Cooperative Merit Rewards: Difference between revisions
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Task Forces give an average of 1 merit every 5 minutes of average time (12 merits an hour), Trials give an average of 1 merit every 4.5 minutes (13-14 merits an hour), and Story Arcs give an average of 1 merit every 12.5 minutes (4-5 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward. | Task Forces give an average of 1 merit every 5 minutes of average time (12 merits an hour), Trials give an average of 1 merit every 4.5 minutes (13-14 merits an hour), and Story Arcs give an average of 1 merit every 12.5 minutes (4-5 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward. | ||
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Revision as of 07:56, 9 June 2009
Overview
Issue 13 introduced Merit Rewards, which included a reworking of the reward system to obtain Invention Recipes from Task Forces, Trials, and Story Arcs.
Task Forces give an average of 1 merit every 5 minutes of average time (12 merits an hour), Trials give an average of 1 merit every 4.5 minutes (13-14 merits an hour), and Story Arcs give an average of 1 merit every 12.5 minutes (4-5 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.
For the following summaries, there are various options that an activity can involve, as follows:
- Door Missions: An instanced mission that only teammates can enter.
- Defeat All: Requires defeating all enemies in the instance.
- Talks: Deliver information or items to or obtain information or items from an NPC other than the contact.
- In a regular Story Arc, only the mission holder may complete the talk mission.
- In a Task Force, Strike Force, or Trial, anyone on the team may complete the talk mission, not just the mission holder.
- Hunts: Defeat enemy critters, sometimes restricted to a particular zone.
- Ambushes of the required enemy faction often accompany hunt missions.
- Patrols: Explore a zone by "calling in" at (clicking on) specific items, including pay phones and other items.
- Contains tough enemy critters:
- EB: Contains an Elite Boss, which does not upgrade into an Archvillain/Hero, even when Notoriety and team size is high enough.
- AV: Contains an Archvillain/Hero, which may or may not downgrade into an Elite Boss, depending on Notoriety and team size.
- AVs in most Task Forces, Strike Forces, and Trials do not downgrade.
- Ouroboros Task Forces and Strike Forces are Story Arcs that utilize the TF function, thus AVs/etc. will downgrade like in a Story Arc.
- Monster: Contains a Monster, whose defeat is usually required to advance the story.
- GM: Contains a Giant Monster, whose defeat is usually not required to advance the story.
Cooperative Task Forces
Name | Merits | Contact | Summary |
---|---|---|---|
Time's Arrow | 28 | Imperious | 4 Door Missions, 22+ EBs, 6 AVs |
Lady Grey Task Force | 39 | Lady Grey | 5 Door Missions, 11 EBs, 4 AVs |
Rikti War Zone Story Arcs
Name | Merits | Contact | Summary |
---|---|---|---|
Welcome to Vanguard | 5 | Levantera | 5 Door Missions, 1 Hunt, 6 Talks |
The Strange Case of Benjamin A Decker | 2 | Levantera | 3 Door Missions, 1 Talk |
Dreams of Peace and Acts of War | 10 | Serpent Drummer | 7 Door Missions, 2 Talks, 1 AV |
The Red and the Black | 7 | Gaussian | 6 Door Missions, 1 EB, 1 AV |
The Horror of War | 8 | The Dark Watcher | 6 Door Missions, 5 AVs |