Water Blast: Difference between revisions
Cohjess8107 (talk | contribs) |
Cohjess8107 (talk | contribs) |
||
Line 27: | Line 27: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=WaterBlast_AquaBolt.png|Power=Aqua Bolt|Level=1|Effect=Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power|Border=1}} | {{Powers_LevelRow|Icon=WaterBlast_AquaBolt.png|Power=Aqua Bolt|Level=1|Effect=Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterBlast_HydroBlast.png|Power=Hydro Blast|Level=1|Effect=Ranged, High DMG(Cold/Smash), Foe - | {{Powers_LevelRow|Icon=WaterBlast_HydroBlast.png|Power=Hydro Blast|Level=1|Effect=Ranged, High DMG(Cold/Smash), Foe -SPD, Knockdown, Self +Tidal Power|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterBlast_WaterBurst.png|Power=Water Burst|Level=2|Effect=Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe - | {{Powers_LevelRow|Icon=WaterBlast_WaterBurst.png|Power=Water Burst|Level=2|Effect=Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -SPD, Knockdown, Self -Tidal Power|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterBlast_Dehydrate.png|Power=Dehydrate|Level=6|Effect=Ranged, Moderate DMG(Cold/Smash) | {{Powers_LevelRow|Icon=WaterBlast_Dehydrate.png|Power=Dehydrate|Level=6|Effect=Ranged, Moderate DMG(Cold/Smash), Light DoT(Cold), Foe -SPD, -DEF, Self +Heal Over Time, +/- Tidal Power|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterBlast_TidalForces.png|Power=Tidal Forces|Level=8|Effect=Self +To Hit, +DMG|Border=1}} | {{Powers_LevelRow|Icon=WaterBlast_TidalForces.png|Power=Tidal Forces|Level=8|Effect=Self +To Hit, +DMG, +Range, +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterBlast_Whirlpool.png|Power=Whirlpool|Level=12|Effect=Ranged (Location AoE), High DoT(Cold), - | {{Powers_LevelRow|Icon=WaterBlast_Whirlpool.png|Power=Whirlpool|Level=12|Effect=Ranged (Location AoE), High DoT(Cold), Foe -SPD, -DEF, Self +Tidal Power|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterBlast_WaterJet.png|Power=Water Jet|Level=18|Effect= | {{Powers_LevelRow|Icon=WaterBlast_WaterJet.png|Power=Water Jet|Level=18|Effect=Ranged, High DMG(Cold/Smash), Foe -SPD, Self +/-Tidal Power|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterBlast_SteamSpray.png|Power=Steam Spray|Level=26|Effect=Ranged (Cone), High DMG(Fire) | {{Powers_LevelRow|Icon=WaterBlast_SteamSpray.png|Power=Steam Spray|Level=26|Effect=Ranged (Cone), High DMG(Fire), Minor DoT(Fire), Foe -DEF, Self +Tidal Power|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterBlast_Geyser.png|Power=Geyser|Level=32|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), | {{Powers_LevelRow|Icon=WaterBlast_Geyser.png|Power=Geyser|Level=32|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), High DoT(Fire), Foe -SPD, Knock Up, Disorient, Self -Tidal Power|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
Revision as of 05:46, 8 April 2022
Overview
Water Blast is a primary power set for Blasters, Corruptors and Sentinels, and a secondary power set for Defenders.
"Water Blast grants you command over the power of water. This can be used to weaken and crush your foes with all the power of a tidal wave. Some Water Blast powers allow the user to build Tidal Power, while others consume Tidal Power. You can have 3 stacks of Tidal Power on yourself at a time. Your Tidal Power can be released to strengthen your Water Spout, Water Jet and Geyser powers. Using these powers will remove some or all of your Tidal Power."
Power Table
Blaster / Corruptor / Defender
The Water Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Aqua Bolt | 1 | 1 | Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power |
Hydro Blast | 1 | 2 | Ranged, High DMG(Cold/Smash), Foe -SPD, Knockdown, Self +Tidal Power |
Water Burst | 2 | 4 | Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power |
Whirlpool | 6 | 10 | Ranged (Location AoE), High DoT(Cold), -SPD, -Def, Self +Tidal Power |
Tidal Forces | 8 | 16 | Self +To Hit, +DMG |
Dehydrate | 12 | 20 | Ranged, Moderate DMG(Cold/Smash), Foe -SPD, -Def, Light DoT(Cold), Self +Heal Over Time, Self +/- Tidal Power |
Water Jet | 18 | 28 | Ranged, High DMG(Cold/Smash), Foe -SPD, Self +/-Tidal Power |
Steam Spray | 26 | 35 | Ranged (Cone), High DMG(Fire), Foe -Def, Minor DoT(Fire), Self +Tidal Power |
Geyser | 32 | 38 | Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -SPD, Knock Up, Disorient, Self -Tidal Power |
Sentinel
The Water Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Aqua Bolt | 1 | Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power |
Hydro Blast | 1 | Ranged, High DMG(Cold/Smash), Foe -SPD, Knockdown, Self +Tidal Power |
Water Burst | 2 | Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -SPD, Knockdown, Self -Tidal Power |
Dehydrate | 6 | Ranged, Moderate DMG(Cold/Smash), Light DoT(Cold), Foe -SPD, -DEF, Self +Heal Over Time, +/- Tidal Power |
Tidal Forces | 8 | Self +To Hit, +DMG, +Range, +Special |
Whirlpool | 12 | Ranged (Location AoE), High DoT(Cold), Foe -SPD, -DEF, Self +Tidal Power |
Water Jet | 18 | Ranged, High DMG(Cold/Smash), Foe -SPD, Self +/-Tidal Power |
Steam Spray | 26 | Ranged (Cone), High DMG(Fire), Minor DoT(Fire), Foe -DEF, Self +Tidal Power |
Geyser | 32 | Ranged (Targeted AoE), High DMG(Fire/Smash), High DoT(Fire), Foe -SPD, Knock Up, Disorient, Self -Tidal Power |
Powers
Aqua Bolt
You strike your foe with a rapid blast of freezing cold water causing Light Cold and Smashing damage as well as reducing their defense. Aqua Bolt builds 1 Tidal Power.
Damage | Light(Cold/Smashing) |
Recharge | Very Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Defense | |
Self +Tidal Power | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Universal Damage |
Dehydrate
You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.
NOTE: This power will grant a regeneration buff in PVP zones instead of a heal over time.
Damage | Moderate(Cold/Smashing) |
Recharge | Moderate |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
6 (Sentinel) | |
Effects | Ranged, Light Damage over Time(Cold) |
Foe -Speed, -Defense | |
Self +Heal Over Time, +/-Tidal Power | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Accurate Healing | |
Healing/Absorb | |
Slow Movement | |
Universal Damage |
Geyser
You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes High Fire and Smashing damage before causing High Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power, Geyser will have a 100% chance to disorient affected targets.
Damage | High(Fire/Smashing) |
Recharge | Very Slow |
Minimum Level | 32 (Blaster) |
32 (Corruptor) | |
38 (Defender) | |
32 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect), High Damage over Time(Fire) |
Foe -Speed, Knock Up, Disorient | |
Self -Tidal Power | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Knockback | |
Slow Movement | |
Stuns | |
Universal Damage |
Hydro Blast
You briefly focus before releasing an intense blast of chilling water at your foe that causes High Cold and Smashing damage. Affected foes will have their movement speed reduced briefly and have a chance to be knocked down. Hydro Blast builds 1 Tidal Power.
Damage | High(Cold/Smashing) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
2 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Speed, Knockdown | |
Self +Tidal Power | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Knockback | |
Slow Movement | |
Universal Damage |
Steam Spray
You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Spray causes Moderate Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power.
Damage | High(Fire) |
Recharge | Long |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
35 (Defender) | |
26 (Sentinel) | |
Effects | Ranged (Cone), Minor Damage over Time(Fire) |
Foe -Defense | |
Self +Tidal Power | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Universal Damage |
Tidal Forces
You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage and granting yourself +3 Tidal Power.
Recharge | Very Long |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
8 (Sentinel) | |
Effects | Self +To Hit, +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Water Burst
You cause water to violently explode from beneath your target's feet blasting all foes nearby with freezing cold water. Affected targets will suffer Moderate Cold and Smashing damage, have their movement speed reduced and may be knocked down by the force of the blast. Water Burst consumes all Tidal Power. It will deal additional cold damage and have a greater chance to knockdown for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to knock the targets into the air.
Damage | Moderate(Cold/Smashing) |
Recharge | Slow |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Speed, Knockdown | |
Self -Tidal Power | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Knockback | |
Slow Movement | |
Universal Damage |
Water Jet
You spray a concentrated torrent of water at short range toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed. If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet. Water Jet's enhanced effect can be used once every 8 seconds.
Damage | High(Cold/Smashing) |
Recharge | Moderate |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
28 (Defender) | |
18 (Sentinel) | |
Effects | Ranged |
Foe -Speed | |
Self +/-Tidal Power | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Slow Movement | |
Universal Damage |
Whirlpool
You create a violent whirlpool at the target location causing Cold damage over time, reducing the targets' speed and defense for a short time. Whirlpool grants 1 stack of Tidal Power.
Damage | High Damage over Time(Cold) |
Recharge | Long |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
12 (Sentinel) | |
Effects | Ranged (Location Area of Effect) |
Foe -Speed, -Defense | |
Self +Tidal Power | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Slow Movement | |
Universal Damage |
Historical
- Water Blast was leaked on the Beta Server early in the design process, and was subsequently restricted from view until it was officially announced.
- This set was added to the game for Blasters, Corruptors, and Defenders on July 10, 2012, as an update to Issue 23.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Water Blast for Blasters at City of Data v2.0
- Water Blast for Corruptors at City of Data v2.0
- Water Blast for Defenders at City of Data v2.0
- Water Blast for Sentinels at City of Data v2.0