Beam Rifle: Difference between revisions
Cohjess8107 (talk | contribs) |
Cohjess8107 (talk | contribs) |
||
(13 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
== Power Table == | == Power Table == | ||
=== Blaster / Corruptor === | === Blaster / Corruptor / Defender === | ||
The Beam Rifle power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available: | The Beam Rifle power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available: | ||
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}} | {{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|PriLevel=1|SecLevel= | {{Powers_SplitLevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|PriLevel=1|SecLevel=1|Effect=Ranged, High DMG(Energy), Foe Knockdown, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}} | {{Powers_SplitLevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|PriLevel=6|SecLevel=10|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}} | {{Powers_SplitLevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|PriLevel=6|SecLevel=10|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-hit, +DMG|Border=1}} | {{Powers_SplitLevelRow|Icon=BeamRifle_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-hit, +DMG|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|PriLevel=12|SecLevel=20|Effect=Superior DMG(Energy), Foe Stun, Special|Border=1}} | {{Powers_SplitLevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|PriLevel=12|SecLevel=20|Effect=Superior DMG(Energy), Foe Stun, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_PenetratingRay.png|Power=Penetrating Ray|PriLevel=18|SecLevel= | {{Powers_SplitLevelRow|Icon=BeamRifle_PenetratingRay.png|Power=Penetrating Ray|PriLevel=18|SecLevel=24|Effect=Sniper, Extreme Dmg(Energy), Foe Knockdown, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel= | {{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel=22|SecLevel=28|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel= | {{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel=26|SecLevel=30|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}} | ||
{{Powers_Footer}} | |||
=== Sentinel === | |||
The Beam Rifle power set is available as a primary set for [[Sentinel]]s. The following table shows the levels at which each power is available: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|Level=1|Effect=Ranged, High DMG(Energy), Foe Knockdown, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|Level=2|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|Level=6|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_Aim.png|Power=Aim|Level=8|Effect=Self +To-hit, +DMG|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|Level=12|Effect=Superior DMG(Energy), Foe Stun, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_RefractorBeam.png|Power=Refractor Beam|Level=18|Effect=Chain, Moderate DMG(Energy), Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|Level=22|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|Level=26|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}} | |||
{{Powers_Footer}} | {{Powers_Footer}} | ||
Line 29: | Line 44: | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}} | |||
{{PowerBlock_Effects|Self +To-Hit, +Damage}} | {{PowerBlock_Effects|Self +To-Hit, +Damage}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
Line 43: | Line 61: | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Knockdown, Special}} | {{PowerBlock_Blank|Foe Knockdown, Special}} | ||
Line 53: | Line 74: | ||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 62: | Line 84: | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe -Defense(All), Special}} | {{PowerBlock_Blank|Foe -Defense(All), Special}} | ||
Line 73: | Line 98: | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:BeamRifle_Disintegrate.png]] Disintegrate === | === [[File:BeamRifle_Disintegrate.png]] Disintegrate === | ||
You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time. | You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up to 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 82: | Line 108: | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 6 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -Regeneration, Special}} | {{PowerBlock_Blank|Foe -Regeneration, Special}} | ||
Line 90: | Line 119: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 99: | Line 129: | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 12 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Stun, Special}} | {{PowerBlock_Blank|Foe Stun, Special}} | ||
Line 109: | Line 142: | ||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 117: | Line 151: | ||
{{PowerBlock_Damage|Extreme(Energy)}} | {{PowerBlock_Damage|Extreme(Energy)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 30 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Minor Damage over Time(Energy), -Defense(All), Stun, Special}} | {{PowerBlock_Blank|Foe Minor Damage over Time(Energy), -Defense(All), Stun, Special}} | ||
Line 131: | Line 168: | ||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:BeamRifle_PenetratingRay.png]] Penetrating Ray === | === [[File:BeamRifle_PenetratingRay.png]] Penetrating Ray === | ||
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time. If you | You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time. If you are engaged in battle, this attack becomes instant-cast. If you are not engaged, it will do bonus damage. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 140: | Line 178: | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 24 (Defender)}} | |||
{{PowerBlock_Effects|Sniper}} | {{PowerBlock_Effects|Sniper}} | ||
{{PowerBlock_Blank|Foe Knockdown, Special}} | {{PowerBlock_Blank|Foe Knockdown, Special}} | ||
Line 152: | Line 192: | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Sniper Attacks}}}} | {{PowerBlock_Blank|{{Set Sniper Attacks}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 160: | Line 201: | ||
{{PowerBlock_Damage|High(Energy)}} | {{PowerBlock_Damage|High(Energy)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 22 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 22 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 22 (Sentinel)}} | |||
{{PowerBlock_Effects|Narrow Ranged (Cone)}} | {{PowerBlock_Effects|Narrow Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe -Resistance, Special}} | {{PowerBlock_Blank|Foe -Resistance, Special}} | ||
Line 169: | Line 213: | ||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 175: | Line 220: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Light(Energy)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}} | {{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}} | ||
{{PowerBlock_Effects|Chain}} | {{PowerBlock_Effects|Chain}} | ||
Line 182: | Line 227: | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
Line 190: | Line 234: | ||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:BeamRifle_SingleShot.png]] Single Shot === | === [[File:BeamRifle_SingleShot.png]] Single Shot === | ||
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from | You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegrating effect. Spread Disintegrate causes Minor Energy damage over time. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 200: | Line 244: | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Knockdown, Special}} | {{PowerBlock_Blank|Foe Knockdown, Special}} | ||
Line 210: | Line 257: | ||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Latest revision as of 12:06, 8 May 2023
Overview
Beam Rifle is a primary power set for Blasters, Corruptors and Sentinels, and a secondary power set for Defenders.
"Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have a greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect will have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well."
Power Table
Blaster / Corruptor / Defender
The Beam Rifle power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Single Shot | 1 | 1 | Ranged, Moderate DMG(Energy), Foe Knockdown, Special |
Charged Shot | 1 | 1 | Ranged, High DMG(Energy), Foe Knockdown, Special |
Cutting Beam | 2 | 4 | Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special |
Disintegrate | 6 | 10 | Ranged, High DoT(Energy), Foe -Regen, Special |
Aim | 8 | 16 | Self +To-hit, +DMG |
Lancer Shot | 12 | 20 | Superior DMG(Energy), Foe Stun, Special |
Penetrating Ray | 18 | 24 | Sniper, Extreme Dmg(Energy), Foe Knockdown, Special |
Piercing Beam | 22 | 28 | Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special |
Overcharge | 26 | 30 | Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special |
Sentinel
The Beam Rifle power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Single Shot | 1 | Ranged, Moderate DMG(Energy), Foe Knockdown, Special |
Charged Shot | 1 | Ranged, High DMG(Energy), Foe Knockdown, Special |
Cutting Beam | 2 | Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special |
Disintegrate | 6 | Ranged, High DoT(Energy), Foe -Regen, Special |
Aim | 8 | Self +To-hit, +DMG |
Lancer Shot | 12 | Superior DMG(Energy), Foe Stun, Special |
Refractor Beam | 18 | Chain, Moderate DMG(Energy), Special |
Piercing Beam | 22 | Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special |
Overcharge | 26 | Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special |
Powers
Aim
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.
Recharge | Long |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
8 (Sentinel) | |
Effects | Self +To-Hit, +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Charged Shot
By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off their feet. Charged Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegration Spread causes Minor Energy damage over time.
Damage | High(Energy) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe Knockdown, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Cutting Beam
You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from the Disintegrating effect.
Damage | Moderate(Energy) |
Recharge | Long |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Cone) |
Foe -Defense(All), Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Universal Damage |
Disintegrate
You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up to 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.
Damage | High Damage over Time(Energy) |
Recharge | Long |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
6 (Sentinel) | |
Effects | Ranged |
Foe -Regeneration, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Lancer Shot
You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegration effect. Disintegrate Spread causes Minor Energy damage over time.
Damage | Superior(Energy) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
12 (Sentinel) | |
Effects | Ranged |
Foe Stun, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns | |
Universal Damage |
Overcharge
You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.
Damage | Extreme(Energy) |
Recharge | Very Long |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
30 (Defender) | |
26 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Minor Damage over Time(Energy), -Defense(All), Stun, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Stuns | |
Universal Damage |
Penetrating Ray
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time. If you are engaged in battle, this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Damage | Extreme(Energy) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
24 (Defender) | |
Effects | Sniper |
Foe Knockdown, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Sniper Attacks | |
Universal Damage |
Piercing Beam
You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam deals High Energy damage and briefly reduces their damage resistance. If a target struck by Piercing Beam is suffering from the Disintegrating effect it will immediately suffer additional damage.
Damage | High(Energy) |
Recharge | Long |
Minimum Level | 22 (Blaster) |
22 (Corruptor) | |
28 (Defender) | |
22 (Sentinel) | |
Effects | Narrow Ranged (Cone) |
Foe -Resistance, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Refractor Beam
You carefully calibrate your rifle and shoot a refractor beam that will split up on impact, dealing moderate energy damage and reducing the defense of your target and 9 nearby foes. The beam has a high chance to split again off the secondary targets, hitting up to 10 foes. If the target is also suffering from the Disintegrating effect it will suffer additional damage over time.
Damage | Light(Energy) |
Recharge | Slow |
Minimum Level | 18 (Sentinel) |
Effects | Chain |
Foe Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Defense Debuff | |
Accurate Defense Debuff | |
Universal Damage |
Single Shot
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegrating effect. Spread Disintegrate causes Minor Energy damage over time.
Damage | Moderate(Energy) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe Knockdown, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Historical
- This set was added to the game for Blasters, Corruptors, and Defenders in Issue 21.
- This set was included with the release of Sentinels in Issue 25.
External Links
- First mention of Beam Gun power set
- San Diego Comic Con 2011 presentation at Prezi.com
- Official Overview
- Intrepid Informer #10
- Added to Paragon Market on September 13, 2011
- Beam Rifle for Blasters at City of Data v2.0
- Beam Rifle for Corruptors at City of Data v2.0
- Beam Rifle for Defenders at City of Data v2.0
- Beam Rifle for Sentinels at City of Data v2.0