Sharkhead Isle: Difference between revisions

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== Important Locations ==
== Important Locations ==
=== Neighborhoods ===
=== Neighborhoods ===
* ''Hellforge'', squeezed into the east-central part of the island,  
* ''Hell Forge'' (Orange - Level 21-25) ([[Media:J16_faded.ogg|Music]]), squeezed into the west-central part of the island, <!-- Too large to upload -->
* ''Port Recluse'', to the northeast,  
* ''Port Recluse'' (Yellow - Level 20-22) ([[Media:SharkheadIsle_PortRecluse.ogg|Music]]), to the northeast,  
* ''Potter's Field'', in the southwest,  
* ''Potter's Field'' (Red - Level 27-30) ([[Media:SharkheadIsle_PottersField.ogg|Music]]), in the southwest,  
* ''The Crush'', in the northwest,  
* ''The Crush'' (Orange - Level 21-25) ([[Media:SharkheadIsle_TheCrush.ogg|Music]]), in the northwest,  
* ''The Pit'', in the south-central part of the island,  
* ''The Pit'' (Orange - Level 23-27) ([[Media:M10_faded.ogg|Music]]), in the south-central part of the island,  
* ''Villa Requin'', to the east,  
* ''Villa Requin'' (Red - Level 24-27) ([[Media:SharkheadIsle_VillaRequin.ogg|Music]]), to the east,


=== Exploration Badges ===
=== Exploration Badges ===

Revision as of 05:52, 11 July 2009

Overview

Sharkhead Isle is one of the city zones in City of Villains. Dominated by The Pit - a huge mining operation - in the southern center of the island, and Port Recluse in the northeast, Sharkhead is heavy on industry. East of The Pit is Villa Requin, and west is Potter's Field cemetery where the Ghost of Scrapyard emerges and the Circle of Thorns hold dominion. Northwest of The Pit is the Hellforge, and north of that is The Crush, almost totally gone to the Freakshow.

Arbiter Friesen trains villains in Port Recluse. Sharkhead's Brokers are Kara the Scorpion, east of the Vault Reserve in Port Recluse, and Mickey the Filch, northeast of the Ferry in Port Recluse.

Contacts

Trainers

Brokers

Regular Contacts

Level 20-24
Level 25-29

Special Contacts

Zone events

Major events

  • The spawn of the Ghost of Scrapyard may affect the zone, as he will start patrolling it, at least for a time.

Lesser events

Important Locations

Neighborhoods

  • Hell Forge (Orange - Level 21-25) (Music), squeezed into the west-central part of the island,
  • Port Recluse (Yellow - Level 20-22) (Music), to the northeast,
  • Potter's Field (Red - Level 27-30) (Music), in the southwest,
  • The Crush (Orange - Level 21-25) (Music), in the northwest,
  • The Pit (Orange - Level 23-27) (Music), in the south-central part of the island,
  • Villa Requin (Red - Level 24-27) (Music), to the east,

Exploration Badges

Badge
Forged by Hellfire (1968.0, 64.0, -192.0)[Copy]

The Hell Forge is the largest above ground furnace on the planet.

Badge
Freak of Nature (1228.0, 89.6, -2183.5)[Copy]

The Freakshow have managed to find utopia in this forsaken slag heap.

Badge
Pit Viper (147.5, -377.8, 1498.5)[Copy]

This hole is used by the locals as a makeshift arena for fighting and wagering.

Badge
Razor Toothed (461.5, -15.4, 1652.0)[Copy]

This is the spot where Mako paraded Scrapyard's body after he eviscerated him. Many of the locals have seen his ghost in this area.

Plaques

Badge

Know your friend—but know your rivals even better.

Badge

You have learned much that is hidden from the eyes of mortal men.

Day Jobs

Badge

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Badge

Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.


Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.

Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Badge

Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.


Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.

Badge

Your time spent studying death itself has earned you the Mortician Day Job. Logging out in a graveyard will earn you protection against Experience Debt, when you log back in, for a short time.

Stores

  • All non-origin Quartermasters sell Level 25 and 30 TO Enhancements.
  • The Origin Quartermasters all sell Level 25 and 30 DO Enhancements matching their origin, and Level 25 and 30 SO Enhancements matching their origin. There is a Quartermaster for each of the five origins.
  • Archmage Tarixus sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
  • Captain Petrovich sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
  • Crash Cage sells Level 20 and 25 Natural/Magic DO Enhancements, Level 25 Magic SO Enhancements, and Small Inspirations.
  • Darrin Wade sells Level 25 Natural/Magic DO Enhancements and Small Inspirations.
  • Diviner Maros sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
  • Doc Buzzsaw sells Level 25 Technology/Science DO Enhancements, Level 25 and 30 Technology SO Enhancements, and Small Inspirations.
  • Henri Dumont sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
  • Lorenz Ansaldo sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.
  • Lt. Chalmers sells Level 20 and 25 Magic/Mutation DO Enhancements, Level 25 Mutation SO Enhancements, and Small Inspirations.
  • Operative Kirkland sells Level 25 Natural/Technology DO Enhancements, Level 25 and 30 Natural SO Enhancements, and Small Inspirations.
  • Operative Vargas sells Level 20 and 25 Mutation/Science DO Enhancements, Level 25 Science SO Enhancements, and Small Inspirations.
  • Vince Dubrowski sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.

Transfer Points

Enemy Groups

Notes