Merit Rewards: Difference between revisions

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== Overview ==
== Overview ==
[[Image:E_ICON_MeritToken.png|left]]
[[File:E_ICON_MeritToken.png|left]]
[[Issue 13]] gave us '''Merit Rewards''', replacing the random recipe option at the end of [[Task Force]]s, [[Strike Force]]s, and [[Trial]]s. [[Special Salvage#Reward Merit|Reward Merits]] are also given at the end of every [[Story Arc]], whether it is major or minor, and by killing at least some [[Giant Monster|Giant Monsters]]. Each activity has had a different reward amount assigned to it, based on [[datamine]]d time required to complete it.
Reward Merits are awarded for completing a variety of activities. Characters can then go to a [[Reward Merit Vendor|Merit Vendor]] and use merits to purchase [[recipe]]s, [[enhancements]], [[Invention Salvage|salvage]], and more. This article describes the sources of reward merits, how they are calculated and valued, and purchases that can be made with them.
{{clr}}
A character receives the following pop-up when they receive their first Merit Reward:
{{CutsceneText|Text=
You have received your first Merit Reward!


Merit rewards can be turned in for [[recipe]]s, [[enhancements]], [[Invention Salvage|salvage]], [[badges]], and more.
These merits are awarded for completing difficult tasks and allow you to exchange them for powerful rewards such as enhancements. Merits can be spent at the various Merit Reward Vendors throughout Paragon City, Praetoria, and the Rogue Isles. Merit Rewards are stored in the "Special" tab in your Salvage window.  


NOTE: Merits earned from completing Taskforces/Strikeforces and Trials are subject to diminishing returns if the same task is completed more than once within a 24 hour period. So try out different Taskforces, Strikeforces and Trials to maximize your rewards!}}


In the [http://boards.cityofheroes.com/showflat.php?Number=13048662 February 10 update] from [[Synapse (Developer)|Synapse]], the design philosophy was covered:
== Background ==
In [[Issue 13]], Merit Rewards, replaced the random recipe option at the end of [[Task Force]]s, [[Strike Force]]s, and [[Trial]]s. [[Special Salvage#Reward Merit|Reward Merits]] are also given at the end of every [[Story Arc]], whether it is major or minor, and by defeating most [[Giant Monster]]s. Each activity has had a different reward amount assigned to it, based on its [[datamine]]d time required to complete it.
 
In the [http://web.archive.org/web/20120906183127/http://boards.cityofheroes.com/showthread.php?p=865670 February 10, 2009 update] from [[Synapse (Developer)|Synapse]], the design philosophy was covered:


:''Task Forces give an average of 1 merit every 3 minutes of average time (20 merits an hour), Trials give an average of 1 merit every 2.5 minutes (24 merits an hour), and Story Arcs give an average of 1 merit every 7.5 minutes (8 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.''
:''Task Forces give an average of 1 merit every 3 minutes of average time (20 merits an hour), Trials give an average of 1 merit every 2.5 minutes (24 merits an hour), and Story Arcs give an average of 1 merit every 7.5 minutes (8 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.''


On February 10, 2009, how many merits per minute each activity is awarded with was altered. Task Forces were previously 12 merits per hour, Trials were 13-14 per hour, and Story Arcs were 4-5 per hour. Additionally, [[datamine|datamining]] was performed to adjust each activity's specific awarded amount according to the new formula.
On February 10, 2009, how many merits per minute each activity is awarded with was altered. Task Forces were previously 12 merits per hour, Trials were 13-14 per hour, and Story Arcs were 4-5 per hour. Additionally, [[datamine|datamining]] was performed to adjust each activity's specific awarded amount according to the new formula.
The following message is given when you have received your first Merit Reward:
{{cutscene|Text= You have received your first Merit Reward! These merits are awarded for completing difficult tasks and allow you to exchange them for powerful rewards such as enhancements. Merits can be spent at the various Merit Reward Vendors throughout Paragon City and the Rogue Isles. NOTE: Merits earned from completing Taskforces/Strikeforces and Trials are subject to diminishing returns if the same task is completed more than once within a 24 hour period. So try out different Taskforces, Strikeforces and Trials to maximize your rewards!}}


== The Formula ==
== The Formula ==
The formula used by the developers to calculate number of merits to award a task was described [http://boards.cityofheroes.com/showflat.php?Number=13064045#Post13064045 here]:
The formula used by the developers to calculate number of merits to award a task was described [http://boards.cityofheroes.com/showflat.php?Number=13064045#Post13064045 here]:


'''MedianTime''' / '''MPM''' * '''TaskModifier''' * '''TimesRunModifier''' * '''TimeModifier''' + '''ArtificialModifiers'''
('''MedianTime''' / '''MPM''') * '''TaskModifier''' * '''TimesRunModifier''' * '''TimeModifier''' + '''ArtificialModifiers'''


Decimals in the result are dropped off (ie: the result is rounded down).
Decimals in the result are dropped off (ie: the result is rounded down).


* '''MedianTime''': The datamined median time to complete the task
* '''MedianTime''': The datamined median time to complete the task
* '''MPM''': The desired Merits per Minute, currently 3.7
* '''MPM''': The desired Minutes per Merit, currently 3.7
* '''TaskModifier''': 1.5 if the task is a raid, 1.2 if the task is a trial, 1.0 if the task is a Task Force or Strike Force, and 0.4 if the task is a Story Arc
* '''TaskModifier''': 1.5 if the task is a raid, 1.2 if the task is a trial, 1.0 if the task is a Task Force or Strike Force, and 0.6 if the task is a Story Arc
* '''TimesRunModifier''': 1.0 if the task has been run enough times for the developers to be comfortable with the datamining, 0.6 otherwise
* '''TimesRunModifier''': 1.0 if the task has been run enough times for the developers to be comfortable with the datamining, 0.6 otherwise
* '''TimeModifier''': A percentage merit bonus equal to the median time divided by 20 (ex: the Synapse TF has a MedianTime of 194 minutes. 194 / 20 = 9.7, rounded up to 10% bonus)
* '''TimeModifier''': A percentage merit bonus equal to the median time divided by 20 (ex: the Synapse TF has a MedianTime of 194 minutes. 194 / 20 = 9.7, rounded up to 10% bonus)
* '''ArtificialModifier''': Manually added bonuses or penalties to a given task; from [[Synapse (Developer)|Synapse]]:
* '''ArtificialModifier''': Manually added bonuses or penalties to a given task; from [[Synapse (Developer)|Synapse]]:
{{cutscene|Text=What I've used this field here in the past was to round out some villain strike forces that weren't granting enough merits for a random roll.
{{CutsceneText|Text=What I've used this field here in the past was to round out some villain strike forces that weren't granting enough merits for a random roll.


For example: When merits were first introduced in Issue 13 beta the Temple of the Waters SF would have normally only granted 23 merits. However, I wanted players who completed this task to be able to purchase a random taskforce roll (which was then 25 merits, now it's 20) so I added a +2 bonus in this field. I've seen a number of players wonder why certain tasks (namely villain SFs) not have their merit numbers increase. This is because after the new data rolled in, I removed the bonus from this field if the task offered enough merits for the random roll.}}
For example: When merits were first introduced in Issue 13 beta the Temple of the Waters SF would have normally only granted 23 merits. However, I wanted players who completed this task to be able to purchase a random taskforce roll (which was then 25 merits, now it's 20) so I added a +2 bonus in this field. I've seen a number of players wonder why certain tasks (namely villain SFs) not have their merit numbers increase. This is because after the new data rolled in, I removed the bonus from this field if the task offered enough merits for the random roll.}}
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The Statesman Task Force has a datamined median completion time of 133 minutes.
The Statesman Task Force has a datamined median completion time of 133 minutes.


  133 / 3.7 * 1.0 * 1.0 * 1.07 + 0 = 38 merits
  (133 / 3.7) * 1.0 * 1.0 * 1.07 + 0 = 38 merits


== Rewards Sources ==
== Rewards Sources ==
The following pages list the rewards for all available Merit Rewards sources:
The following pages list the rewards for all available Merit Rewards sources:


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== Diminishing Returns ==
== Diminishing Returns ==
[[Synapse (Developer)|Synapse]] discussed diminishing returns on Task Forces/Strike Forces/Trials [http://boards.cityofheroes.com/showflat.php?Number=13064045#Post13064045 here]:
[[Synapse (Developer)|Synapse]] discussed diminishing returns on Task Forces/Strike Forces/Trials [http://boards.cityofheroes.com/showflat.php?Number=13064045#Post13064045 here]:


If an activity only awards merits (does not give a reward screen upon completion), repeating the same activity within 24 hours will lessen the Merit Rewards by this formula: 1 / (# of attempts), rounded down. So, the first time gives the full reward (1/1), the second time gives half (1/2), the third time gives one third (1/3) and so on, to a minimum of one merit.
If an activity only awards merits (does not give a reward screen upon completion), repeating the same activity within [18] hours will lessen the Merit Rewards by this formula: 1 / (# of attempts), rounded down. So, the first time gives the full reward (1/1), the second time gives half (1/2), the third time gives one third (1/3) and so on, to a minimum of one merit.
;Example:''The [[Operative Renault Strike Force|Temple of the Waters SF]] normally gives 25 merits. So, the first time its completed will give you 25 merits. The second time will give you 12 merits (25/2). The third time will give you 8 merits(25/3). The fourth time will give you 6 merits (25/4).''
;Example:''The [[Operative Renault Strike Force|Temple of the Waters SF]] normally gives 25 merits. So, the first time its completed will give you 25 merits. The second time will give you 12 merits (25/2). The third time will give you 8 merits(25/3). The fourth time will give you 6 merits (25/4).''


The 24 hour timer counts how many times you've received a Merit Reward for that Task Force in the past 24 hours.  
The 18 hour timer counts how many times you've received a Merit Reward for that Task Force in the past 18 hours.  
;Example:''If you've received a Merit Reward from a particular TF 3 times in the past 24 hours, then the fourth time will get 1/4 of the full reward rounding down. If you wait 22 hours and do the Task Force again, and there is only one Merit Reward payout in the past 24 hours (the others are now outside the 24 hour window), then your reward will be 1/2 (rounded down).''
;Example:''If you've received a Merit Reward from a particular TF 3 times in the past 18 hours, then the fourth time will get 1/4 of the full reward rounding down. If you wait 16 hours and do the Task Force again, and there is only one Merit Reward payout in the past 18 hours (the others are now outside the 18 hour window), then your reward will be 1/2 (rounded down).''


Diminishing Returns on Task Forces, Strike Forces, Trials, and Raids that give a reward screen upon completion will always give 50% rewards for subsequent completions within the 24 hour time period.
Diminishing Returns on Task Forces, Strike Forces, Trials, and Raids that give a reward screen upon completion will always give 50% rewards for subsequent completions within the 18 hour time period.
;Example:''The [[Abandoned Sewers Trial|Sewer Trial]] gives 28 merits for the first time run, the second time will give 14, the third time 14, the fourth time 14... etc.''
;Example:''The [[Abandoned Sewers Trial|Sewer Trial]] gives 28 merits for the first time run, the second time will give 14, the third time 14, the fourth time 14... etc.''


After 18 hours without completing a particular activity, the Merit Rewards reset to their default value for that activity. The time between when the merits are awarded is what counts, so a repeated activity that is started less than 18 hours from the last one may still be worth the full reward if the task finishes more than 18 hours later.


After 24 hours without completing a particular activity, the Merit Rewards reset to their default value for that activity. The time between when the merits are awarded is what counts, so a repeated activity that is started less than 24 hours from the last one may still be worth the full reward if the task finishes more than 24 hours later.
Diminishing Returns on most Task Force/Strike Force rewards was changed in [[Issue 14]], from 24 hours to 18 hours. The remaining Task/Strike Forces, Trials, and Raids were dropped to 18 hours in [[Issue 16]]. As such, all activities subject to Diminishing Returns are now on an 18 hour timer.
 
 
 


Each Task Force/etc. has its own separate timer. Completing one will not diminish the returns of others.
Each Task Force/etc. has its own separate timer. Completing one will not diminish the returns of others.
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Completing [[Ouroboros]] Task/Strike Forces is also ''not'' subject to diminishing returns, since they are not true Task or Strike Forces. They follow the Story Arc rules.
Completing [[Ouroboros]] Task/Strike Forces is also ''not'' subject to diminishing returns, since they are not true Task or Strike Forces. They follow the Story Arc rules.


 
'''Note:''' A player can avoid Diminishing Returns on activities that have a reward screen by leaving the screen open until the appropriate time. Most activities do not have a reward screen, thus their merits cannot be delayed, only waiting to complete the activity until after 18 hours has passed will gain full merits. Note also that if a character does not meet the reward options (exemplared into the [[Abandoned Sewer Trial]], for example), the popup screen will not open and the character cannot delay their merits.
'''Note:''' A player can avoid Diminishing Returns on activities that have a reward screen by leaving the screen open until the appropriate time. Most activities do not have a reward screen, thus their merits cannot be delayed, only waiting to complete the activity until after 24 hours has passed will gain full merits. Note also that if a character does not meet the reward options (exemplared into the [[Abandoned Sewer Trial]], for example), the popup screen will not open and the character cannot delay their merits.


== Rewards Purchases ==
== Rewards Purchases ==
Heroes and villains can visit [[Merit Vendor]]s to turn in Reward Merits for various items.
Heroes and villains can visit [[Merit Vendor]]s to turn in Reward Merits for various items.


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* [[Special Salvage]]
* [[Special Salvage]]
* [[Merit Vendor]]
* [[Merit Vendor]]
== Historical ==
{{Historical|type=section|reason=change}}
* Conversion of Astral and Empyrean Merits into Reward Merits was discontinued in [[Issue 27 Page 4|Issue 27, Page 4]]. Prior to then, the conversion rates were:
** 1 [[Astral Merit]] to 2 Reward Merits.
** 1 [[Empyrean Merit]] to 10 Reward Merits.


== External Links ==
== External Links ==

Latest revision as of 05:03, 29 August 2024

Overview

E ICON MeritToken.png

Reward Merits are awarded for completing a variety of activities. Characters can then go to a Merit Vendor and use merits to purchase recipes, enhancements, salvage, and more. This article describes the sources of reward merits, how they are calculated and valued, and purchases that can be made with them.
A character receives the following pop-up when they receive their first Merit Reward:

You have received your first Merit Reward!

These merits are awarded for completing difficult tasks and allow you to exchange them for powerful rewards such as enhancements. Merits can be spent at the various Merit Reward Vendors throughout Paragon City, Praetoria, and the Rogue Isles. Merit Rewards are stored in the "Special" tab in your Salvage window.

NOTE: Merits earned from completing Taskforces/Strikeforces and Trials are subject to diminishing returns if the same task is completed more than once within a 24 hour period. So try out different Taskforces, Strikeforces and Trials to maximize your rewards!

Background

In Issue 13, Merit Rewards, replaced the random recipe option at the end of Task Forces, Strike Forces, and Trials. Reward Merits are also given at the end of every Story Arc, whether it is major or minor, and by defeating most Giant Monsters. Each activity has had a different reward amount assigned to it, based on its datamined time required to complete it.

In the February 10, 2009 update from Synapse, the design philosophy was covered:

Task Forces give an average of 1 merit every 3 minutes of average time (20 merits an hour), Trials give an average of 1 merit every 2.5 minutes (24 merits an hour), and Story Arcs give an average of 1 merit every 7.5 minutes (8 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.

On February 10, 2009, how many merits per minute each activity is awarded with was altered. Task Forces were previously 12 merits per hour, Trials were 13-14 per hour, and Story Arcs were 4-5 per hour. Additionally, datamining was performed to adjust each activity's specific awarded amount according to the new formula.

The Formula

The formula used by the developers to calculate number of merits to award a task was described here:

(MedianTime / MPM) * TaskModifier * TimesRunModifier * TimeModifier + ArtificialModifiers

Decimals in the result are dropped off (ie: the result is rounded down).

  • MedianTime: The datamined median time to complete the task
  • MPM: The desired Minutes per Merit, currently 3.7
  • TaskModifier: 1.5 if the task is a raid, 1.2 if the task is a trial, 1.0 if the task is a Task Force or Strike Force, and 0.6 if the task is a Story Arc
  • TimesRunModifier: 1.0 if the task has been run enough times for the developers to be comfortable with the datamining, 0.6 otherwise
  • TimeModifier: A percentage merit bonus equal to the median time divided by 20 (ex: the Synapse TF has a MedianTime of 194 minutes. 194 / 20 = 9.7, rounded up to 10% bonus)
  • ArtificialModifier: Manually added bonuses or penalties to a given task; from Synapse:

What I've used this field here in the past was to round out some villain strike forces that weren't granting enough merits for a random roll.

For example: When merits were first introduced in Issue 13 beta the Temple of the Waters SF would have normally only granted 23 merits. However, I wanted players who completed this task to be able to purchase a random taskforce roll (which was then 25 merits, now it's 20) so I added a +2 bonus in this field. I've seen a number of players wonder why certain tasks (namely villain SFs) not have their merit numbers increase. This is because after the new data rolled in, I removed the bonus from this field if the task offered enough merits for the random roll.

Example

The Statesman Task Force has a datamined median completion time of 133 minutes.

(133 / 3.7) * 1.0 * 1.0 * 1.07 + 0 = 38 merits

Rewards Sources

The following pages list the rewards for all available Merit Rewards sources:

Diminishing Returns

Synapse discussed diminishing returns on Task Forces/Strike Forces/Trials here:

If an activity only awards merits (does not give a reward screen upon completion), repeating the same activity within [18] hours will lessen the Merit Rewards by this formula: 1 / (# of attempts), rounded down. So, the first time gives the full reward (1/1), the second time gives half (1/2), the third time gives one third (1/3) and so on, to a minimum of one merit.

Example
The Temple of the Waters SF normally gives 25 merits. So, the first time its completed will give you 25 merits. The second time will give you 12 merits (25/2). The third time will give you 8 merits(25/3). The fourth time will give you 6 merits (25/4).

The 18 hour timer counts how many times you've received a Merit Reward for that Task Force in the past 18 hours.

Example
If you've received a Merit Reward from a particular TF 3 times in the past 18 hours, then the fourth time will get 1/4 of the full reward rounding down. If you wait 16 hours and do the Task Force again, and there is only one Merit Reward payout in the past 18 hours (the others are now outside the 18 hour window), then your reward will be 1/2 (rounded down).

Diminishing Returns on Task Forces, Strike Forces, Trials, and Raids that give a reward screen upon completion will always give 50% rewards for subsequent completions within the 18 hour time period.

Example
The Sewer Trial gives 28 merits for the first time run, the second time will give 14, the third time 14, the fourth time 14... etc.

After 18 hours without completing a particular activity, the Merit Rewards reset to their default value for that activity. The time between when the merits are awarded is what counts, so a repeated activity that is started less than 18 hours from the last one may still be worth the full reward if the task finishes more than 18 hours later.

Diminishing Returns on most Task Force/Strike Force rewards was changed in Issue 14, from 24 hours to 18 hours. The remaining Task/Strike Forces, Trials, and Raids were dropped to 18 hours in Issue 16. As such, all activities subject to Diminishing Returns are now on an 18 hour timer.

Each Task Force/etc. has its own separate timer. Completing one will not diminish the returns of others.

Completing Story Arcs is not subject to diminishing returns. This includes completing multiple different Story Arcs, and flashing back repeatedly to the same Story Arc.

Completing Ouroboros Task/Strike Forces is also not subject to diminishing returns, since they are not true Task or Strike Forces. They follow the Story Arc rules.

Note: A player can avoid Diminishing Returns on activities that have a reward screen by leaving the screen open until the appropriate time. Most activities do not have a reward screen, thus their merits cannot be delayed, only waiting to complete the activity until after 18 hours has passed will gain full merits. Note also that if a character does not meet the reward options (exemplared into the Abandoned Sewer Trial, for example), the popup screen will not open and the character cannot delay their merits.

Rewards Purchases

Heroes and villains can visit Merit Vendors to turn in Reward Merits for various items.

See Also

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Conversion of Astral and Empyrean Merits into Reward Merits was discontinued in Issue 27, Page 4. Prior to then, the conversion rates were:

External Links