Seismic Blast
Overview
Seismic Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.
"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, you are the most powerful while on the ground. While grounded, your attacks increase Seismic Pressure. As your Seismic Pressure increases, your chances of triggering Seismic Shockwaves at your location also increase. While standing on your Seismic Shockwaves you will also be protected against knockback, repel and teleport, making it hard for enemies to move you. These Seismic Shockwave will have chance of knocking back foes and, while standing on them, empower some of your attacks. Rock Shards will have its area and target cap increased. Seismic Force will heal and grant temporarily increase your maximum HP. Stalagmite will deal a large amount of damage."
Power Table
Blaster / Corruptor / Defender
The Seismic Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Encase | 1 | 1 | Ranged, Light DMG(Smash), Foe -Jump, -Fly, -DEF |
Shatter | 1 | 1 | Ranged, Light DMG(Smash), Foe -Jump, -Fly, -DEF |
Rock Shards | 2 | 4 | Ranged (Cone), Light DMG(Lethal), Foe -DEF, Special |
Entomb | 6 | 10 | Ranged, High DMG(Smash), Foe -Jump, -Fly, -DEF |
Seismic Force | 8 | 16 | Self +To-Hit, +DMG, +Special |
Upthrust | 12 | 20 | Ranged (Targeted AoE), Light DMG(Smash), Foe -Fly, -DEF, Chance to Knockback |
Tombstone | 18 | 24 | Sniper, Extreme DMG(Smash), Foe -Jump, -Fly |
Stalagmite | 22 | 28 | Ranged, Variable DMG(Smash), Foe Disorient, Special |
Meteor | 26 | 30 | Ranged (Location AoE), Extreme DMG(Smash), Foe Knockback |
Sentinel
The Seismic Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Encase | 1 | Ranged, Light DMG(Smash), Foe -Jump, -Fly, -DEF |
Shatter | 1 | Ranged, Moderate DMG(Smash), Foe -Jump, -Fly, -DEF |
Rock Shards | 2 | Ranged (Cone), Light DMG(Smash), Foe -DEF, Special |
Entomb | 6 | Ranged, High DMG(Smash), Foe -Jump, -Fly, -DEF |
Seismic Force | 8 | Self +To-Hit, +DMG, +Range, +Special |
Upthrust | 12 | Ranged (Targeted AoE), Light DMG(Smash), Foe -Fly, -DEF, Chance to Knockback |
Gravestone | 18 | Ranged, High DMG(Smash), Foe -Jump, -Fly |
Stalagmite | 22 | Ranged, Variable DMG(Smash), Foe Disorient, Special |
Meteor | 26 | Ranged (Location AoE), Extreme DMG(Smash/Fire), Foe Knockback |
Powers
Encase
Encase a foe in stone for a short moment, dealing damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. Encase grants one (two for Sentinels) stack(s) of Seismic Pressure.
Damage | Light(Smashing) |
Recharge | Very Fast |
Sentinels only: Fast | |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Jump, -Fly, -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Universal Damage |
Entomb
Entomb foes in a big boulder, dealing high damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. Entomb grants one (two for Sentinels) stack(s) of Seismic Pressure.
Damage | High(Smashing) |
Recharge | Slow |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
6 (Sentinel) | |
Effects | Ranged |
Foe -Jump, -Fly, -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Universal Damage |
Gravestone
Create a giant pillar of stone, creating a Gravestone around your target, dealing extreme damage and limiting their ability to jump and fly for a short time. This is a sniper attack, and is best fired from a distance as it can be interrupted. If you are engaged in battle, this attack becomes instant-cast. If you are not engaged, it will do bonus damage. Gravestone grants two stacks of Seismic Pressure.
Damage | High(Smashing) |
Recharge | Slow |
Minimum Level | 18 (Sentinel) |
Effects | Ranged |
Foe -Jump, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Meteor
You call down a meteor strike from the sky at a specified location. All targets within 30 feet (25 feet for Sentinels) are caught in the blast radius, taking extreme damage and being knocked back.
Damage | Extreme(Smashing) |
Sentinels only: Extreme(Smashing/Fire) | |
Recharge | Long |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
30 (Defender) | |
26 (Sentinel) | |
Effects | Ranged (Location Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Rock Shards
You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time. If affected by Seismic Shockwaves, this power will halt the shockwaves, the damage over time duration will be doubled, the target cap increased to 16 and arc will be increased to 120 degrees. Rock Shards grants one stack of Seismic Pressure.
Sentinels only: You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time. If affected by Seismic Shockwaves, this power will halt the shockwaves, the up front damage will be increased and damage over time accelerated, foes will be knocked down, range will be increased to 60ft and arc to 40 degrees. Rock Shards grants one stack of Seismic Pressure.
Damage | Light(Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Cone) |
Foe -Defense, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Universal Damage |
Enhanced Rock Shards30.6% increased damage scale, chance for Knockback, increased area.
If affected by Seismic Shockwaves, this power will halt the shockwaves, the up front damage will be increased and damage over time accelerated, foes will be knocked down, range will be increased to 60ft and arc to 40 degrees.
Seismic Force
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range. If affected by Seismic Shockwaves, this power will halt the shockwaves, heal you and increase your maximum Hit Points for a short time.
Sentinels only: Greatly increases your attacks' chance to hit for a few seconds. Slightly increases damage and range. If affected by Seismic Shockwaves, this power will halt the shockwaves and will decrease the cooldown of all recharging Seismic Blast attacks by a moderate amount.
Recharge | Long |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
8 (Sentinel) | |
Effects | Self +To-Hit, +Damage, +Range (Sentinels only), +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Enhanced Seismic Force50% reduced cooldown, reduce current cooldown time of other Seismic Blast powers
If affected by Seismic Shockwaves, this power will halt the shockwaves and will decrease the cooldown of all recharging Seismic Blast attacks by a moderate amount.
Shatter
Cover a foe in stone shards and shatter them, inflicting light damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. Shatter grants one (two for Sentinels) stack(s) of Seismic Pressure.
Damage | Light(Smashing) |
Sentinels only: Moderate(Smashing) | |
Recharge | Fast |
Sentinels only: Moderate | |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Jump, -Fly, -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Universal Damage |
Stalagmite
You can cause a Stalagmite to erupt under an enemy dealing minimal Lethal damage, and Disorienting them for a good while. You must be on the ground to activate this power. If affected by Seismic Shockwaves, this power will halt the shockwaves and deal extreme damage. Stalagmite grants one stack of Seismic Pressure.
Damage | Variable(Smashing) |
Recharge | Slow |
Sentinels only: Moderate | |
Minimum Level | 22 (Blaster) |
22 (Corruptor) | |
28 (Defender) | |
22 (Sentinel) | |
Effects | Ranged |
Foe Disorient, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns | |
Universal Damage |
Enhanced Stalagmite217.9% increased damage scale.
If affected by Seismic Shockwaves, this power will halt the shockwaves and deal extreme damage.
Tombstone
Create a giant pillar of stone, creating a Tombstone around your target dealing extreme damage and limiting their ability to jump and fly for a short time. This is a sniper attack, and is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage. Tombstone grants one stack of Seismic Pressure.
Damage | Extreme(Smashing) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
24 (Defender) | |
Effects | Sniper |
Foe -Jump, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Sniper Attacks | |
Universal Damage |
Upthrust
You channel seismic energy into the earth, causing a micro-fault to erupt under your target. This causes a shard of rock to thrust upward out of the ground, dealing smashing damage and lowering their defense. Affected foes will become heavy, limiting their ability to jump and fly for a short time. The force of the eruption can knockback enemies. Upthrust grants one (two for Sentinels) stack(s) of Seismic Pressure.
Damage | Light(Smashing) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
12 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Fly, -Defense, Chance to Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Knockback | |
Universal Damage |
Historical
- This set was added to the game for Blasters, Corruptors, and Defenders in Issue 27, Page 3.
- This set was proliferated to Sentinels in Issue 27, Page 5.