Ancillary Power Pools

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Revision as of 15:28, 17 December 2010 by imported>Sera404 (villains get ancillary power pools at 41 without having to go hero-side, clarified who doesn't get ancillary power pools)
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Overview

Ancillary Power Pools become available to hero-aligned and villain-aligned characters at level 41. A character can only select one Ancillary Power Pool. Additionally, Patron Power Pools open at level 41, but require doing a Patron arc to unlock, so only characters of villain alignment can unlock these pools (though they stay unlocked for that character regardless of alignment after unlocking).

Warshades, Peacebringers, Arachnos Soldiers and Arachnos Widows do not get access to Ancillary Power Pools.

Unlike the regular Power Pools, these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.

Just like the regular Power Pools, you can choose a different APP/PPP during a respec.

Pools by Archetype

Blaster

Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.

Controller

Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.

Defender

Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psychic Mastery gives them slight control capability.

Scrapper

Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.

Tanker

Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.

Brute

Corruptor

Dominator

Mastermind

Stalker

History

See Also