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==Overview==
==Overview==
[[File:Paragon City (GvE).jpg|thumb|400px|Map of Paragon City included with the [[Good Versus Evil Edition]].]]
'''Paragon City''' is the setting of [[City of Heroes]]. It is a fictional city located in the state of Rhode Island in the United States.
'''Paragon City''' is the setting of [[City of Heroes]]. It is a fictional city located in the state of Rhode Island in the United States.


== Background ==
:''Main Article: [[Paragon City History]]''
[[File:Citymap-i26.jpg|thumb|400px|Map of Paragon City]]
Before the [[Rikti War]], Paragon City was one of the largest and most prosperous cities in the world. The [[Rikti]], however, used the City as their center of operations and devastated it in the process. Paragon City has since resurrected itself from the ashes, but has not yet reached the heights of prosperity it knew before war. Many parts of the city remain uninhabitable and dangerous; Paragon City needs a new generation of heroes to take the place of the many champions who perished fighting the Rikti.
Before the [[Rikti War]], Paragon City was one of the largest and most prosperous cities in the world. The [[Rikti]], however, used the City as their center of operations and devastated it in the process. Paragon City has since resurrected itself from the ashes, but has not yet reached the heights of prosperity it knew before war. Many parts of the city remain uninhabitable and dangerous; Paragon City needs a new generation of heroes to take the place of the many champions who perished fighting the Rikti.


To prepare for any further Rikti attacks, humanity adopted one of the alien invaders’ key technologies: [[War Walls]]. The Rikti utilized force fields to protect their installations and bases from assault. After the war, human scientists managed to master this technology and make Paragon City the first to use Rikti technology for civil defense. Each zone of the city is surrounded by gigantic walls that house and protect the forcefield generators. As long as the War Walls are intact, they generate a powerful blue wall of energy that prevents anything from getting in or out. These War Walls have been successful in both guarding the city from outside attack and quarantining unsafe zones.
To prepare for any further Rikti attacks, humanity adopted one of the alien invaders' key technologies: [[War Walls]]. The Rikti utilized force fields to protect their installations and bases from assault. After the war, human scientists managed to master this technology and make Paragon City the first to use Rikti technology for civil defense. Each zone of the city is surrounded by gigantic walls that house and protect the forcefield generators. As long as the War Walls are intact, they generate a powerful blue wall of energy that prevents anything from getting in or out. These War Walls have been successful in both guarding the city from outside attack and quarantining unsafe zones.


The City is divided into three basic types of zones. The first, and most common, is the [[City Zone]]. The authorities have determined that these locations are relatively safe for human habitation. City zones were mostly spared from the harsh depredations of the Rikti and the devastating effects of street to street combat. The current City Zones required relatively little work to get them up and running again. Today, they are the ‘real’ Paragon City; the living, breathing parts that keep the great metropolis going. Citizens and heroes alike can get from zone to zone either by foot or monorail and the hospitals are always open for any hero who needs treatment. Despite all these signs of normalcy, crime remains a big problem even here. Without protectors, Paragon City remains easy prey to various villainous predators.
The City is divided into three basic types of zones. The first, and most common, is the [[City Zone]]. The authorities have determined that these locations are relatively safe for human habitation. City zones were mostly spared from the harsh depredations of the Rikti and the devastating effects of street to street combat. The current City Zones required relatively little work to get them up and running again. Today, they are the 'real' Paragon City; the living, breathing parts that keep the great metropolis going. Citizens and heroes alike can get from zone to zone either by foot or monorail and the hospitals are always open for any hero who needs treatment. Despite all these signs of normalcy, crime remains a big problem even here. Without protectors, Paragon City remains easy prey to various villainous predators.


The second type of zone is the [[Hazard Zone]]. These territories are so dangerous that few people dare to live in them. Villains have infested Hazard Zones to the point that they are now uninhabitable. The authorities lack the strength to clean them out and require superhuman assistance to make the areas safe again. Even a single hero is capable of doing some good in a Hazard Zone. Authorities, however, have created a system to prevent fledgling heroes from getting into situations beyond their capabilities. Each hero must prove himself and achieve a certain minimum Security Level before he can enter a Hazard Zone.
The second type of zone is the [[Hazard Zone]]. These territories are so dangerous that few people dare to live in them. Villains have infested Hazard Zones to the point that they are now uninhabitable. The authorities lack the strength to clean them out and require superhuman assistance to make the areas safe again. Even a single hero is capable of doing some good in a Hazard Zone. Authorities, however, have created a system to prevent fledgling heroes from getting into situations beyond their capabilities. Each hero must prove himself and achieve a certain minimum Security Level before he can enter a Hazard Zone.


IntroductionThe third type of area that exists is the [[Trial Zone]]. Much like Hazard Zones, these territories are so dangerous that no sane person inhabits them. However, unlike Hazard Zones, heroes should not venture far into the Trial Zones alone. In order to survive, heroes must work together to fight the evil forces that dwell within these areas. These zones have been dubbed [[trials]]because each has challenges that require constant effort and endurance. Since each zone presents a unique challenge in a hero’s development, the heroes and citizens have dubbed these areas “trials.In essence, they are points that define a hero’s progress from fledgling hero into a true champion of the city. Like Hazard Zones, Trial Zones require heroes to reach a certain Security Level before they may enter - and the Trials themselves have further requirements to prevent the unprepared hero from being overwhelmed.  
The third type of area that exists is the [[Trial Zone]]. Much like Hazard Zones, these territories are so dangerous that no sane person inhabits them. However, unlike Hazard Zones, heroes should not venture far into the Trial Zones alone. In order to survive, heroes must work together to fight the evil forces that dwell within these areas. These zones have been dubbed '[[trials]]' because each has challenges that require constant effort and endurance. Since each zone presents a unique challenge in a hero's development, the heroes and citizens have dubbed these areas "trials." In essence, they are points that define a hero's progress from fledgling hero into a true champion of the city. Like Hazard Zones, Trial Zones require heroes to reach a certain Security Level before they may enter - and the Trials themselves have further requirements to prevent the unprepared hero from being overwhelmed.  


One of the most exciting aspects of City of Villains was the addition of “player versus player” zones. Villains can’t run into Paragon City proper and start smashing new heroes, and vice-versa. Such actions are only tolerated in one of three crossover “PVP zones”. (There are rumours of a 4th PvP zone for those villains who most please [[Lord Recluse]] - and of course the heroes who oppose them.)  
One of the most exciting aspects of City of Villains was the addition of "player versus player" zones. Villains can't run into Paragon City proper and start smashing new heroes, and vice-versa. Such actions are only tolerated in one of three crossover "PVP zones". (There are rumors of a 4th PvP zone for those villains who most please [[Lord Recluse]] - and of course the heroes who oppose them.)


 
== Zone Types ==
'''{{UL|City Zones}}'''<br>
[[File:Citymap.png|thumb|400px|Current in-game Paragon City map.]]
=== City Zones ===
These zones are located within or near Paragon City, and are deemed safe for residential use:
These zones are located within or near Paragon City, and are deemed safe for residential use:


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* [[Galaxy City]]
* [[Galaxy City]]
* [[Independence Port]]
* [[Independence Port]]
* [[Kallisti Wharf]]
* [[Kings Row]]
* [[Kings Row]]
* Overbrook "[[Faultline]]"
* Overbrook ("[[Faultline]]")
* [[Peregrine Island]]
* [[Peregrine Island]]
* Salamanca "[[Croatoa]]"
* Salamanca ("[[Croatoa]]")
* [[Skyway City]]
* [[Skyway City]]
* [[Steel Canyon]]
* [[Steel Canyon]]
* [[Talos Island]]
* [[Talos Island]]


 
=== Hazard and Trial Zones ===
'''{{UL|Hazard and Trial Zones}}'''<br>
These zones exist within the Paragon City area, but are still recovering from the effects of the [[Rikti War]] or other catastrophes:
These zones exist within the Paragon City area, but are still recovering from the effects of the [[Rikti War]] or other catastrophes:


* (The) [[Abandoned Sewer Network]]
* (The) [[Abandoned Sewer Network]]
* Astoria "[[Dark Astoria]]"
* Astoria ("[[Dark Astoria]]")
* Baumton "[[Boomtown]]"
* Baumton ("[[Boomtown]]")
* Eastgate "[[The Hollows]]"
* Eastgate ("[[The Hollows]]")
* Eastgate Tunnels "[[The Tunnels of the Trolls]]"
* Eastgate Tunnels ("[[The Tunnels of the Trolls]]")
* [[Perez Park]]
* [[Perez Park]]
* [[Striga Isle]]
* [[Striga Isle]]
* [[Terra Volta]]
* [[Terra Volta]]
* "[[The Hive]]"
* "[[The Hive]]"
* Venice "[[Crey's Folly]]"
* Venice ("[[Crey's Folly]]")
* White Plains "(The) [[Rikti War Zone]]"
* White Plains ("(The) [[Rikti War Zone]]")
* Woodvale "[[Eden]]"
* Woodvale ("[[Eden]]")
 


'''{{UL|PvP Zones}}'''<br>
=== PvP Zones ===
These zones are where battles between Arachnos and Longbow take place:
These zones are where battles between Arachnos and Longbow take place:


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* [[Warburg]]
* [[Warburg]]
* [[Recluse's Victory]], alternate reality accessed by Portal technology
* [[Recluse's Victory]], alternate reality accessed by Portal technology


== People and Organizations ==
== People and Organizations ==
 
=== People ===
'''People'''
 
* [[Statesman]] - The well-known iconic hero of Paragon City
* [[Statesman]] - The well-known iconic hero of Paragon City
* [[Freedom Phalanx]]
* [[Freedom Phalanx]]
* [[Mayor Morales]] - Mayor of Paragon City
* [[Mayor Morales]] - Mayor of Paragon City
* [[Chief Conrad Bochco]] - Police Chief
* [[Chief Conrad Bochco]] - Police Chief
* [[Fire Chief Hopkins]] - PCFD Chief
* [[City Representative|Brighid Moreira]] - The current City Representative
* [[City Representative|Brighid Moreira]] - The current City Representative
* [[Historical Heroes and Villains]] - A collection of those who defended, resided, visited or tried to destroy the city in the past.
* [[Historical Heroes and Villains]] - A collection of those who defended, resided, visited or tried to destroy the city in the past.
* [[Spanky Rabinowitz]] - The controversial mayor of the city in the early 20th Century
* [[Spanky Rabinowitz]] - The controversial mayor of the city in the early 20th Century


 
=== Organizations and Firms ===
'''Organizations'''
* Paragon City Council
 
* [[Paragon Transit Authority]]  
* [[Paragon Transit Authority]]  
* [[Paragon Police Department]]
* [[Paragon Police Department]]
* [[Paragon Times|The Paragon Times]]
* The [[Paragon Times]]
* [[Portal Corporation]] - The first firm to ever break the interdimensional barrier, based in Pragon City
* [[Portal Corporation]] - The first firm to ever break the interdimensional barrier, based in Pragon City
* [[Medi-Corp]] - Manages the MediCom teleportation network
* [[Crey Industries]] - Megacorporation based in Paragon City
* [[Crey Industries]] - Megacorporation based in Paragon City
* [[Wentworth's|Wentworth's Fine Consignments]] - Consignment services
* [[Vault Reserve]] - Storage services
* [[Icon]] - Hero tailoring services
* [[Stores]] - Prime source for Enhancements
* [[Shops and Businesses of Paragon City]]
* [[Shops and Businesses of Paragon City]]
* [[Paragon City music groups]]
* [[Paragon City music groups]]


== Famous Places and Buildings ==


== Famous Places and Buildings ==
Most, if not all of the famous Paragon places are related to heroes present and past:


* [[City Hall|Paragon City Hall]]
* The [[Atlas Statue]] In front of the City Hall, the most representative monument of the city.
* The [[Omega Team Memorial]], inside the City Hall.
* [[Zigursky Penitentiary]] - The city's infamous prison
* [[Zigursky Penitentiary]] - The city's infamous prison
== History ==
* '''See [[Paragon City History]]'''


== See Also ==
== See Also ==
* [http://www.cityofheroes.com/game_info/history/paragon_city_an_introduction.html Official History Page]
* [[Paragon City History]]
* [[Rogue Isles]]
* [[Rogue Isles]]
== External Links ==
* [http://web.archive.org/web/20121014173555/http://na.cityofheroes.com/en/game_info/history/paragon_city_an_introduction.php Official History Page]


[[Category:Game Background]]
[[Category:Game Background]]

Latest revision as of 18:07, 16 January 2021

Overview

Paragon City is the setting of City of Heroes. It is a fictional city located in the state of Rhode Island in the United States.

Background

Main Article: Paragon City History
Map of Paragon City

Before the Rikti War, Paragon City was one of the largest and most prosperous cities in the world. The Rikti, however, used the City as their center of operations and devastated it in the process. Paragon City has since resurrected itself from the ashes, but has not yet reached the heights of prosperity it knew before war. Many parts of the city remain uninhabitable and dangerous; Paragon City needs a new generation of heroes to take the place of the many champions who perished fighting the Rikti.

To prepare for any further Rikti attacks, humanity adopted one of the alien invaders' key technologies: War Walls. The Rikti utilized force fields to protect their installations and bases from assault. After the war, human scientists managed to master this technology and make Paragon City the first to use Rikti technology for civil defense. Each zone of the city is surrounded by gigantic walls that house and protect the forcefield generators. As long as the War Walls are intact, they generate a powerful blue wall of energy that prevents anything from getting in or out. These War Walls have been successful in both guarding the city from outside attack and quarantining unsafe zones.

The City is divided into three basic types of zones. The first, and most common, is the City Zone. The authorities have determined that these locations are relatively safe for human habitation. City zones were mostly spared from the harsh depredations of the Rikti and the devastating effects of street to street combat. The current City Zones required relatively little work to get them up and running again. Today, they are the 'real' Paragon City; the living, breathing parts that keep the great metropolis going. Citizens and heroes alike can get from zone to zone either by foot or monorail and the hospitals are always open for any hero who needs treatment. Despite all these signs of normalcy, crime remains a big problem even here. Without protectors, Paragon City remains easy prey to various villainous predators.

The second type of zone is the Hazard Zone. These territories are so dangerous that few people dare to live in them. Villains have infested Hazard Zones to the point that they are now uninhabitable. The authorities lack the strength to clean them out and require superhuman assistance to make the areas safe again. Even a single hero is capable of doing some good in a Hazard Zone. Authorities, however, have created a system to prevent fledgling heroes from getting into situations beyond their capabilities. Each hero must prove himself and achieve a certain minimum Security Level before he can enter a Hazard Zone.

The third type of area that exists is the Trial Zone. Much like Hazard Zones, these territories are so dangerous that no sane person inhabits them. However, unlike Hazard Zones, heroes should not venture far into the Trial Zones alone. In order to survive, heroes must work together to fight the evil forces that dwell within these areas. These zones have been dubbed 'trials' because each has challenges that require constant effort and endurance. Since each zone presents a unique challenge in a hero's development, the heroes and citizens have dubbed these areas "trials." In essence, they are points that define a hero's progress from fledgling hero into a true champion of the city. Like Hazard Zones, Trial Zones require heroes to reach a certain Security Level before they may enter - and the Trials themselves have further requirements to prevent the unprepared hero from being overwhelmed.

One of the most exciting aspects of City of Villains was the addition of "player versus player" zones. Villains can't run into Paragon City proper and start smashing new heroes, and vice-versa. Such actions are only tolerated in one of three crossover "PVP zones". (There are rumors of a 4th PvP zone for those villains who most please Lord Recluse - and of course the heroes who oppose them.)

Zone Types

Current in-game Paragon City map.

City Zones

These zones are located within or near Paragon City, and are deemed safe for residential use:

Hazard and Trial Zones

These zones exist within the Paragon City area, but are still recovering from the effects of the Rikti War or other catastrophes:

PvP Zones

These zones are where battles between Arachnos and Longbow take place:

People and Organizations

People

Organizations and Firms

Famous Places and Buildings

Most, if not all of the famous Paragon places are related to heroes present and past:

See Also

External Links