Night Widow Ragana

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Overview

Night Widow Ragana
NightWidowRagana.jpg
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Zone Striga Island
Coordinates (-507.2, 8.0, -1079.6)[Copy]
Level Range 20-24
Introduced By Dr. Francois
Introduces Orpheus
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Night Widow Ragana is a villain contact in the Port Noble neighborhood of Striga Isle at coordinates (-507.2, 8.0, -1079.6)[Copy] . Her level range is 20-24.

Introductions

Contact Introduced By

Contact Introduces

Information

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Wrong Alignment

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Prior to Introduction

This is not the right time for you. Seek me out later.

Initial Contact

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Greeting

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Too Busy

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Too Low Level

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Too High Level

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No More Missions

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Store

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Story Arc

Merit Rewards: This activity awards 20 Reward Merits.

Negotiations of the Living Dead

Souvenir

A Hand of Glory

You have kept this old severed, pickled, and mummified hand as a memory of events you recall as the Negotiations of the Living Dead. You were recruited by Night Widow Ragana, an Arachnos undercover operative on Striga Isle, to perform certain operations in order to maintain the delicate power balance between the various factions trying to control the island. Ragana knew that the Warriors, Family and Sky Raider gangs were all coming together for a meeting to discuss an alliance against the stronger faction, the Council. Arachnos Fateweavers had foreseen the collapse of the alliance imminently after their success, and the collapse of Striga into chaos and useless disorder. If the island was going to continue to serve the purposes of Arachnos, it was imperative that the Council maintained control, and order. Therefore you set out to find out the time and place for the meeting, eventually finding what you needed on a careless Family goon's cellphone. Ragana then sent you to a Warrior called Orpheus to discuss the magical wards the Warriors were going to use to protect the meeting from wandering zombie hordes. Orpheus was disgusted by the weakness his brethren put on display by using magic to protect them from the undead, and would have preferred if they simply destroyed the zombies in hand to hand combat, like true Warriors. So he guided you towards a crypt where a cult of the Banished Pantheon, led by a shaman called Velho, guarded a magical artifact - a Hand of Glory - which had the ability to open locks, and also to break protective wards. Armed with the Hand you attended the meeting, where negotiators from all the factions were trying to come to an agreement. After you were done with them any chance at an alliance was lost, and according to Ragana the Council would go on to maintain their hold on Striga for as long as Arachnos would allow it. All in a day's work, and you got to keep the Hand of Glory too, as a memento.

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See Also