Rikti: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), | {{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)| You are on fire, and are taking Damage over Time from the Fireball. }} | ||
{{Power|[[File:EarthGrasp | {{Power|[[File:EarthGrasp Stalagmites.png|22px]]| Stalagmites| Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Disorient, -DEF| The Rikti Magus has left you Disoriented with his Stalagmites attack. Your Defense is lowered. }} | ||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe - | {{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -End| The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | ||
{{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD| You are Held in a Block of Ice. You will be slowed from the cold when you break free. }} | {{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD| You are Held in a Block of Ice. You will be slowed from the cold when you break free. }} | ||
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{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The Rikti Magus has slightly reduce your attack speed with his Mental Blast. }} | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The Rikti Magus has slightly reduce your attack speed with his Mental Blast. }} | ||
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, | {{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, Heavy DMG(Energy/Lethal), Foe Knockdown| You are Disoriented. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|30|30| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|30|30|30|30|30|0|30}}, {{StatusProtVal|0|0|0|1.0|0|1.0|1.0}}| Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage. }} | ||
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==== | ==== Chief Magus (Boss) ==== | ||
These radical members of the Rikti's Restructurist faction have mastered magical arts stolen from the [[Circle of Thorns]]. | These radical members of the Rikti's Restructurist faction have mastered magical arts stolen from the [[Circle of Thorns]]. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)| You are on fire, and are taking Damage over Time from the Fireball. }} | ||
{{Power|[[File: | {{Power|[[File:EarthGrasp Stalagmites.png|22px]]| Stalagmites| Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Disorient, -DEF| The Rikti Magus has left you Disoriented with his Stalagmites attack. Your Defense is lowered. }} | ||
{{Power|[[File: | {{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -End| The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | ||
{{Power|[[File: | {{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD| You are Held in a Block of Ice. You will be slowed from the cold when you break free. }} | ||
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Foe Sleep| Rikti Magus has put you to sleep. }} | |||
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The Rikti Magus has slightly reduce your attack speed with his Mental Blast. }} | |||
{{Power|[[File: | {{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, Heavy DMG(Energy/Lethal), Foe Knockdown| You are Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|30|30|30|30|30|0|30}}, {{StatusProtVal|0|0|0|1.0|0|1.0|1.0}}| Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage. }} | ||
{{clr}} | {{clr}} |
Latest revision as of 22:25, 4 August 2024
Overview
The Rikti are an alien race that invaded earth during the Rikti War. Their invasion was halted due to the heroics of Vanguard at the cost of untold lives. They remain entrenched on earth and pose a danger to everyone they encounter.
Background
Rikti official info (Copied from the City of Villains official website [1])
The fact that the Rikti Invasion is over for the time being does not mean that the other-dimensional invaders are cleansed from the city. In fact, quite the opposite is true. No one knows for sure how many Rikti still lurk beneath the streets of Paragon City and other great battleground cities like Rome and Kuala Lumpur. Some estimates put the number at a few thousand. Others suggest that there are ten or twenty times that many still menacing the planet. While the danger of total worldwide enslavement to an alien race seems to have passed for the time being, the Rikti still present a daily and ever-growing threat.
The affect of the Rikti on human culture and society has not been entirely negative. The world they come from is quite a bit more advanced than our own, technologically speaking. During the war and in subsequent raids on Rikti cells, heroes have recovered literally thousands of tons of Rikti technology. From spaceships to handguns, the Rikti brought a startling array of weapons and other technology with them. Ever since the first alien energy rifle fell into the hands of a human scientist, we have been learning from their scientific discoveries.
The war walls that divide up Paragon City employ force fields based on Rikti technology. Vanguard has begun to employ a prototype 'rapid response' portal system designed after Rikti teleporters and many heroes benefit from an emergency teleportation system that sends them directly to a hospital when their life signs reach a critical level. Once they get there, they find themselves rejuvenated by hospital beds that repair damage at a cellular level using a system inspired by the Rikti transmogrification vats.
The benefits reaped from Rikti technology have only begun to appear and are certain to transform our entire world in the years to come. Right now though, they pose a problem as well. Not all of the discarded or lost Rikti technology fell into the hands of the heroes and governments of the world. Every month, more and more of it makes its way into the hands of Paragon City's criminal element. The black market for alien artifacts is booming, with even a simple side arm or communication device selling for tens of thousands of dollars. An early attempt to auction a Rikti helmet on eBay™ got a high bid of $35,320 before the government cracked down, arresting the seller and fining the company. A more serious problem came when a local gang found a stash of Rikti assault weapons, turning them overnight into a group with the firepower to level a city block in a matter of minutes. Fortunately, a group of young heroes captured the gang as they attempted to rob a liquor store, but the potential danger was obvious to everyone (except perhaps the dimwitted thieves).
Current international laws clearly state that any artifact of alien technology must be immediately turned over to the local government who will then turn it over to the Vanguard. The Vanguard - in addition to its other duties, has taken on the role of clearinghouse for captured alien technology. They then apportion out the finds to different research facilities around the world. Vanguard security personnel are stationed at each of these labs, both to ensure their safety and to see that the scientists share whatever discoveries they make with the rest of the world community.
Many private research and development firms now operate under government contract to help unlock the potential in captured Rikti tech. Among the most significant is Crey Industries, who made some of the earliest and quickest advances in Rikti research. They hold the patent on the emergency teleportation system that so many heroes use every day in their fight against evil. However, Crey recently lost all of its contracts and was forbidden to work on Rikti research after the Vanguard discovered that the company possessed a number of Rikti weapons and rare suits of advanced combat armor that the rest of the world knew nothing about. The Countess Crey maintained that it was simply a clerical error, but the Vanguard remained unimpressed and seized all the alien artifacts known to be in Crey's possession. Crey has assured the UN that it no longer has any interest in alien research and is pursuing its own projects from now on.
Higher level contacts reveal that the Rikti are in fact descended from humanity. In their own dimension, an advanced alien species of unknown origin converted the humans of the Rikti dimension into what they are now. The Rikti are born as what we consider ordinary, but around adolescence changes begin, and they begin to morph into full Rikti aliens. To this end, humans of Prime Earth may also be converted into Rikti, but usually adults must go through years of regimen before becoming a Rikti citizen. The Restructurist Rikti faction ignores this unlike their Traditionalist opposition, and use Rikti converts as soldiers.
On their world the Rikti allowed their gods to die out and have always had an aversion to worshipping supernatural and/or mystical beings. Their lack of faith and interest in such things created a vulnerability over time. More recently, members of the Restructionist faction within the Rikti are reconsidering this position. In fact some of them even have magical powers from their Primal Earth Mu blood. The Rikti have also begun questioning their stance on this with the resurgence of the Midnight Squad. The recent attacks from a purely magical source have cut the Rikti more deeply than they’d like to admit.
Related Groups
Rikti (Advanced Difficulty) |
Villain types
Underlings
Rikti Monkey
Often referred to as ruin monkeys, these horrible creatures were created by the Rikti, then let loose in the city to wreak havoc. They roam in packs and pounce with tremendous speed and ferocity. Unfortunately, the Rikti seem to have a never-ending supply of them.
Notes: Rikti monkeys that appear out of Portals are classified as Small rather than Underlings.
Levels: 30-33
Powers
Monkey Brawl Melee, Light DMG(Smash)
Rikti Monkey brawling attacks.
Psychic Dart Ranged, Light DMG(Psionic), Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Gas Post Death Special: PBAoE, Minor DoT(Toxic)
Anyone that passes through this gas will take damage from the fumes.
Monkey Jumping Auto, Self +Jump, +Speed
Rikti Monkeys can inherently jump real high and travel very fast.
Wild Rikti Monkey
Often referred to as ruin monkeys, these horrible creatures were created by the Rikti, then let loose in the city to wreak havoc. They roam in packs and pounce with tremendous speed and ferocity. Unfortunately, the Rikti seem to have a never-ending supply of them.
Levels: 34-37
Powers
Monkey Brawl Melee, Light DMG(Smash)
Rikti Monkey brawling attacks.
Psychic Dart Ranged, Light DMG(Psionic), Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Gas Post Death Special: PBAoE, Minor DoT(Toxic)
Anyone that passes through this gas will take damage from the fumes.
Monkey Jumping Auto, Self +Jump, +Speed
Rikti Monkeys can inherently jump real high and travel very fast.
Vicious Rikti Monkey
Often referred to as ruin monkeys, these horrible creatures were created by the Rikti, then let loose in the city to wreak havoc. They roam in packs and pounce with tremendous speed and ferocity. Unfortunately, the Rikti seem to have a never-ending supply of them.
Levels: 38-54
Powers
Monkey Brawl Melee, Light DMG(Smash)
Rikti Monkey brawling attacks.
Psychic Dart Ranged, Light DMG(Psionic), Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Gas Post Death Special: PBAoE, Minor DoT(Toxic)
Anyone that passes through this gas will take damage from the fumes.
Monkey Jumping Auto, Self +Jump, +Speed
Rikti Monkeys can inherently jump real high and travel very fast.
Minions
Drone
During the Rikti War these flying Drones swarmed all over the city's skies. Today these machines still sweep through the air with some frequency. Their quick evasive maneuvering, sophisticated scanners and powerful energy cannon make them a constant menace.
Levels: 30-33
Powers
Fly Self Fly
Rikti Drones can Fly.
Drone Blast Ranged, High DMG(Energy), Foe Knockdown
The Rikti Drones Blasts deal a lot of damage and can Knockdown foes.
No Melee attacks No Hand to Hand
Drones don´t have any Melee attacks at all
Resistance Auto, Self Def( M35 R35 ), Res( S-50 F-25 C-25 E-25 N-50 P30 ), Prot( Sl 100 Fr 100 )
The Drones maneuverability make it very hard to hit, and they have good defense to melee and ranged attacks, but they are relatively fragile otherwise. Since they are machines, they are immune to Sleep and Fear powers and are resistant to psionic damage.
Improved Drone
During the Rikti War these flying Drones swarmed all over the city's skies. Today these machines still sweep through the air with some frequency. Their quick evasive maneuvering, sophisticated scanners and powerful energy cannon make them a constant menace.
Levels: 34-37
Powers
Fly Self Fly
Rikti Drones can Fly.
Drone Blast Ranged, High DMG(Energy), Foe Knockdown
The Rikti Drones Blasts deal a lot of damage and can Knockdown foes.
No Melee attacks No Hand to Hand
Drones don´t have any Melee attacks at all
Resistance Auto, Self Def( M35 R35 ), Res( S-50 F-25 C-25 E-25 N-50 P30 ), Prot( Sl 100 Fr 100 )
The Drones maneuverability make it very hard to hit, and they have good defense to melee and ranged attacks, but they are relatively fragile otherwise. Since they are machines, they are immune to Sleep and Fear powers and are resistant to psionic damage.
Advanced Drone
During the Rikti War these flying Drones swarmed all over the city's skies. Today these machines still sweep through the air with some frequency. Their quick evasive maneuvering, sophisticated scanners and powerful energy cannon make them a constant menace.
Levels: 38-54
Powers
Fly Self Fly
Rikti Drones can Fly.
Drone Blast Ranged, High DMG(Energy), Foe Knockdown
The Rikti Drones Blasts deal a lot of damage and can Knockdown foes.
No Melee attacks No Hand to Hand
Drones don´t have any Melee attacks at all
Resistance Auto, Self Def( M35 R35 ), Res( S-50 F-25 C-25 E-25 N-50 P30 ), Prot( Sl 100 Fr 100 )
The Drones maneuverability make it very hard to hit, and they have good defense to melee and ranged attacks, but they are relatively fragile otherwise. Since they are machines, they are immune to Sleep and Fear powers and are resistant to psionic damage.
Conscript
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
Levels: 30-54
Powers
Rikti Sword Melee, Moderate DMG(Energy/Lethal), Foe Knockdown
You are Disoriented.
Rikti Rifle Ranged, High DMG(Energy), Foe Knockback, Disorient
You are Disoriented.
Infantry
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
Levels: 30-54
Powers
Rikti Sword Melee, Moderate DMG(Energy/Lethal), Foe Knockdown
You are Disoriented.
Rikti Pistol Ranged, Moderate DMG(Energy), Foe Disorient
You are Disoriented.
Communications Officer
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
Note: Communications Officers con as lieutenants even though they are minions
Levels: 30-54
Powers
Rikti Pistol Ranged, Moderate DMG(Energy), Foe Disorient
You are Disoriented.
Transponder Build Transponder
The Rikti Communications Officer can create an inter-dimensional Transponder. Other Rikti soldiers can teleport in through this Transponder to join their allies. This power is interruptible. The Transponder can be destroyed.
Guardian
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
Levels: 30-54
Powers
Rikti Pistol Ranged, Moderate DMG(Energy), Foe Disorient
You are Disoriented.
Radiation Emission PBAoE, Team Heal
The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Rikti and restores some health to all nearby allies.
Accelerate Metabolism PBAoE, Team +Speed, +Recharge, +Damage, +Recovery, Resist(Hold, Immobilize, Disorient, Sleep)
Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Ritki Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. The Riktis are not protected from such effects, they just wear off faster.
Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Rikti Protection Shield protects others from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Lieutenants
Headman
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
Levels: 31-40
Powers
Rikti Sword Melee, Moderate DMG(Energy/Lethal), Foe Knockdown
You are Disoriented.
Rikti Rifle Ranged, High DMG(Energy), Foe Knockback, Disorient
You are Disoriented.
Headman Gunman
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threath to humans everywhere.
Levels: 30-54
Powers
Teleport Self Teleport
The Rikti Gunman can Teleport long distances.
Rikti Rifle Ranged, High DMG(Energy), Foe Knockdown, Disorient
You are Disoriented.
Super Leap Self +Jump
The Rikti Gunman can Leap to building tops without problem.
Resistance Auto, Res( S30 L30 E30 ), Prot( Sl 1.0 ), Resist(Recharge Debuffs)
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.
Chief Mentalist
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Levels: 40-54
Powers
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.
Dominate Ranged, Foe Hold
Your mind has been Dominated. You are Held.
Greater Rikti Sword Melee, High DMG(Energy/Lethal), Foe Knockdown
You are Disoriented.
Resistance Auto, Res( S30 L30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Bosses
Chief Mentalist
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Levels: 30-39
Powers
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.
Dominate Ranged, Foe Hold
Your mind has been Dominated. You are Held.
Greater Rikti Sword Melee, High DMG(Energy/Lethal), Foe Knockdown
You are Disoriented.
Resistance Auto, Res( S30 L30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Chief Mesmerist
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Levels: 40-54
Powers
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.
Mass Hypnosis Low-Accuracy, Ranged (Targeted AoE), Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.
Total Domination Low-Accuracy, Ranged (Targeted AoE), Foe Hold
Your mind has been Dominated. You are Held.
Rikti Sword Melee, Moderate DMG(Energy/Lethal), Foe Knockdown
You are Disoriented.
Resistance Auto, Res( S30 L30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Chief Soldier
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Notes: There are two versions of Chief Soldiers. Both have the same name but different looks and slightly different behavior. One version has rounded shoulders and will only use the Greater Rikti Sword in melee. The other has sharp, spiky shoulders, and will alternate the Greater Rikti Sword and Rikti Rifle in melee range.
Levels: 25-54
Powers
Rikti Rifle Ranged, High DMG(Energy), Foe Knockback, Disorient
You are Disoriented.
Greater Rikti Sword Melee, High DMG(Energy/Lethal), Foe Knockback
You are Disoriented.
Resistance Auto, Res( S30 L30 E30 ), Prot( Sl 1.0 ), Resist(Recharge Debuffs)
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.
War Priest
Though the Rikti are not known to be religious, they do have a number of individuals that fill a role similar to priests in their society. These cultural officials also investigate instances of aberrant thought, and seek to correct them. Few had ever been seen on Earth, until recently.
Powers
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.
Mass Hypnosis Low-Accuracy, Ranged (Targeted AoE), Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.
Total Domination Low-Accuracy, Ranged (Targeted AoE), Foe Hold
Your mind has been Dominated. You are Held.
Rikti Sword Melee, Moderate DMG(Energy/Lethal), Foe Knockdown
You are Disoriented.
Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Fulcrum Shift Ranged (Targeted AoE), Foe -Damage, Team +Damage
Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.
Regeneration Aura PBAoE, Ally +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Resistance Auto, Res( S30 L30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Elite Bosses
Heavy Assault Suit
These assault suits have been developed by the Rikti specifically to deal with superpowered enemies. They provide excellent protection and firepower and provide excellent flight capabilities.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance Ranged (Narrow Cone), Light DMG(Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser Ranged (Cone), Moderate DMG(Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse Ranged (Narrow Cone), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion Ranged (Targeted AoE), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload Post Death Special: PBAoE, High DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Armored Exoskeleton Auto: Self +Res( S20 L20 F20 C20 E20 N20 P30 T30 )
Resistance
Death: Rider
Main Article: Death: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds even their fellow Rikti are terrified of them. The Rider known as Death uses fear and sudden overwhelming attacks to kill his unfortunate foes.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance Ranged (Narrow Cone), Light DMG(Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser Ranged (Cone), Moderate DMG(Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse Ranged (Narrow Cone), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion Ranged (Targeted AoE), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload Post Death Special: PBAoE, High DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Touch of Fear Melee, Foe Fear, -ToHit
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Cloak of Fear Toggle: PBAoE, Foe Fear, -ToHit
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.
Oppressive Gloom Toggle: PBAoE, Foe Disorient
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Death Shroud Toggle: PBAoE, Minor DoT(Negative)
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.
Armored Exoskeleton Auto: Self +Res( S20 L20 F20 C20 E20 N20 P30 T30 )
Resistance
Resistance Resistance
Archvillain resistance.
Famine: Rider
Main Article: Famine: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as Famine can starve his foes of life and energy, destroying the form within.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance Ranged (Narrow Cone), Light DMG(Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser Ranged (Cone), Moderate DMG(Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse Ranged (Narrow Cone), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion Ranged (Targeted AoE), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload Post Death Special: PBAoE, High DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Paralytic Blast Ranged, Heavy DMG(Toxic), Foe Fear, -SPD, -Recharge, -End, -Recovery
You have been terrorized. Your are taking Damage over Time from an overload to your synapses. Your movement rate and attack speeds are reduced as well.
Paralytic Aura Auto: PBAoE, Minor DoT(Toxic), Foe Fear, -SPD, -Recharge, -End, -Recovery
You have been terrorized. Your are taking Damage over Time from an overload to your synapses. Your movement rate and attack speeds are reduced as well.
Armored Exoskeleton Auto: Self +Res( S20 L20 F20 C20 E20 N20 P30 T30 )
Resistance
Resistance Resistance
Archvillain resistance.
Pestilence: Rider
Main Article: Pestilence: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds even their fellow Rikti are terrified of them. The Rider known as Pestilence infects his foes, weakening them and their allies.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance Ranged (Narrow Cone), Light DMG(Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser Ranged (Cone), Moderate DMG(Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse Ranged (Narrow Cone), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion Ranged (Targeted AoE), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload Post Death Special: PBAoE, High DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Envenom Ranged (Targeted AoE), Foe -Resist(All), -DEF, -Regen, -Heal
Your Defense, Damage Resistances and Regeneration have been reduced. You also Heal less from Heal powers.
Weaken Ranged (Targeted AoE), Foe -ToHit, -DMG, -Special
Your Accuracy and Damage potential and power effects have all been reduced.
Armored Exoskeleton Auto: Self +Res( S20 L20 F20 C20 E20 N20 P30 T30 )
Resistance
Resistance Resistance
Archvillain resistance.
War: Rider
Main Article: War: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as War specializes in pure destruction, aiding his allies as he annihilates his foes.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance Ranged (Narrow Cone), Light DMG(Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser Ranged (Cone), Moderate DMG(Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse Ranged (Narrow Cone), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion Ranged (Targeted AoE), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload Post Death Special: PBAoE, High DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Assault Toggle: PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
Tactics Toggle: PBAoE, Team +ToHit, Prot( Co 5.19 ), Res( Co 50% Fr 50% ), +Perception
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Defense or Assault before selecting Tactics.
Armored Exoskeleton Auto: Self +Res( S20 L20 F20 C20 E20 N20 P30 T30 )
Resistance
Resistance Resistance
Archvillain resistance.
Chief Magus
Main Article: Chief Magus
These radical members of the Rikti's Restructurist faction have mastered magical arts stolen from the Circle of Thorns.
Powers
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
You are on fire, and are taking Damage over Time from the Fireball.
Stalagmites Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Disorient, -DEF
The Rikti Magus has left you Disoriented with his Stalagmites attack. Your Defense is lowered.
Lightning Bolt Ranged, High DMG(Energy), Foe -End
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Block of Ice Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD
You are Held in a Block of Ice. You will be slowed from the cold when you break free.
Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
Rikti Magus has put you to sleep.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Rikti Magus has slightly reduce your attack speed with his Mental Blast.
Rikti Sword Melee, Heavy DMG(Energy/Lethal), Foe Knockdown
You are Disoriented.
Resistance Auto, Res( S30 L30 F30 C30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
The Honoree
Main Article: The Honoree
The Honoree reminds you of Hero 1, the hero who was sent to the Rikti homeworld and successfully destroyed the bridge between their world and ours. It is quite possible that Hero 1 was captured on the Rikti homeworld and subjected to mutations similar to what the Lost undergo, creating this new abomination.
Powers
Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack has Disoriented you.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Power Blast Ranged, High DMG(Energy/Smash), Foe Disorient
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.
Mass Hypnosis Low-Accuracy, Ranged (Targeted AoE), Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.
Total Domination Low-Accuracy, Ranged (Targeted AoE), Foe Hold
Your mind has been Dominated. You are Held.
Dull Pain Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Unstoppable Self Res( S45 L45 F65 C65 E55 N70 T70 ), Prot( Kb 100 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Resistance Res( S50 L50 F30 C30 E40 N20 P50 T20 )
Archvillain Resistance.
Archvillains
Dra'Gon
Main article: Dra'Gon
The Dragon is a decorated Rikti general, a hero for them from the first Rikti war. He was caught on the homeworld side of the dimensional barrier when Hero 1 and the rest of the Omega Team sealed the pathway between our world and theirs.
Powers
Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
This power engulfs your hands in flames, and can ignite the target of your Scorching attack. Once on fire, the target will suffer damage over time.
Cremate Melee, High DMG(Fire/Smash), Minor DoT(Fire), Foe Knockup
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash knocks down and leaves your foe on fire.
Incinerate Melee (Targeted AoE), Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.
Fire Breath Ranged (Cone), High DoT(Fire)
You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Healing Flames Self Heal, +Res(Toxic)
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.
Consume PBAoE, Minor DMG(Fire), Self +End, +Recovery, +MaxHP, +Res(End Drain)
You can drain body heat from all nearby foes, and even from the air itself, increasing your health, resistance against endurance drain, as well as replenishing your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Fiery Embrace Self +DMG
Fiery Embrace causes all your damaging powers to do bonus fire damage.
Fire Shield Toggle: Self +Res( S30 L30 F20 C10 ), Prot( St 10.38 )
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.
Plasma Shield Toggle: Self +Res( F30 E30 N30 ), Prot( Ho 10.38 Sl 10.38 )
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.
Resistance Resistance
Archvillain Resistance.
Hro'Dtohz
Main Article: Lord of War: Hro'Dtohz
The Supreme Commander of the Rikti Lineage of War, Hro'Dtohz is the one responsible for commanding the vast power of the Rikti Military in their war against Earth. A ruthless tactical genius with his own twisted code of honor, he is set on humanity's extermination or subsumption.
Powers
Blade Swing Melee, High DMG(Energy/Lethal), Foe Disorient
You are Disoriented.
Blade Eviscerate Melee, Moderate DMG(Energy/Lethal), Foe Disorient
You are Disoriented.
Blade Slice Melee (Cone), Moderate DMG(Energy/Lethal), Foe Disorient
You are Disoriented.
Blade Carve Melee (Cone), Heavy DMG(Energy/Lethal), Foe Disorient
You are Disoriented.
Rikti Rifle Ranged, High DMG(Energy), Foe Knockback, Disorient
You are Disoriented.
Transponder Build Transponder
The Rikti Commander can create an inter-dimensional Transponder. Other Rikti soldiers can teleport in through this Transponder to join their allies. The Transponder can be destroyed.
Resistance
Archvillain Resistance
The Honoree
Main Article: The Honoree
The Honoree reminds you of Hero 1, the hero who was sent to the Rikti homeworld and successfully destroyed the bridge between their world and ours. It is quite possible that Hero 1 was captured on the Rikti homeworld and subjected to mutations similar to what the Lost undergo, creating this new abomination.
Powers
Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack has Disoriented you.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Power Blast Ranged, High DMG(Energy/Smash), Foe Disorient
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.
Mass Hypnosis Low-Accuracy, Ranged (Targeted AoE), Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.
Total Domination Low-Accuracy, Ranged (Targeted AoE), Foe Hold
Your mind has been Dominated. You are Held.
Dull Pain Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Unstoppable Self Res( S45 L45 F65 C65 E55 N70 T70 ), Prot( Kb 100 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Resistance Res( S50 L50 F30 C30 E40 N20 P50 T20 )
Archvillain Resistance.
Giant Monsters
U'Kon Gr'ai
Main Article: U'Kon Gr'ai
The Rikti Master At Arms is the head of ships Security. A powerful warrior and mentalist, he takes his responsibilities seriously.
Powers
Blade Swing Melee, High DMG(Energy/Lethal), Foe Disorient
You attempt to Swing at your opponent. This attack is slower than Blade Eviscerate but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Blade Eviscerate Melee, Moderate DMG(Energy/Lethal), Foe Disorient
You perform an Eviscerating attack with your Rikti Sword that deals moderate damage, and can sometimes Disorient your opponent.
Blade Slice Melee (Cone), High DMG(Energy/Lethal), Foe Disorient
You swing your Rikti Sword in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and has a chance to disorient them.
Blade Carve Melee (Cone), Extreme DMG(Energy/Lethal), Foe Disorient
You attempt to Carve the bones of your opponent by striking them with all your might. This attack will deal great damage and can disorient foes a great deal. The power of this attack can actually extend a short distance through multiple foes.
Rikti Rifle Ranged, Heavy DMG(Energy), Foe Knockback, Disorient
You are Disoriented.
Inspire Toggle: PBAoE, Ally +DMG, Prot( Sl 5.19 Co 5.19 Fr 5.19 ), Res( Sl 50% )
Inspires allies.
Colossal Scaling MaxHP (Special)
Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down!
Resistance Res( S30 L30 E30 )
Archvillain Resistance
Named enemies
Quantum Infantry (Minion)
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Headman Quantum Soldier (Lieutenant)
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Auto, Res( S30 L30 E30 ), Prot( Sl 1.0 ), Resist(Recharge Debuff)
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.
Chief Quantum Gunman (Boss)
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Auto, Res( S30 L30 E30 ), Prot( Sl 1.0 ), Resist(Recharge Debuff)
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.
Rikti Eidolified Mutant (Boss)
These capable Rikti warriors are the result of experimentation in Dr. Vahzilok's lost laboratory!
Levels: 29-44
Powers
Greater Rikti Sword Melee, High DMG(Energy/Lethal), Foe Knockback
You are Disoriented.
Rikti Rifle Ranged, High DMG(Energy), Foe Disorient, Knockback
You are Disoriented.
Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
Your Defenses have been reduced by the Neutrino Bolt.
Neutron Bomb Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
Your Defenses have been reduced by the Neutron Bomb.
Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other Radiation attacks, this power can bypass some of a target's defenses. Irradiate severely reduces the target's Defense.
Fusion Self +DMG, +ToHit, Special
Fusion boosts your damage and chance to hit moderately and also causes your next few attacks to have a 100% chance to inflict Contaminated on your enemies.
Radiation Siphon Melee, Superior DMG(Energy/Smash), Foe -Defense, -Contaminated, Special
You pummel your foe with a deadly smashing attack dealing High Energy and Smashing damage and reducing their defense. Hitting Contaminated targets will also heal you for a large amount of health over 3 seconds and remove the Contaminated effect from the target. However, uncontaminated targets have a moderate chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radioactive Assault powers cause a small burst of damage to foes near the target.
X-Ray Beam Ranged, Superior DMG(Energy), Foe -Defense, +Contaminated
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. Affected enemies have a small chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radioactive Assault powers cause a small burst of damage to foes near the target.
Heart of Darkness PBAoE, Minor DoT(Negative), Foe Disorient, -ToHit
In a burst of negative energy you overwhelm the minds of those around you causing them to be disoriented and suffer minor negative energy damage over a short time. Affected targets will also have their chance to hit reduced.
Tar Patch Ranged (Location AoE), Foe -Speed, -Resist(All), -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Dark Regeneration PBAoE, Minor DMG(Negative), Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.
Focus Toggle, Self Def( M30 R30 )
The Eidolon can Focus his mind to evade many attacks.
Resistance Auto, Res( S30 L30 E30 ), Prot( Sl 1.0 ), Resist(Recharge Debuff)
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.
Chief Magus (Boss)
These radical members of the Rikti's Restructurist faction have mastered magical arts stolen from the Circle of Thorns.
Powers
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
You are on fire, and are taking Damage over Time from the Fireball.
Stalagmites Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Disorient, -DEF
The Rikti Magus has left you Disoriented with his Stalagmites attack. Your Defense is lowered.
Lightning Bolt Ranged, High DMG(Energy), Foe -End
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Block of Ice Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD
You are Held in a Block of Ice. You will be slowed from the cold when you break free.
Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
Rikti Magus has put you to sleep.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Rikti Magus has slightly reduce your attack speed with his Mental Blast.
Rikti Sword Melee, Heavy DMG(Energy/Lethal), Foe Knockdown
You are Disoriented.
Resistance Auto, Res( S30 L30 F30 C30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
C'Kelkah (Boss)
Main Article: C'Kelkah
This Rikti dignitary seems more open-minded than most of the strange, militant aliens. She may be the best hope for peace between humans and Rikti.
Powers
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.
Dominate Ranged, Foe Hold
Your mind has been Dominated. You are Held.
Greater Rikti Sword Melee, High DMG(Lethal/Energy), Foe Knockback
You are Disoriented.
Resistance Auto, Res( S30 L30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Objects
Portal (minion)
The Rikti Communications Officer can open a portal to bring more Rikti soldiers to Earth. It must be destroyed!
Powers
Immobile Self Immobilize
Portals are immobile.
Portal Summon
Rikti Portals can summon a number of Rikti soldiers.
Rikti Pylon
A multi-purpose platform used by the Rikti. These pylon casings can house a wide variety of equipment, ranging from construction gear, to force field generators.
Powers
Swarm Missile Ranged (Targeted AoE), Superior DMG(Lethal), Foe Knockback
The Pylon can launch a pack of 8 Swarm missiles.
Resistance Res( All20 ), Prot( Ho 500 St 500 Kb 500 Co 500 Fr 500 Rp 500 ), Resist(Debuffs), Self Immobilize
Archvillain resistance.
Force Field Generator Pod (Lieutenant)
This generator seems to serve two purposes. It not only keeps the Hydra safe from all attacks, but also appears to keep the fearsome creature under Rikti control.
Powers
Immobile Self Immobilize
Force Field Generator Pods are immobile.
A Bomb (Elite Boss)
A Rikti Bomb that failed to detonate when dropped. It is apparently repairing itself. The A Bomb will start at approximately 25% health and unless attacked and defeated gradually build to 100% health. Once it reaches 100% it will detonate causing HP damage to any player in range.
Powers
Nuclear blast Point Blank Area of Effect, Energy/Smashing, Damage over Time (Fire), Foe -Recovery
The nuclear blast has reduced your Endurance recovery.
Immobile Self Immobilize
The A Bomb is immobile.
Transports
Rikti Drop Ship
A Rikti Transport ship. It also serves effectively as a Bomber.
Powers
Fly Self Fly
The Rikti Drop ship is constantly in flight.
Energy Burst Ranged, Extreme DMG(Energy)
The Rikti Drop Ship's Beam weapon. It does Heavy Damage.
Resistance Res( S20 L20 F20 C20 E20 N20 T20 )
Archvillain resistance.
Named bosses
- Armored Rikti
- C'Kelkah
- Commander Kenslet
- Commander Onakti
- Danti
- Deknar
- Expedition Leader Lokut
- Expedition Leader SSiphoth
- Feklar
- General Loc'Danan (Chief Mentalist) Found in Join Ouroboros mission from The Pilgrim
- Gr'pht'r (Chief Mentalist)
- Hu'Manst (Chief Soldier) Found in Defeat Rikti leader and minions mission from Operative Grillo
- Kitanti
- Klykte
- Lutki
- Lu'Bew
- Major Sal'no (Chief Mentalist) Found in Join Ouroboros mission from The Pilgrim
- Meklar
- Melaktar
- Nekli
- Nen'Kulf
- Olanto
- Plektar
- Po'Ken
- Researcher Tilektu
- Restructurist Chief Soldier
- Rikti Chief
- Rozen
- Science Chief Pomekt
- Seldak
- Sentik
- Sigmund
- Sobekto
- Stren
- Terrigar
- Traditionalist Chief Mesmerist
- Traditionalist Chief Soldier
- War Chief Kt'Mezzu
- War Chief Topek
- Ci'Dion
- Argot'BurWot (Chief Soldier)
Notes
- The "Rikti" name is derived from the title of the story Rikki-Tikki-Tavi. [2]
Spoilers
Origins
The Rikti are, in fact, genetically-modified humans. What drove the people of Rikti Earth to modify themselves is unknown, but the power of their technology is undeniable. During the short time of the Rikti War, they nearly exterminated all of Earth's superheroes.
According to Portal Corp intel, the Rikti weren't a particularly hostile people when their world was initially discovered a few years prior to the invasion. However, the current government on the Rikti Earth, (the Lineage of War) decided to invade our world. There is evidence that Nemesis was some how involved with bringing the LoW to power.
History
The Rikti exterminated all who believed in any gods, starving the gods of the faith that sustained them. This resulted in the gods’ death (apparently, they would like to do the same on Primal Earth – hence their hostility toward the Circle of Thorns, who worship Ermeeth). Their lack of faith and interest in such things created a vulnerability over time. More recently, members of the Restructionist faction (see further down) within the Rikti are reconsidering this position. In fact some of them even have magical powers from their Primal Earth Mu blood. The Rikti have also begun questioning their stance on this with the resurgence of the Midnight Squad. The recent attacks from a purely magical source have cut the Rikti more deeply than they’d like to admit.
Present Day
The War ended when the Omega Team (composed mostly of mages) went through the Rikti portal to their home world and created a magical barrier that prevents inter-dimensional travel between our two worlds.
Recently, the Rikti faction on Earth was able to develop a small, tenuous portal back to their homeworld, which becomes the focus of many missions for Vanguard.
Due to the events of the second Rikti invasion, the Rikti are now hostile to all other enemy groups, and will attack them if they spawn close to each other.
Rikti Factions
After the first Rikti War, and during the second Rikti War, two distinct factions of Rikti became apparent: The Traditionalists and the Restructurists. Much of this information can be found in Serpent Drummer's story arc Dreams of Peace and Acts of War as well as Angus McQueen's story arc Division: Line.
Rikti Traditionalists
The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld. The Traditionalists are willing to integrate the fully converted Lost into their society but do not consider them true Rikti.
Rikti Restructurists
The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them. Due to their lack of numbers on Earth, the Restructurists welcome the converted Lost as pure Rikti.
Apocrypha
According to the version of the Story Bible released, and generally confirmed by the Lore AMA, the "True Rikti" were a star-faring race whose planet became uninhabitable (due to either their star going nova or an environmental disaster). They were able to send out many generational ships, one of which landed on Earth in an alternate dimension thousands of years ago. Due to an unforeseen incompatibility with the ecosystem, the True Rikti were rendered sterile, and unable to reproduce. They discovered that with their advanced technology, they could modify humans to become Rikti. However, some of the gods and humans of this dimension's Earth opposed this transformation, and war broke out. Because the gods were sustained by magic and worship, following the defeat of a god, the True Rikti established themselves as the new gods, to prevent the defeated gods from reforming due to the prayers of their followers. This led to a process by which humans are converted into Rikti not just physically, but mentally as well, to prevent them from worshiping, and thereby reforming, the old gods. Eventually, modified humans became Rikti, and because they were ready for it, were told the truth of their origins without danger of worshiping the old gods.
For the most part, this worked, and the legacy of the True Rikti on Earth continued for millennia even after the original True Rikti died out. Their human heirs had plenty of time and knowledge to explore scientific advances, and developed instantaneous telepathic communication and teleportation technology, and achieved a sort of utopia. Unfortunately, records of a time before the True Rikti began their transformations surfaced, and it was revealed that they had originally intended to live side by side with humans. This caused a schism in Rikti society, leading a small minority of Rikti to be persecuted for their beliefs that the transformation was a bad thing, and was holding "humanity" back from its true potential. This group would have been largely forgotten, had it not been for Nemesis' attack on the Rikti homeworld. Using automatons of Primal Earth's heroes and old Rikti gods, Nemesis led the Rikti to believe that Primal Earth heroes and gods had attacked them. This gave the persecuted "human" Rikti hope, and helped lead to the end of the Rikti War.
Omega Team was prepared to sacrifice themselves to destroy the main Rikti base when they entered the main Rikti portal, but were contacted by this small group of dissenters. A god had been resurrected, and was able to work with Omega Team to create a magical shield to block Rikti Earth from Primal Earth. The spell to create the shield also had the side effect of letting the entire world know what had happened - the gods had returned, and had ended a brutal war. This bolstered the dissenters ranks, but also led to the main government cracking down on them. It is largely unknown what happened on Rikti Earth following this event, but some members of Omega Team survived to fight the Rikti, while Ruin took over the equivalent of the Australian continent.
Related Badges
You have disarmed 25 unexploded bombs.
You have defeated the Rikti Master At Arms from the crashed ship in the Rikti War Zone.
This unit has been programmed to serve as your gladiator in the Arena.
You have defeated 100 of the invading Rikti hordes!
You have earned the title Zookeeper by defeating the hordes of Ruin Monkeys that plague Paragon City.