Water Blast: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=WaterBlast_AquaBolt.png|Power=Aqua Bolt|PriLevel=1|SecLevel=1|Effect=Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_AquaBolt.png|Power=Aqua Bolt|PriLevel=1|SecLevel=1|Effect=Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_HydroBlast.png|Power=Hydro Blast|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Cold/Smash), Foe -Speed, Knockdown, Self +Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_HydroBlast.png|Power=Hydro Blast|PriLevel=1|SecLevel=1|Effect=Ranged, High DMG(Cold/Smash), Foe -SPD, Knockdown, Self +Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_WaterBurst.png|Power=Water Burst|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_WaterBurst.png|Power=Water Burst|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_Whirlpool.png|Power=Whirlpool|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), High DoT(Cold), -Speed, -Defense, Self +Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_Whirlpool.png|Power=Whirlpool|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), High DoT(Cold), -SPD, -Def, Self +Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_TidalForces.png|Power=Tidal Forces|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_TidalForces.png|Power=Tidal Forces|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_Dehydrate.png|Power=Dehydrate|PriLevel=12|SecLevel=20|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, Self +/- Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_Dehydrate.png|Power=Dehydrate|PriLevel=12|SecLevel=20|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -SPD, -Def, Light DoT(Cold), Self +Heal Over Time, Self +/- Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_WaterJet.png|Power=Water Jet|PriLevel=18|SecLevel=28|Effect=Ranged, High DMG(Cold/Smash), Foe -Speed, Self +/-Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_WaterJet.png|Power=Water Jet|PriLevel=18|SecLevel=24|Effect=Ranged, High DMG(Cold/Smash), Foe -SPD, Self +/-Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_SteamSpray.png|Power=Steam Spray|PriLevel=26|SecLevel=35|Effect=Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_SteamSpray.png|Power=Steam Spray|PriLevel=22|SecLevel=28|Effect=Ranged (Cone), High DMG(Fire), Foe -Def, Minor DoT(Fire), Self +Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_Geyser.png|Power=Geyser|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast_Geyser.png|Power=Geyser|PriLevel=26|SecLevel=30|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -SPD, Knock Up, Disorient, Self -Tidal Power|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=WaterBlast_AquaBolt.png|Power=Aqua Bolt|Level=1|Effect=Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_AquaBolt.png|Power=Aqua Bolt|Level=1|Effect=Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_HydroBlast.png|Power=Hydro Blast|Level=1|Effect=Ranged, High DMG(Cold/Smash), Foe -Speed, Knockdown, Self +Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_HydroBlast.png|Power=Hydro Blast|Level=1|Effect=Ranged, High DMG(Cold/Smash), Foe -SPD, Knockdown, Self +Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_WaterBurst.png|Power=Water Burst|Level=2|Effect=Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_WaterBurst.png|Power=Water Burst|Level=2|Effect=Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -SPD, Knockdown, Self -Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_Dehydrate.png|Power=Dehydrate|Level=6|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, Self +/- Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_Dehydrate.png|Power=Dehydrate|Level=6|Effect=Ranged, Moderate DMG(Cold/Smash), Light DoT(Cold), Foe -SPD, -DEF, Self +Heal Over Time, +/- Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_TidalForces.png|Power=Tidal Forces|Level=8|Effect=Self +To Hit, +DMG|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_TidalForces.png|Power=Tidal Forces|Level=8|Effect=Self +To Hit, +DMG, +Range, +Special|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_Whirlpool.png|Power=Whirlpool|Level=12|Effect=Ranged (Location AoE), High DoT(Cold), -Speed, -Defense, Self +Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_Whirlpool.png|Power=Whirlpool|Level=12|Effect=Ranged (Location AoE), High DoT(Cold), Foe -SPD, -DEF, Self +Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_WaterJet.png|Power=Water Jet|Level=18|Effect=Short, High DMG(Cold/Smash), Foe -Speed, Self +/-Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_WaterJet.png|Power=Water Jet|Level=18|Effect=Ranged, High DMG(Cold/Smash), Foe -SPD, Self +/-Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_SteamSpray.png|Power=Steam Spray|Level=26|Effect=Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_SteamSpray.png|Power=Steam Spray|Level=22|Effect=Ranged (Cone), High DMG(Fire), Minor DoT(Fire), Foe -DEF, Self +Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_Geyser.png|Power=Geyser|Level=32|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power|Border=1}}
{{Powers_LevelRow|Icon=WaterBlast_Geyser.png|Power=Geyser|Level=26|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), High DoT(Fire), Foe -SPD, Knock Up, Disorient, Self -Tidal Power|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Def}}
{{PowerBlock_Blank|Foe -Defense}}
{{PowerBlock_Blank|Self +Tidal Power}}
{{PowerBlock_Blank|Self +Tidal Power}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:WaterBlast_Dehydrate.png]] Dehydrate ===
=== [[File:WaterBlast_Dehydrate.png]] Dehydrate ===
You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.
You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.
NOTE: This power will grant a regeneration buff in PVP zones instead of a heal over time.
 
{{EdNote|note=This power will grant a regeneration buff in PVP zones instead of a heal over time.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Damage|High(Fire/Smashing)}}
{{PowerBlock_Damage|High(Fire/Smashing)}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 30 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 32 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Effects|Ranged(Targeted Area of Effect), High Damage over Time(Fire)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect), High Damage over Time(Fire)}}
{{PowerBlock_Blank|Foe -Speed, Knock Up, Disorient}}
{{PowerBlock_Blank|Foe -Speed, Knock Up, Disorient}}
{{PowerBlock_Blank|Self -Tidal Power}}
{{PowerBlock_Blank|Self -Tidal Power}}
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}} (except [[Sentinel]])}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:WaterBlast_SteamSpray.png]] Steam Spray ===
=== [[File:WaterBlast_SteamSpray.png]] Steam Spray ===
You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Spray causes High Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power.
You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Spray causes Moderate Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Fire)}}
{{PowerBlock_Damage|High(Fire)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 22 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 22 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 22 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Cone), Minor Damage over Time(Fire)}}
{{PowerBlock_Effects|Ranged (Cone), Minor Damage over Time(Fire)}}
{{PowerBlock_Blank|Foe -Defense}}
{{PowerBlock_Blank|Foe -Defense}}
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{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:WaterBlast_TidalForces.png]] Tidal Forces ===
=== [[File:WaterBlast_TidalForces.png]] Tidal Forces ===
You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage and granting yourself +3 Tidal Power.
You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage, range ([[Sentinel]] only), and granting yourself +3 Tidal Power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}}
{{PowerBlock_Effects|Self +To Hit, +DMG}}
{{PowerBlock_Effects|Self +To Hit, +Damage, (+Range, +Special for Sentinels)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Speed, Knockdown}}
{{PowerBlock_Blank|Foe -Speed, Knockdown}}
{{PowerBlock_Blank|Self -Tidal Power}}
{{PowerBlock_Blank|Self -Tidal Power}}
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{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:WaterBlast_WaterJet.png]] Water Jet ===
=== [[File:WaterBlast_WaterJet.png]] Water Jet ===
You spray a concentrated torrent of water at short range toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed.  If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet.  Water Jet's enhanced effect can be used once every 15 seconds.
You spray a concentrated torrent of water at short range toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed.  If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet.  Water Jet's enhanced effect can be used once every 8 seconds (15 seconds for [[Sentinel]]s).


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 24 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Latest revision as of 18:59, 11 May 2023

Overview

ParagonMarket PowerSet WaterBlast.png

Water Blast is a primary power set for Blasters, Corruptors and Sentinels, and a secondary power set for Defenders.

"Water Blast grants you command over the power of water. This can be used to weaken and crush your foes with all the power of a tidal wave. Some Water Blast powers allow the user to build Tidal Power, while others consume Tidal Power. You can have 3 stacks of Tidal Power on yourself at a time. Your Tidal Power can be released to strengthen your Water Spout, Water Jet and Geyser powers. Using these powers will remove some or all of your Tidal Power."

Power Table

Blaster / Corruptor / Defender

The Water Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Aqua Bolt 1 1 Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power
Hydro Blast 1 1 Ranged, High DMG(Cold/Smash), Foe -SPD, Knockdown, Self +Tidal Power
Water Burst 2 4 Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power
Whirlpool 6 10 Ranged (Location AoE), High DoT(Cold), -SPD, -Def, Self +Tidal Power
Tidal Forces 8 16 Self +To Hit, +DMG
Dehydrate 12 20 Ranged, Moderate DMG(Cold/Smash), Foe -SPD, -Def, Light DoT(Cold), Self +Heal Over Time, Self +/- Tidal Power
Water Jet 18 24 Ranged, High DMG(Cold/Smash), Foe -SPD, Self +/-Tidal Power
Steam Spray 22 28 Ranged (Cone), High DMG(Fire), Foe -Def, Minor DoT(Fire), Self +Tidal Power
Geyser 26 30 Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -SPD, Knock Up, Disorient, Self -Tidal Power

Sentinel

The Water Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Aqua Bolt 1 Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power
Hydro Blast 1 Ranged, High DMG(Cold/Smash), Foe -SPD, Knockdown, Self +Tidal Power
Water Burst 2 Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -SPD, Knockdown, Self -Tidal Power
Dehydrate 6 Ranged, Moderate DMG(Cold/Smash), Light DoT(Cold), Foe -SPD, -DEF, Self +Heal Over Time, +/- Tidal Power
Tidal Forces 8 Self +To Hit, +DMG, +Range, +Special
Whirlpool 12 Ranged (Location AoE), High DoT(Cold), Foe -SPD, -DEF, Self +Tidal Power
Water Jet 18 Ranged, High DMG(Cold/Smash), Foe -SPD, Self +/-Tidal Power
Steam Spray 22 Ranged (Cone), High DMG(Fire), Minor DoT(Fire), Foe -DEF, Self +Tidal Power
Geyser 26 Ranged (Targeted AoE), High DMG(Fire/Smash), High DoT(Fire), Foe -SPD, Knock Up, Disorient, Self -Tidal Power

Powers

WaterBlast AquaBolt.png Aqua Bolt

You strike your foe with a rapid blast of freezing cold water causing Light Cold and Smashing damage as well as reducing their defense. Aqua Bolt builds 1 Tidal Power.

Damage Light(Cold/Smashing)
Recharge Very Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe -Defense
Self +Tidal Power
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Accurate Defense Debuff
Defense Debuff
Universal Damage

WaterBlast Dehydrate.png Dehydrate

You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.

Editor's Note:

This power will grant a regeneration buff in PVP zones instead of a heal over time.

Damage Moderate(Cold/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged, Light Damage over Time(Cold)
Foe -Speed, -Defense
Self +Heal Over Time, +/-Tidal Power
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Accurate Defense Debuff
Defense Debuff
Accurate Healing
Healing/Absorb
Slow Movement
Universal Damage

WaterBlast Geyser.png Geyser

You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes High Fire and Smashing damage before causing High Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power, Geyser will have a 100% chance to disorient affected targets.

Damage High(Fire/Smashing)
Recharge Very Slow
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 30 (Defender)
Archetypeicon sentinel.png 26 (Sentinel)
Effects Ranged (Targeted Area of Effect), High Damage over Time(Fire)
Foe -Speed, Knock Up, Disorient
Self -Tidal Power
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Knockback
Slow Movement (except Sentinel)
Stuns
Universal Damage

WaterBlast HydroBlast.png Hydro Blast

You briefly focus before releasing an intense blast of chilling water at your foe that causes High Cold and Smashing damage. Affected foes will have their movement speed reduced briefly and have a chance to be knocked down. Hydro Blast builds 1 Tidal Power.

Damage High(Cold/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe -Speed, Knockdown
Self +Tidal Power
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Knockback
Slow Movement
Universal Damage

WaterBlast SteamSpray.png Steam Spray

You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Spray causes Moderate Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power.

Damage High(Fire)
Recharge Long
Minimum Level Archetypeicon blaster.png 22 (Blaster)
V archetypeicon corruptor.png 22 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Archetypeicon sentinel.png 22 (Sentinel)
Effects Ranged (Cone), Minor Damage over Time(Fire)
Foe -Defense
Self +Tidal Power
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Accurate Defense Debuff
Defense Debuff
Universal Damage

WaterBlast TidalForces.png Tidal Forces

You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage, range (Sentinel only), and granting yourself +3 Tidal Power.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Archetypeicon sentinel.png 8 (Sentinel)
Effects Self +To Hit, +Damage, (+Range, +Special for Sentinels)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

WaterBlast WaterBurst.png Water Burst

You cause water to violently explode from beneath your target's feet blasting all foes nearby with freezing cold water. Affected targets will suffer Moderate Cold and Smashing damage, have their movement speed reduced and may be knocked down by the force of the blast. Water Burst consumes all Tidal Power. It will deal additional cold damage and have a greater chance to knockdown for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to knock the targets into the air.

Damage Moderate(Cold/Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Targeted Area of Effect)
Foe -Speed, Knockdown
Self -Tidal Power
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Knockback
Slow Movement
Universal Damage

WaterBlast WaterJet.png Water Jet

You spray a concentrated torrent of water at short range toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed. If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet. Water Jet's enhanced effect can be used once every 8 seconds (15 seconds for Sentinels).

Damage High(Cold/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 24 (Defender)
Archetypeicon sentinel.png 18 (Sentinel)
Effects Ranged
Foe -Speed
Self +/-Tidal Power
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Slow Movement
Universal Damage

WaterBlast Whirlpool.png Whirlpool

You create a violent whirlpool at the target location causing Cold damage over time, reducing the targets' speed and defense for a short time. Whirlpool grants 1 stack of Tidal Power.

Damage High Damage over Time(Cold)
Recharge Long
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 12 (Sentinel)
Effects Ranged (Location Area of Effect)
Foe -Speed, -Defense
Self +Tidal Power
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Accurate Defense Debuff
Defense Debuff
Slow Movement
Universal Damage

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Water Blast was leaked on the Beta Server early in the design process, and was subsequently restricted from view until it was officially announced.
  • This set was added to the game for Blasters, Corruptors, and Defenders on July 10, 2012, as an update to Issue 23.
  • This set was included with the release of Sentinels in Issue 25.

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