Night Widow Ragana: Difference between revisions

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|introed=[[Dr. Francois]]
|introed=[[Dr. Francois]]
|intros=[[Orpheus]]
|intros=[[Orpheus]]
|enemies={{Enemy Warriors}} {{Enemy The Family}} {{Enemy Sky Raiders}} {{Enemy Banished Pantheon}} {{missing}}
|enemies={{Enemy Sky Raiders}} {{Enemy The Family}} {{Enemy Warriors}} {{Enemy Banished Pantheon}} {{missing}}
}}
}}


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{{Souvenir|A Hand of Glory}}
{{Souvenir|A Hand of Glory}}
{{Mission:Negotiations of the Living Dead - Agree to disrupt the tenuous alliance}}
{{Mission:Negotiations of the Living Dead - Agree to disrupt the tenuous alliance}}
{{Mission:Negotiations of the Living Dead - Accept}}


==See Also==
==See Also==
* [[Homecoming Story Arcs]]
* [[Homecoming Story Arcs]]

Revision as of 18:26, 9 September 2024

Overview

Ragana
NightWidowRagana.jpg
Undercover Night Widow
Zone Striga Island
Coordinates (-507.2, 8.0, -1079.6)[Copy]
Level Range 20-24
Introduced By Dr. Francois
Introduces Orpheus
Enemy Groups +++ Missing Information +++
v  d  e

Night Widow Ragana is a villain contact in the Port Noble neighborhood of Striga Isle at coordinates (-507.2, 8.0, -1079.6)[Copy] . Her level range is 20-24.

Introductions

Contact Introduced By

Contact Introduces

Orpheus is devoted to hunting down the undead that plague this island. A worthy, yet hopeless, cause.

Orpheus, the Warrior bard, has expressed a desire to work with you. The way you handle the Banished Pantheon followers must have impressed him.

Information

Undercover Night Widow

Night Widow Ragana is on Striga Isle to look out for Arachnos's interests. She must rely entirely on mental deception and mind control to maintain her cover, because her disguise leaves a whole lot to be desired.

Prior to Introduction

This is not the right time for you. Seek me out later.

Initial Contact

The strategic location of this island is not lost on Lord Recluse. It is a highly contested area, and until recently the various factions were fairly balanced against each other. Lately the strongest faction, the Council, has faltered, and the Warriors, the Family and the Sky Raiders are all planning their next move. We are here to make sure that the outcome of that next move favors Arachnos.

Greeting

Too Busy

Your mind is cluttered and I need you sharp like a razor.

No More Missions

+++ Missing Information +++

Store

Widows are not supposed to have friends, but I will make an exception for you, Destined One. Here's my private communications code.

+++ Missing Information +++

Story Arc

Merit Rewards: This activity awards 20 Reward Merits.

Negotiations of the Living Dead

Souvenir

A Hand of Glory

You have kept this old severed, pickled, and mummified hand as a memory of events you recall as the Negotiations of the Living Dead. You were recruited by Night Widow Ragana, an Arachnos undercover operative on Striga Isle, to perform certain operations in order to maintain the delicate power balance between the various factions trying to control the island. Ragana knew that the Warriors, Family and Sky Raider gangs were all coming together for a meeting to discuss an alliance against the stronger faction, the Council. Arachnos Fateweavers had foreseen the collapse of the alliance imminently after their success, and the collapse of Striga into chaos and useless disorder. If the island was going to continue to serve the purposes of Arachnos, it was imperative that the Council maintained control, and order. Therefore you set out to find out the time and place for the meeting, eventually finding what you needed on a careless Family goon's cellphone. Ragana then sent you to a Warrior called Orpheus to discuss the magical wards the Warriors were going to use to protect the meeting from wandering zombie hordes. Orpheus was disgusted by the weakness his brethren put on display by using magic to protect them from the undead, and would have preferred if they simply destroyed the zombies in hand to hand combat, like true Warriors. So he guided you towards a crypt where a cult of the Banished Pantheon, led by a shaman called Velho, guarded a magical artifact - a Hand of Glory - which had the ability to open locks, and also to break protective wards. Armed with the Hand you attended the meeting, where negotiators from all the factions were trying to come to an agreement. After you were done with them any chance at an alliance was lost, and according to Ragana the Council would go on to maintain their hold on Striga for as long as Arachnos would allow it. All in a day's work, and you got to keep the Hand of Glory too, as a memento.

Agree to disrupt the tenuous alliance

Briefing

Our spies report that the Family, Sky Raiders, and Warriors seek to come together in an alliance to oust what remains of the Council power structure from Striga Isle. The Fateweavers give their alliance a maximum of three weeks before it falls apart after the disappearance of the greater external threat, and the resulting chaos will diminish the usefulness of Striga Isle for years to come. We have been tasked with ensuring the alliance fails to form so that the Council can maintain their grip on Striga Isle for some time longer.

Mission Acceptance

The Sky Raiders were recently the target of a severe security breach, but they are still trying to figure out who is to blame. You will take advantage of their confusion by striking against one of their installations to find information about an upcoming meeting between leaders of the three organizations. That meeting must not be allowed to lead to an alliance.

Unnecessary Solicitation

You are free to choose your own method for extracting the information we seek from the Sky Raider base but don't waste my time.

Mission Objective(s)

Getting inside the base was easy enough.

  • Seek information
    • Hack the network
    • Interrogate leader

You searched the Sky Raiders base for information but came up empty-handed.

Enemies

Sky Raiders

Notable NPCs

Clue
Coming Up Empty-Handed

Your excursion to the Sky Raider base yielded no information about the upcoming meeting whatsoever. Ragana better not blame you for this.

Debriefing

The Sky Raiders are better at keeping their secrets than I had expected. I do not blame you, Destined One. This just means you have to try harder with the next target.

Accept

Briefing

The Sky Raiders proved too shrewd and secretive. Perhaps the Family is more loose-lipped, 'omertà' notwithstanding. Seek out information by questioning the gangsters roaming the docks of Port Noble.

Mission Acceptance

The Family are simple people. Degenerate, perverse, greedy. Ruled by fear and force. Ideal for recruitment, if it wasn't for their misguided loyalty towards the bosses who provide their precious Superadine.

Unnecessary Solicitation

You better find that information quickly, Character, or the meeting may take place without our intervention. An entirely unacceptable outcome.

Mission Objective(s)

  • Interrogate Family gangsters
    • Defeat 20 Family

You roughed up Family gangsters until one of them dropped a cellphone that contained some actually useful information.

Enemies

The Family
Clue
A Handy Cellphone

The owner of this phone, one Anthony 'Tony Grinder' Grinoli, reveals in a text conversation with his goomah that he won't be able to take her to the Johnny Sonata show at the Golden Giza in St. Martial this weekend, because he has been called in as extra security for a special meeting with the other gangs of Striga—down in the Bonny Morass of all places. Jackpot. Poor Teresa will have to find another scumbag to show her a good time.

Debriefing

The seductive call of cellphones. When Arachnos inevitably rules the world we must honor the inventors of these, the most useful of intelligence-gathering devices.

See Also