Demon Summoning: Difference between revisions
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{{PowerBlock_Other|Header=Enchant Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Power Set)#Fire Breath|Fire Breath]] (Ranged (Cone), High DoT(Fire))}} | {{PowerBlock_Other|Header=Enchant Powers|Text=[[File:FireBlast ArcOfFire.png|18px]] [[Fire Blast (Power Set)#Fire Breath|Fire Breath]] (Ranged (Cone), High DoT(Fire))}} | ||
{{PowerBlock_Blank|[[File:ThermalRadiation Cauterize.png|18px]] Abyssal Mending (Ranged, Ally Heal)}} | {{PowerBlock_Blank|[[File:ThermalRadiation Cauterize.png|18px]] Abyssal Mending (Ranged, Ally Heal)}} | ||
{{PowerBlock_Other|Header= | {{PowerBlock_Other|Header=Empowered Powers|Text=[[File:FireBlast FireBall.png|18px]] [[Fire Blast (Power Set)#Fire Ball|Fire Ball]] (Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire))}}}} | ||
{{PowerBlock_Blank|[[File:ThermalRadiation Warmth.png|18px]] Abyssal Reconstruction (PBAoE, Team Heal)}} | {{PowerBlock_Blank|[[File:ThermalRadiation Warmth.png|18px]] Abyssal Reconstruction (PBAoE, Team Heal)}} | ||
{{PowerBlock_Other|Header=''Hellfire Gargoyle''|Text=''Level 24 pet is a '''Hellfire Gargoyle'''''}} | {{PowerBlock_Other|Header=''Hellfire Gargoyle''|Text=''Level 24 pet is a '''Hellfire Gargoyle'''''}} |
Revision as of 23:26, 4 August 2023
Overview
Demon Summoning is a primary power set for Masterminds.
"Conjure demons from the depths of the netherworld and beyond. These demonic servitors wield hellfire and serve you through some dark compact. You are capable of summoning a variety of different infernal minions each with its own strengths and weaknesses."
Power Table
The Demon Summoning power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Corruption | 1 | Ranged, Light DMG(Fire), Foe Minor DoT(Toxic), -Res |
Summon Demonlings | 1 | Summon Demonlings |
Lash | 2 | Close, Moderate DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic) |
Enchant Demon | 6 | Ranged, Enchant Demon Henchmen |
Crack Whip | 8 | Short Ranged (Cone), Moderate DMG(Fire), Foe -Res, Knockdown, DoT(Toxic) |
Summon Demons | 12 | Summon Demons |
Hell on Earth | 18 | Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire |
Summon Demon Prince | 22 | Summon Demon Prince |
Abyssal Empowerment | 26 | Ranged, Empower Demon Henchmen |
Powers
Abyssal Empowerment
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repertoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.
Recharge | Medium |
Minimum Level | 26 (Mastermind) |
Effects | Ranged |
Empower Demon Henchmen | |
Visual Change: | Elemental aura from eye sockets and either maw or brain case. |
Powers added: | |
Fiery Demonling: | Fire Breath |
Cold Demonling: | Frost Breath |
Hellfire Demonling: | Hellfire Breath |
Ember Demon: | Fire Ball, Abyssal Reconstruction |
Hellfire Gargoyle: | Hellfire Smash, Hellfire Burst |
Demon Prince: | Ice Slash, Frozen Aura |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Corruption
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.
Damage | Light DMG(Fire) |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Minor DoT(Toxic) | |
Foe -Resist(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Crack Whip
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.
Damage | Moderate DMG(Fire) |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | Close (Cone) |
Light DoT(Toxic) | |
Foe Knockdown, -Resist(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Enchant Demon
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.
Recharge | Fast |
Minimum Level | 6 (Mastermind) |
Effects | Ranged |
Enchant Demon Henchman | |
Visual Change: | Elemental aura around body |
Powers added: | |
Fiery Demonling: | Fire Blast |
Cold Demonling: | Ice Blast |
Hellfire Demonling: | Hellfire |
Ember Demon: | Fire Breath, Abyssal Mending |
Hellfire Gargoyle: | Breath of Hellfire, Hellfire Aura |
Demon Prince: | Ice Sword, Block of Ice, Chilling Embrace |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Hell on Earth
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Ranged |
Pet +Damage, +To Hit | |
Summon Living Hellfire | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Universal Damage |
Lash
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks, will reduce the target's damage resistance and also has a chance to knockdown your target.
Damage | Moderate DMG(Fire) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Close |
Light DoT(Toxic) | |
Foe Knockdown, -Resist(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback | |
Universal Damage |
Summon Demon Prince
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane. The Demon has some defense versus lethal, smashing, fire and cold attacks. You may only have 1 Demon Prince under your control at any given time. If you attempt to summon another Demon Prince the power will fail.
Recharge | Slow |
Minimum Level | 22 (Mastermind) |
Effects | Summon Demon Prince |
Basic Powers | Ice Blast (Ranged, High DMG(Cold), Foe -Recharge, -SPD) |
Shiver (Ranged (Cone), Foe -Recharge, -SPD) | |
Resistance (Auto: Self +Res(Smash, Lethal, Fire, Cold, Toxic, Confuse, Fear, Sleep, Placate), +DEF(Smash, Lethal, Fire, Cold) | |
Enchant Powers | Ice Sword (Melee, High DMG(Cold/Lethal), Foe -Recharge, -SPD) |
Block of Ice (Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD) | |
Chilling Embrace (Toggle: PBAoE, Foe -Recharge, -SPD) | |
Empowered Powers | Ice Slash (Melee, Superior DMG(Cold/Lethal), Foe -Recharge, -SPD) |
Frozen Aura (PBAoE Melee, Heavy DMG(Cold), Foe Sleep) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Sleep Duration | |
Enhance Slow | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Holds | |
Sleep | |
Slow Movement | |
Universal Damage |
Summon Demonlings
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail.
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Summon Demonlings |
Fiery Demonling | Level 1 pet is a Fiery Demonling |
Basic Powers | Flares (Ranged, Light DMG(Fire)) |
Claw Rake (Melee, Moderate DMG(Lethal/Fire)) | |
Resistance (Auto: Self +Res(Smash, Lethal, Fire, Cold, Toxic, Fear, Disorient, Placate)) | |
Enchant Power | Fire Blast (Ranged, Moderate DMG(Fire), Minor DoT(Fire)) |
Empowered Power | Fire Breath (Ranged (Cone), High DoT(Fire)) |
Cold Demonling | Level 6 pet is a Cold Demonling |
Basic Powers | Ice Bolt (Ranged, Moderate DMG(Cold), Foe -Recharge, -SPD) |
Claw Rake (Melee, Moderate DMG(Lethal/Cold)) | |
Resistance (Auto: Self +Res(Smash, Lethal, Fire, Cold, Toxic, Fear, Disorient, Placate)) | |
Enchant Power | Ice Blast (Ranged, High DMG(Cold), Foe -Recharge, -SPD) |
Empowered Power | Frost Breath (Ranged (Cone), Heavy DoT(Cold), Foe -Recharge, -SPD) |
Hellfire Demonling | Level 18 pet is a Hellfire Demonling |
Basic Powers | Corruption (Ranged, Light DMG(Fire), Minor DoT(Toxic), Foe -Resist(All)) |
Claw Rake (Melee, Moderate DMG(Lethal/Toxic)) | |
Resistance (Auto: Self +Res(Smash, Lethal, Fire, Cold, Toxic, Fear, Disorient, Placate)) | |
Enchant Power | Hellfire (Ranged, Heavy DMG(Fire/Toxic), Foe -Resist(All)) |
Empowered Power | Hellfire Breath (Ranged (Cone), High DoT(Fire/Toxic), Foe -Resist(All)) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Slow | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Slow Movement | |
Universal Damage |
Summon Demons
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.
Recharge | Moderate |
Minimum Level | 12 (Mastermind) |
Effects | Summon Demons |
Ember Demon | Level 12 pet is an Ember Demon |
Basic Powers | Fire Blast (Ranged, Moderate DMG(Fire), Minor DoT(Fire)) |
Ember Shield (Auto: PBAoE, Henchman +Res(Smash, Lethal, Fire, Cold, Toxic)) | |
Ember Shield Owner (Auto: PBAoE, Owner +Res(Smash, Lethal, Fire, Cold, Toxic)) | |
Resistance (Auto: Self +Res(Smash, Lethal, Fire, Cold, Toxic, Fear)) | |
Enchant Powers | Fire Breath (Ranged (Cone), High DoT(Fire)) |
Abyssal Mending (Ranged, Ally Heal) | |
Empowered Powers | Fire Ball (Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)) |
Abyssal Reconstruction (PBAoE, Team Heal) | |
Hellfire Gargoyle | Level 24 pet is a Hellfire Gargoyle |
Basic Powers | Claw Rake (Melee, Light DMG(Lethal/Toxic)) |
Claw Slash (Melee, Heavy DMG(Lethal/Toxic), Foe Knockdown) | |
Corruption (Ranged, Light DMG(Fire), Minor DoT(Toxic), Foe -Resist(All)) | |
Resistance (Auto: Self +Res(Smash, Lethal, Fire, Cold, Toxic, Fear, Disorient, Sleep, Placate)) | |
Enchant Powers | Breath of Hellfire (Close (Cone), Moderate DoT(Fire/Toxic), Foe -Resist(All)) |
Hellfire Aura (Auto: PBAoE, Minor DoT(Toxic)) | |
Empowered Powers | Hellfire Smash (Melee, High DMG(Toxic/Smash), Minor DoT(Toxic), Foe Knockdown) |
Hellfire Burst (PBAoE Melee, Heavy DoT(Toxic)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Knockback Distance | |
Enhance Damage Resistance | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Resist Damage | |
Healing/Absorb | |
Knockback | |
Universal Damage |
Historical
- This set was added to the game for Masterminds in Issue 17 for those players who prepurchased Going Rogue.
- This set was officially released for all players in Issue 18.
- This set was added to the Paragon Market with the release of City of Heroes Freedom/Issue 21.