Seismic Blast
Overview
Seismic Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.
"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, you are the most powerful while on the ground. While grounded, your attacks increase Seismic Pressure. As your Seismic Pressure increases, your chances of triggering Seismic Shockwaves at your location also increase. While standing on your Seismic Shockwaves you will also be protected against knockback, repel and teleport, making it hard for enemies to move you. These Seismic Shockwave will have chance of knocking back foes and, while standing on them, empower some of your attacks. Rock Shards will have its area and target cap increased. Seismic Force will heal and grant temporarily increase your maximum HP. Stalagmite will deal a large amount of damage."
Power Table
Blaster / Corruptor / Defender
The Seismic Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
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1 | 1 | Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF |
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1 | 1 | Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF |
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2 | 4 | Ranged (Cone), DMG(Lethal), Foe -DEF, Special |
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6 | 10 | Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF |
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8 | 16 | Self +To-Hit, +DMG, +Special |
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12 | 20 | Ranged (Targeted AoE), DMG(Smash), Foe -Fly, -DEF, Chance to Knockdown |
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18 | 24 | Sniper, DMG(Smash), Foe -Jump, -Fly |
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22 | 28 | Ranged, DMG(Smash), Foe Disorient, Special |
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26 | 30 | Ranged (Location AoE), DMG(Smash), Foe Knockback |
Sentinel
The Seismic Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF |
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1 | Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF |
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2 | Ranged (Cone), DMG(Smash), Foe -DEF, Special |
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6 | Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF |
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8 | Self +To-Hit, +DMG, +Range, +Special |
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12 | Ranged (Targeted AoE), DMG(Smash), Foe -Fly, -DEF, Chance to Knockdown |
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18 | Ranged, DMG(Smash), Foe -Jump, -Fly |
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22 | Ranged, DMG(Smash), Foe Disorient, Special |
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26 | Ranged (Location AoE), DMG(Smash/Fire), Foe Knockback |
Powers
Encase
Encase a foe in stone for a short moment, dealing damage and lowering their defense. The enemy will also become heavy, limiting their ability to jump and fly for a short time. Encase grants two stacks of Seismic Pressure.
- Damage
- 1 Smashing
- Recharge
- 4 seconds
- Minimum Level
-
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
- Effects
- Ranged
Foe -Jump, -Fly, -Defense - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Lava, Crystal
Entomb
Entomb foes in a giant boulder, dealing high damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. Entomb grants two stacks of Seismic Pressure.
- Damage
- 2.12 Smashing
- Recharge
- 11 seconds
- Minimum Level
-
6 (Blaster)
6 (Corruptor)
10 (Defender)
6 (Sentinel)
- Effects
- Ranged
Foe -Jump, -Fly, -Defense - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Lava, Crystal
Gravestone
Create a giant pillar of stone, creating a Gravestone around your target, dealing extreme damage and limiting their ability to jump and fly for a short time. Gravestone grants two stacks of Seismic Pressure.
- Damage
- 2.28 Smashing
- Recharge
- 12 seconds
- Minimum Level
-
18 (Sentinel)
- Effects
- Ranged
Foe -Jump, -Fly - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Lava, Crystal
Meteor
You call down a meteor strike from the sky at a specified location. All targets within 30 feet (25 feet for Sentinels) are caught in the blast radius, taking extreme damage and being knocked back.
- Damage
- Blaster, Corruptor, Defender: 3 Smashing
Sentinel: 2.253 Smashing + 0.928 Fire in inner 10' - Recharge
- Blaster, Corruptor, Defender: 170 seconds
Sentinel: 90 seconds - Minimum Level
-
26 (Blaster)
26 (Corruptor)
30 (Defender)
26 (Sentinel)
- Effects
- Ranged (Location Area of Effect)
Foe Knockback - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Lava, Crystal
Rock Shards
You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time. If affected by Seismic Shockwaves, this power will halt the shockwaves, the up front damage will be increased and damage over time accelerated, foes will be knocked down, range will be increased to 60ft and arc to 40 degrees. Rock Shards grants two stacks of Seismic Pressure.
- Damage
- No Seismic Shockwaves: 0.759 Lethal + up to 0.304 Lethal Damage over Time
Seismic Shockwaves: 1.2 Smashing - Recharge
- 8 seconds
- Minimum Level
-
2 (Blaster)
2 (Corruptor)
4 (Defender)
2 (Sentinel)
- Effects
- Ranged (Cone)
Foe -Defense, Special - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Lava, Crystal
Enhanced Rock ShardsIncreased damage, knockdown, increased area.
If affected by Seismic Shockwaves, this power will halt the shockwaves, the up front damage will be increased and damage over time accelerated, foes will be knocked down, range will be increased to 60ft and arc to 40 degrees.
Seismic Force
Greatly increases your attacks' chance to hit for a few seconds. Slightly increases damage. If affected by Seismic Shockwaves, this power will halt the shockwaves and will decrease the cooldown of all recharging Seismic Blast attacks by a moderate amount.

Sentinels only: Greatly increases your attacks' chance to hit for a few seconds. Slightly increases damage and range. If affected by Seismic Shockwaves, this power will halt the shockwaves and will decrease the cooldown of all recharging Seismic Blast attacks by a moderate amount.
- Recharge
- 90 seconds
- Minimum Level
-
8 (Blaster)
8 (Corruptor)
16 (Defender)
8 (Sentinel)
- Effects
- Blaster, Corruptor, Defender: Self +To Hit, +Damage, +Special
Sentinel: Self +To Hit, +Damage, +Range, +Special - Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
- Set Categories
- Customization
- Original, Color Tintable, Lava, Crystal
Enhanced Seismic ForceReduce current cooldown time of other Seismic Blast powers
If affected by Seismic Shockwaves, this power will halt the shockwaves and will decrease the cooldown of all recharging Seismic Blast attacks by a moderate amount.
Shatter
Cover a foe in stone shards and shatter them, inflicting light damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. Shatter grants two stacks of Seismic Pressure.
- Damage
- 1.48 Smashing
- Recharge
- 7 seconds
- Minimum Level
-
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
- Effects
- Ranged
Foe -Jump, -Fly, -Defense - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Lava, Crystal
Stalagmite
You can cause a Stalagmite to erupt under an enemy dealing minimal Lethal damage, and Disorienting them for a good while. You must be on the ground to activate this power. If affected by Seismic Shockwaves, this power will halt the shockwaves and deal extreme damage. Stalagmite grants two stacks of Seismic Pressure.
- Damage
- No Seismic Shockwaves: 0.75 Smashing
Seismic Shockwaves: 2.92 Smashing - Recharge
- No Seismic Shockwaves: 8 seconds
Seismic Shockwaves: 16 seconds - Minimum Level
-
22 (Blaster)
22 (Corruptor)
28 (Defender)
22 (Sentinel)
- Effects
- Ranged
Foe Disorient, Special - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Lava, Crystal
Enhanced StalagmiteIncreased damage, longer recharge.
If affected by Seismic Shockwaves, this power will halt the shockwaves and deal extreme damage.
Tombstone
Create a giant pillar of stone, creating a Tombstone around your target, dealing extreme damage and limiting their ability to jump and fly for a short time. This is a sniper attack, and is best fired from a distance as it can be interrupted. If you are engaged in battle, this attack becomes instant-cast. If you are not engaged, it will do bonus damage. Tombstone grants two stacks of Seismic Pressure.
- Damage
- Engaged: 1.8–2.76 Smashing (scales from 53%–97% To Hit Bonus attribute)
Not Engaged: 4.5 Smashing - Recharge
- 12 seconds
- Minimum Level
-
18 (Blaster)
18 (Corruptor)
24 (Defender)
- Effects
- Sniper
Foe -Jump, -Fly - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Lava, Crystal
Upthrust
You channel seismic energy into the earth, causing a micro-fault to erupt under your target. This causes a shard of rock to thrust upward out of the ground, dealing smashing damage and lowering their defense. Affected foes will become heavy, limiting their ability to jump and fly for a short time. The force of the eruption can knockback enemies. Upthrust grants two stacks of Seismic Pressure.
- Damage
- 0.899 Smashing
- Recharge
- 16 seconds
- Minimum Level
-
12 (Blaster)
12 (Corruptor)
20 (Defender)
12 (Sentinel)
- Effects
- Ranged (Targeted Area of Effect)
Foe -Fly, -Defense, Chance to Knockdown - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Lava, Crystal
Historical
- This set was added to the game for Blasters, Corruptors, and Defenders in Issue 27, Page 3.
- This set was proliferated to Sentinels in Issue 27, Page 5.