Cooperative Merit Rewards: Difference between revisions

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For the following summaries, there are various options that an activity can involve, as follows:
For the following summaries, there are various options that an activity can involve, as follows:
* '''Door Missions''': An instanced mission.
* '''Door Missions''': An [[Door Mission|instanced mission]] that only teammates can enter.
** '''Defeat All''': Requires defeating all enemies.
** '''Defeat All''': Requires defeating all enemies in the instance.
* '''Talks''': Deliver information or items to or obtain information or items from an NPC other than the contact.
* '''Talks''': Deliver information or items to or obtain information or items from an NPC other than the contact.
** In a regular [[Story Arc]], only the mission holder may complete the talk mission.
** In a [[Task Force]], [[Strike Force]], or [[Trial]], anyone on the team may complete the talk mission, not just the mission holder.
* '''Hunts''': Defeat enemy [[critter]]s, sometimes restricted to a particular zone.
* '''Hunts''': Defeat enemy [[critter]]s, sometimes restricted to a particular zone.
** Ambushes of the required enemy faction often accompany hunt missions.
** Ambushes of the required enemy faction often accompany hunt missions.
* '''Patrols''': Explore a zone by "calling in" at (clicking on) specific items, including pay phones and other items.
* Contains tough enemy [[critter]]s:
* Contains tough enemy [[critter]]s:
** '''EB''': Contains an [[Elite Boss]], which does not upgrade into an [[Archvillain]]/[[Hero]], even when [[Notoriety]] and team size is high enough.
** '''EB''': Contains an [[Elite Boss]], which does not upgrade into an [[Archvillain]]/[[Hero]], even when [[Notoriety]] and team size is high enough.

Revision as of 07:54, 9 June 2009

Overview

Issue 13 introduced Merit Rewards, which included a reworking of the reward system to obtain Invention Recipes from Task Forces, Trials, and Story Arcs.

Task Forces give an average of 1 merit every 5 minutes of average time (12 merits an hour), Trials give an average of 1 merit every 4.5 minutes (13-14 merits an hour), and Story Arcs give an average of 1 merit every 12.5 minutes (4-5 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.

For the following summaries, there are various options that an activity can involve, as follows:

  • Door Missions: An instanced mission that only teammates can enter.
    • Defeat All: Requires defeating all enemies in the instance.
  • Talks: Deliver information or items to or obtain information or items from an NPC other than the contact.
    • In a regular Story Arc, only the mission holder may complete the talk mission.
    • In a Task Force, Strike Force, or Trial, anyone on the team may complete the talk mission, not just the mission holder.
  • Hunts: Defeat enemy critters, sometimes restricted to a particular zone.
    • Ambushes of the required enemy faction often accompany hunt missions.
  • Patrols: Explore a zone by "calling in" at (clicking on) specific items, including pay phones and other items.
  • Contains tough enemy critters:


Cooperative Task Forces

Name Merits Contact Summary
Time's Arrow 28 Imperious 4 Door Missions, 22+ EBs, 6 AVs
Lady Grey Task Force 39 Lady Grey 5 Door Missions, 11 EBs, 4 AVs

Rikti War Zone Story Arcs

Name Merits Contact Summary
Welcome to Vanguard 5 Levantera 5 Door Missions, 1 Hunt, 6 Talks
The Strange Case of Benjamin A Decker 2 Levantera 3 Door Missions, 1 Talk
Dreams of Peace and Acts of War 10 Serpent Drummer 7 Door Missions, 2 Talks, 1 AV
The Red and the Black 7 Gaussian 6 Door Missions, 1 EB, 1 AV
The Horror of War 8 The Dark Watcher 6 Door Missions, 5 AVs

See Also