Arachnos: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well. }} | ||
{{Power|[[File: | {{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time. }} | ||
{{Power|[[File: | {{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_CrowdControl.png|22px]]| Crowd Control| Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_PoisonousRay.png|22px]]| Poisonous Ray Burst| Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF| You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_MaceBeamVolley.png|22px]]| Mace Beam Volley| Ranged (Cone), Light DMG(Energy), Foe Knockback| The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_MaceBeamBlast.png|22px]]| Mace Beam Blast| Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back. }} | ||
{{Power|[[File: | {{Power|[[File:Arachnos_Patron_RangedAoEImmobilize.png|22px]]| Wide Area Web Grenade| Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpiderTraining_WebCocoon.png|22px]]| Web Cocoon| Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD| The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpiderTraining_BaneSpiderArmor.png|22px]]| Bane Spider Armor| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|15}}, {{StatusProtVal|4.0|4.0|4.0|4.0|0|4.0|4.0}}, {{StatusResVal|0|0|0|50%}}, +MaxHP| Your Bane Spider Armor Upgrade improves your overall health, protection to all damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }} | ||
{{clr}} | {{clr}} |
Revision as of 23:15, 23 February 2024
Overview
Built upon the notion that only the fittest should survive, Arachnos was formed in the early part of the 20th century in Italy. Altough the true history of Arachnos remains shrouded, this organization was around long before "Il Recluso" wrested power away from its original founder, "The Weaver". It remains unclear exactly how Lord Recluse took over the global network of Arachnos, though betrayal and murder surely played a role. After taking over, Recluse subtly shifted Arachnos' priorities and interests to better suit his own ideological goals and now rules the Rogue Isles from the center of his web of power.
In-game storyline:
Arachnos is one of the main factions in the City of Heroes/Villains universe. This villain group of dark origins resides today more or less permanently in the Rogue Isles and is the personal tool of Lord Recluse in his neverending fight with Statesman. Having sub-divisions of specialists, immense resources and no few powerful villains in his ranks, Arachnos can be considered a true army. Despite its immense power (or perhaps because of it), life in Arachnos is not easy and the fights between the different inner factions seem to be something relatively common. Arachnos only believes in the survival of the fittest and is not friendly towards costumed villains. Sometimes allied and mostly hostile to villains, this villain group can be found in City of Villains by a player during his whole career. Arachnos soldiers feel even less love for heroes, and will attack them on sight. In City of Heroes, a Hero who wishes to fight them will have to go to Faultline, Siren's Call, Rikti War Zone or Recluse's Victory, enter mission in Bloody Bay, Siren's Call or Warburg, or select them in radio missions.
Background
Arachnos official info ( Copied from the City of Villains official website [1]):
For young villains, their greatest ally is also their most dangerous foe. At the bidding of Lord Recluse, Arachnos has broken possible destined ones from the Zig. Once free of this prison, Arachnos agents feel no compulsion to help as these ‘Children of Fate’ make their way in the dangerous world of the Rogue Isles.
Built upon the notion that only the fittest should survive, Arachnos was formed in the early part of the 20th Century in Italy. Although the true history of Arachnos remains shrouded, this organization was around long before “Il Recluso” wrested power away from its original founder, “The Weaver”. It remains unclear exactly how Lord Recluse took over the global network of Arachnos though betrayal and murder surely played a role. After taking over, Recluse subtly shifted Arachnos’s priorities and interests to better suit his own ideological goals.
After ruling Arachnos for many years, Recluse went underground to weave his web of deceit before eventually emerging as the “legitimate” leader of the Rogue Isles. Now he controls the Isles and is, technically at least, considered a political figure—though he privately relishes the rare times he’s able to get blood on his hands. Ruling a nation has allowed Lord Recluse to create armed forces, purchase military hardware, and even research alien technology. Covertly, his agents have spread throughout the world, he has spies or contacts in every major “villain group,” and Paragon City is the juicy fly wiggling at the fringe of his growing web. Recluse will not rest until he has wrested the City of Heroes from Statesman’s grasp.
Lord Recluse now rules Arachnos with an iron fist demanding blind loyalty and unswerving devotion from those who survive long enough to serve him. Under his guidance, Arachnos has become a multi-faceted and deadly group.
While Arachnos agents will ignore minor infractions, major crimes draw immediate action. In the eyes of Lord Recluse, anyone reckless enough to commit murder, grand larceny, or acts of mass destruction is either uncontrollable or powerful enough that he wants to control them directly. Woe to the Arachnos agent that crosses the line far enough to bring the dreaded Arachnos Arbiters into the matter.
Outside the extensive military organization, every island has a civilian Governor and a military Marshal. The Governor decides the island’s domestic affairs while the Marshal rules all matters of security and defense. In a dispute, the Marshal has seniority. Both are appointed directly by Lord Recluse. Failure is not tolerated, and turnover is quite high, particularly among the Governors.
Today Lord Recluse is a tyrant, ruling all of Arachnos in order to maintain tight control over the Rogue Isles. As he protects his territory from the meddling of Longbow and other do-gooders from Paragon City, Recluse also prides himself in being one step ahead of Statesman and the Freedom Phalanx as he continues to weave his intricate web.
Arachnos' advanced and somewhat futuristic technology is put down to a menagerie of scientists, mad and otherwise, the dreaded Arbiters inventions, such as the Power Mace, and the enigmatic Orb Weavers, who create drones and robots such as the Arachnobots.
Related Groups
Villain Types
Subgroups
- Wolf Spiders
- Crab Spiders
- Bane Spiders
- Night Widows
- Fortunatas
- Tarantulas
- Arachnobots and Drones
- Mu Mystics
- Arachnos Archvillains
Elite Bosses
Arachnos Heavy Blaster
Main Article: Arachnos Heavy Blaster
Lord Recluse discovered that Black Scorpion had built these enormous walking tanks to attack Mako in another of their inter-patron squabbles. Lord Recluse seized these monstruous war machines for his own use in Recluse's Victory. Loyalists like you will now be able to wield their destructive capabilities in battle! Their lack of speed is more than compensated for with its impressive firepower and heavy armor. The Arachnos Heavy Blaster is an awesome asset to any villain who's looking for an edge in battle.
Levels: 54-54
Powers
Venom Burst Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Recharge, -Speed
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.
Venom Bolt Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.
Web Spitter Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Jump, -Speed
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Cocoon Ranged, Foe Hold
You have been encased in a cocoon of webs and cannot move!
Disruptor Blast Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.
Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.
Disruptor Bolt Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Static Overload Point Blank Area of Effect, Extreme Damage(Energy), Foe -Recharge, Disorient
The Psychic Wail has reduced your attack rate.
Toxic Claws Melee (Cone), High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.
Claw Pierce Melee, High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.
Power Jumping Auto, Self +Jump, +Speed
Arachnobots can inherently jump real high and travel very fast.
Heavy Boost Auto, Self +Speed, +Damage
Your Damage has been increased.
Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance
Digiwench
Digiwench is a high-ranking operative working with Arachnos under the supervision of Black Scorpion's team. She is an engineer, first and foremost; her speciality lies within nanometer-sized machine assembly algorithms for automated tasks. Her list of accomplishments is impressive and intimidating, so it seems amazing she's taken all that promise and signed on to work with Black Scorpion under such a self-deprecating name.
Levels: 30-54
Powers
Electric Fence Ranged, Moderate DoT(Energy), Foe Immobilize, -Endurance, -Recovery, -Fly, Chance for Self +Endurance
You surround a single target in an electrical fence, immobilizing them. The target suffers energy damage over time, loses endurance and endures a lowered recovery rate. Some of the drained endurance may be returned to you.
Tesla Cage Ranged, Light DMG(Energy/Smash), Foe Hold, -Endurance, -Recovery, Chance for Self +Endurance
You confine your target in an electrical prison, holding them in place. The target suffers energy damage, endurance loss and lowered recovery rate. Some of the drained endurance may be returned to you.
Chain Fences Ranged (Targeted AoE), Minor DMG(Energy), Foe Immobilize, -Endurance, -Recovery, -Fly
You immobilize multiple foes in a chain of electricity, dealing minor energy damage and draining the endurance of affected foes. These foes also suffer from reduced recovery rates.
Jolting Chain Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -Endurance, -Recovery
You send a bolt of electricity through multiple opponents, causing muscle spasms and dealing minor damage. Each affected foe is knocked down, and suffers both endurance loss and lowered recovery. This bolt can fork several times, jumping to several opponents rapidly.
Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance, Chance for -Recovery, Self +Endurance
You quickly hurl small bolts of electricity at foes, dealing energy damage and draining some endurance. These bolts may also lower the target's recovery rate. Some of this endurance may transfer back to you.
Charged Brawl Melee, Light DMG(Energy/Smash), Foe -Endurance, Chance for -Recovery, Self +Endurance
Your fists become electrically charged and deliver a powerful punch to a single target. This causes energy damage and drains endurance. There is a chance that the target will suffer reduced recovery rate. Additionally, some of the drained endurance may return to you.
Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe -Endurance, Chance for -Recovery, Knockdown, Self +Endurance
Your fists become electrically charged and deliver a powerful punch to a single target. This causes energy damage and drains endurance. There is a chance that the target will suffer reduced recovery rate and be knocked back. Additionally, some of the drained endurance may return to you.
Static Discharge Ranged (Cone), High DMG(Energy), Foe -Endurance, -Recovery, Chance for Self +Endurance
You discharge a cone of static electricity that deals energy damage and drains endurance from all affected foes. Additionally, affected foes suffer a reduced recovery rate. Some of the drained endurance may be returned to you.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Aeon Corp Head of R&D
The irony is not lost on you that the only person Dr. Aeon would consider worthy of appointing as head of Aeon Corp's research & development department would be a clone of himself. Though for some bizarre reason, this Dr. Aeon clone is uncomfortably handsome.
He is equipped with a suit of Dr. Aeon's signature power armor, though it seems to be an earlier prototype as it doesn't appear to have the full range of bells and whistles.
Levels: 35-54
Powers
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Serum Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Summon Spiderlings Summon 3 Arachnobots: Ranged, Moderate Damage(Lethal)
As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned.
Call Reinforcements Summon 2 Arachnobot Blasters: Ranged, Moderate Damage(Lethal)
As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned.
Protective Shield Auto, Self Def( S20 L20 F20 C20 E20 N20 ), Res( T40 ), Resist(Endurance Debuff, Recovery Debuff)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
Nervous Arachnos Scientist
These scientists are at the forefront of the continual push from Arachnos to always have the latest and greatest in every manner of technology. This competitive endeavor puts an enormous amount of stress on all those who are tasked with research and development. Despite this, they are truly diligent workers, and the on-going dominance that Arachnos enjoys in the Rogue Isles is in no small part due to having these unparalleled scientific minds ever toiling towards realizing the next cutting-edge invention.
While not the most formidable combatant in their own right, they often have access to robotic defenders or advanced gadgets at their disposal that make them more than capable of defending themselves from the wide variety of threats that would love to acquire their knowledge or expertise.
Levels: 35-54
Powers
Heavy Pistol Ranged, Moderate DMG(Lethal), Foe -DEF
A quick single shot from the Arachnos small caliber sidearm. Extremely accurate.
Pulverize Melee, Heavy DMG(Smash)
There is nothing like slugging someone in the head with this Nullifier Mace.
Pummel Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.
Serum Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Summon Spiderlings Summon 3 Arachnobots: Ranged, Moderate DMG(Lethal)
As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned.
Call Reinforcements Summon 2 Arachnobot Blasters: Ranged, Moderate DMG(Energy)
As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned.
Arachnoform Suicide Special: Transform into Attercop
Self-destruct for science!
Challenger's Resolve Auto, Self Prot( Kb 100 Rp 100 ), +Range
Challengers of the Smelting Cauldron want to stay in the ring and can hit you from farther away!
Security Arachnobot
These impressive looking Arachnobots are hybridized with components used in the Toxic Tarantula exo-skeletons. Despite their impressive size and power, all the models that have been assigned to serve as facility security are mostly underperforming prototypes that were created during development. Some have speculated that Black Scorpion sees Dr. Aeon as a potential up-and-coming threat in the various Arachnos technological divisions.
Black Scoprion's assigning these Arachnobots to Aeon Corp was likely a ploy to discredit Dr. Aeon's leadership capabilities and establish his place in the Arachnos hierarchy.
Levels: 35-54
Powers
Venom Burst Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Recharge, -Speed
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.
Venom Bolt Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.
Web Spitter Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Jump, -Speed
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Cocoon Ranged, Foe Hold
You have been encased in a cocoon of webs and cannot move!
Disruptor Blast Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.
Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.
Disruptor Bolt Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Static Overload Point Blank Area of Effect, Extreme Damage(Energy), Foe -Recharge, Disorient
The Psychic Wail has reduced your attack rate.
Toxic Claws Melee (Cone), High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.
Claw Pierce Melee, High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.
Power Jumping Auto, Self +Jump, +Speed
Arachnobots can inherently jump real high and travel very fast.
Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance
Dr. Aeon
Main Article: Dr. Aeon
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels: 40-54
Powers
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Protective Shield Auto, Self Def( S20 L20 F20 C20 E20 N20 ), Res( T40 ), Resist(Endurance Debuff, Recovery Debuff)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
Dr. Aeon (Claws Clone)
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels: 46-54
Powers
Swipe Melee, Light DMG(Lethal)
A fast Claw attack that shreds your opponent.
Strike Melee, Moderate DMG(Lethal)
Claw Strike is a standard claw attack against a targeted foe.
Slash Melee, Heavy DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Slash attack.
Spin PBAoE Melee, Moderate DMG(Lethal)
The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies.
Eviscerate Melee (Cone), Superior DMG(Lethal), Chance for Critical Hit
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!
Focus Ranged, High DMG(Lethal), Foe Knockdown
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.
Focused Fighting Toggle, Self Def( M30 R30 )
The Crey Cloned Hero can Focus his mind to evade many attacks.
Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery, Delayed Weaken(Self Disorient, -Endurance)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Dr. Aeon (Spines Clone)
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels: 46-54
Powers
Barb Swipe Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Throwing Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Ripper Melee (Cone), Superior DMG(Lethal), Light DoT(Special), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Elude Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Weaken(-Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Dr. Aeon (Power Clone)
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels: 46-54
Powers
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.
Moment of Glory Self Res( S95 L95 F95 C95 E95 N95 T95 ), Def( All95% ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), +Recovery, Special(MaxHP)
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.
Dr. Aeon (Rad Clone)
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels: 46-54
Powers
Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.
X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.
Electron Haze Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
Cosmic Burst Close, Extreme DMG(Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.
Neutron Bomb Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.
Atomic Blast PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold
Your Defense has been reduced and left you helpless by an Atomic Blast.
Enervating Field Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
Lingering Radiation Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Radiant Aura PBAoE, Team Heal
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Choking Cloud Toggle, PBAoE, Foe Hold
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
Dr. Aeon (Dark Clone)
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels: 46-54
Powers
Gloom Ranged, High DoT(Negative), Foe -ToHit
Gloom slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time.
Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their Accuracy.
Night Fall Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced Accuracy.
Torrent Ranged (Cone), Minor DMG(Smash), Foe -ToHit, Knockback
You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal Negative Energy damage, but sends foes flying and reduces their Accuracy.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points.
Blackstar PBAoE, Extreme DMG(Negative/Smash), Foe -ToHit
You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' Accuracy. This power leaves you drained of Endurance and unable to recover Endurance for a while.
Twilight Grasp Ranged, Foe -ToHit, -DMG, -Regeneration, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.
Fearsome Stare Ranged (Cone), Foe Fear, -ToHit
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Petrifying Gaze Ranged, Foe Hold
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Dark Servant Summon Dark Servant: Ranged Debuff Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Hugo
Main Article: Hugo
Hugo Figure was once just an innocent boy who dreamed of escaping the Rogue Isles with his girlfriend Gally Ido. Unfortunately, his psychic powers drew the attention of Arachnos, and he was betrayed by Westin Phipps and forced into the Bane Spiders. Recently freed from Bane Spider mind control, now he's fighting to free the other Bane Spiders and return to the girl he loves.
Levels: 40-48
Powers
Bash Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well.
Clobber Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time.
Whirling Mace PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit.
Crowd Control Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.
Poisonous Ray Burst Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF
You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense.
Mace Beam Volley Ranged (Cone), Light DMG(Energy), Foe Knockback
The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet.
Mace Beam Blast Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back.
Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Web Cocoon Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD
The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.
Indomitable Will Self Prot( Ho 10 St 10 Sl 10 Co 10 Fr 10 ), +Def( P25% )
Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks.
Mind Over Body Toggle: Self +Res( S30 L30 P20 )
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.
Archvillains
- Main Article: Arachnos Archvillains
The archvillains of Arachnos include half of the game's Signature Characters. Each archvillain's power list can be found at the Arachnos Archvillains page.
Arbiter Sands
- Main Article: Arbiter Sands
Arbiter Sands is considered a somewhat unconventional member of the Arachnos Arbiter Corps. Though still completely dedicated to the will of Lord Recluse, Sands is known for using unusual and effective tactics. His status as an Arbiter makes him untouchable within Arachnos, for to harm an Arbiter is to attack the will of Lord Recluse himself...
Night Widow Nocturne
- Main Article: Night Widow Nocturne
The Night Widows serve Arachnos as elite assassins and spies. It is whispered among their murderous ranks that a Night Widow code-named Nocturne may be the deadliest operative Arachnos has ever produced. No living soul knows any details of her history, just rumors of her ruthlessness and tales of her many victims. Some suspect that her only weakness might be her arrogant pride, but none have survived to exploit it.
Kalinda
- Main Article: Kalinda
As an Arachnos Fortunata, it is Kalinda's task to keep an eye on all new arrivals to Mercy Island. That doesn't mean she's on their side. She is evaluating each new resident for signs of greatness, and for signs of weakness. Kalinda can set you on the path to greatness, or she can make sure you're never heard from again. There are only two things she believes in: the glory of Arachnos, and the survival of the fittest.
Dr. Aeon
- Main Article: Dr. Aeon
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Dr. Quatrexin
- Main Article: Dr. Quatrexin
The original inventor of the Black Scorpion armor has made some improvements in his latest re-design. He may not be as skilled in the suit as Black Scorpion himself, but he's still an extremely lethal combatant.
Barracuda
- Main Article: Barracuda
Barracuda, a former treasure hunter, Kelli Forston was infected by mysterious creatures known as the Coralax. What she found in the briny deep remains a mystery, but it turned her heart as dark and cold as the depths. In combat, she is almost as quick and savage as her bloodthirtsy mentor, Captain Mako.
Ice Mistral
- Main Article: Ice Mistral
Irena Rudenko was chosen by one of the Monks of the Four Winds to become the Ice Mistral. receiving the power changed her; she retained the icy-cold aloofness and desire for mastery of the wing, but none of the control. Her own rage overrode the honor normally imbued to the Knights of the Wind and she went on a mad killing spree. Scirocco took her under his wing to protect her from the Monks - many of which have fallen trying to reclaim their lost power.
Silver Mantis
- Main Article: Silver Mantis
Tamura Shirai is fascinated with the smooth, sleek feel of metal. Funding the augmentation of her body to pure metal was an expensive proposition, however, so she tuned to crime. During one of her robberies, she encountered Black Scorpion, on a job for Lord Recluse. Tamura realized an opportunity when she saw it, and rather than fighting with Arachnos over the ill-gotten loot, formed an alliance that has lasted unto this day.
Wretch
- Main Article: Wretch
A twisted wreck of a human being, Wretch was horribly mutated in the same incident that slew Ghost Widow. He remains her loyal guardian and protector, using his immense strength and savage fury to protect her from all harm.
Jade Spider
- Main Article: Jade Spider
This monstrous Giant Spider is rampaging through Siren's Call!
Magus Mu'Drakhan
- Main Article: Magus Mu'Drakhan
Magus Mu'Drakhan is a leading figure among the growing ranks of mystic working under the banner of Arachnos who trace their lineage to the ancient civilization know as Mu. Mu'Drakhan's main interests lie both in expanding his already formidable arcane power, and uncovering the history of the lost civilization of Mu. He also holds a bitter anger at the Circle of Thorns, who draw their magical powers from the mystic secrets of Oranbega, the ancient enemy of Mu. Some whisper that he may be more loyal to his ancient bloodlines than to Arachnos, but such whispers are often quickly silenced.
Regent Korol
- Main Article: Regent Korol
Regent Korol is one of the few Fortunatas that have chosen to devote themselves fully to Arachnos by becoming powerful Tarantula Queens. Through the process, she gained immense psychic abilities, which she uses to protect Arachnos from infiltration.
Shadow Spider
- Main Article: Shadow Spider
Shadow Spider began her career as a Knife of Artemis, specializing in infiltration and intelligence jobs that no one else thought possible. Now working with Arachnos, Shadow Spider acts friendly and nice, and is usually very good to her people, but can turn cold as ice and hard as steel when she needs to be.
Viridian
- Main Article: Viridian
Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. There is some rivalry between his organization of manipulators and Shadow Spider's spies, but both know that they can only suceed at their job with the help of the other.
Black Scorpion
- Main Article: Black Scorpion
Black Scorpion is a man encased in a large, bulky suit of high-tech battle armor. Huge and menacing, the armor is equipped with a functioning scorpion-like tail on the backside, and the right arm ends in an intimidating blaster cannon.
Captain Mako
- Main Article: Captain Mako
Gideon Ray is a savage Mutant who has evolved into what only can be described as a humanoid shark. His acts are even more terrible than his appearance, and few foes are even identifiable once Captain Mako is through with them. Mako is responsible for the death of Sharkhead Isle's most famous hero, Scrapyard.
Ghost Widow
- Main Article: Ghost Widow
Beautiful, mysterious, and deadly. Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power. Some have said she was once a rising star in the Night Widows when she was slain. Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse's side. There are rumors that her service isn't entirely voluntary, however.
Scirocco
- Main Article: Scirocco
Imad Malak was not always an evil man. Evil came to him from without. He was traveling in the deep desert near the Baka Valley deep in the Middle East. There he discovered an ancient tomb and stumbled inside. The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn Serafina. Also within was the hero's scimitar that granted the weilder incredible powers. Malak took the sword and donned the mantle of Scirocco. Unforunately, he fell under a curse and was driven to commit acts of great evil. He sold the other objects off to the highest bidder, the bottle ending up with the Circle of Thorns. Once a hero of the people, he is now a dark stain on their proud heritage. Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.
Lord Recluse
- Main Article: Lord Recluse
The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the Rogue Isles know him as their lord and ruler. Lord Recluse has a mysterious tie with Paragon City's own Statesman - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.
Giant Monsters
Arachnos Flier
Main Article: Arachnos Flier
Arachnos no doubt stole the technology for these drones from the Rikti. Or perhaps they bargained for it. Lord Recluse will deal with anyone who gives him what he wants.
Powers
Flight Self Fly
The Arachnos Flier...Flies.
Energy Blast Ranged, Moderate Damage(Energy)
This Arachnos Fliers' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Moderate Damage.
Energy Burst Ranged, Extreme Damage(Energy)
This Arachnos Fliers' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Heavy Damage.
Energy Saturation Ranged (Cone), High Damage(Energy)
This Arachnos Fliers' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Heavy Damage.
Swarm Missile Ranged (Targeted Area of Effect), Extreme Lethal Damage, Foe Knockback
The Arachnos Flier can launch a pack of 8 Swarm missiles.
Drop Zone Summon Bane Spiders
The Drop Zone teleports in Bane Spiders.
- Arachnos Transport Transponder
- Drop Zone Summon 8 Bane Spider Commandos, 0-3 Bane Spider Scouts, 0-2 Bane Spider Executioners
The Drop Zone teleports in Bane Spiders.
Explosive Drone Summon 4 Arachnos Cruise Missiles: Ranged, Extreme Damage(Fire/Lethal), Foe Knockback
You creates two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes.
- Arachnos Cruise Missile
- Explosive Drone Post Death Special: Point Blank Area of Effect, Extreme Fire/Lethal Damage, Foe Knockback
All foes that pass near this Trip Mine will get blown to smithereens.
Drone Repel Auto, Special(Repel Drones)
Repel Drones
Transition Toggle, Self +Fly Speed, Untouchable
The Arachnos Flier can accelerate to higher speeds while moving at non-combat speed.
Kill Mine Auto, Special(Kill Drones)
Kills Drones
Resistance Res( S20 L20 F20 C20 E20 N20 T20 )
Archvillain Resistance.
Named Enemies
Arachnos Repairman (Underling)
Cybernetic implants in their brains have given these Arachnos technicians an incredible affinity for technology. Under the guidance of Weaver-1, they work tirelessly to build and repair the machines of Arachnos.
Levels: 45-45
Powers
Repair Repair Tower: Heal Tower
Repair Tower
Construct Repair Tower: Tower +Heal
Repair Tower
No attacks
Arachnos Repairmen don´t have any attacks at all
Dual Artillery Gun
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Dual Artillery Gun. The Crey security catalog entry reads: 'Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!'
Powers
Dual Cannon Ranged, Moderate DMG(Lethal)
The Dual Turret can fire at an extremely long range, and is very accurate.
Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage over Time from the Turret's Flamethrower.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance
Wolf Spider Ghost (Minion)
These Wolf Spiders have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.
Levels: 6-12, 10-18
Powers
Ghastly Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Ghastly Blast.
Gloom (Only Levels 10-18) Ranged, Extreme DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.
Smite Melee, Moderate DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.
Shadow Punch (Only Levels 10-18) Melee, Light DMG(Negative/Smash), Foe -ToHit
Shadow Punch reduces your Accuracy.
Ethereal Self Invisible, Invulnerable
Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal ghosts are invisible, and cannot affect or be affected by those in normal space.
Resistance Auto, Self Res( C20 E-20 N20 T20 ), Prot( Im 8.0 Sl 8.0 Fr 8.0 ), Resist(Speed Debuff)
Resistance
Wolf Spider Commander (Lieutenant)
The most brutal and effective members of the Wolf Spiders are eventually promoted to Huntsmen. They're armed and armored for many situations, so tread lightly when they're around.
Levels: 1-5
Powers
Shotgun Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Frag Grenade at long range from under the barrel of your rifle. The explosion from this grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Moderate DMG(Smash), Foe Disorient
You can smash your opponents in close combat with the butt of your sub-machine gun to deal minor smashing damage. Pummel has a high chance to disorient your foe for a brief time.
Wolf Spider Armor Auto: Self +Res( S30 L30 P20 ), Prot( Ho 2.0 Im 2.0 St 2.0 Sl 2.0 Co 2.0 Fr 2.0 ), Res( Sl 50% )
Your Wolf Spider Armor provides good protection to Smashing, Lethal and Psionic damage types, as well as offering basic levels of protection to most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.
Wolf Spider Shade (Lieutenant)
These Wolf Spiders have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.
Levels: 6-12, 10-18
Powers
Ghastly Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Ghastly Blast.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Ghost has drained your life to heal himself. Your Accuracy is reduced.
Gloom (Only Levels 10-18) Ranged, Extreme DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.
Smite Melee, Moderate DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.
Shadow Punch (Only Levels 10-18) Melee, Light DMG(Negative/Smash), Foe -ToHit
Shadow Punch reduces your Accuracy.
Ethereal Self Invisible, Invulnerable
Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal ghosts are invisible, and cannot affect or be affected by those in normal space.
Resistance Auto, Self Res( C20 E-20 N20 T20 ), Prot( Im 8.0 Sl 8.0 Fr 8.0 ), Resist(Speed Debuff)
Resistance
Doctor Geist (Boss)
Main article: Doctor Geist
Doctor Geist is a mad scientist working for Arachnos on a project involving mutant spiders! He is also a long time rival of his former colleague, Doctor Creed.
Levels: 1-10
Powers
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Dario Stanzini (Boss)
Dario Stanzini was once a famous magician whose life was changed by a participant in his audience. He called the stranger up to be sawed in half. The man, not knowing it was staged, freaked out and placed a curse on Stanzini, dooming his family and loved ones to die within a year.
Three years have passed since then. Stanzini's loved one and family have all died off, leaving the man left with nothing but vengeance, hoping to one day find the man who did this and kill him. Stanzini has gone to great lengths to acquire the power to find this man, enough that he has been labelled as a villain in Paragon and has fled to the Isles to increase his power; he has gone so far as to even ally himself with Arachnos to get what he needs.
Levels: 3-11
Powers
Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.
Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
Fire Wire (Boss)
Fire Wire is one of the many villains who inhabit Mercy Island. Fire Wire tends to boast and brag about most of his accomplishments, earning him the ire of any competing villains. However, he seems to have some semblance of bite behind his bark, or else he wouldn't still be alive today.
Levels: 3-11
Powers
Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.
Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.
Fire Sword Slice Melee (Cone), Moderate DMG(Fire/Lethal)
The Fire Sword has lowered your defense.
Wolf Spider Phantom (Boss)
These Wolf Spiders have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.
Levels: 6-12, 10-18
Powers
Ghastly Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Ghastly Blast.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Ghost has drained your life to heal himself. Your Accuracy is reduced.
Gloom (Only Levels 10-18) Ranged, Extreme DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.
Smite Melee, Moderate DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.
Necroplasmic Grasp Melee, Superior DoT(Negative), Foe Hold
The Ghost has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained.
Shadow Punch (Only Levels 10-18) Melee, Light DMG(Negative/Smash), Foe -ToHit
Shadow Punch reduces your Accuracy.
Ethereal Self Invisible, Invulnerable
Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal ghosts are invisible, and cannot affect or be affected by those in normal space.
Resistance Auto, Self Res( C20 E-20 N20 T20 ), Prot( Im 8.0 Sl 8.0 Fr 8.0 ), Resist(Speed Debuff)
Resistance
White Lightning (Boss)
Main Article: White Lightning
White Lightning was a fool to think he could defect to Longbow without bringing down the wrath of Arachnos. Take him out and you'll be moving up in the world.
Levels: 30-39
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Snow Storm Toggle, Ranged (Targeted AoE), Foe -Recharge, -Speed
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.
Thunder Clap PBAoE, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.
Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Arachnos-Controlled Greater Devoured (Boss)
Vernon von Grun has begun experimentations on controlling the Devouring Earth. This Greater Devoured is an example of his work!
Levels: 30-54
Powers
Pummel Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Devouring Earth claw attacks.
Spit Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)
You are taking Toxic damage over time from the Toxic Spray.
Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Resistance Auto, Res( S20 E20 N-20 T40 ), Prot( Im 2.0 St 2.0 Sl 2.0 Kb 100 Fr 2.0 ), Res( Ho 33% )
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.
Aeon Scientist (Boss)
These scientists are at the forefront of the continual push from Arachnos to always have the latest and greatest in every manner of technology. This competitive endeavor puts an enormous amount of stress on all those who are tasked with research and development. Despite this, they are truly diligent workers, and the on-going dominance that Arachnos enjoys in the Rogue Isles is in no small part due to having these unparalleled scientific minds ever toiling towards realizing the next cutting-edge invention.
While not the most formidable combatant in their own right, they often have access to robotic defenders or advanced gadgets at their disposal that make them more than capable of defending themselves from the wide variety of threats that would love to acquire their knowledge or expertise.
Levels: 35-54
Powers
Heavy Pistol Ranged, Moderate DMG(Lethal), Foe -DEF
A quick single shot from the Arachnos small caliber sidearm. Extremely accurate.
Serum Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Summon Spiderlings Summon 3 Arachnobots: Ranged, Moderate Damage(Lethal)
As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned.
Call Reinforcements Summon 2 Arachnobot Blasters: Ranged, Moderate Damage(Lethal)
As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned.
Arbiter (Boss)
Main Article: Arbiter
The Arbiters are the living will of Lord Recluse. In the Rogue Isles, an attack on an Arbiter is an attack on Recluse himself. It is one of the few things that Recluse does not tolerate.
Levels: 40-54
Powers
Bash Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well.
Clobber Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time.
Whirling Mace PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit.
Crowd Control Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.
Poisonous Ray Burst Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF
You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense.
Mace Beam Volley Ranged (Cone), Light DMG(Energy), Foe Knockback
The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet.
Mace Beam Blast Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back.
Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Web Cocoon Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD
The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.
Bane Spider Armor Auto: Self +Res( All15 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 50% ), +MaxHP
Your Bane Spider Armor Upgrade improves your overall health, protection to all damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.
Super Devoured Pyriss
Main Article: Devoured Pyriss
Pyriss was once an impressionable young would-be heroine, until Peter Themari and a truly depraved villain tricked her into turning against her allies and becoming a villain herself. It seems that her villainous life left her at the mercy of the devouring Earth, who consumed her and transformed her into what she is now. The scientist Vernon von Grun has experimented on Pyriss, trying to discover the secret behind the Devouring Earth. As a result, von Grun has triggered parts of Pyriss's old personality to resurface, while also empowering her beyond her normal proportions.
Levels: 50-54
Powers
Pummel Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Devouring Earth claw attacks.
Spit Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)
You are taking Toxic damage over time from the Toxic Spray.
Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.
Combustion PBAoE, Moderate DoT(Fire)
You are taking Fire damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
You are taking Fire damage over time.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You are taking Fire damage over time.
Incinerate Melee, Superior DoT(Fire)
You are taking Fire damage over time.
Resistance Auto, Res( S20 E20 N-20 T40 ), Prot( Im 2.0 St 2.0 Sl 2.0 Kb 100 Fr 2.0 ), Res( Ho 33% )
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.
Special
Arachnos Mini Blaster (Pet)
Main Article: Arachnos Mini Blaster
The Arachnos Mini-Blaster is a miniaturized and mass produced version of the Arachnos Heavy Blaster found in Recluse's Victory
Arbiter Drone (Guard)
These deadly Drones have been dispatched by the Arachnos to maintain control and order. The Drones quickly deal with any nearby threaths by simply vaporizing the target.
Powers
Immobile
Guards are not immobile but can not move freely and can only move a very short distance.
Tactics +Perception
The Arachnos Drone is improving your Perception.
Named Bosses
- Arachnos Raid Leader (Several appear on the Mender Silos Task Force)
- Bane Spider Zapan (Bane Spider Executioner - Found on Find out what's happening to the Bane Spiders from Westin Phipps
- Expedition Commander (Crab Spider Longfang) - Found on Stop Dr. Aeon's unauthorized dimension hopping from Technician Naylor
- Huntsman Ohanko (Wolf Spider Huntsman)
- Jade Spider Battalion (Bane Spider Executioner) (Some appear on the final mission of the Mender Silos Task Force)
- Lieutenant Fossil (Wolf Spider Huntsman) (Found on Deceive and defeat Lt. Fossil from Brick Johnson)
- Mistress Xirce (Tarantula Mistress)
- Mu'Jukar (Mu Adept)
- Mu'Thekesh (Mu Guardian)
- Operative Barrow (Bane Spider Executioner, Mu Guardian, Fortunata Mistress)
- Operative Beloq (Toxic Tarantula)
- Operative Bligh (Tarantula Queen, Mu Guardian)
- Operative Boddicker (Tarantula Queen)
- Operative Burns (Fortunata Mistress)
- Operative Fowler (Wolf Spider Huntsman Ghost) (Found on Check out Rauscher's second lab from Veluta Lunata)
- Operative Greench (Crab Spider Longfang)
- Operative Kurgan (Mu Guardian)
- Operative Lo Pan (Bane Spider Executioner, Mu Guardian)
- Operative Moriart (Mu Guardian)
- Operative Orrik (Crab Spider Longfang) - Found on Stop Orrik's surveillance mission from Kelly Uqua
- Operative Parker (Tarantula Queen)
- Operative Ratched (Tarantula Queen, Crab Spider Longfang)
- Operative Sark (Mu Guardian)
- Operative Scorpio (Bane Spider Executioner)
- Operative Soze (Toxic Tarantula)
- Operative Tupelo (Arachnobot Disruptor) - (Found on (Bring the girdle of Aphrodite back to Ganymede mission from Ganymede)
- Operative Torrance (Bane Spider Executioner)
- Operative Unger (Crab Spider Longfang)
- Operative Whorfin (Fortunata Mistress)
- Ritual Incanter (Crab Spider Webmaster) - Found on Speak with Arbiter Daos mission from Scirocco
- The Boss (Fortunata Mistress)
- The Council Spy (Wolf Spider Huntsman)
- Wren (Tarantula Mistress)
Other Facts/Notes
- Though the Archvillains in Recluse's Victory are considered to be Level 54, a Controller may stack one to two mezzes and they will usually effect. (i.e. two Mesmerizes stacked quickly may put any of the Archvillains to sleep)
Related Badges
Password accepted. This unit will obey.
You have helped defeat Lord Recluse in Recluse's Victory.
One fight is as good as another to the Longfangs.
You have won a victory on foreign soil, defeating all of Lord Recluse's minions.
The seers see victory on your side.
You have successfully brought down one of Lord Recluses' fliers. Lord Recluse is amused.
You have helped defeat all the Signature Villains in Recluse's Victory, making you a Justiciar.
These mystics are intrigued by you.
Night widows fight for those they deem worthy.
You have helped defeat Ghost Widow in Recluse's Victory.
You have helped defeat Scirocco in Recluse's Victory.
You have helped defeat Captain Mako in Recluse's Victory.
- Hero
- You've taken the fight to Arachnos, taking down Lord Recluse's personal soldiers.
- Villain
- You feel you've adequately proven yourself to Lord Recluse by knocking his goons around.
Who can say what motivates these creations?
You have claimed victory over the master of villainy himself, Lord Recluse!
You've taken down so many Toxic Tarantulas people call you Venomous.
These soldiers will fight for you.
Your leadership skills are recognized.
You have helped defeat Black Scorpion in Recluse's Victory.