List of Powers that use Fear: Difference between revisions
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== Overview == | == Overview == | ||
Below is a list that utilizes the [[fear]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance|resisting]] it. | Below is a list that utilizes the [[fear]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance (Mechanics)|resisting]] it. | ||
{{clr}} | {{clr}} | ||
== Powers That Cause Fear == | == Powers That Cause Fear == | ||
{{PowerBox|Icon=Power | {{PowerBox|Icon=DarkArmor_FearfulAura.png|Name=[[Cloak of Fear]]|Effect=Toggle, PBAoE, Foe Fear, -To-Hit | ||
|Desc=This power is available to [[ | |Desc=This power is available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalkers]] through the [[Dark Armor]] power set.}} | ||
{{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=[[Fearsome Stare]]|Effect=Ranged (Cone), Foe Fear, -To-Hit | |||
|Desc=This power is available to [[Defender]]s, [[Corruptor]]s, and [[Mastermind]]s through the [[Dark Miasma]] power set, as well as to [[Necromancy]] [[Mastermind]]s' [[Lich]] after their [[Dark Empowerment]] upgrade.}} | |||
{{PowerBox|Icon=Manipulation_Intimidate.png|Name=[[Intimidate]]|Effect=Ranged, Foe Fear | |||
|Desc=This power is available to all archetypes through the [[Presence]] [[Power Pool]].}} | |||
{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Invoke Panic]]|Effect=PBAoE,Foe Fear | |||
|Desc=This power is available to all archetypes through the [[Presence]] [[Power Pool]].}} | |||
{{PowerBox|Icon=MentalControl_Scare.png|Name=[[Scare]]|Effect=Ranged, Foe Fear | |||
|Desc=This power is available to [[Blaster]]s through the [[Mental Manipulation]] secondary power set.}} | |||
{{PowerBox|Icon=Illusions_spectralTerror.png|Name=[[Spectral Terror]]|Effect=Summon Terror: Ranged, Fear | |||
|Desc=This power is available to [[Controller]]s through the [[Illusion Control]] primary power set.}} | |||
{{PowerBox|Icon=MentalControl_Terrify.png|Name=[[Terrify]]|Effect=Ranged (Cone), Foe Fear(Special) | |||
|Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set.}} | |||
{{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=[[Touch of Fear]]|Effect=Melee, Foe Fear, -To-Hit | |||
|Desc=This power is available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalkers]] through the [[Dark Melee]] power set, as well as to [[Blaster]]s through the [[Darkness Manipulation]] secondary power set.}} | |||
{{PowerBox|Icon=Arachnos_Patron_DropKnockback.png|Name=[[Water Spout]]|Effect=PBAoE, Foe Knockback, Fear, Disorient | |||
|Desc=This power is available to [[Controller]]s, [[Scrapper]]s, [[Dominator]]s, and [[Stalkers]] through the [[Leviathan Mastery]] [[Patron Power Pool]].}} | |||
== Powers Against Fear == | == Powers Against Fear == | ||
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{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team | {{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team | ||
|Desc=This power is available to [[Archetype]] through the [[ | |Desc=This power is available to [[Archetype]] through the [[Power Set]] primary/secondary power set/power pool.}} | ||
=== Protecting Ally === | === Protecting Ally === | ||
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team | {{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team | ||
|Desc=This power is available to [[Archetype]] through the [[ | |Desc=This power is available to [[Archetype]] through the [[Power Set]] primary/secondary power set/power pool.}} | ||
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|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | |Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
{{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren. | {{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s Call|Strength of Will]]|Effect=Resistance, Self | ||
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | |Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
{{Navbox Status Effects}} | |||
[[Category:Status Effects|Fear]] | [[Category:Status Effects|Fear]] |
Latest revision as of 05:47, 21 January 2014
Overview
Below is a list that utilizes the fear mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Fear
Toggle, PBAoE, Foe Fear, -To-Hit
This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Armor power set.
Ranged (Cone), Foe Fear, -To-Hit
This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma power set, as well as to Necromancy Masterminds' Lich after their Dark Empowerment upgrade.
Ranged, Foe Fear
This power is available to all archetypes through the Presence Power Pool.
PBAoE,Foe Fear
This power is available to all archetypes through the Presence Power Pool.
Ranged, Foe Fear
This power is available to Blasters through the Mental Manipulation secondary power set.
Summon Terror: Ranged, Fear
This power is available to Controllers through the Illusion Control primary power set.
Ranged (Cone), Foe Fear(Special)
This power is available to Controllers and Dominators through the Mind Control primary power set.
Melee, Foe Fear, -To-Hit
This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Melee power set, as well as to Blasters through the Darkness Manipulation secondary power set.
PBAoE, Foe Knockback, Fear, Disorient
This power is available to Controllers, Scrappers, Dominators, and Stalkers through the Leviathan Mastery Patron Power Pool.
Powers Against Fear
Protecting Self
Toggle Resistance, Team
This power is available to Archetype through the Power Set primary/secondary power set/power pool.
Protecting Ally
Toggle Resistance, Team
This power is available to Archetype through the Power Set primary/secondary power set/power pool.
Inspirations Against Fear
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.