Arachnos: Difference between revisions
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|20|-20|20|0|20|0|0|0|0}} +{{StatusProtVal|0|8|0|8|0|0|8}}| }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|20|-20|20|0|20|0|0|0|0}} +{{StatusProtVal|0|8|0|8|0|0|8}}| }} | ||
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==== Aeon Scientist (Boss) ==== | |||
These scientists are at the forefront of the continual push from Arachnos to always have the latest and greatest in every manner of technology. This competitive endeavor puts an enormous amount of stress on all those who are tasked with research and development. Despite this, they are truly diligent workers, and the on-going dominance that Arachnos enjoys in the Rogue Isles is in no small part due to having these unparalleled scientific minds ever toiling towards realizing the next cutting-edge invention. | |||
While not the most formidable combatant in their own right, they often have access to robotic defenders or advanced gadgets at their disposal that make them more than capable of defending themselves from the wide variety of threats that would love to acquire their knowledge or expertise. | |||
''Levels: 35-54'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Heavy Pistol| Ranged, Moderate Lethal Damage| Small caliber side arm. }} | |||
{{Power|[[File:CrabSpiderTraining Serum.png|22px]]| Serum| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }} | |||
{{Power|[[File:CrabSpiderTraining SummonSpiderlings.png|22px]]| Summon Spiderlings| Summon 3 Arachnobots: Ranged, Moderate Damage(Lethal)| As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned. }} | |||
{{Power|[[File:TrainingandGadgets CallReinforcements.png|22px]]| Call Reinforcements| Summon 2 Arachnobot Blasters: Ranged, Moderate Damage(Lethal)| As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned. }} | |||
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Revision as of 06:29, 7 July 2022
Overview
Built upon the notion that only the fittest should survive, Arachnos was formed in the early part of the 20th century in Italy. Altough the true history of Arachnos remains shrouded, this organization was around long before "Il Recluso" wrested power away from its original founder, "The Weaver". It remains unclear exactly how Lord Recluse took over the global network of Arachnos, though betrayal and murder surely played a role. After taking over, Recluse subtly shifted Arachnos' priorities and interests to better suit his own ideological goals and now rules the Rogue Isles from the center of his web of power.
In-game storyline:
Arachnos is one of the main factions in the City of Heroes/Villains universe. This villain group of dark origins resides today more or less permanently in the Rogue Isles and is the personal tool of Lord Recluse in his neverending fight with Statesman. Having sub-divisions of specialists, immense resources and no few powerful villains in his ranks, Arachnos can be considered a true army. Despite its immense power (or perhaps because of it), life in Arachnos is not easy and the fights between the different inner factions seem to be something relatively common. Arachnos only believes in the survival of the fittest and is not friendly towards costumed villains. Sometimes allied and mostly hostile to villains, this villain group can be found in City of Villains by a player during his whole career. Arachnos soldiers feel even less love for heroes, and will attack them on sight. In City of Heroes, a Hero who wishes to fight them will have to go to Faultline, Siren's Call, Rikti War Zone or Recluse's Victory, enter mission in Bloody Bay, Siren's Call or Warburg, or select them in radio missions.
Background
Arachnos official info ( Copied from the City of Villains official website [1]):
For young villains, their greatest ally is also their most dangerous foe. At the bidding of Lord Recluse, Arachnos has broken possible destined ones from the Zig. Once free of this prison, Arachnos agents feel no compulsion to help as these ‘Children of Fate’ make their way in the dangerous world of the Rogue Isles.
Built upon the notion that only the fittest should survive, Arachnos was formed in the early part of the 20th Century in Italy. Although the true history of Arachnos remains shrouded, this organization was around long before “Il Recluso” wrested power away from its original founder, “The Weaver”. It remains unclear exactly how Lord Recluse took over the global network of Arachnos though betrayal and murder surely played a role. After taking over, Recluse subtly shifted Arachnos’s priorities and interests to better suit his own ideological goals.
After ruling Arachnos for many years, Recluse went underground to weave his web of deceit before eventually emerging as the “legitimate” leader of the Rogue Isles. Now he controls the Isles and is, technically at least, considered a political figure—though he privately relishes the rare times he’s able to get blood on his hands. Ruling a nation has allowed Lord Recluse to create armed forces, purchase military hardware, and even research alien technology. Covertly, his agents have spread throughout the world, he has spies or contacts in every major “villain group,” and Paragon City is the juicy fly wiggling at the fringe of his growing web. Recluse will not rest until he has wrested the City of Heroes from Statesman’s grasp.
Lord Recluse now rules Arachnos with an iron fist demanding blind loyalty and unswerving devotion from those who survive long enough to serve him. Under his guidance, Arachnos has become a multi-faceted and deadly group.
While Arachnos agents will ignore minor infractions, major crimes draw immediate action. In the eyes of Lord Recluse, anyone reckless enough to commit murder, grand larceny, or acts of mass destruction is either uncontrollable or powerful enough that he wants to control them directly. Woe to the Arachnos agent that crosses the line far enough to bring the dreaded Arachnos Arbiters into the matter.
Outside the extensive military organization, every island has a civilian Governor and a military Marshal. The Governor decides the island’s domestic affairs while the Marshal rules all matters of security and defense. In a dispute, the Marshal has seniority. Both are appointed directly by Lord Recluse. Failure is not tolerated, and turnover is quite high, particularly among the Governors.
Today Lord Recluse is a tyrant, ruling all of Arachnos in order to maintain tight control over the Rogue Isles. As he protects his territory from the meddling of Longbow and other do-gooders from Paragon City, Recluse also prides himself in being one step ahead of Statesman and the Freedom Phalanx as he continues to weave his intricate web.
Arachnos' advanced and somewhat futuristic technology is put down to a menagerie of scientists, mad and otherwise, the dreaded Arbiters inventions, such as the Power Mace, and the enigmatic Orb Weavers, who create drones and robots such as the Arachnobots.
Related Groups
Villain Types
Subgroups
- Wolf Spiders
- Crab Spiders
- Bane Spiders
- Night Widows
- Fortunatas
- Tarantulas
- Arachnobots and Drones
- Mu Mystics
- Arachnos Archvillains
Elite Bosses
Aeon Security Arachnobot
These impressive looking Arachnobots are hybridized with components used in the Toxic Tarantula exo-skeletons. Despite their impressive size and power, all the models that have been assigned to serve as facility security are mostly underperforming prototypes that were created during development. Some have speculated that Black Scorpion sees Dr. Aeon as a potential up-and-coming threat in the various Arachnos technological divisions.
Black Scoprion's assigning these Arachnobots to Aeon Corp was likely a ploy to discredit Dr. Aeon's leadership capabilities and establish his place in the Arachnos hierarchy.
Levels: 35-54
Powers
Venom Burst Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Recharge, -Speed
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.
Venom Bolt Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.
Web Spitter Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Jump, -Speed
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Cocoon Ranged, Foe Hold
You have been encased in a cocoon of webs and cannot move!
Disruptor Blast Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.
Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.
Disruptor Bolt Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Static Overload Point Blank Area of Effect, Extreme Damage(Energy), Foe -Recharge, Disorient
The Psychic Wail has reduced your attack rate.
Toxic Claws Melee (Cone), High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.
Claw Pierce Melee, High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.
Power Jumping Auto, Self +Jump, +Speed
Arachnobots can inherently jump real high and travel very fast.
Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance
Arachnos Heavy Blaster
Main Article: Arachnos Heavy Blaster
Lord Recluse discovered that Black Scorpion had built these enormous walking tanks to attack Mako in another of their inter-patron squabbles. Lord Recluse seized these monstruous war machines for his own use in Recluse's Victory. Loyalists like you will now be able to wield their destructive capabilities in battle! Their lack of speed is more than compensated for with its impressive firepower and heavy armor. The Arachnos Heavy Blaster is an awesome asset to any villain who's looking for an edge in battle.
Levels: 54-54
Powers
Venom Burst Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Recharge, -Speed
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.
Venom Bolt Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.
Web Spitter Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Jump, -Speed
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Cocoon Ranged, Foe Hold
You have been encased in a cocoon of webs and cannot move!
Disruptor Blast Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.
Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.
Disruptor Bolt Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Static Overload Point Blank Area of Effect, Extreme Damage(Energy), Foe -Recharge, Disorient
The Psychic Wail has reduced your attack rate.
Toxic Claws Melee (Cone), High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.
Claw Pierce Melee, High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.
Power Jumping Auto, Self +Jump, +Speed
Arachnobots can inherently jump real high and travel very fast.
Heavy Boost Auto, Self +Speed, +Damage
Your Damage has been increased.
Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance
Dr. Aeon
Main Article: Dr. Aeon
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels:40-52
Powers
Power Bolt Ranged Energy, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Torrent Cone Energy/Smash, Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Ranged/Close, High Damage Smash/Energy, Foe Knockback
A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from this burst often knocks back most foes.
Power Thrust Melee. Smash/Energy, Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Barrage Disorient
You have been disoriented.
Energy Punch Disorient
You have been disoriented.
Bone Smasher Disorient
You have been disoriented.
Whirling Hands Disorient
You have been disoriented.
Total Focus Melee, Extreme Damage(Energy/Smash), Foe: Disorient
You have been disoriented.
Protective Shield Ranged, Ally: +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resistance(Toxic, End Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
Dr. Aeon (clone 1)
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels:46-54
Powers
Swipe Melee, Lethal, Low Damage
A fast Claw attack that shreds your opponent.
Strike Melee, Lethal
Claw Strike is a standard Claw attack against a targeted foe.
Slice Melee, Lethal, Heavy Damage, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.
Spin Melee, Area of Effect, Lethal
The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies.
Focus (Ranged) Area of Effect, Lethal, Foe Knockback
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.
Eviscerate Melee, Cone, Lethal, Very High Damage, Special
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!
Focused Fighting Toggle, Self +Defense (Melee), +Resistance (Confuse, DeBuff Defense)
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense.
Unstoppable Self, +Resistances(Disorient, Sleep, Hold, Immobilize, All damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Dr. Aeon (clone 2)
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels:46-54
Powers
Barb Swipe Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast.
Lunge Melee, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes.
Impale Ranged, High Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.
Spine Throwing Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow.
Ripper Melee, Cone, Lethal, Damage over Time, Toxic, Foe -Speed, -Recharge
You can unleash a spectacular slashing maneuver that attacks all villains in a wide arc in front of yourself. Ripper deals massive damage and poisons multiple targets. It can even knockdown foes. Spine poison slows affected targets.
Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
Elude Self +Defense, +Speed, +Recovery +Resistance (Debuff Defense+Special)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Dr. Aeon (clone 3)
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels:46-54
Powers
Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent Ranged (Cone), Moderate Damage Energy/Smash, Foe Knockback
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!
Whirling Hands Melee, Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.
Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Total Focus Melee, Extreme Damage(Smashing/Energy), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.
Dull Pain Self: +Max Health
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Moment of Glory Self +Resistance (All Damage but Psionics), +Defense (All Damage but Psionics), +Recovery
When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.
Dr. Aeon (clone 4)
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels:46-54
Powers
Neutrino Bolt Ranged, Energy, Low Damage, Foe -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.
X-Ray Beam Ranged, Energy, Foe -Defense
Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense.
Electron Haze Short Range Energy, Foe -Defense, Knockdown
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.
Cosmic Burst Close, Extreme Damage (Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense.
Neutron Bomb Targeted Area of Effect, Energy, Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's defense.
Atomic Blast Point Blank Area of Effect, Extreme Damage (Energy), Foe -Defense, Self -Recovery
This attack taps most of your stored energy to deal a devastating Atomic Blast. Any foes left standing will have their defense greatly reduced and may be left helplessly choking on toxic vapors. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while.
Radiant Aura Point Blank Area of Effect, Team Heal
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Enervating Field Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -Resistance
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
Lingering Radiation Toggle, Ranged (Targeted Area of Effect), Foe -Regeneration, -Recharge, -Speed
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Choking Cloud Toggle, Point Blank Area of Effect, Foe Hold
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
Dr. Aeon (clone 5)
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels:46-54
Powers
Gloom Ranged, High Damage over Time (Negative), Foe -To Hit
Gloom slowly drains a target of life, while reducing his chance to hit. Slower than dark blast, but deals more damage over time.
Tenebrous Tentacles Ranged (Cone), Minor Damage over Time (Negative), Foe Immobilize, -To Hit
You can create a cone shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Night Fall Ranged (Cone), Moderate Damage over Time (Negative), Foe -To Hit
Unleashes a cone shaped burst of particles from the netherworld. All targets within the modest range of this power take negative energy damage and have reduced chance to hit.
Torrent Ranged (Cone), Minor Damage (Smash), Foe -To Hit
You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal negative energy damage, but sends foes flying and reduces their chance to hit.
Life Drain Ranged, Moderate Damage (Negative), Self Heal, Foe -To Hit
You can tap the power of the Netherworld to steal some life from a target foe and reduce his chance to hit. Some of that stolen life is transferred to you in the form of hit points.
Blackstar Point Blank Area of Effect, Extreme Damage(Negative), Self -Recovery, Foe -To Hit
You can unleash a devastating blast of negative energy around yourself, dealing massive damage and severely reducing affected foes' chance to hit. This power leaves you drained of endurance and unable to recover endurance for a while.
Twilight Grasp Ranged, Foe -To Hit -Damage, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Fearsome Stare Ranged (Cone), Foe Fear, -To Hit
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Petrifying Gaze Ranged, Foe Hold
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Dark Servant Summon Dark Servant: Ranged Debuff Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Hugo
Main Article: Hugo
Hugo Figure was once just an innocent boy who dreamed of escaping the Rogue Isles with his girlfriend Gally Ido. Unforunately, his psychic powers drew the attention of Arachnos, and he was betrayed by Westin Phipps and forced into the Bane Spiders. Recently freed from Bane Spider mind control, now he's fighting to free the other Bane Spiders and return to the girl he loves.
Levels:40-48
Powers
Mace Beam Blast Ranged, Area of Effect, High Damage (Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Mace Beam Volley Ranged, Cone, Moderate Damage (Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Poisonous Ray Burst Ranged, Damage over Time (Poison), Foe -Defense
You have been poisoned and your defense has been reduced.
Wide Area Web Grenade Ranged (Targeted Area of Effect), No Damage, Foe Immobilize -Recharge -Fly
Launches a Grenade at long range from under the barrel of your Assault rifle. It explodes into a field of sticky webs which slow and can immobilize all foes within its radius.
Cocoon Ranged, No Damage, Foe Hold
Envelopes the target in a cocoon of webs. They are held helpless and unable to act.
Bash Melee, Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Disorient
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High Damage (Smash) Minor Damage over Time (Toxic), Foe Disorient
You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time.
Clobber Melee, Minor Damage, Smash, Damage over Time, Poison, Foe Disorient
You Clobber your foe's head in order to disorient him. This attack does little damage on its own, but can leave most opponents disoriented for a very long time.
Whirling Mace Disorient, Damage over Time (Poison)
You have been disoriented and poisoned.
Crowd Control Melee (Cone), Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Knockback )
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.
Indomitable Will Toggle: Self +Resistance (Disorient, Hold, Sleep, Fear, Confusion, Knockback) +Defense (Psionics)
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grant a moderate defense to Psionic based attacks.
Mind Over Body Toggle: Self +Resistances (Smash, Lethal, Psionics)
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.
- Executioner's Strike
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Archvillains
- Main Article: Arachnos Archvillains
The archvillains of Arachnos include half of the game's Signature Characters. Each archvillain's power list can be found at the Arachnos Archvillains page.
Arbiter Sands
- Main Article: Arbiter Sands
Arbiter Sands is considered a somewhat unconventional member of the Arachnos Arbiter Corps. Though still completely dedicated to the will of Lord Recluse, Sands is known for using unusual and effective tactics. His status as an Arbiter makes him untouchable within Arachnos, for to harm an Arbiter is to attack the will of Lord Recluse himself...
Night Widow Nocturne
- Main Article: Night Widow Nocturne
The Night Widows serve Arachnos as elite assassins and spies. It is whispered among their murderous ranks that a Night Widow code-named Nocturne may be the deadliest operative Arachnos has ever produced. No living soul knows any details of her history, just rumors of her ruthlessness and tales of her many victims. Some suspect that her only weakness might be her arrogant pride, but none have survived to exploit it.
Kalinda
- Main Article: Kalinda
As an Arachnos Fortunata, it is Kalinda's task to keep an eye on all new arrivals to Mercy Island. That doesn't mean she's on their side. She is evaluating each new resident for signs of greatness, and for signs of weakness. Kalinda can set you on the path to greatness, or she can make sure you're never heard from again. There are only two things she believes in: the glory of Arachnos, and the survival of the fittest.
Dr. Aeon
- Main Article: Dr. Aeon
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Dr. Quatrexin
- Main Article: Dr. Quatrexin
The original inventor of the Black Scorpion armor has made some improvements in his latest re-design. He may not be as skilled in the suit as Black Scorpion himself, but he's still an extremely lethal combatant.
Barracuda
- Main Article: Barracuda
Barracuda, a former treasure hunter, Kelli Forston was infected by mysterious creatures known as the Coralax. What she found in the briny deep remains a mystery, but it turned her heart as dark and cold as the depths. In combat, she is almost as quick and savage as her bloodthirtsy mentor, Captain Mako.
Ice Mistral
- Main Article: Ice Mistral
Irena Rudenko was chosen by one of the Monks of the Four Winds to become the Ice Mistral. receiving the power changed her; she retained the icy-cold aloofness and desire for mastery of the wing, but none of the control. Her own rage overrode the honor normally imbued to the Knights of the Wind and she went on a mad killing spree. Scirocco took her under his wing to protect her from the Monks - many of which have fallen trying to reclaim their lost power.
Silver Mantis
- Main Article: Silver Mantis
Tamura Shirai is fascinated with the smooth, sleek feel of metal. Funding the augmentation of her body to pure metal was an expensive proposition, however, so she tuned to crime. During one of her robberies, she encountered Black Scorpion, on a job for Lord Recluse. Tamura realized an opportunity when she saw it, and rather than fighting with Arachnos over the ill-gotten loot, formed an alliance that has lasted unto this day.
Wretch
- Main Article: Wretch
A twisted wreck of a human being, Wretch was horribly mutated in the same incident that slew Ghost Widow. He remains her loyal guardian and protector, using his immense strength and savage fury to protect her from all harm.
Jade Spider
- Main Article: Jade Spider
This monstrous Giant Spider is rampaging through Siren's Call!
Magus Mu'Drakhan
- Main Article: Magus Mu'Drakhan
Magus Mu'Drakhan is a leading figure among the growing ranks of mystic working under the banner of Arachnos who trace their lineage to the ancient civilization know as Mu. Mu'Drakhan's main interests lie both in expanding his already formidable arcane power, and uncovering the history of the lost civilization of Mu. He also holds a bitter anger at the Circle of Thorns, who draw their magical powers from the mystic secrets of Oranbega, the ancient enemy of Mu. Some whisper that he may be more loyal to his ancient bloodlines than to Arachnos, but such whispers are often quickly silenced.
Regent Korol
- Main Article: Regent Korol
Regent Korol is one of the few Fortunatas that have chosen to devote themselves fully to Arachnos by becoming powerful Tarantula Queens. Through the process, she gained immense psychic abilities, which she uses to protect Arachnos from infiltration.
Shadow Spider
- Main Article: Shadow Spider
Shadow Spider began her career as a Knife of Artemis, specializing in infiltration and intelligence jobs that no one else thought possible. Now working with Arachnos, Shadow Spider acts friendly and nice, and is usually very good to her people, but can turn cold as ice and hard as steel when she needs to be.
Viridian
- Main Article: Viridian
Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. There is some rivalry between his organization of manipulators and Shadow Spider's spies, but both know that they can only suceed at their job with the help of the other.
Black Scorpion
- Main Article: Black Scorpion
Black Scorpion is a man encased in a large, bulky suit of high-tech battle armor. Huge and menacing, the armor is equipped with a functioning scorpion-like tail on the backside, and the right arm ends in an intimidating blaster cannon.
Captain Mako
- Main Article: Captain Mako
Gideon Ray is a savage Mutant who has evolved into what only can be described as a humanoid shark. His acts are even more terrible than his appearance, and few foes are even identifiable once Captain Mako is through with them. Mako is responsible for the death of Sharkhead Isle's most famous hero, Scrapyard.
Ghost Widow
- Main Article: Ghost Widow
Beautiful, mysterious, and deadly. Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power. Some have said she was once a rising star in the Night Widows when she was slain. Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse's side. There are rumors that her service isn't entirely voluntary, however.
Scirocco
- Main Article: Scirocco
Imad Malak was not always an evil man. Evil came to him from without. He was traveling in the deep desert near the Baka Valley deep in the Middle East. There he discovered an ancient tomb and stumbled inside. The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn Serafina. Also within was the hero's scimitar that granted the weilder incredible powers. Malak took the sword and donned the mantle of Scirocco. Unforunately, he fell under a curse and was driven to commit acts of great evil. He sold the other objects off to the highest bidder, the bottle ending up with the Circle of Thorns. Once a hero of the people, he is now a dark stain on their proud heritage. Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.
Lord Recluse
- Main Article: Lord Recluse
The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the Rogue Isles know him as their lord and ruler. Lord Recluse has a mysterious tie with Paragon City's own Statesman - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.
Giant Monsters
Arachnos Flier
Main Article: Arachnos Flier
The Arachnos Flyers are used primarily for troop deployment. If you see one, run.
Powers
Flight Self fly
Arachnos Flyers Fly.
Swarm Missile Ranged, Area of Effect, Lethal, Foe Knockback
description needed
Energy Blast Ranged, Damage over Time (Energy)
Energy Burst Ranged, Damage over Time (Energy)
Arachnos Cruise Missiles Special (Lethal/Fire)
Resistance +Res( S20 L20 F20 C20 E20 N20 T20 ) +Prot( Ho 50 Im 50 St 50 Kb 100 Co 50 Fr 50 ),
(Debuff Resistances: Regeneration 85%, Recovery 85%, To Hit 85%, Recharge 85%, Defense 85%)
Auto, Self
Named Enemies
Arachnos Repairman (Underling)
Cybernetic implants in their brains have given these Arachnos technicians an incredible affinity for technology. Under the guidance of Weaver-1, they work tirelessly to build and repair the machines of Arachnos.
Levels:45-45
Powers
Repair Full Heal Robot
You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its endurance. This power only works on your Robot Henchmen.
Construct Repair tower
Repair tower
No Ranged attacks
Arachnos Repairmen don´t have any Ranged attacks at all
No Melee attacks
Arachnos Repairmen don´t have any Melee attacks at all
Wolf Spider Ghost (Minion)
These Wolf Spiders have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.
Levels:6-12, 10-18
Powers
Flight Self fly
Wolf Spider Ghosts can Fly!
Ethereal Toggle: Self Invisible, Invulnerable
The Wolf Spider Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal Wolf Spider Ghosts are invisible, and cannot affect or be affected by those in normal space.
Gloom (Only version levels 10-18) Ranged, Damage over Time (Negative), Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damaga over Time.
Ghastly Blast (Ranged, Negative, Damage Over Time) Foe -Accuracy
Your Accuracy has been reduced by a Ghastly Blast.
Shadow Punch (Only version levels 10-18) Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy.
Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Resistance Auto, Self +Res( C20 E-20 N20 T20 ) +Prot( Im 8 Sl 8 Fr 8 )
Wolf Spider Shade (Lieutenant)
These Wolf Spiders have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.
Levels:6-12, 10-18
Powers
Flight Self fly
Wolf Spider Shades can Fly!
Ethereal Toggle: Self Invisible, Invulnerable
The Wolf Spider Shades can make themselves Ethereal and shift out of the material plane. Ethereal Wolf Spider Shades are invisible, and cannot affect or be affected by those in normal space.
Gloom (Only version levels 10-18) Ranged, Damage over Time (Negative), Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Ghastly Blast (Ranged, Negative, Damage Over Time) Foe -Accuracy
Your Accuracy has been reduced by a Ghastly Blast.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Shade taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Shade.
Shadow Punch (Only version levels 10-18) Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's Accuracy.
Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's Accuracy.
Resistance Auto, Self +Res( C20 E-20 N20 T20 ) +Prot( Im 8 Sl 8 Fr 8 )
Wolf Spider Phantom (Boss)
These Wolf Spiders have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.
Levels:6-12, 10-18
Powers
Flight Self fly
Wolf Spider Phantoms can Fly!
Ethereal Toggle: Self Invisible, Invulnerable
The Wolf Spider Phantoms can make themselves Ethereal and shift out of the material plane. Ethereal Wolf Spider Phantoms are invisible, and cannot affect or be affected by those in normal space.
Gloom (Only version levels 10-18) Ranged, Damage over Time (Negative), Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Ghastly Blast (Ranged, Negative, Damage Over Time) Foe -Accuracy
Your Accuracy has been reduced by a Ghastly Blast.
Life Drain Ranged, Moderate Damage (Negative), Self Heal, Foe -To Hit
You can tap the power of the Netherworld to steal some life from a target foe and reduce his chance to hit. Some of that stolen life is transferred to you in the form of hit points.
Necroplasmic Grasp (Ranged) Damage over Time (Negative), Foe Hold
The Ghost has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained.
Shadow Punch (Only version levels 10-18) Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's Accuracy.
Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's Accuracy.
Resistance Auto, Self +Res( C20 E-20 N20 T20 ) +Prot( Im 8 Sl 8 Fr 8 )
Aeon Scientist (Boss)
These scientists are at the forefront of the continual push from Arachnos to always have the latest and greatest in every manner of technology. This competitive endeavor puts an enormous amount of stress on all those who are tasked with research and development. Despite this, they are truly diligent workers, and the on-going dominance that Arachnos enjoys in the Rogue Isles is in no small part due to having these unparalleled scientific minds ever toiling towards realizing the next cutting-edge invention.
While not the most formidable combatant in their own right, they often have access to robotic defenders or advanced gadgets at their disposal that make them more than capable of defending themselves from the wide variety of threats that would love to acquire their knowledge or expertise.
Levels: 35-54
Powers
Heavy Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Serum Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Summon Spiderlings Summon 3 Arachnobots: Ranged, Moderate Damage(Lethal)
As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned.
Call Reinforcements Summon 2 Arachnobot Blasters: Ranged, Moderate Damage(Lethal)
As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned.
Arbiter (Boss)
Main Article: Arbiter
The Arbiters are the living will of Lord Recluse. In the Rogue Isles, an attack on an Arbiter is an attack on Recluse himself. It is one of the few things that Recluse does not tolerate.
Levels:40-54
Powers
Wide Area Web Grenade Ranged (Targeted Area of Effect), No Damage, Foe Immobilize -Recharge -Fly
Launches a Grenade at long range from under the barrel of your Assault rifle. It explodes into a field of sticky webs which slow and can immobilize all foes within its radius.
Cocoon Ranged, No Damage, Foe Hold
Envelopes the target in a cocoon of webs. They are held helpless and unable to act.
Mace Beam Volley Ranged, Cone, Moderate Damage (Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Mace Beam Blast Ranged, Area of Effect, High Damage (Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Poisonous Ray Burst Ranged, Damage over Time (Poison), Foe -Defense
You have been poisoned and your defense has been reduced.
Bash Melee, Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Disorient
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High Damage (Smash) Minor Damage over Time (Toxic), Foe Disorient
You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time.
Clobber Melee, Minor Damage, Smash, Damage over Time, Poison, Foe Disorient
You Clobber your foe's head in order to disorient him. This attack does little damage on its own, but can leave most opponents disoriented for a very long time.
Whirling Mace Disorient, Damage over Time (Poison)
You have been disoriented and poisoned.
Crowd Control Melee (Cone), Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Knockback )
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.
Body Armor Res( S30 L30 E30 )
Auto, Self
Doctor Geist (Boss)
Main article: Doctor Geist
Doctor Geist is a mad scientist working for Arachnos on a project involving mutant spiders! He is also a long time rival of his former colleague, Doctor Creed.
Powers
Power Bolt Ranged, Smash/Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
White Lightning (Boss)
Main Article: White Lightning
White Lightning was a fool to think he could defect to Longbow without bringing down the wrath of Arachnos. Take him out and you will be moving up in the world.
Powers
Charged Bolts Ranged, Energy, Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, Energy, Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Tesla Cage (Ranged) Foe Sleep, -Endurance
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some endurance and some of the endurance is transferred back to you.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Snow Storm Toggle, Area of Effect, Foe -Recharge, -Speed
While active, the chill of this Snow Storm can dramatically slow the attack and movement speed of the target and all the foes near the target.
Thunder Clap Area of Effect Disorient
White Lightning can call a tremendous Thunder Clap that that will Disorient most foes in a large area around the Hero for quite a while.
Lightning Storm Summon
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Super Devoured Pyriss
Main Article: Devoured Pyriss
Pyriss was once an impressionable young would-be heroine, until Peter Themari and a truly depraved villain tricked her into turning against her allies and becoming a villain herself. It seems that her villainous life left her at the mercy of the devouring Earth, who consumed her and transformed her into what she is now. The scientist Vernon von Grun has experimented on Pyriss, trying to discover the secret behind the Devouring Earth. As a result, von Grun has triggered parts of Pyriss's old personality to resurface, while also empowering her beyond her normal proportions.
Powers
Pummel Melee (Cone), Heavy Lethal, Foe Knockback
Devouring Earth claw attacks
Spit Ranged, Damage over Time(Toxic)
You are taking Toxic damage over time from the Toxic Spray.
Hurl Boulder Ranged, Smash, Foe Knockback
Devoured can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.
Foot Stomp Point Blank Area of Effect, Smash, Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm
Combustion Point Blank Area of Effect, Damage over Time(Fire)
You are taking Fire damage over time.
Fire Breath Ranged (Cone), Damage over Time(Fire)
You are taking Fire damage over time.
Fire Ball Ranged (Targeted Area of Effect), Fire/Smash, Damage over Time(Fire)
You are taking Fire damage over time.
Incinerate Melee, Damage over Time(Fire)
You are taking Fire damage over time.
Resistance Auto, Res( S20 E20 N-20 T40 ), Resist(Immobilize, Hold, Disorient, Fear, Knockback, Sleep)
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.
Arachnos-Controlled Greater Devoured (Boss)
Vernon von Grun has begun experimentations on controlling the Devouring Earth. This Greater Devoured is an example of his work!
Powers
Spit (Ranged) Damage over Time, Toxic
You are taking Toxic damage over time from the toxic spray.
Hurl Boulder Ranged, Smash, Foe Knockback
Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Foot Stomp Point Blank Area Effect, Moderate Damage, Smash, Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Pummel Melee, Heavy Lethal
Devouring Earth claw attacks.
Resistance +Res( S20 E20 N-20 T40 ) +Prot( Im 2 St 2 Sl 2 Kb 100 Fr 2 ) +Res( Ho 33% )
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.
Special
Arachnos Mini Blaster (Pet)
Main Article: Arachnos Mini Blaster
The Arachnos Mini-Blaster is a miniaturized and mass produced version of the Arachnos Heavy Blaster found in Recluse's Victory
Arbiter Drone (Guard)
These deadly Drones have been dispatched by the Arachnos to maintain control and order. The Drones quickly deal with any nearby threaths by simply vaporizing the target.
Powers
Immobile
Guards are not immobile but can not move freely and can only move a very short distance.
Tactics +Perception
The Arachnos Drone is improving your Perception.
Named Bosses
- Arachnos Raid Leader (Several appear on the Mender Silos Task Force)
- Bane Spider Zapan (Bane Spider Executioner - Found on Find out what's happening to the Bane Spiders from Westin Phipps
- Expedition Commander (Crab Spider Longfang) - Found on Stop Dr. Aeon's unauthorized dimension hopping from Technician Naylor
- Huntsman Ohanko (Wolf Spider Huntsman)
- Jade Spider Battalion (Bane Spider Executioner) (Some appear on the final mission of the Mender Silos Task Force)
- Lieutenant Fossil (Wolf Spider Huntsman) (Found on Deceive and defeat Lt. Fossil from Brick Johnson)
- Mistress Xirce (Tarantula Mistress)
- Mu'Jukar (Mu Adept)
- Mu'Thekesh (Mu Guardian)
- Operative Barrow (Bane Spider Executioner, Mu Guardian, Fortunata Mistress)
- Operative Beloq (Toxic Tarantula)
- Operative Bligh (Tarantula Queen, Mu Guardian)
- Operative Boddicker (Tarantula Queen)
- Operative Burns (Fortunata Mistress)
- Operative Fowler (Wolf Spider Huntsman Ghost) (Found on Check out Rauscher's second lab from Veluta Lunata)
- Operative Greench (Crab Spider Longfang)
- Operative Kurgan (Mu Guardian)
- Operative Lo Pan (Bane Spider Executioner, Mu Guardian)
- Operative Moriart (Mu Guardian)
- Operative Orrik (Crab Spider Longfang) - Found on Stop Orrik's surveillance mission from Kelly Uqua
- Operative Parker (Tarantula Queen)
- Operative Ratched (Tarantula Queen, Crab Spider Longfang)
- Operative Sark (Mu Guardian)
- Operative Scorpio (Bane Spider Executioner)
- Operative Soze (Toxic Tarantula)
- Operative Tupelo (Arachnobot Disruptor) - (Found on (Bring the girdle of Aphrodite back to Ganymede mission from Ganymede)
- Operative Torrance (Bane Spider Executioner)
- Operative Unger (Crab Spider Longfang)
- Operative Whorfin (Fortunata Mistress)
- Ritual Incanter (Crab Spider Webmaster) - Found on Speak with Arbiter Daos mission from Scirocco
- The Boss (Fortunata Mistress)
- The Council Spy (Wolf Spider Huntsman)
- Wren (Tarantula Mistress)
Other Facts/Notes
- Though the Archvillains in Recluse's Victory are considered to be Level 54, a Controller may stack one to two mezzes and they will usually effect. (i.e. two Mesmerizes stacked quickly may put any of the Archvillains to sleep)
Related Badges
Password accepted. This unit will obey.
You have helped defeat Lord Recluse in Recluse's Victory.
One fight is as good as another to the Longfangs.
You have won a victory on foreign soil, defeating all of Lord Recluse's minions.
The seers see victory on your side.
You have successfully brought down one of Lord Recluses' fliers. Lord Recluse is amused.
You have helped defeat all the Signature Villains in Recluse's Victory, making you a Justiciar.
These mystics are intrigued by you.
Night widows fight for those they deem worthy.
You have helped defeat Ghost Widow in Recluse's Victory.
You have helped defeat Scirocco in Recluse's Victory.
You have helped defeat Captain Mako in Recluse's Victory.
- Hero
- You've taken the fight to Arachnos, taking down Lord Recluse's personal soldiers.
- Villain
- You feel you've adequately proven yourself to Lord Recluse by knocking his goons around.
Who can say what motivates these creations?
You have claimed victory over the master of villainy himself, Lord Recluse!
You've taken down so many Toxic Tarantulas people call you Venomous.
These soldiers will fight for you.
Your leadership skills are recognized.
You have helped defeat Black Scorpion in Recluse's Victory.