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{{GoingRogue}}
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== Overview ==
==Overview==
[[File:ParagonMarket PowerSet DualPistols.png|left]] '''Dual Pistols''' is a primary power set for [[Blaster]]s, [[Corruptor]]s and [[Sentinel]]s and a secondary power set for [[Defender]]s.
'''Dual Pistols''' is a primary powerset for [[Blaster]]s and [[Corruptor]]s and a secondary powerset for [[Defender]]s that will be included[http://boards.cityofheroes.com/showthread.php?t=196483] with [[Going Rogue]].


In an [http://www.mmorpg.com MMORPG] [http://www.mmorpg.com/discussion2.cfm/thread/269016 interview], it was announced that pre-ordering [[Going Rogue]] allows early access to Dual Pistols and [[Demon Summoning]].
"You're a master of akimbo pistols, wielding a high caliber firearm in each hand. Your attacks primarily deal lethal damage and you have a wide variety of attacks, however your strength lies within your ability to use your "Swap Ammo" power to change out your ammo mid-battle. Doing so can change your secondary damage type and effects making you an incredibly versatile ranged combatant."
{{clrl}}


In a [http://boards.cityofheroes.com/showthread.php?t=208779 forum post], a short Dual Pistols [[Closed Beta]] started on February 9, 2010, on the [[Training Room]]. <!-- NOTE TO EDITORS: IF YOU ARE IN CLOSED BETA, that means you signed a virtual [[wikipedia:Non-disclosure agreement|NDA]]. DO NOT post unsourced information from Closed Betas! -->
Possible [[Weapon Customization#Dual Pistols|Dual Pistols Weapon Customizations]].


==Details==
== Power Table ==
''Taken from the [http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon information thread] on the [[Official Forums]]''
=== Blaster / Corruptor / Defender ===
The Dual Pistols power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:


Four types of bullets that change 30% of the damage dealt and the secondary effect:
{{Powers_SplitLevelHeader}}
# Regular (100% Lethal dmg)
{{Powers_SplitLevelRow|Icon=DualPistols Pistols.png|Power=Pistols|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Lethal/Special), Foe -DEF (except [[Corruptor]]s)|Border=1}}
# Incendiary (70% Lethal dmg/30% Fire dmg + DoT)
{{Powers_SplitLevelRow|Icon=DualPistols DualWield.png|Power=Dual Wield|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special|Border=1}}
# Cryo (70% Lethal dmg/30% Cold dmg + Speed debuff)
{{Powers_SplitLevelRow|Icon=DualPistols EmptyClips.png|Power=Empty Clips|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Lethal/Special), Foe -Def, Knockdown/Special|Border=1}}
# Chemical (70% Lethal dmg/30% Toxic dmg + Debuff of some sort(TBC))
{{Powers_SplitLevelRow|Icon=DualPistols SwapAmmo.png|Power=Swap Ammo|PriLevel=6|SecLevel=10|Effect=Change Secondary Damage/Effects|Border=1}}
{{Powers_SplitLevelRow|Icon=DualPistols BulletRain.png|Power=Bullet Rain|PriLevel=8|SecLevel=16|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special|Border=1}}
{{Powers_SplitLevelRow|Icon=DualPistols SuppressiveFire.png|Power=Suppressive Fire|PriLevel=12|SecLevel=20|Effect=Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special|Border=1}}
{{Powers_SplitLevelRow|Icon=DualPistols ExecutionersShot.png|Power=Executioner's Shot|PriLevel=18|SecLevel=24|Effect=High DMG(Lethal/Special), Foe -Def, Knockback/Special|Border=1}}
{{Powers_SplitLevelRow|Icon=DualPistols PiercingRounds.png|Power=Piercing Rounds|PriLevel=22|SecLevel=28|Effect=Narrow Ranged (Cone), Superior DMG(Lethal/Special), Foe -Res(All)/Special|Border=1}}
{{Powers_SplitLevelRow|Icon=DualPistols HailofBullets.png|Power=Hail of Bullets|PriLevel=26|SecLevel=30|Effect=PBAoE, Superior DMG(Lethal/Special), Self +Def(Melee, Ranged, AoE), Foe Knockdown/Special|Border=1}}
{{Powers_Footer}}


==External Links==
=== Sentinel ===
* [http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon information thread]
The Dual Pistols power set is available as a primary set for [[Sentinel]]s. The following table shows the levels at which each power is available:
* [http://www.mmorpg.com/discussion2.cfm/thread/269016 MMORPG.com announcement]


[[Category:Powersets]]
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=DualPistols Pistols.png|Power=Pistols|Level=1|Effect=Ranged, Minor DMG(Lethal/Special), Foe -DEF|Border=1}}
{{Powers_LevelRow|Icon=DualPistols DualWield.png|Power=Dual Wield|Level=1|Effect=Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special|Border=1}}
{{Powers_LevelRow|Icon=DualPistols EmptyClips.png|Power=Empty Clips|Level=2|Effect=Ranged (Cone), Moderate DMG(Lethal/Special), Foe -DEF, Knockdown/Special|Border=1}}
{{Powers_LevelRow|Icon=DualPistols SuppressiveFire.png|Power=Suppressive Fire|Level=6|Effect=Ranged, Extreme DMG(Lethal/Special), Foe Disorient/Special|Border=1}}
{{Powers_LevelRow|Icon=DualPistols SwapAmmo.png|Power=Swap Ammo|Level=8|Effect=Change Secondary Damage/Effects|Border=1}}
{{Powers_LevelRow|Icon=DualPistols BulletRain.png|Power=Bullet Rain|Level=12|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special|Border=1}}
{{Powers_LevelRow|Icon=DualPistols ExecutionersShot.png|Power=Executioner's Shot|Level=18|Effect=High DMG(Lethal/Special), Foe -DEF, Knockback/Special|Border=1}}
{{Powers_LevelRow|Icon=DualPistols PiercingRounds.png|Power=Piercing Rounds|Level=22|Effect=Narrow Ranged (Cone), Superior DMG(Lethal/Special), Foe -Res(All)/Special|Border=1}}
{{Powers_LevelRow|Icon=DualPistols HailofBullets.png|Power=Hail of Bullets|Level=26|Effect=PBAoE, Superior DMG(Lethal/Special), Self +Def(Melee, Ranged, AoE), Foe Knockdown/Special|Border=1}}
{{Powers_Footer}}
 
== Powers ==
=== [[File:DualPistols BulletRain.png]] Bullet Rain ===
You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back.
 
{{EdNote|note=Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Lethal/Special)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 12 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Knockback/Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:DualPistols DualWield.png]] Dual Wield ===
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down (knocked back for [[Sentinel]]s) by the force of the impact.
 
{{EdNote|note=Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Lethal/Special)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockback/Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:DualPistols EmptyClips.png]] Empty Clips ===
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Affected targets will have their defense reduced slightly as well if Standard Ammo is equipped.
 
{{EdNote|note=Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockdown to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Lethal/Special)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe -Defense, Knockdown/Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:DualPistols ExecutionersShot.png]] Executioner's Shot ===
Executioner's Shot is a deadly ranged attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. Targets struck by Executioner's Shot while no special ammunition is equipped will have their defenses reduced for a short time.
 
{{EdNote|note=Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Lethal/Special)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 24 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Defense, Knockback/Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:DualPistols HailofBullets.png]] Hail of Bullets ===
You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knock down your foes. If you hit at least one target you will gain a moderate melee, ranged and AoE Defense bonus for a brief period.
 
{{EdNote|note=Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a guaranteed knockback effect to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior(Lethal/Special)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Blank|'''[[Sentinel]]s only:''' Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 30 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Self +Defense(Melee, Ranged, Area of Effect)}}
{{PowerBlock_Blank|Foe Knockdown/Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:DualPistols PiercingRounds.png]] Piercing Rounds ===
You fire your pistols with deadly precision in a very narrow cone, piercing up to three enemies. Piercing Rounds deals Superior lethal damage and reduces targets' Damage Resistance for a short time.
 
{{EdNote|note=Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior(Lethal/Special)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 22 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 22 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 22 (Sentinel)}}
{{PowerBlock_Effects|Narrow Ranged (Cone)}}
{{PowerBlock_Blank|Foe -Resistance(All)/Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:DualPistols Pistols.png]] Pistols ===
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. If standard ammo is used, Pistols will also reduce the target's Defense.
 
{{EdNote|note=Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from -Defense to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Lethal/Special)}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Defense (except [[Corruptor]]s)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:DualPistols SuppressiveFire.png]] Suppressive Fire ===
Suppressive Fire allows the user to quickly stun their target for a short time and deal a very minor (extreme for [[Sentinel]]s) amount of Lethal damage.
 
{{EdNote|note=Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Disorient effect to a Hold effect if 'Cryo Ammo', 'Incendiary Ammo' or 'Chemical Rounds' are loaded.}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Lethal/Special)}}
{{PowerBlock_Blank|'''Sentinels:''' Extreme(Lethal/Special)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 6 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Disorient/Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:DualPistols SwapAmmo.png]] Swap Ammo ===
By purchasing this power, you will be granted the Cryo Ammunition, Incendiary Ammunition and Chemical Ammunition toggles. Activating these toggles will change your secondary damage type on most Dual Pistols attacks from lethal (Standard Rounds) to cold (Cryo Rounds), fire (Incendiary Rounds) or toxic (Chemical Rounds). These toggles are mutually exclusive and only one can be active at a time. If no Swap Ammo toggles are active, the player will revert to Standard Ammunition. Different ammo types also have different secondary effects. Examine your Dual Pistols powers for more information.
 
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}}
{{PowerBlock_Effects|Change Secondary Damage/Effects}}
{{PowerBlock_Enhancements|None}}
{{PowerBlock_End}}
 
<blockquote>
==== Ammunition Types ====
{{PowerBox
|Icon=DualPistols SwapAmmo.png
|Name=Standard Ammunition
|Effect=100% lethal damage, chance for [[knockback]]
|Desc=''Colloquially, Standard or Lethal Rounds.'' Consists of 100% lethal damage, a [[knockback]] secondary effect, and [[#Suppresive Fire|Suppressive Fire]] is a [[stun]]. ''Standard Rounds'' are used if no Swap Ammo toggle is in effect.}}
 
{{PowerBox
|Icon=DualPistols CryoAmmo.png
|Name=Cryo Ammunition
|Effect=70% lethal, 30% cold, slows
|Desc=''Colloquially, Ice or Cold Rounds.'' Changes 30% of the total damage to cold damage, changes the knockback secondary effect into a [[slow]] secondary effect, and changes Suppresive Fire from a [[stun]] into a [[hold]]. ''Ice Rounds'' are used if the Cryo Ammunition toggle is in effect.}}
 
{{PowerBox
|Icon=DualPistols IncendiaryAmmo.png
|Name=Incendiary Ammunition
|Effect=70% lethal, 30% fire, damage over time
|Desc=''Colloquially, Fire Rounds.'' Changes 30% of the total damage to fire damage, changes the knockback secondary effect into additional [[DoT]] fire damage, and changes Suppressive Fire from a stun into a hold. ''Fire Rounds'' are used if the Incendiary Ammunition toggle is in effect.}}
 
{{PowerBox
|Icon=DualPistols ChemicalAmmo.png
|Name=Chemical Ammunition
|Effect=70% lethal, 30% toxic, damage debuff
|Desc=''Colloquially, Chem or Toxic Rounds.'' Changes 30% of the total damage to toxic damage, changes the knockback secondary effect into a damage debuff, and changes Suppressive Fire from a stun into a hold. ''Toxic Rounds'' are used if the Chemical Ammunition toggle is in effect.}}
</blockquote>
 
== Historical ==
{{Historical|type=section|reason=change}}
* This set was added to the game for [[Blaster]]s, [[Corruptor]]s, and [[Defender]]s on March 2, 2010, as an update to [[Issue 16]], for those players who prepurchased [[Going Rogue]].
* This set was officially released for all players in [[Issue 18]].
* This set was added to the [[Paragon Market]] with the release of [[City of Heroes Freedom]]/[[Issue 21]].
* This set was included with the release of [[Sentinel]]s in [[Issue 25]].
 
== External Links ==
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Sentinel|Type=Ranged}}
 
* [http://web.archive.org/web/20111201232334/http://goingrogue.na.cityofheroes.com/en/game-info/powersets/dual-pistols.html Official background]
* [http://massively.joystiq.com/2010/06/01/exclusive-city-of-heroes-developer-diary-on-the-design-of-dual-p/ Dev Diary at Massively.com on the design of Dual Pistols]
 
[[Category:Power Sets]]
[[Category:Blaster Primary]]
[[Category:Blaster Primary]]
[[Category:Corruptor Primary]]
[[Category:Corruptor Primary]]
[[Category:Sentinel Primary]]
[[Category:Defender Secondary]]
[[Category:Defender Secondary]]
[[Category:Going Rogue]]

Latest revision as of 15:36, 8 May 2023

Overview

ParagonMarket PowerSet DualPistols.png

Dual Pistols is a primary power set for Blasters, Corruptors and Sentinels and a secondary power set for Defenders.

"You're a master of akimbo pistols, wielding a high caliber firearm in each hand. Your attacks primarily deal lethal damage and you have a wide variety of attacks, however your strength lies within your ability to use your "Swap Ammo" power to change out your ammo mid-battle. Doing so can change your secondary damage type and effects making you an incredibly versatile ranged combatant."

Possible Dual Pistols Weapon Customizations.

Power Table

Blaster / Corruptor / Defender

The Dual Pistols power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Pistols 1 1 Ranged, Minor DMG(Lethal/Special), Foe -DEF (except Corruptors)
Dual Wield 1 1 Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special
Empty Clips 2 4 Ranged (Cone), Moderate DMG(Lethal/Special), Foe -Def, Knockdown/Special
Swap Ammo 6 10 Change Secondary Damage/Effects
Bullet Rain 8 16 Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special
Suppressive Fire 12 20 Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special
Executioner's Shot 18 24 High DMG(Lethal/Special), Foe -Def, Knockback/Special
Piercing Rounds 22 28 Narrow Ranged (Cone), Superior DMG(Lethal/Special), Foe -Res(All)/Special
Hail of Bullets 26 30 PBAoE, Superior DMG(Lethal/Special), Self +Def(Melee, Ranged, AoE), Foe Knockdown/Special

Sentinel

The Dual Pistols power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Pistols 1 Ranged, Minor DMG(Lethal/Special), Foe -DEF
Dual Wield 1 Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special
Empty Clips 2 Ranged (Cone), Moderate DMG(Lethal/Special), Foe -DEF, Knockdown/Special
Suppressive Fire 6 Ranged, Extreme DMG(Lethal/Special), Foe Disorient/Special
Swap Ammo 8 Change Secondary Damage/Effects
Bullet Rain 12 Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special
Executioner's Shot 18 High DMG(Lethal/Special), Foe -DEF, Knockback/Special
Piercing Rounds 22 Narrow Ranged (Cone), Superior DMG(Lethal/Special), Foe -Res(All)/Special
Hail of Bullets 26 PBAoE, Superior DMG(Lethal/Special), Self +Def(Melee, Ranged, AoE), Foe Knockdown/Special

Powers

DualPistols BulletRain.png Bullet Rain

You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back.

Editor's Note:

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate(Lethal/Special)
Recharge Slow
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Archetypeicon sentinel.png 12 (Sentinel)
Effects Ranged (Targeted Area of Effect)
Foe Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Knockback
Slow Movement
Universal Damage

DualPistols DualWield.png Dual Wield

Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down (knocked back for Sentinels) by the force of the impact.

Editor's Note:

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate(Lethal/Special)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Knockback
Slow Movement
Universal Damage

DualPistols EmptyClips.png Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Affected targets will have their defense reduced slightly as well if Standard Ammo is equipped.

Editor's Note:

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockdown to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate(Lethal/Special)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Cone)
Foe -Defense, Knockdown/Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Defense Debuff
Accurate Defense Debuff
Knockback
Slow Movement
Universal Damage

DualPistols ExecutionersShot.png Executioner's Shot

Executioner's Shot is a deadly ranged attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. Targets struck by Executioner's Shot while no special ammunition is equipped will have their defenses reduced for a short time.

Editor's Note:

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage High(Lethal/Special)
Recharge Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 24 (Defender)
Archetypeicon sentinel.png 18 (Sentinel)
Effects Ranged
Foe -Defense, Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Defense Debuff
Accurate Defense Debuff
Knockback
Slow Movement
Universal Damage

DualPistols HailofBullets.png Hail of Bullets

You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knock down your foes. If you hit at least one target you will gain a moderate melee, ranged and AoE Defense bonus for a brief period.

Editor's Note:

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a guaranteed knockback effect to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Superior(Lethal/Special)
Recharge Long
Sentinels only: Very Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 30 (Defender)
Archetypeicon sentinel.png 26 (Sentinel)
Effects Point Blank Area of Effect
Self +Defense(Melee, Ranged, Area of Effect)
Foe Knockdown/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Slow
Set Categories Melee AoE Damage
Knockback
Slow Movement
Universal Damage

DualPistols PiercingRounds.png Piercing Rounds

You fire your pistols with deadly precision in a very narrow cone, piercing up to three enemies. Piercing Rounds deals Superior lethal damage and reduces targets' Damage Resistance for a short time.

Editor's Note:

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Superior(Lethal/Special)
Recharge Long
Minimum Level Archetypeicon blaster.png 22 (Blaster)
V archetypeicon corruptor.png 22 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Archetypeicon sentinel.png 22 (Sentinel)
Effects Narrow Ranged (Cone)
Foe -Resistance(All)/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Slow Movement
Universal Damage

DualPistols Pistols.png Pistols

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. If standard ammo is used, Pistols will also reduce the target's Defense.

Editor's Note:

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from -Defense to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Minor(Lethal/Special)
Recharge Very Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe -Defense (except Corruptors)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Defense Debuff
Accurate Defense Debuff
Universal Damage

DualPistols SuppressiveFire.png Suppressive Fire

Suppressive Fire allows the user to quickly stun their target for a short time and deal a very minor (extreme for Sentinels) amount of Lethal damage.

Editor's Note:

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Disorient effect to a Hold effect if 'Cryo Ammo', 'Incendiary Ammo' or 'Chemical Rounds' are loaded.

Damage Minor(Lethal/Special)
Sentinels: Extreme(Lethal/Special)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged
Foe Disorient/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged Damage
Holds
Stuns
Universal Damage

DualPistols SwapAmmo.png Swap Ammo

By purchasing this power, you will be granted the Cryo Ammunition, Incendiary Ammunition and Chemical Ammunition toggles. Activating these toggles will change your secondary damage type on most Dual Pistols attacks from lethal (Standard Rounds) to cold (Cryo Rounds), fire (Incendiary Rounds) or toxic (Chemical Rounds). These toggles are mutually exclusive and only one can be active at a time. If no Swap Ammo toggles are active, the player will revert to Standard Ammunition. Different ammo types also have different secondary effects. Examine your Dual Pistols powers for more information.

Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 8 (Sentinel)
Effects Change Secondary Damage/Effects
Enhancements None

Ammunition Types

Power
Standard Ammunition

100% lethal damage, chance for knockback

Colloquially, Standard or Lethal Rounds. Consists of 100% lethal damage, a knockback secondary effect, and Suppressive Fire is a stun. Standard Rounds are used if no Swap Ammo toggle is in effect.

Power
Cryo Ammunition

70% lethal, 30% cold, slows

Colloquially, Ice or Cold Rounds. Changes 30% of the total damage to cold damage, changes the knockback secondary effect into a slow secondary effect, and changes Suppresive Fire from a stun into a hold. Ice Rounds are used if the Cryo Ammunition toggle is in effect.

Power
Incendiary Ammunition

70% lethal, 30% fire, damage over time

Colloquially, Fire Rounds. Changes 30% of the total damage to fire damage, changes the knockback secondary effect into additional DoT fire damage, and changes Suppressive Fire from a stun into a hold. Fire Rounds are used if the Incendiary Ammunition toggle is in effect.

Power
Chemical Ammunition

70% lethal, 30% toxic, damage debuff

Colloquially, Chem or Toxic Rounds. Changes 30% of the total damage to toxic damage, changes the knockback secondary effect into a damage debuff, and changes Suppressive Fire from a stun into a hold. Toxic Rounds are used if the Chemical Ammunition toggle is in effect.

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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