Peacebringer: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Alex Hopkinson
m (typo)
(moved void hunter and shadow cyst crystal information to Historical as these spawn no longer appear as kheldian-related spawns in regular content)
 
(59 intermediate revisions by 29 users not shown)
Line 1: Line 1:
{{Otheruses4|the Archetype|the Enemy Group|Peacebringer (Enemy Group)}}
{{TOCleft}}
{{Infobox AT
|image=[[File:Archetypeicon_peacebringer.png]]
|alignment=hero
|pri=Offense
|sec=Defense
|inherent=[[Cosmic Balance]]
|hp_base=1070.9
|hp_max=2409.5
|anc_sets=0
|dam_melee=0.850 (1.000 in Dwarf form)
|dam_range=0.800 (1.200 in Nova form)
|buff_dam_melee=0.090
|buff_dam_range=0.090
|buff_def_melee=0.075
|buff_def_range=0.075
|buff_res_melee=0.075
|buff_res_range=0.075
|buff_tohit_melee=0.090
|buff_tohit_range=0.090
|debuff_dam_melee=0.090
|debuff_dam_range=0.090
|debuff_def_melee=0.090
|debuff_def_range=0.090
|debuff_res_melee=0.075
|debuff_res_range=0.075
|debuff_tohit_melee=0.090
|debuff_tohit_range=0.090
|endmod_melee=1.000
|endmod_range=1.000
|fear_melee=0.900
|fear_range=0.900
|heal_melee=96.381
|heal_range=96.381
|healself_melee=107.090
|immob_melee=1.341
|immob_range=1.341
|kb_melee=2.077
|kb_range=1.869
|sleep_melee=1.341
|sleep_range=1.341
|slow_melee=1.000
|slow_range=1.000
|stun_melee=1.341
|stun_range=1.341
|taunt_melee=1.750
|taunt_range=1.750
|threat_melee=2.0
|threat_range=2.0
|dam_res_max=85%
|dam_res_min=-300%
|stat_res_max=10001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=400%
|dam_min=10%
|def_max=200.38%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2000%
|regen_min=0%
|recov_max=500%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1153 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
{{clr|left}}
== Overview ==
== Overview ==
{{TOCright}}
Peacebringers, along with [[Warshade]]s, are one of the two Epic Archetypes for Heroes. They are available to all players, but do not get any tutorial offered at character creation, so may be unsuitable for novices.
[[Image:archetypeicon_peacebringer.png|left]]
'''Peacebringers''' are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms.  Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.


Peacebringers are, along with [[Warshade]]s, one of the two epic archetypes, only available to players who have reached level 50 with at least one '''Hero'''. Reaching level 50 as a Villain will NOT unlock Peacebringers, despite the message you may receive ingame.  All Peacebringers are of [[Natural]] origin.
'''Peacebringers''' are formed from the fusion of an alien energy being called a [[Kheldian]] and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Energy attack powers and strong defensive powers, inherent Flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
 
Alignment: '''Hero'''


The Peacebringer's powersets are:
The Peacebringer's powersets are:


'''Primary''': Offense<br>
'''Primary''': Offense<br />
'''Secondary''': Defense
'''Secondary''': Defense


The Peacebringer has low hit points and medium damage.
{{ATStats|survive=8|melee=6|ranged=7|control=3|support=3|pets=2}}


== Powersets ==
== Power Sets ==
Peacebringers only have access to one Primary and one Secondary powerset. They do not have access to the [[Flight]] and [[Teleportation]] [[Power Pools]]. They also have no [[Epic Power Pool]]s, but they make up for this in the number and variety of powers in their Primary and Secondary.
Peacebringers only have access to one Primary and one Secondary power set. They also have no [[Ancillary Power Pools]] or [[Patron Power Pools]], but they make up for this in the number and variety of powers in their Primary and Secondary.
=== Primary Powersets ===


A Peacebringer's primary powerset is designed specifically for offense. It is:
{{section columns
| heading 1 =
=== Primary Power Set ===
| section 1 =
A Peacebringer's primary power set is designed specifically for offense. It is:
* [[Luminous Blast]]
 
| heading 2 =
=== Secondary Power Set ===
| section 2 =
A Peacebringer's secondary power set is designed for defense. It is:
* [[Luminous Aura]]
}}


* [[Luminous Blast]]
=== Inherent Powers ===
*{{Power|[[File:InherentPeacebringer InterSpacialLink.png|22px]]|[[Inherent Powers#Cosmic Balance|Cosmic Balance]]||}} gives a Peacebringer buffs that reflect their team's composition.
*{{Power|[[File:LuminousAura EnergyFlight.png|22px]]|[[Inherent Powers#Energy Flight|Energy Flight]]|Gained at level 1|}}
*{{Power|[[File:LuminousAura CombatFlight.png|22px]]|[[Inherent Powers#Combat Flight|Combat Flight]]|Gained at level 10|}}


=== Secondary Powersets ===
== Quantum Enemies ==
When a Kheldian is in a mission, either solo or on a team, an enemy from the spawn group will occasionally spawn wielding a [[Quantum Array Gun]] and have "Quantum" in their name. This enemy's attack deals a considerable amount of additional damage to Kheldian players especially when lacking significant Negative Energy resistance. Team/spawn size will determine the rank of the Quantum enemy from [[Minion]] to [[Boss]].


A Peacebringer's secondary powerset is designed for defense. It is:
Once a Kheldian joins a team, the team is "flagged" for these special Kheldian-related spawns and the entire team must disband to "de-flag" themselves. Even if all Kheldians leave the team, the team will continue to see Quantum enemies in addition to any normal spawns they would have seen otherwise.


* [[Luminous Aura]]
== Historical ==
{{Historical|type=section|reason=change}}


=== Inherent Powers ===
* Peacebringers and [[Warshades]] were added to the game in [[Issue 3]].
* [[Inherent Powers#Cosmic Balance|Cosmic Balance]]
* The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
* [[Inherent Powers#Energy Flight|Energy Flight]] Gained at level 1
* Kheldians were buffed in [[Issue 13]]. They gained the ability to shift into Dwarf form while [[mez]]zed, had their [[Damage#Damage Scale|Damage Scale]] increased, gained Slow resistance for each [[Epic Archetypes|Epic Archetype]] on the team and Cosmic Balance and [[Dark Sustenance]] remain active while shapeshifted.
* [[Inherent Powers#Combat Flight|Combat Flight]] Gained at level 10
* Prior to [[Issue 17]], Peacebringers and Warshades, along with their villain equivalents, [[Arachnos Soldier]]s and [[Arachnos Widow]]s, were unlocked at level 50.
* After Issue 17 and prior to [[Issue 21]], Peacebringers and Warshades, along with their villain equivalents, [[Arachnos Soldier]]s and [[Arachnos Widow]]s, were unlocked at level 20.
* Unlock requirements for Peacebringers and Warshades were removed, access to other powers in shapeshift form was adjusted, and [[Power Customization]] was enabled for them in [[Issue 25]].
* [[Void Hunters]] were an enemy group that could spawn as a special enemy like the Quantum named mobs, but now appear to no longer spawn in regular missions, appearing only if a specific missions calls for them.
* If the team size was large enough, one or more [[Nictus#Shadow Cyst Crystal|Shadow Cyst Crystal]] could also spawn in a mission as a kheldian-related special enemy. These were known for being difficult to dispatch, and posed a good deal of danger to the entire team. These too were removed at some point in regular missions as a special spawn and now only spawn in specific missions.


== External Links ==
== External Links ==
* [http://web.archive.org/web/20121003093959/http://na.cityofheroes.com/en/news/game_updates/issue_3/issue_3_a_council_of_war_kheld.php Official Kheldian Overview]


* [http://www.cityofheroes.com/gameinfo/archetypes.html Archetypes documentation] on official City of Heroes site
{{Navbox Archetypes}}
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file


[[Category:Archetypes]]
[[Category:Archetypes]]
[[Category:Kheldian Lore]]

Latest revision as of 08:22, 18 August 2024

Peacebringer
Archetypeicon peacebringer.png  CreateSymbol Hero.png
Primary Offense
Secondary Defense
Inherent Cosmic Balance
Base HP 1070.9
Max HP 2409.5
Primary Sets 1
Secondary Sets 1
Epic Power Pools 0
v  d  e


Overview

Peacebringers, along with Warshades, are one of the two Epic Archetypes for Heroes. They are available to all players, but do not get any tutorial offered at character creation, so may be unsuitable for novices.

Peacebringers are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Energy attack powers and strong defensive powers, inherent Flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.

Alignment: Hero

The Peacebringer's powersets are:

Primary: Offense
Secondary: Defense

Peacebringer Stats
Survivability
8
Melee Damage
6
Ranged Damage
7
Crowd Control
3
Support
3
Pets
2

Power Sets

Peacebringers only have access to one Primary and one Secondary power set. They also have no Ancillary Power Pools or Patron Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.

Primary Power Set

A Peacebringer's primary power set is designed specifically for offense. It is:

Secondary Power Set

A Peacebringer's secondary power set is designed for defense. It is:

Inherent Powers

Quantum Enemies

When a Kheldian is in a mission, either solo or on a team, an enemy from the spawn group will occasionally spawn wielding a Quantum Array Gun and have "Quantum" in their name. This enemy's attack deals a considerable amount of additional damage to Kheldian players especially when lacking significant Negative Energy resistance. Team/spawn size will determine the rank of the Quantum enemy from Minion to Boss.

Once a Kheldian joins a team, the team is "flagged" for these special Kheldian-related spawns and the entire team must disband to "de-flag" themselves. Even if all Kheldians leave the team, the team will continue to see Quantum enemies in addition to any normal spawns they would have seen otherwise.

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Peacebringers and Warshades were added to the game in Issue 3.
  • The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
  • Kheldians were buffed in Issue 13. They gained the ability to shift into Dwarf form while mezzed, had their Damage Scale increased, gained Slow resistance for each Epic Archetype on the team and Cosmic Balance and Dark Sustenance remain active while shapeshifted.
  • Prior to Issue 17, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 50.
  • After Issue 17 and prior to Issue 21, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 20.
  • Unlock requirements for Peacebringers and Warshades were removed, access to other powers in shapeshift form was adjusted, and Power Customization was enabled for them in Issue 25.
  • Void Hunters were an enemy group that could spawn as a special enemy like the Quantum named mobs, but now appear to no longer spawn in regular missions, appearing only if a specific missions calls for them.
  • If the team size was large enough, one or more Shadow Cyst Crystal could also spawn in a mission as a kheldian-related special enemy. These were known for being difficult to dispatch, and posed a good deal of danger to the entire team. These too were removed at some point in regular missions as a special spawn and now only spawn in specific missions.

External Links