Cathedral of Pain Trial: Difference between revisions
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{{incomplete|note=Seems pretty complete to me, but having never played it I don't know.}} | {{incomplete|note=Seems pretty complete to me, but having never played it I don't know.}} | ||
== Overview == | == Overview == | ||
{{Infobox Trial | {{Infobox Trial | ||
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}} | }} | ||
The '''Cathedral of Pain Trial''' is a [[trial]]. The participants obtain a reward by completing it. | The '''Cathedral of Pain Trial''' is a [[trial]]. The participants obtain a reward by completing it. | ||
__TOC__ | __TOC__ | ||
== Requirements == | == Requirements == | ||
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After entering the room, characters can look upon an [[Aspect of Rularuu]]. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. [[Temporary Powers|Temporary powers]] such as [[Shivans]], and other enemy debuffs can improve the chance to defeat the AV in one attempt. (Note: [[Warburg Nuke|Warburg nukes]] cannot be used during this trial.) Once he is defeated, players can choose a reward of either a Temp Power and 11 [[Reward Merits]], or a large number of Reward Merits. Each member also gets a huge end of mission bonus to compensate for not gaining any [[experience]], [[INF]], or [[drop]]s in the mission. | After entering the room, characters can look upon an [[Aspect of Rularuu]]. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. [[Temporary Powers|Temporary powers]] such as [[Shivans]], and other enemy debuffs can improve the chance to defeat the AV in one attempt. (Note: [[Warburg Nuke|Warburg nukes]] cannot be used during this trial.) Once he is defeated, players can choose a reward of either a Temp Power and 11 [[Reward Merits]], or a large number of Reward Merits. Each member also gets a huge end of mission bonus to compensate for not gaining any [[experience]], [[INF]], or [[drop]]s in the mission. | ||
== Rewards == | |||
Successful completion of the Cathedral of Pain Trial awards the {{BadgeLink|Pain Killer}} badge. | Successful completion of the Cathedral of Pain Trial awards the {{BadgeLink|Pain Killer}} badge. | ||
{{BadgeBox|Pain Killer}} | {{BadgeBox|Pain Killer}} | ||
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== History == | == History == | ||
* See [[Old Cathedral of Pain Trial]] for the previous incarnation of this trial | |||
* [[ | |||
[[Category:Trials and Task Forces]] | [[Category:Trials and Task Forces]] | ||
[[Category:Shadow Shard Lore]] | [[Category:Shadow Shard Lore]] |
Revision as of 15:52, 20 January 2021
Overview
Cathedral of Pain Trial | |
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Team Size | 12-24 players |
Level Range | 40-50 |
Badge | Pain Killer |
Enemy Groups | |
The Cathedral of Pain Trial is a trial. The participants obtain a reward by completing it.
Requirements
The Trial accommodates up to 24 players of level 40 and up, which can form three teams.
All players are sidekicked/lackeyed to 50 regardless of team leader levels.
The Trial
Beginning the Trial
After queuing for the trial, a 60 minute timer starts. The teams have that long to complete the trial.
The Courtyard of Shadows
Inside the Courtyard of Shadows there are three beams shooting up into the air. The three beam emitters are called Psionic Resonators and are marked on the mini-map as 'Psionic Resonator of Woe' in the North East of the map, 'Psionic Resonator of Despair' in the South East of the map, and 'Psionic Resonator of Gloom' in the South West of the map. Next to each beam emitter there is a cube-like object (called a Willforge) floating in midair. It spawns large groups of Soldiers of Rularuu. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens via the green crystal in the center of the map.
Master of the Shards
After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Shivans, and other enemy debuffs can improve the chance to defeat the AV in one attempt. (Note: Warburg nukes cannot be used during this trial.) Once he is defeated, players can choose a reward of either a Temp Power and 11 Reward Merits, or a large number of Reward Merits. Each member also gets a huge end of mission bonus to compensate for not gaining any experience, INF, or drops in the mission.
Rewards
Successful completion of the Cathedral of Pain Trial awards the Pain Killer badge.
You've completed the Cathedral of Pain and thwarted the Aspect of Rularuu's plans.
Players have the option to select a Penumbra of Rularuu Incarnate Component:
Penumbra of Rularuu The emanations from Rularuu's Willforges can channel Alpha Incarnate abilities which affect body and bone. |
Alternately, players may select an Item of Power Buff as their reward, which will also reward them with the Power Liberator/Master Thief badge:
Your success at liberating items from trophy vaults has earned you the title of Power Liberator.
There isn't a trophy vault made you can't steal from!
History
- See Old Cathedral of Pain Trial for the previous incarnation of this trial