Fiery Aura

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Overview

Fiery Aura is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Stalkers, and Sentinels.

"You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output."

Power Table

Brute/Scrapper

The Fiery Aura power set is available as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level Effect
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Blazing Aura 1 Toggle: PBAoE, DoT(Fire)
Healing Flames 4 Self Heal, +Res(Toxic)
Temperature Protection 10 Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen
Plasma Shield 16 Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)
Consume 20 PBAoE, DMG(Fire), Self +End, +Rec, +Res(End), +Max HP
Burn 24 Location (PBAoE), DoT(Fire), Self +Res(Immob)
Fiery Embrace 28 Self +DMG
Phoenix Rising 30 Self Rez, Special

Sentinel

The Fiery Aura power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Molten Embrace 1 Toggle: Self +Dmg, +Special
Healing Flames 4 Self Heal, +Res(Toxic)
Temperature Protection 10 Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen
Plasma Shield 16 Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)
Consume 20 PBAoE, DMG(Fire), Self +End, +Rec, +Res(End), +Max HP
Burn 24 Location (PBAoE), DoT(Fire), Self +Res(Immob)
Cauterizing Blaze 28 Toggle: Self +Heal Over Time
Phoenix Rising 30 Self Rez, Special

Stalker

The Fiery Aura power set is available as a secondary set for Stalkers. The following table shows the levels at which each power is available:

Power Level Effect
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Hide 1 Toggle: Self Stealth, +DEF(All)
Healing Flames 4 Self Heal, +Res(Toxic)
Temperature Protection 10 Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen
Plasma Shield 16 Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)
Consume 20 PBAoE, DMG(Fire), Self +End, +Rec, +Res(End), +Max HP
Burn 24 Location (PBAoE), DoT(Fire), Self +Res(Immob)
Cauterizing Blaze 28 Toggle: Self +Heal Over Time
Phoenix Rising 30 Self Rez, Special

Tanker

The Fiery Aura power set is available as a primary set for Tankers. The following table shows the levels at which each power is available:

Power Level Effect
Blazing Aura 1 Toggle: PBAoE, DoT(Fire)
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Healing Flames 2 Self Heal, +Res(Toxic)
Temperature Protection 6 Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen
Consume 8 PBAoE, DMG(Fire), Self +End, +Rec, +Res(End), +Max HP
Plasma Shield 12 Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)
Burn 18 Location (PBAoE), DoT(Fire), Self +Res(Immob)
Fiery Embrace 22 Self +DMG
Phoenix Rising 26 Self Rez, Special

Powers

FlamingShield FieryAura.png Blazing Aura

While active, you are surrounded by flames that burn all foes that attempt to enter melee range.

Damage
0.22 Fire Damage over Time every 2 seconds
Recharge
4 seconds
Minimum Level
1 (Brute)
1 (Scrapper)
1 (Tanker)
Effects
Toggle: Point Blank Area of Effect
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brutes and Tankers)

FlamingShield Burn.png Burn

You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.

Damage
1.44 Fire + up to 1.04 Fire Damage over Time
Recharge
25 seconds
Minimum Level
24 (Brute)
24 (Scrapper)
24 (Sentinel)
24 (Stalker)
18 (Tanker)
Effects
Location (Point Blank Area of Effect)
Self +Resistance(Immobilize)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brutes and Tankers)

FlamingShield Cauterizing.png Cauterizing Blaze

While active, you are surrounded by flames which cauterize your wounds, healing you a small amount every few seconds.

Recharge
2 seconds
Minimum Level
28 (Sentinel)
28 (Stalker)
Effects
Toggle: Self +Heal Over Time
Enhancements
Reduce Endurance Cost
Enhance Heal
Enhance Recharge Speed
Set Categories

FlamingShield Consume.png Consume

You can drain body heat from all nearby foes, and even the air itself, increasing your health, resistance against endurance drain, as well as replenishing your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage. HP and End Drain resistance do not scale with enemy count, but will be granted even if there are no enemies nearby.

Damage
0.4 Fire
Recharge
180 seconds
Minimum Level
20 (Brute)
20 (Scrapper)
20 (Sentinel)
20 (Stalker)
8 (Tanker)
Effects
Point Blank Area of Effect
Self +Endurance, +Recovery, +Resistance(Endurance), +Max HP
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Enhance Recharge Speed
Enhance Threat Duration (Brutes and Tankers)

FlamingShield FieryEmbrace.png Fiery Embrace

Fiery Embrace causes all your damaging powers to do bonus fire damage. In PvP, this power significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.

Editor's Note:

Fiery Embrace works in two ways. In standard content, this grants a Fire damage component to all attacks. In PvP content, this increases your damage to everything for a short while, and to all Fire attacks for quite a while.

Recharge
180 seconds
Minimum Level
28 (Brute)
28 (Scrapper)
22 (Tanker)
Effects
Self +Damage
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed

FlamingShield FlamingShield.png Fire Shield

While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.

Recharge
2 seconds
Minimum Level
1 (Brute)
1 (Scrapper)
1 (Sentinel)
1 (Stalker)
1 (Tanker)
Effects
Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold, Disorient)
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
Set Categories

FlamingShield HealingFlames.png Healing Flames

You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.

Recharge
40 seconds
Minimum Level
4 (Brute)
4 (Scrapper)
4 (Sentinel)
4 (Stalker)
2 (Tanker)
Effects
Self Heal, +Resistance(Toxic)
Enhancements
Reduce Endurance Cost
Enhance Heal
Enhance Recharge Speed
Enhance Damage Resistance

FlamingShield Hide.png Hide

Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassin's Strike" with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge
2 seconds
Minimum Level
1 (Stalker)
Effects
Toggle: Self Stealth, +Defense(All)
Enhancements
Enhance Defense
Enhance Recharge Speed
Set Categories

FlamingShield FieryEmbrace.png Molten Embrace

Molten Embrace superheats your attacks, increasing the damage they inflict. In addition, all your attacks will have a chance to inflict fire damage over time.

Recharge
10 seconds
Minimum Level
1 (Sentinel)
Effects
Toggle: Self +Damage, +Special
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed

FlamingShield RiseOfThePhoenix.png Phoenix Rising

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Phoenix Rising will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds. You can also use this power even if you have not been defeated, with weakened effects. The closer you are to being defeated, the stronger the effects will be. You need to be under 75% health to activate this power.

Damage
1–4 Fire Damage (scales from 75% to 0% health)
Recharge
300 seconds
Minimum Level
30 (Brute)
30 (Scrapper)
30 (Sentinel)
30 (Stalker)
26 (Tanker)
Effects
Self Resurrect, Special
Enhancements
Enhance Damage
Enhance Disorient
Enhance Endurance Modification
Enhance Heal
Enhance Recharge Speed

FlamingShield PlasmaSheild.png Plasma Shield

While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives you protection from Sleep and Hold effects.

Recharge
2 seconds
Minimum Level
16 (Brute)
16 (Scrapper)
16 (Sentinel)
16 (Stalker)
12 (Tanker)
Effects
Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
Set Categories

FlamingShield TemperatureProtection.png Temperature Protection

Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage and slow effects, and grants minor, unenhanceable regeneration as well as provide very minor Knockback Protection. This power is always on and costs no Endurance.

Minimum Level
10 (Brute)
10 (Scrapper)
10 (Sentinel)
10 (Stalker)
6 (Tanker)
Effects
Auto: Self +Resistance(Fire, Cold, Slow, Knockback), +Regeneration
Enhancements
Enhance Damage Resistance
Set Categories

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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