Beam Rifle: Difference between revisions

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== Power Table ==
== Power Table ==
=== Blaster / Corruptor ===
=== Blaster / Corruptor / Defender ===
The Beam Rifle power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:
The Beam Rifle power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:


{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|PriLevel=1|SecLevel=1|Effect=Ranged, High DMG(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|PriLevel=6|SecLevel=10|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|PriLevel=6|SecLevel=10|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|PriLevel=12|SecLevel=20|Effect=Superior DMG(Energy), Foe Stun, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|PriLevel=12|SecLevel=20|Effect=Superior DMG(Energy), Foe Stun, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_PenetratingRay.png|Power=Penetrating Ray|PriLevel=18|SecLevel=28|Effect=Sniper, Extreme Dmg(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_PenetratingRay.png|Power=Penetrating Ray|PriLevel=18|SecLevel=24|Effect=Sniper, Extreme Dmg(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel=26|SecLevel=35|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel=22|SecLevel=28|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel=26|SecLevel=30|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}}
{{Powers_Footer}}
 
=== Sentinel ===
The Beam Rifle power set is available as a primary set for [[Sentinel]]s. The following table shows the levels at which each power is available:
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_LevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|Level=1|Effect=Ranged, High DMG(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_LevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|Level=2|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}}
{{Powers_LevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|Level=6|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}}
{{Powers_LevelRow|Icon=BeamRifle_Aim.png|Power=Aim|Level=8|Effect=Self +To-hit, +DMG|Border=1}}
{{Powers_LevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|Level=12|Effect=Superior DMG(Energy), Foe Stun, Special|Border=1}}
{{Powers_LevelRow|Icon=BeamRifle_RefractorBeam.png|Power=Refractor Beam|Level=18|Effect=Chain, Moderate DMG(Energy), Special|Border=1}}
{{Powers_LevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|Level=22|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}}
{{Powers_LevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|Level=26|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}}
{{PowerBlock_Effects|Self +To-Hit, +Damage}}
{{PowerBlock_Effects|Self +To-Hit, +Damage}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockdown, Special}}
{{PowerBlock_Blank|Foe Knockdown, Special}}
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{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe -Defense(All), Special}}
{{PowerBlock_Blank|Foe -Defense(All), Special}}
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{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:BeamRifle_Disintegrate.png]] Disintegrate ===
=== [[File:BeamRifle_Disintegrate.png]] Disintegrate ===
You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.
You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up to 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 6 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Regeneration, Special}}
{{PowerBlock_Blank|Foe -Regeneration, Special}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 12 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Stun, Special}}
{{PowerBlock_Blank|Foe Stun, Special}}
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{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Damage|Extreme(Energy)}}
{{PowerBlock_Damage|Extreme(Energy)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 30 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Minor Damage over Time(Energy), -Defense(All), Stun, Special}}
{{PowerBlock_Blank|Foe Minor Damage over Time(Energy), -Defense(All), Stun, Special}}
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{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:BeamRifle_PenetratingRay.png]] Penetrating Ray ===
=== [[File:BeamRifle_PenetratingRay.png]] Penetrating Ray ===
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time. If you have more than 97% To-Hit, this attack becomes instant-cast.
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time. If you are engaged in battle, this attack becomes instant-cast. If you are not engaged, it will do bonus damage.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 24 (Defender)}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Blank|Foe Knockdown, Special}}
{{PowerBlock_Blank|Foe Knockdown, Special}}
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{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Damage|High(Energy)}}
{{PowerBlock_Damage|High(Energy)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 22 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 22 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 22 (Sentinel)}}
{{PowerBlock_Effects|Narrow Ranged (Cone)}}
{{PowerBlock_Effects|Narrow Ranged (Cone)}}
{{PowerBlock_Blank|Foe -Resistance, Special}}
{{PowerBlock_Blank|Foe -Resistance, Special}}
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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Energy)}}
{{PowerBlock_Damage|Light(Energy)}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Effects|Chain}}
{{PowerBlock_Effects|Chain}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:BeamRifle_SingleShot.png]] Single Shot ===
=== [[File:BeamRifle_SingleShot.png]] Single Shot ===
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from the Disintegrating effect, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegrating effect. Spread Disintegrate causes Minor Energy damage over time.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockdown, Special}}
{{PowerBlock_Blank|Foe Knockdown, Special}}
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{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Latest revision as of 12:06, 8 May 2023

Overview

ParagonMarket PowerSet BeamRifle.png

Beam Rifle is a primary power set for Blasters, Corruptors and Sentinels, and a secondary power set for Defenders.

"Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have a greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect will have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well."

Power Table

Blaster / Corruptor / Defender

The Beam Rifle power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Single Shot 1 1 Ranged, Moderate DMG(Energy), Foe Knockdown, Special
Charged Shot 1 1 Ranged, High DMG(Energy), Foe Knockdown, Special
Cutting Beam 2 4 Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special
Disintegrate 6 10 Ranged, High DoT(Energy), Foe -Regen, Special
Aim 8 16 Self +To-hit, +DMG
Lancer Shot 12 20 Superior DMG(Energy), Foe Stun, Special
Penetrating Ray 18 24 Sniper, Extreme Dmg(Energy), Foe Knockdown, Special
Piercing Beam 22 28 Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special
Overcharge 26 30 Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special

Sentinel

The Beam Rifle power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Single Shot 1 Ranged, Moderate DMG(Energy), Foe Knockdown, Special
Charged Shot 1 Ranged, High DMG(Energy), Foe Knockdown, Special
Cutting Beam 2 Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special
Disintegrate 6 Ranged, High DoT(Energy), Foe -Regen, Special
Aim 8 Self +To-hit, +DMG
Lancer Shot 12 Superior DMG(Energy), Foe Stun, Special
Refractor Beam 18 Chain, Moderate DMG(Energy), Special
Piercing Beam 22 Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special
Overcharge 26 Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special

Powers

BeamRifle Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.

Recharge Long
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Archetypeicon sentinel.png 8 (Sentinel)
Effects Self +To-Hit, +Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

BeamRifle ChargedShot.png Charged Shot

By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off their feet. Charged Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegration Spread causes Minor Energy damage over time.

Damage High(Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe Knockdown, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

BeamRifle CuttingBeam.png Cutting Beam

You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from the Disintegrating effect.

Damage Moderate(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Cone)
Foe -Defense(All), Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Accurate Defense Debuff
Defense Debuff
Universal Damage

BeamRifle Disintegrate.png Disintegrate

You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up to 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.

Damage High Damage over Time(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged
Foe -Regeneration, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

BeamRifle LancerShot.png Lancer Shot

You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegration effect. Disintegrate Spread causes Minor Energy damage over time.

Damage Superior(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Archetypeicon sentinel.png 12 (Sentinel)
Effects Ranged
Foe Stun, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged Damage
Stuns
Universal Damage

BeamRifle Overcharge.png Overcharge

You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.

Damage Extreme(Energy)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 30 (Defender)
Archetypeicon sentinel.png 26 (Sentinel)
Effects Ranged (Targeted Area of Effect)
Foe Minor Damage over Time(Energy), -Defense(All), Stun, Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Accurate Defense Debuff
Defense Debuff
Stuns
Universal Damage

BeamRifle PenetratingRay.png Penetrating Ray

You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time. If you are engaged in battle, this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Damage Extreme(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 24 (Defender)
Effects Sniper
Foe Knockdown, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Sniper Attacks
Universal Damage

BeamRifle PiercingBeam.png Piercing Beam

You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam deals High Energy damage and briefly reduces their damage resistance. If a target struck by Piercing Beam is suffering from the Disintegrating effect it will immediately suffer additional damage.

Damage High(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 22 (Blaster)
V archetypeicon corruptor.png 22 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Archetypeicon sentinel.png 22 (Sentinel)
Effects Narrow Ranged (Cone)
Foe -Resistance, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

BeamRifle RefractorBeam.png Refractor Beam

You carefully calibrate your rifle and shoot a refractor beam that will split up on impact, dealing moderate energy damage and reducing the defense of your target and 9 nearby foes. The beam has a high chance to split again off the secondary targets, hitting up to 10 foes. If the target is also suffering from the Disintegrating effect it will suffer additional damage over time.

Damage Light(Energy)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 18 (Sentinel)
Effects Chain
Foe Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Defense Debuff
Accurate Defense Debuff
Universal Damage

BeamRifle SingleShot.png Single Shot

You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegrating effect. Spread Disintegrate causes Minor Energy damage over time.

Damage Moderate(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe Knockdown, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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