Ancillary Power Pools: Difference between revisions

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== Pools by Archetype ==
== Pools by Archetype ==
{{section columns
| heading 1 =
=== Blaster ===
=== Blaster ===
| section 1 =
Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.
Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.


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* [[Munitions Mastery]]
* [[Munitions Mastery]]


| heading 2 =
=== Brute ===
=== Brute ===
 
| section 2 =
* [[Arctic Mastery]]
* [[Arctic Mastery]]
* [[Earth Mastery]]
* [[Earth Mastery]]
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* [[Pyre Mastery]]
* [[Pyre Mastery]]


| heading 3 =
=== Controller ===
=== Controller ===
| section 3 =
Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.
Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.


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* [[Stone Mastery]]
* [[Stone Mastery]]


| heading 4 =
=== Corruptor ===
=== Corruptor ===
 
| section 4 =
* [[Dark Mastery]]
* [[Dark Mastery]]
* [[Electricity Mastery]]
* [[Electricity Mastery]]
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* [[Psionic Mastery (Corruptor/Defender)|Psionic Mastery]]
* [[Psionic Mastery (Corruptor/Defender)|Psionic Mastery]]


| heading 5 =
=== Defender ===
=== Defender ===
| section 5 =
Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psionic Mastery gives them slight control capability.
Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psionic Mastery gives them slight control capability.


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* [[Psionic Mastery (Corruptor/Defender)|Psionic Mastery]]
* [[Psionic Mastery (Corruptor/Defender)|Psionic Mastery]]


| heading 6 =
=== Dominator ===
=== Dominator ===
 
| section 6 =
* [[Fire Mastery]]
* [[Fire Mastery]]
* [[Ice Mastery]]
* [[Ice Mastery]]
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* [[Psionic Mastery]]
* [[Psionic Mastery]]


| heading 7 =
=== Mastermind ===
=== Mastermind ===
 
| section 7 =
* [[Chill Mastery]]
* [[Chill Mastery]]
* [[Charge Mastery]]
* [[Charge Mastery]]
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* [[Field Mastery]]
* [[Field Mastery]]


| heading 8 =
=== Scrapper ===
=== Scrapper ===
| section 8 =
Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.
Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.


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* [[Weapon Mastery]]
* [[Weapon Mastery]]


| heading 9 =
=== Sentinel ===
=== Sentinel ===
 
| section 9 =
* [[Dark Mastery]]
* [[Dark Mastery]]
* [[Fire Mastery]]
* [[Fire Mastery]]
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* [[Psionic Mastery]]
* [[Psionic Mastery]]


| heading 10 =
=== Stalker ===
=== Stalker ===
 
| section 10 =
* [[Blaze Mastery]]
* [[Blaze Mastery]]
* [[Body Mastery]]
* [[Body Mastery]]
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* [[Weapon Mastery]]
* [[Weapon Mastery]]


| heading 11 =
=== Tanker ===
=== Tanker ===
| section 11 =
Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.
Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.


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* [[Energy Mastery]]
* [[Energy Mastery]]
* [[Pyre Mastery]]
* [[Pyre Mastery]]
}}


== Historical ==
== Historical ==

Revision as of 18:53, 23 February 2024

Overview

Ancillary Power Pools, also known as Epic Power Pools, become available to hero-aligned and villain-aligned characters at level 35. Additionally, Patron Power Pools open at level 35, but require doing a Patron arc to unlock, so only characters of villain alignment can unlock these pools (though they stay unlocked for that character regardless of alignment after unlocking). A character can only select one Ancillary Power Pool or Patron Power Pool on a particular build.

Warshades, Peacebringers, Arachnos Soldiers and Arachnos Widows do not get access to Ancillary Power Pools.

Unlike the regular Power Pools, these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.

Just like the regular Power Pools, you can choose a different APP/PPP during a respec.

Pools by Archetype

Blaster

Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.

Controller

Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.

Defender

Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psionic Mastery gives them slight control capability.

Scrapper

Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.

Tanker

Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • During Issues 14 to 16, the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
  • Issue 16 introduced Blaze Mastery for Scrappers.
  • Issue 18 unlocked Ancillary Power Pools for the City of Villains archetypes.
  • Issue 21 lowered the level at which Ancillary Power Pools unlock from 41 to 35. The level at which individual powers unlocked changed as well: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.

See Also