Seismic Blast

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Overview

Seismic Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, you are the most powerful while on the ground. While grounded, your attacks increase Seismic Pressure. As your Seismic Pressure increases, your chances of triggering Seismic Shockwaves at your location also increase. While standing on your Seismic Shockwaves you will also be protected against knockback, repel and teleport, making it hard for enemies to move you. These Seismic Shockwave will have chance of knocking back foes and, while standing on them, empower some of your attacks. Rock Shards will have its area and target cap increased. Seismic Force will heal and grant temporarily increase your maximum HP. Stalagmite will deal a large amount of damage."

Power Table

Blaster / Corruptor / Defender

The Seismic Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Encase 1 1 Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF
Shatter 1 1 Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF
Rock Shards 2 4 Ranged (Cone), DMG(Lethal), Foe -DEF, Special
Entomb 6 10 Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF
Seismic Force 8 16 Self +To-Hit, +DMG, +Special
Upthrust 12 20 Ranged (Targeted AoE), DMG(Smash), Foe -Fly, -DEF, Chance to Knockdown
Tombstone 18 24 Sniper, DMG(Smash), Foe -Jump, -Fly
Stalagmite 22 28 Ranged, DMG(Smash), Foe Disorient, Special
Meteor 26 30 Ranged (Location AoE), DMG(Smash), Foe Knockback

Sentinel

The Seismic Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Encase 1 Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF
Shatter 1 Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF
Rock Shards 2 Ranged (Cone), DMG(Smash), Foe -DEF, Special
Entomb 6 Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF
Seismic Force 8 Self +To-Hit, +DMG, +Range, +Special
Upthrust 12 Ranged (Targeted AoE), DMG(Smash), Foe -Fly, -DEF, Chance to Knockdown
Gravestone 18 Ranged, DMG(Smash), Foe -Jump, -Fly
Stalagmite 22 Ranged, DMG(Smash), Foe Disorient, Special
Meteor 26 Ranged (Location AoE), DMG(Smash/Fire), Foe Knockback

Powers

SeismicBlast Shatter.png Encase

Encase a foe in stone for a short moment, dealing damage and lowering their defense. The enemy will also become heavy, limiting their ability to jump and fly for a short time. Encase grants two stacks of Seismic Pressure.

Damage
1 Smashing
Recharge
4 seconds
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Foe -Jump, -Fly, -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable, Lava, Crystal

SeismicBlast Entomb.png Entomb

Entomb foes in a giant boulder, dealing high damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. Entomb grants two stacks of Seismic Pressure.

Damage
2.12 Smashing
Recharge
11 seconds
Minimum Level
6 (Blaster)
6 (Corruptor)
10 (Defender)
6 (Sentinel)
Effects
Ranged
Foe -Jump, -Fly, -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable, Lava, Crystal

SeismicBlast Gravestone.png Gravestone

Create a giant pillar of stone, creating a Gravestone around your target, dealing extreme damage and limiting their ability to jump and fly for a short time. Gravestone grants two stacks of Seismic Pressure.

Damage
2.28 Smashing
Recharge
12 seconds
Minimum Level
18 (Sentinel)
Effects
Ranged
Foe -Jump, -Fly
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable, Lava, Crystal

SeismicBlast Meteor.png Meteor

You call down a meteor strike from the sky at a specified location. All targets within 30 feet (25 feet for Sentinels) are caught in the blast radius, taking extreme damage and being knocked back.

Damage
Blaster, Corruptor, Defender: 3 Smashing
Sentinel: 2.253 Smashing + 0.928 Fire in inner 10'
Recharge
Blaster, Corruptor, Defender: 170 seconds
Sentinel: 90 seconds
Minimum Level
26 (Blaster)
26 (Corruptor)
30 (Defender)
26 (Sentinel)
Effects
Ranged (Location Area of Effect)
Foe Knockback
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable, Lava, Crystal

SeismicBlast RockShards.png Rock Shards

You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time. If affected by Seismic Shockwaves, this power will halt the shockwaves, the up front damage will be increased and damage over time accelerated, foes will be knocked down, range will be increased to 60ft and arc to 40 degrees. Rock Shards grants two stacks of Seismic Pressure.

Damage
No Seismic Shockwaves: 0.759 Lethal + up to 0.304 Lethal Damage over Time
Seismic Shockwaves: 1.2 Smashing
Recharge
8 seconds
Minimum Level
2 (Blaster)
2 (Corruptor)
4 (Defender)
2 (Sentinel)
Effects
Ranged (Cone)
Foe -Defense, Special
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable, Lava, Crystal
Power
Enhanced Rock Shards

Increased damage, knockdown, increased area.

If affected by Seismic Shockwaves, this power will halt the shockwaves, the up front damage will be increased and damage over time accelerated, foes will be knocked down, range will be increased to 60ft and arc to 40 degrees.

SeismicBlast Aim.png Seismic Force

Greatly increases your attacks' chance to hit for a few seconds. Slightly increases damage. If affected by Seismic Shockwaves, this power will halt the shockwaves and will decrease the cooldown of all recharging Seismic Blast attacks by a moderate amount.

Editor's Note:

Sentinels only: Greatly increases your attacks' chance to hit for a few seconds. Slightly increases damage and range. If affected by Seismic Shockwaves, this power will halt the shockwaves and will decrease the cooldown of all recharging Seismic Blast attacks by a moderate amount.

Recharge
90 seconds
Minimum Level
8 (Blaster)
8 (Corruptor)
16 (Defender)
8 (Sentinel)
Effects
Blaster, Corruptor, Defender: Self +To Hit, +Damage, +Special
Sentinel: Self +To Hit, +Damage, +Range, +Special
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories
Customization
Original, Color Tintable, Lava, Crystal
Power
Enhanced Seismic Force

Reduce current cooldown time of other Seismic Blast powers

If affected by Seismic Shockwaves, this power will halt the shockwaves and will decrease the cooldown of all recharging Seismic Blast attacks by a moderate amount.

SeismicBlast Encase.png Shatter

Cover a foe in stone shards and shatter them, inflicting light damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. Shatter grants two stacks of Seismic Pressure.

Damage
1.48 Smashing
Recharge
7 seconds
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Foe -Jump, -Fly, -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable, Lava, Crystal

SeismicBlast Stalagmite.png Stalagmite

You can cause a Stalagmite to erupt under an enemy dealing minimal Lethal damage, and Disorienting them for a good while. You must be on the ground to activate this power. If affected by Seismic Shockwaves, this power will halt the shockwaves and deal extreme damage. Stalagmite grants two stacks of Seismic Pressure.

Damage
No Seismic Shockwaves: 0.75 Smashing
Seismic Shockwaves: 2.92 Smashing
Recharge
No Seismic Shockwaves: 8 seconds
Seismic Shockwaves: 16 seconds
Minimum Level
22 (Blaster)
22 (Corruptor)
28 (Defender)
22 (Sentinel)
Effects
Ranged
Foe Disorient, Special
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable, Lava, Crystal
Power
Enhanced Stalagmite

Increased damage, longer recharge.

If affected by Seismic Shockwaves, this power will halt the shockwaves and deal extreme damage.

SeismicBlast Snipe.png Tombstone

Create a giant pillar of stone, creating a Tombstone around your target, dealing extreme damage and limiting their ability to jump and fly for a short time. This is a sniper attack, and is best fired from a distance as it can be interrupted. If you are engaged in battle, this attack becomes instant-cast. If you are not engaged, it will do bonus damage. Tombstone grants two stacks of Seismic Pressure.

Damage
Engaged: 1.8–2.76 Smashing (scales from 53%–97% To Hit Bonus attribute)
Not Engaged: 4.5 Smashing
Recharge
12 seconds
Minimum Level
18 (Blaster)
18 (Corruptor)
24 (Defender)
Effects
Sniper
Foe -Jump, -Fly
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable, Lava, Crystal

SeismicBlast Upthrust.png Upthrust

You channel seismic energy into the earth, causing a micro-fault to erupt under your target. This causes a shard of rock to thrust upward out of the ground, dealing smashing damage and lowering their defense. Affected foes will become heavy, limiting their ability to jump and fly for a short time. The force of the eruption can knockback enemies. Upthrust grants two stacks of Seismic Pressure.

Damage
0.899 Smashing
Recharge
16 seconds
Minimum Level
12 (Blaster)
12 (Corruptor)
20 (Defender)
12 (Sentinel)
Effects
Ranged (Targeted Area of Effect)
Foe -Fly, -Defense, Chance to Knockdown
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable, Lava, Crystal

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.