S.T.A.R.T.

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Revision as of 23:18, 1 October 2024 by Thunderforce (talk | contribs) (Edit quite a lot; dubious English, a tendency to try to describe the power in great detail here, dodgy punctuation)
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Overview

The S.T.A.R.T. Vendor sells, for in-game currency, everything which players could spend real money on before the 2012 shutdown. It also offers access to some additional functionality. S.T.A.R.T. Vendors are located in the tutorials, in the starting zones (Atlas Park, Mercy Island, and Nova Praetoria), Pocket D, Grandville, Firebase Zulu, Fort Trident, The Crucible, and Echo Plaza. During the Winter Event, a S.T.A.R.T. vendor is located in the Winter Forest.

The S.T.A.R.T. Vendor in Pocket D, Echo Plaza, Fort Trident, and The Cruicible are accessible by characters on a Task Force or AE Mission.

Prestige Enhancements

These 5 enhancements are free, but unique. Until level 21, these are some of the best enhancements you can use.

Prestige Powers

Unlike temporary powers, any prestige power obtained from the S.T.A.R.T. vendor will last forever; some can be "revoked" at the vendor in order to choose another option. Powers not offered at the S.T.A.R.T. vendor can still be earned in-game (see Accolade Powers.)

Prestige Powers offered at the S.T.A.R.T. vendor typically were once a part of the Paragon Rewards program, or obtained from the Veteran Rewards Program.

Attacks

Origin Powers can be selected here; a character can have only one, so the one assigned based on Origin will have to be revoked first.

You can also choose from a selection of melee and ranged prestige attacks. These are free if you have fewer than three total.

Origin Bonus Info
Origin Bonus is granted to either the Nemesis Staff (only for characters with Tech/Science Origin) or Blackwand (characters with Magic/Mutant Origin) accordingly. This is based on a player's choice of Origin at initial Character Creation.

Buff Pets

You can buy pets that boost your Resistance and Damage or Defence and Recovery. One is free; additional buff pets are priced at a million inf each.

Just for Fun

100,000 inf: the Flying Disc and Snowball powers.

Sprints

Free: grants all the prestige sprints. Note that it cannot be revoked.

Travel

1,000,000 inf: the Flying Carpet, Void Skiff, and Rocket Board flight powers. These provide reasonable speed, but are expensive and prevent you from using powers on other ingame entities while in use.

The Jump Pack and Steam Jump powers, which are identical apart from their appearance. One is free, but a second will cost you 100,000 inf. They let you jump as high as you like for 30 seconds, then cool down.

The Athletic Run, Beast Run and Ninja Run powers, which increase running speed considerably and jumping height somewhat. They are also identical other than their appearance. Players can choose one for free; additional choices cost 1,000,000 inf each.

1,000,000 inf: the Coyote Travel Power and Panther Travel Power. These transform you into the relevant animal, turn off other powers, and boost your running speed considerably.

1,000,000 inf: Assemble the Team (free if you have the Paragon badge).

1,000,000 inf: Base Transporter

1,000,000 inf: Mission Transporter

10,000,000 inf: Team Transport Power

1,000,000 inf: Pocket D VIP Pass - grants the badge which gives Pocket D as a location in Long Range Teleport; free if you have spent 1 hour in Pocket D.

Utility

The Mystic Fortune, Inner Inspiration, and Secondary Mutation powers; the first is free, but the others cost 500,000 inf.

1,000,000 inf: Return to Battle or Renewal of Light. These self-rez powers are mutually exclusive. Return to Battle is free if you have the The Unbroken Spirit badge.

10,000 inf: the Reveal power.

10,000,000 inf: the Portable Workbench (free if you have the Field Crafter badge).

100,000 inf: the Self Destruction power.

10,000 inf: the Shadowy Presence stealth power.

Vanity Pets

1,000,000 inf: each of the Vanity Pets, which are all non-combat. Only one vanity pet (regardless of origin: S.T.A.R.T. Vendor, Anniversary Token purchase, or Mini-Pet Recipe) can be active at a time.

Recipe & Inspiration Drops

For a small fee, you can no longer get drops of various categories of IO recipe - Common, Uncommon, Rare, or Very Rare and PVP. You can also re-enable these drops.

For small inf fees, you can disable inspiration drops by type (eg accuracy, damage, endurance) or size, or re-enable ones you have disabled. You can also enable dual and team inspirations.

It is important to note that disabling IO or Inspiration Reward drops does not 'cycle' to a lesser reward, or pick a different option behind the scenes. If a recipe drop would have given you a disabled recipe type, instead you get nothing. The same applies to Inspiration drops during combat. Example: with disabled inspirations turned on at the S.T.A.R.T. Vendor, using the Inner Inspiration prestige power would grant fewer inspirations if one of the disabled ones would have been rewarded. It is entirely possible to activate the power and receive nothing if enough inspirations are disabled, or the Inner Inspiration power would have granted three Inspirations of the same disabled type.

Revoke

You can remove various S.T.A.R.T. powers if you no longer require them. This is useful for swapping Origin Powers, or for those classes of power where one is free but a second one is expensive.

This only removes the power. It does NOT give a refund.

Temporary Powers

Temporary Powers sold here are consumable: either based on Charges or a Time Limit. All Temporary Powers purchased from the S.T.A.R.T. Vendor can be deleted by opening the Powers tab above the Power Tray, finding the power in the right column, right clicking it and choosing "Delete Power." (Right clicking the power in the status window beneath the XP Bar can cancel a temp power in use only.)

No refund is given for deleted Temp Powers; this is only useful in certain circumstances, such as changing the XP Booster rate.

Attacks

Attacks Menu
Item Rate Notes
Toy Bat 100 charges for 100,000 inf Granted for free during Mapserver Invasion
(April Fool's Day) since 2022
St. Louis Slammer 30 charges for 5,000 inf Melee attack +KB
Envenomed Dagger 30 charges for 50,000 inf Ranged attack -Regen -Def
Hand Grenades 18 charges for 5,000 inf Ranged AoE attack
Plasmatic Taser 24 charges for 5,000 inf Ranged AoE +Immob
Revolver 30 charges for 5,000 inf Ranged High Damage
Gabriel's Hammer 30 charges for 5,000 inf Melee High Damage
Smoke Flash 10 charges for 500,000 inf Melee -Acc
Stun Grenade 20 charges for 50,000 inf Ranged +Stun
Attacks Info
A variety of temporary attacks. Most of these are beneficial at low levels (or for RP needs for those inclined). Of particular note, the Envenomed Dagger power heavily debuffs regeneration, which is useful for Archvillain and Giant Monster fights.

Buffs

Amplifiers

Buffs Menu: Amplifiers
Item Rate Notes
Offense Amplifier Variable Cost by Level +15% Dam, +10% ToHit, +15% Rech 1 hr.
Defense Amplifier Variable Cost by Level +5% Def, +7% DamRes, +Mag4 StatProtect 1 hr.
Survival Amplifier Variable Cost by Level +15% Regen, +20% Recovery, +40% HP 1 hr.
Amplifiers Info
The Offense Amplifier, Defense Amplifier, and Survival Amplifier have level-dependent costs. This can be as low as 2000 inf per hour for Level 1-10 all the way to 2,500,000 inf per hour for Level 50.

The S.T.A.R.T. Vendor Amplifiers behave differently than the similarly named Character Item counterparts from Super Packs as these can be stacked for up to a maximum of eight hours of duration for each amplifier.  (Example: For 48,000 inf, you can stack eight hours of Offense, Defense AND Survival Amplifier at Level 10. That same purchase at Level 50 would cost 60,000,000 inf for eight hours of all three amplifiers.)

Amplifiers can be purchased at any Level, including Level 50. They do not expire on defeat, and the time remaining will countdown only while logged in. (Example: buying an hour of Offense, Defense and Survival Amplifier for a character, then logging out 15 minutes later, a player would have 45 minutes left of the Amplifiers when the character returns online.)


Custom XP Rates

Buffs Menu: Experience Boosters
Item Rate Notes
25% XP Booster Lv. 1-49: Free Purchase
Lv. 50 Not Available
25% XP Boost, 25% INF Reduction for 1 Hour
50% XP Booster Lv. 1-49: Free Purchase
Lv. 50 Not Available
50% XP Boost, 50% INF Reduction for 1 Hour
Double XP Booster Lv. 1-49: Free Purchase
Lv. 50 Not Available
100% XP Boost, 100% INF Reduction for 1 Hour
Custom XP Rates Info
If you are not level 50, you can select a custom XP rate. These options are offered at no cost, but reduces inf gain by a like amount and lasts for one hour per charge (for a maximum of eight hours) or until cancelled in the Powers window. Upon turning Level 50, the power does nothing until time expires (or until cancelled.)

Only one custom rate can be picked at a time. (Example: You cannot mix 50% XP/-50% INF with 25% XP/-25% INF. Upon choosing 50% XP/-50% INF, the other options are greyed out until the 50% XP/-50% INF rate is cancelled or expired.)

XP Boosters do not expire on defeat, and the timers only countdown while logged in. Buying eight Double XP Boosters on one character then logging out 2 minutes later means when that character returns they have seven hours and 58 minutes left of Double XP play remaining.

Custom XP Rates DO NOT affect the following:

  • any completion bonus from Missions, Arcs, or Task Force/Strike Force play (which ignores XP multipliers and always grants inf, including Day Job boosts to such bonuses),
  • drops from defeats, nor the drop rates of any salvage or recipes (players can sell their inventory gained from defeats to offset the lost inf),
  • Windfall (with the understanding that if 100% XP/-100% INF is chosen, Windfall only affects drop rates),
  • reward tables offered (if one is offered at the end of an arc, TF/SF or raid).

Once a character reaches Level 50, Custom XP Rates disappear from a S.T.A.R.T. Vendor.

Note: These are different than the XP Booster Character Item offered in various Super Packs, which boosts XP by 25% for one hour only. Both are different than the Experienced Temp Power, which affects Patrol XP. Both the Character Item XP Booster and Experienced Temp Powers work normally after Level 50 to increase XP Gain for Veteran Levels instead.

Combat

Combat Menu
Item Rate Notes
Ethereal Shift 500,000 inf / 50 charges +Stealth 30 sec/5 min rech.
Kinetic Dampener 500,000 inf / 30 minutes +60% S/L Def +200% Energy Def 30 min/10 min rech.
Med Pack 500,000 inf / 10 charges Minor Heal 1 min rech.
Power Analyzer 50,000 inf / 20 charges Special (Shows Enemy Power Window) 1 min rech.
Recovery Serum 50,000 inf / 5 charges +Recovery 4 min/10 min rech.
Resuscitator 500,000 inf / 10 charges Ally Rez 10 min rech.
Combat Info
Same as Attack Powers, useful temp powers at low levels until a powerset version of the ability is available to use. Also of note, Kinetic Dampener may be a useful option for toons who lack defense to temporarily buff up for a difficult mission or boss fight (within reason; Archvillains and Giant Monsters may outlive the buff.)

Summon

Summon Menu
Item Rate Notes
Backup Radio 500,000 inf / 5 charges Summons a PPD Hardsuit (Ranged/Melee offensive mix,
but at -1 Player Level) for 2 minutes
Signature Summon 10,000,000 inf / 5 charges Signature Summons calls an "aspect" of a Freedom Phalanx
or Arachnos Leader to aid in combat at the player's current level.
Comes in Melee, Ranged, Support & Tank varieties for 2 minutes
Summon Info
Unlike Prestige Powers, both Backup Radio and Signature Summons are Combat Pets who will participate in combat, use abilities, give and receive aggro, as well as take damage. You cannot pick which Signature Summon you get. (One use may spawn Statesman, a subsequent one may spawn Back Alley Brawler, for example.)

The summons are fully unattended and behave like NPCs (including heal and buff targeting). You do not have any control of a summon except for early dismissal.

Travel

Jetpacks (5,000 inf / 30 minutes for the ordinary one)

Other jetpacks available for 50,000 inf / 30 minutes for a selection of different skins with identical performance.

Travel Info
Note that only flight is offered in Temp Power form. Jetpacks do allow combat and abilities for characters without flight as a travel power which makes them indispensible for aerial combat such as Hamidon Raids or Shadow Shard zones.

For other travel power types such as Leaping and Teleports, see Prestige Powers (which are permanent once purchased, however "Only Affecting Self" is common across Prestige Travel abilities.) Also, starting with Issue 28, all characters at Level 2 are granted a LKT-1700 Rocket Pack to use for 2 hours free of charge.

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

The S.T.A.R.T. Vendor was called the P2W Vendor (Pay-2-Win) in Paragon City/Rogue Isles areas or T4V Vendor (Transact 4 Victory) in Praetoria. This was an inside joke referring to the removed Paragon Market feature which used to sell many of its wares as micro-transactions, as well as the Paragon Rewards program which would lock several prestige powers and additional charges of temp powers that used to be available in-game as monthly subscription perks.

The vendors appeared in Issue 25 instead of both programs. As such, any links and references to Paragon Market and Paragon Rewards UI was removed altogether from the client. Longevity-based perks such as badges and tokens in Paragon Rewards became the basis for Veteran Levels while the rest of the prestige power unlocks were moved to these vendors instead.

  • In Issue 25, the jetpack vendors were replaced with P2W Vendors in Grandville and Firebase Zulu.
  • P2W/T4V Vendors lasted through Issue 27, Page 7. It was renamed S.T.A.R.T. to make its purpose more clear as part of the New Player Experience improvements initiative. The rename also simplified the contacts across city zones from CoH/CoV/Going Rogue (Easier for players to understand the S.T.A.R.T. Vendor in Atlas Park is no different than the one in Mercy Island nor in Nova Praetoria.)