Assault Rifle: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARBurst.png|Power=Burst|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DoT(Lethal), Foe -DEF|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARBurst.png|Power=Burst|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DoT(Lethal), Foe -DEF|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunSlug.png|Power=Slug|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Lethal), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunSlug.png|Power=Slug|PriLevel=1|SecLevel=1|Effect=Ranged, High DMG(Lethal), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunBuckShot.png|Power=Buckshot|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Lethal), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunBuckShot.png|Power=Buckshot|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Lethal), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARM30grenade.png|Power=M30 Grenade|PriLevel=6|SecLevel=10|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARM30grenade.png|Power=M30 Grenade|PriLevel=6|SecLevel=10|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunBeanbag.png|Power=Beanbag|PriLevel=8|SecLevel=16|Effect=Ranged, Minor DMG(Smash), Foe Disorient|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunBeanbag.png|Power=Beanbag|PriLevel=8|SecLevel=16|Effect=Ranged, Minor DMG(Smash), Foe Disorient|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons SniperRifle.png|Power=Sniper Rifle|PriLevel=12|SecLevel=20|Effect=Sniper, Extreme DMG(Lethal), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons SniperRifle.png|Power=Sniper Rifle|PriLevel=12|SecLevel=20|Effect=Sniper, Extreme DMG(Lethal), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFlamethrower.png|Power=Flamethrower|PriLevel=18|SecLevel=28|Effect=Ranged (Cone), Extreme DoT(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFlamethrower.png|Power=Flamethrower|PriLevel=18|SecLevel=24|Effect=Ranged (Cone), Extreme DoT(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFlamethrowerIgnite.png|Power=Ignite|PriLevel=26|SecLevel=35|Effect=Ranged (Targeted AoE), Moderate DoT(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFlamethrowerIgnite.png|Power=Ignite|PriLevel=22|SecLevel=28|Effect=Ranged (Targeted AoE), Moderate DoT(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFullAuto.png|Power=Full Auto|PriLevel=32|SecLevel=38|Effect=Ranged (Cone), Superior DoT(Lethal), +Special|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFullAuto.png|Power=Full Auto|PriLevel=26|SecLevel=30|Effect=Ranged (Cone), Superior DoT(Lethal), +Special|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelRow|Icon=AssaultWeapons ARM30grenade.png|Power=M30 Grenade|Level=12|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=AssaultWeapons ARM30grenade.png|Power=M30 Grenade|Level=12|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=AssaultWeapons ARFlamethrower.png|Power=Flamethrower|Level=18|Effect=Ranged (Cone), Extreme DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=AssaultWeapons ARFlamethrower.png|Power=Flamethrower|Level=18|Effect=Ranged (Cone), Extreme DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=AssaultWeapons DOT.png|Power=Incinerator|Level=26|Effect=Ranged, Extreme DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=AssaultWeapons DOT.png|Power=Incinerator|Level=22|Effect=Ranged, Extreme DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=AssaultWeapons ARFullAuto.png|Power=Full Auto|Level=32|Effect=Ranged (Cone), Superior DoT(Lethal), +Special|Border=1}}
{{Powers_LevelRow|Icon=AssaultWeapons ARFullAuto.png|Power=Full Auto|Level=26|Effect=Ranged (Cone), Superior DoT(Lethal), +Special|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 8 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 8 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 8 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 8 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 16 (Defender)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 4 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 24 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
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{{PowerBlock_Damage|Superior Damage over Time(Lethal)}}
{{PowerBlock_Damage|Superior Damage over Time(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 32 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 32 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 32 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 30 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe +Special}}
{{PowerBlock_Blank|Foe +Special}}
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{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 22 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 22 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Damage|Extreme Damage over Time(Fire)}}
{{PowerBlock_Damage|Extreme Damage over Time(Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 22 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 6 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 6 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 12 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 12 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 6 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 6 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 12 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 12 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 12 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 12 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 20 (Defender)}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}

Latest revision as of 20:35, 21 October 2022

Overview

Assault Rifle is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon."

Possible Assault Rifle Weapon Customizations.

Power Table

Blaster / Corruptor / Defender

The Assault Rifle power set is available as a primary set for Blasters and Corruptors, and as a secondary power set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Burst 1 1 Ranged, Moderate DoT(Lethal), Foe -DEF
Slug 1 1 Ranged, High DMG(Lethal), Foe Knockback
Buckshot 2 4 Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
M30 Grenade 6 10 Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback
Beanbag 8 16 Ranged, Minor DMG(Smash), Foe Disorient
Sniper Rifle 12 20 Sniper, Extreme DMG(Lethal), Foe Knockback
Flamethrower 18 24 Ranged (Cone), Extreme DoT(Fire)
Ignite 22 28 Ranged (Targeted AoE), Moderate DoT(Fire)
Full Auto 26 30 Ranged (Cone), Superior DoT(Lethal), +Special

Sentinel

The Assault Rifle power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Burst 1 Ranged, Moderate DoT(Lethal), Foe -DEF
Disorienting Shot 1 Ranged, Minor DMG(Smash), Foe Disorient
Buckshot 2 Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Slug 6 Ranged, High DMG(Lethal), Foe Knockback
Aim 8 Self +To Hit, +DMG, +Range
M30 Grenade 12 Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback
Flamethrower 18 Ranged (Cone), Extreme DoT(Fire)
Incinerator 22 Ranged, Extreme DoT(Fire)
Full Auto 26 Ranged (Cone), Superior DoT(Lethal), +Special

Powers

AssaultWeapons Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range.

Recharge Long
Minimum Level Archetypeicon sentinel.png 8 (Sentinel)
Effects Self +To-Hit, +Damage, +Range
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

AssaultWeapons ShotgunBeanbag.png Beanbag

Fires a single non-lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

Damage Minor(Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Effects Ranged
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged Damage
Stuns
Universal Damage

AssaultWeapons ShotgunBuckShot.png Buckshot

Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

Damage Moderate(Lethal)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Cone)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

AssaultWeapons ARBurst.png Burst

Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.

Damage Moderate Damage over Time(Lethal)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Defense Debuff
Accurate Defense Debuff
Universal Damage

AssaultWeapons ShotgunBeanbag.png Disorienting Shot

Fires a single non lethal rubber bullet that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

Damage Minor (Smashing)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged Damage
Stuns
Universal Damage

AssaultWeapons ARFlamethrower.png Flamethrower

Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.

Damage Extreme Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 24 (Defender)
Archetypeicon sentinel.png 18 (Sentinel)
Effects Ranged (Cone)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

AssaultWeapons ARFullAuto.png Full Auto

Opens up your Assault Rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Damage Superior Damage over Time(Lethal)
Recharge Slow
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 30 (Defender)
Archetypeicon sentinel.png 26 (Sentinel)
Effects Ranged (Cone)
Foe +Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

AssaultWeapons ARFlamethrowerIgnite.png Ignite

Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.

Damage Moderate Damage over Time(Fire)
Recharge Fast
Minimum Level Archetypeicon blaster.png 22 (Blaster)
V archetypeicon corruptor.png 22 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Effects Ranged (Targeted Area of Effect)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

AssaultWeapons DOT.png Incinerator

Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time.

Damage Extreme Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 22 (Sentinel)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

AssaultWeapons ARM30grenade.png M30 Grenade

Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Damage Moderate(Lethal/Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 12 (Sentinel)
Effects Ranged (Targeted Area of Effect)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

AssaultWeapons ShotgunSlug.png Slug

Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, is longer range, and can knock down foes.

Damage High(Lethal)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

AssaultWeapons SniperRifle.png Sniper Rifle

Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, as this attack can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Damage Extreme(Lethal)
Recharge Slow
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Effects Sniper
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Sniper Attacks
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links