Assault Rifle: Difference between revisions
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{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 8 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 8 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 16 (Defender)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Disorient}} | {{PowerBlock_Blank|Foe Disorient}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 4 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 2 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 2 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 18 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 18 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 18 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 18 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 32 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 32 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 32 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 32 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 38 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 32 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 32 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 26 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 26 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 35 (Defender)}} | |||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 6 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 6 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 12 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 12 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 6 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 6 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 12 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 12 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 12 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 12 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 20 (Defender)}} | |||
{{PowerBlock_Effects|Sniper}} | {{PowerBlock_Effects|Sniper}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} |
Revision as of 16:48, 14 July 2021
Overview
Assault Rifle is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.
"The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon."
Possible Assault Rifle Weapon Customizations.
Power Table
Blaster / Corruptor / Defender
The Assault Rifle power set is available as a primary set for Blasters and Corruptors, and as a secondary power set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Burst | 1 | 1 | Ranged, Moderate DoT(Lethal), Foe -DEF |
Slug | 1 | 2 | Ranged, High DMG(Lethal), Foe Knockback |
Buckshot | 2 | 4 | Ranged (Cone), Moderate DMG(Lethal), Foe Knockback |
M30 Grenade | 6 | 10 | Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback |
Beanbag | 8 | 16 | Ranged, Minor DMG(Smash), Foe Disorient |
Sniper Rifle | 12 | 20 | Sniper, Extreme DMG(Lethal), Foe Knockback |
Flamethrower | 18 | 28 | Ranged (Cone), Extreme DoT(Fire) |
Ignite | 26 | 35 | Ranged (Targeted AoE), Moderate DoT(Fire) |
Full Auto | 32 | 38 | Ranged (Cone), Superior DoT(Lethal), +Special |
Sentinel
The Assault Rifle power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Burst | 1 | Ranged, Moderate DoT(Lethal), Foe -DEF |
Disorienting Shot | 1 | Ranged, Minor DMG(Smash), Foe Disorient |
Buckshot | 2 | Ranged (Cone), Moderate DMG(Lethal), Foe Knockback |
Slug | 6 | Ranged, High DMG(Lethal), Foe Knockback |
Aim | 8 | Self +To Hit, +DMG, +Range |
M30 Grenade | 12 | Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback |
Flamethrower | 18 | Ranged (Cone), Extreme DoT(Fire) |
Incinerator | 26 | Ranged, Extreme DoT(Fire) |
Full Auto | 32 | Ranged (Cone), Superior DoT(Lethal), +Special |
Powers
Aim
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range.
Recharge | Long |
Minimum Level | 8 (Sentinel) |
Effects | Self +To-Hit, +Damage, +Range |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Beanbag
Fires a single non-lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.
Damage | Minor(Smashing) |
Recharge | Slow |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
Effects | Ranged |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns | |
Universal Damage |
Buckshot
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
Damage | Moderate(Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Burst
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.
Damage | Moderate Damage over Time(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Defense Debuff | |
Accurate Defense Debuff | |
Universal Damage |
Disorienting Shot
Fires a single non lethal rubber bullet that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.
Damage | Minor (Smashing) |
Recharge | Slow |
Minimum Level | 1 (Sentinel) |
Effects | Ranged |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns | |
Universal Damage |
Flamethrower
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.
Damage | Extreme Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
28 (Defender) | |
18 (Sentinel) | |
Effects | Ranged (Cone) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Full Auto
Opens up your Assault Rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.
Damage | Superior Damage over Time(Lethal) |
Recharge | Slow |
Minimum Level | 32 (Blaster) |
32 (Corruptor) | |
38 (Defender) | |
32 (Sentinel) | |
Effects | Ranged (Cone) |
Foe +Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Ignite
Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.
Damage | Moderate Damage over Time(Fire) |
Recharge | Fast |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
35 (Defender) | |
Effects | Ranged (Targeted Area of Effect) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Incinerator
Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time.
Damage | Extreme Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 26 (Sentinel) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
M30 Grenade
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Damage | Moderate(Lethal/Smashing) |
Recharge | Slow |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
12 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Slug
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, is longer range, and can knock down foes.
Damage | High(Lethal) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
2 (Defender) | |
6 (Sentinel) | |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Sniper Rifle
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, as this attack can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Damage | Extreme(Lethal) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
Effects | Sniper |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Sniper Attacks | |
Universal Damage |
Historical
- This set has been in the game for Blasters since Issue 0.
- This set was included with the original release of Corruptors in Issue 6.
- This set was proliferated to Defenders in Issue 16.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Assault Rifle for Blasters at City of Data v2.0
- Assault Rifle for Corruptors at City of Data v2.0
- Assault Rifle for Defenders at City of Data v2.0
- Assault Rifle for Sentinels at City of Data v2.0