Category:Unique Invention Enhancements
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- Common Enhancements: a character may have any number of common enhancements on any powers that accept that enhancement.
- Set Enhancements: For any given Invention Enhancement from a set (eg: Freebird: Fly), a character may only have one of that particular item (regardless of level) installed on a single power.
- They may put other items from that set (eg: Freebird: Endurance) on that power, but not a second copy of the same power.
- They may put a second copy of that enhancement on OTHER powers, if they wish.
- Unique Enhancements: You may only have one copy of that particular enhancement per character.
Pages in category "Unique Invention Enhancements"
The following 200 pages are in this category, out of 473 total.
(previous page) (next page)A
- Absolute Amazement: Chance for To Hit Debuff
- Absolute Amazement: Recharge/Accuracy (Superior)
- Absolute Amazement: Stun (Superior)
- Absolute Amazement: Stun/Endurance (Superior)
- Absolute Amazement: Stun/Recharge (Superior)
- Absolute Amazement: Stun/Recharge/Accuracy (Superior)
- Aegis: Psionic/Status Resistance
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Damage (Superior)
- Apocalypse: Damage/Endurance (Superior)
- Apocalypse: Damage/Recharge (Superior)
- Apocalypse: Damage/Recharge/Accuracy (Superior)
- Apocalypse: Recharge/Accuracy (Superior)
- Armageddon: Chance for Fire Damage
- Armageddon: Damage (Superior)
- Armageddon: Damage/Endurance (Superior)
- Armageddon: Damage/Recharge (Superior)
- Armageddon: Damage/Recharge/Accuracy (Superior)
- Armageddon: Recharge/Accuracy (Superior)
- Ascendency of the Dominator: Accuracy/Control Duration
- Ascendency of the Dominator: Accuracy/Control Duration/Endurance
- Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge
- Ascendency of the Dominator: Control Duration/Recharge
- Ascendency of the Dominator: Endurance/Recharge
- Ascendency of the Dominator: Recharge/Chance for +Damage
- Assassin's Mark: Accuracy/Damage
- Assassin's Mark: Accuracy/Damage/Endurance/Recharge
- Assassin's Mark: Accuracy/Damage/Recharge
- Assassin's Mark: Damage/Endurance/Recharge
- Assassin's Mark: Damage/Recharge
- Assassin's Mark: Recharge/Chance to Recharge Build Up
- Avalanche: Accuracy/Damage
- Avalanche: Accuracy/Damage/Endurance
- Avalanche: Accuracy/Damage/Endurance/Recharge
- Avalanche: Accuracy/Damage/Recharge
- Avalanche: Damage/Endurance
- Avalanche: Recharge/Chance for Knockdown
B
- Blaster's Wrath: Accuracy/Damage
- Blaster's Wrath: Accuracy/Damage/Endurance
- Blaster's Wrath: Accuracy/Damage/Endurance/Recharge
- Blaster's Wrath: Accuracy/Damage/Recharge
- Blaster's Wrath: Damage/Recharge
- Blaster's Wrath: Recharge/Chance for Fire Damage
- Blistering Cold: Accuracy/Damage
- Blistering Cold: Accuracy/Damage/Endurance
- Blistering Cold: Accuracy/Damage/Endurance/Recharge
- Blistering Cold: Accuracy/Damage/Recharge
- Blistering Cold: Damage/Endurance
- Blistering Cold: Recharge/Chance for Hold
- Brute's Fury: Accuracy/Damage
- Brute's Fury: Accuracy/Damage/Endurance/Recharge
- Brute's Fury: Accuracy/Damage/Recharge
- Brute's Fury: Damage/Endurance/Recharge
- Brute's Fury: Damage/Recharge
- Brute's Fury: Recharge/Fury Bonus
C
- Call of the Sandman: Chance to Heal Self
- Call to Arms: Defense Bonus Aura for Pets
- Celerity: Stealth
- Coercive Persuasion: Confuse (Superior)
- Coercive Persuasion: Confuse/Endurance (Superior)
- Coercive Persuasion: Confuse/Recharge (Superior)
- Coercive Persuasion: Confuse/Recharge/Accuracy (Superior)
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Recharge/Accuracy (Superior)
- Command of the Mastermind: Accuracy/Damage
- Command of the Mastermind: Accuracy/Damage/Endurance/Recharge
- Command of the Mastermind: Accuracy/Damage/Recharge
- Command of the Mastermind: Damage/Endurance
- Command of the Mastermind: Damage/Endurance/Recharge
- Command of the Mastermind: Recharge/Pet +AoE Defense Aura
- Critical Strikes: Accuracy/Damage
- Critical Strikes: Accuracy/Damage/Endurance/Recharge
- Critical Strikes: Accuracy/Damage/Recharge
- Critical Strikes: Damage/Endurance/Recharge
- Critical Strikes: Damage/Recharge
- Critical Strikes: Recharge/+50% Critical Hit Chance Proc
D
- Decimation: Chance for Build Up
- Defender's Bastion: Accuracy/Damage
- Defender's Bastion: Accuracy/Damage/Endurance
- Defender's Bastion: Accuracy/Damage/Endurance/Recharge
- Defender's Bastion: Damage/Endurance/Recharge
- Defender's Bastion: Damage/Recharge
- Defender's Bastion: Recharge/Chance for Minor PBAoE Heal
- Defiant Barrage: Accuracy/Damage
- Defiant Barrage: Accuracy/Damage/Endurance
- Defiant Barrage: Accuracy/Damage/Endurance/Recharge
- Defiant Barrage: Accuracy/Damage/Recharge
- Defiant Barrage: Damage/Recharge
- Defiant Barrage: Recharge/Chance for +Status Protection
- Dominating Grasp: Accuracy/Control Duration
- Dominating Grasp: Accuracy/Control Duration/Endurance
- Dominating Grasp: Accuracy/Control Duration/Endurance/Recharge
- Dominating Grasp: Control Duration/Recharge
- Dominating Grasp: Endurance/Recharge
- Dominating Grasp: Recharge/Chance for Fiery Orb
- Dominion of Arachnos: Accuracy/Damage
- Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge
- Dominion of Arachnos: Accuracy/Damage/Recharge
- Dominion of Arachnos: Damage/Endurance/Recharge
- Dominion of Arachnos: Damage/Recharge
- Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize
E
- Edict of the Master: Defense Bonus
- Entomb: Accuracy/Hold Duration
- Entomb: Accuracy/Hold Duration/Endurance
- Entomb: Accuracy/Hold Duration/Endurance/Recharge
- Entomb: Endurance/Recharge
- Entomb: Hold Duration/Recharge
- Entomb: Rech/Chance for +Absorb
- Essence Transfer: Accuracy/Damage
- Essence Transfer: Accuracy/Damage/Endurance/Recharge
- Essence Transfer: Accuracy/Damage/Recharge
- Essence Transfer: Damage/Endurance/Recharge
- Essence Transfer: Damage/Recharge
- Essence Transfer: Recharge/Global Heal Proc
- Expedient Reinforcement: Resist Bonus Aura for Pets
- Experienced Marksman: Range/Fast Snipe
F
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Recharge/Accuracy (Superior)
- Fortunata Hypnosis: Sleep (Superior)
- Fortunata Hypnosis: Sleep/Endurance (Superior)
- Fortunata Hypnosis: Sleep/Recharge (Superior)
- Fortunata Hypnosis: Sleep/Recharge/Accuracy (Superior)
- Freebird: Stealth
- Frozen Blast: Accuracy/Damage
- Frozen Blast: Accuracy/Damage/Endurance
- Frozen Blast: Accuracy/Damage/Endurance/Recharge
- Frozen Blast: Accuracy/Damage/Recharge
- Frozen Blast: Damage/Endurance
- Frozen Blast: Recharge/Chance for Immobilize
- Fury of the Gladiator: Chance for -Res
G
- Gauntleted Fist: Accuracy/Damage
- Gauntleted Fist: Accuracy/Damage/Endurance/Recharge
- Gauntleted Fist: Accuracy/Damage/Recharge
- Gauntleted Fist: Damage/Endurance/Recharge
- Gauntleted Fist: Damage/Recharge
- Gauntleted Fist: Recharge/Chance for +Absorb
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gladiator's Armor: Teleportation Protection, +Def(All)
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Immobilize (Superior)
- Gravitational Anchor: Immobilize/Endurance (Superior)
- Gravitational Anchor: Immobilize/Recharge (Superior)
- Gravitational Anchor: Immobilize/Recharge/Accuracy (Superior)
- Gravitational Anchor: Recharge/Accuracy (Superior)
H
K
M
- Malice of the Corruptor: Accuracy/Damage
- Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
- Malice of the Corruptor: Accuracy/Damage/Recharge
- Malice of the Corruptor: Damage/Endurance/Recharge
- Malice of the Corruptor: Damage/Recharge
- Malice of the Corruptor: Recharge/Chance for Negative Energy Damage
- Mark of Supremacy: Accuracy/Damage
- Mark of Supremacy: Accuracy/Damage/Endurance
- Mark of Supremacy: Accuracy/Endurance
- Mark of Supremacy: Damage
- Mark of Supremacy: Damage/Endurance
- Mark of Supremacy: Endurance/Pet +Resist(All) and +Regen Aura
- Might of the Tanker: Accuracy/Damage
- Might of the Tanker: Accuracy/Damage/Endurance/Recharge
- Might of the Tanker: Accuracy/Damage/Recharge
- Might of the Tanker: Damage/Endurance/Recharge
- Might of the Tanker: Damage/Recharge
- Might of the Tanker: Recharge/Chance for +Res(All)
- Miracle: Recovery
O
- Opportunity Strikes: Accuracy/Damage
- Opportunity Strikes: Accuracy/Damage/Endurance
- Opportunity Strikes: Accuracy/Damage/Endurance/Recharge
- Opportunity Strikes: Accuracy/Damage/Recharge
- Opportunity Strikes: Damage/Recharge
- Opportunity Strikes: Recharge/Chance for +Opportunity
- Overpowering Presence: Accuracy/Control Duration
- Overpowering Presence: Accuracy/Control Duration/Endurance
- Overpowering Presence: Accuracy/Control Duration/Endurance/Recharge
- Overpowering Presence: Control Duration/Recharge
- Overpowering Presence: Endurance/Recharge
- Overpowering Presence: Recharge/Chance for Energy Font
- Overwhelming Force: Accuracy/Damage
- Overwhelming Force: Accuracy/Damage/Endurance
- Overwhelming Force: Accuracy/Damage/Endurance/Recharge
- Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
- Overwhelming Force: Damage/Endurance/Recharge
- Overwhelming Force: Endurance/Recharge