Faultline (Ally): Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Sera404
(Updated)
imported>SekoiaBot
m (Robot: Cosmetic changes)
Line 1: Line 1:
{{otheruses4|1=the NPC Ally|2=the Paragon City Zone|3=Faultline}}
{{otheruses4|1=the NPC Ally|2=the Paragon City Zone|3=Faultline}}
[[Image:Faultline1.jpg|right|thumb|150px|{{center|Faultline}}]]
[[File:Faultline1.jpg|right|thumb|150px|{{center|Faultline}}]]
__NOTOC__
__NOTOC__
== Overview ==
== Overview ==
Line 15: Line 15:
Heroes and Villains can also find him on the following missions:
Heroes and Villains can also find him on the following missions:


* [[Levantera#Fend_off_Rikti_Raid|Fend off Rikti Raid]] mission from [[Levantera]] (Levels 35-50)
* [[Levantera#Fend off Rikti Raid|Fend off Rikti Raid]] mission from [[Levantera]] (Levels 35-50)
* [[Levantera#Defend the Base!|Defend the Base!]] mission from [[Levantera]] (Levels 35-50)
* [[Levantera#Defend the Base!|Defend the Base!]] mission from [[Levantera]] (Levels 35-50)
* [[Serpent_Drummer#Help_with_Conference_Security|Help with Conference Security]] mission from [[Serpent Drummer]] (Levels 40-50)
* [[Serpent Drummer#Help with Conference Security|Help with Conference Security]] mission from [[Serpent Drummer]] (Levels 40-50)
* [[Serpent_Drummer#Strike Wargod Hro'Dtohz|Strike Wargod Hro'Dtohz]] mission from [[Serpent Drummer]] (Levels 40-50)
* [[Serpent Drummer#Strike Wargod Hro'Dtohz|Strike Wargod Hro'Dtohz]] mission from [[Serpent Drummer]] (Levels 40-50)
* [[The Dark Watcher#Stop Hro'Dtohz and save the world|Stop Hro'Dtohz and save the world]] from [[The Dark Watcher]] (Levels 45-50)
* [[The Dark Watcher#Stop Hro'Dtohz and save the world|Stop Hro'Dtohz and save the world]] from [[The Dark Watcher]] (Levels 45-50)
{{clr}}
{{clr}}
Line 78: Line 78:
''Powers''
''Powers''


{{Power|[[Image:EarthGrasp_Fossilize.png|22px]]|Fossilize| Ranged, Moderate Damage (Smashing), Foe Hold, -Defense | Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.}}
{{Power|[[File:EarthGrasp_Fossilize.png|22px]]|Fossilize| Ranged, Moderate Damage (Smashing), Foe Hold, -Defense | Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.}}


{{Power|[[Image:EarthGrasp_StonePrison.png|22px]]|Stone Prison| Ranged, Minor Damage  (Smashing), Foe Immobilize, -Fly, -Defense | Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.}}
{{Power|[[File:EarthGrasp_StonePrison.png|22px]]|Stone Prison| Ranged, Minor Damage  (Smashing), Foe Immobilize, -Fly, -Defense | Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.}}


{{Power|[[Image:EarthGrasp_Quicksand.png|22px]]|Quicksand| Ranged, Location Area of Effect, Foe -Speed, -Jump, -Fly, -Defense| You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.}}
{{Power|[[File:EarthGrasp_Quicksand.png|22px]]|Quicksand| Ranged, Location Area of Effect, Foe -Speed, -Jump, -Fly, -Defense| You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.}}


{{Power|[[Image:StoneArmor_Granite.png|22px]]|Granite Armor| Self, +Resistance (All but Psionics), +Defense(All but Psionics), -Speed, -Recharge, -Damage |When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs.Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.}}
{{Power|[[File:StoneArmor_Granite.png|22px]]|Granite Armor| Self, +Resistance (All but Psionics), +Defense(All but Psionics), -Speed, -Recharge, -Damage |When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs.Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.}}


{{Power|[[Image:StoneMelee_StoneFist.png|22px]]|Stone Fist|Melee, Moderate Damage (Smashing), Foe Minor Disorient|Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.}}
{{Power|[[File:StoneMelee_StoneFist.png|22px]]|Stone Fist|Melee, Moderate Damage (Smashing), Foe Minor Disorient|Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.}}


{{Power|[[Image:StoneMelee_SeismicSmash.png|22px]]|Seismic Smash|Melee, Extreme Damage (Smashing), Foe Hold|This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.}}
{{Power|[[File:StoneMelee_SeismicSmash.png|22px]]|Seismic Smash|Melee, Extreme Damage (Smashing), Foe Hold|This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.}}


{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|[[Archvillain Resistance|Archvillain resistance]].  ''(Only during Vanguard missions)''}}
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|[[Archvillain Resistance|Archvillain resistance]].  ''(Only during Vanguard missions)''}}


[[Category:NPC Allies]]
[[Category:NPC Allies]]

Revision as of 02:01, 10 June 2009

Overview

Faultline is a young hero who can be found in the Rikti War Zone missions as member of Vanguard Shield. Named Jim Temblor, Faultline is the son of the villain of the same name who leveled Overbrook, and he's decided to restore the good name of his father.

To learn more about his father's true history and ultimate doom, you should do the story arc in Overbrook (aka Faultline) that starts with Jim.

Faultline is also the boyfriend of the heroine Fusionette and are often found in the same missions. He also knows the young but powerful psychic Penelope Yin.

During the missions, Faultline usually has Pet class hit points and damage levels, although, as a Hero, he has Archvillain resistance. He's usually an ally and not a mission objective, and like that, it's not necessary that he survives the mission.


Heroes and Villains can also find him on the following missions:


Quotes

During the mission Fend off Rikti Raid from Levantera:

Captured by the Rikti:

(agroed)

Rikti Minion: Expression: Dismay!
Faultline: Character! They weren't kidding about re-enforcements!
Chief soldier: Enjoin: Battle!

Once free: Thanks for the help. Have you seen Fusionette?

If refound: Thanks. I really feel like a dope.

Ambush: Enemy forces: Linking up!


During the mission Defend the Base! from Levantera:

Once free: Thanks again, Character.

If refound: Thanks. I really feel like a dope.

Ambush: Enemy forces: Linking up!


During the mission Help with Conference Security from Serpent Drummer:


If you wait in the room a bit, the following can be overheard:

Faultline: So I said, "Ninjas and lawyers? Then it's a Tsoo Sue Studio!"
Faultline: Get it? Sue like litigation versus Tsoo the gang? No? Oh, nevermind, no one appreciates an artiste.

Faultline: Hey, Character!


If you talk to him directly:

Faultline: Hi, Character, some important conference, huh?

Briefing

So you may be wondering why I'm all dressed up in this fancy suit. Oh, Serpent Drummer already told you? Okay. So you call that dressing up? Anyway, 'nette and I are on security for this conference. Only the best for world peace, right?

So far so good. It's been pretty quiet, actually. Everyone is surprisingly civil. It kind of makes me nervous, if you want the truth. Anyway, Serpent Drummer slipped in the back door a few minutes ago, so maybe you should go talk to him. He's got that purposeful stare about him and it's directed at you.

Information

After he rediscovered his heroic roots, young Jim Temblor has been doing all he can to redeem the name of his father: Faultline. Following several intense battles with the Rikti, Faultline and his girlfriend Fusionette have joined the Vanguard to help fight the alien invaders.

Powers

These are the powers he uses during the missions:

Powers

EarthGrasp Fossilize.png Fossilize Ranged, Moderate Damage (Smashing), Foe Hold, -Defense
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.

EarthGrasp StonePrison.png Stone Prison Ranged, Minor Damage (Smashing), Foe Immobilize, -Fly, -Defense
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

EarthGrasp Quicksand.png Quicksand Ranged, Location Area of Effect, Foe -Speed, -Jump, -Fly, -Defense
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.

StoneArmor Granite.png Granite Armor Self, +Resistance (All but Psionics), +Defense(All but Psionics), -Speed, -Recharge, -Damage
When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs.Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.

StoneMelee StoneFist.png Stone Fist Melee, Moderate Damage (Smashing), Foe Minor Disorient
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.

StoneMelee SeismicSmash.png Seismic Smash Melee, Extreme Damage (Smashing), Foe Hold
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.

Temporary PVP BuffDefense.png Resistance Resistance
Archvillain resistance. (Only during Vanguard missions)