Sonic Attack

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Overview

Sonic Attack is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"Sonic Attack" lets you use the power of sound waves to damage and weaken your foes."

Power Table

Blaster / Corruptor / Defender

The Sonic Attack power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Shriek 1 1 Ranged, Minor DMG(Smash/Energy), Foe -Res(All)
Scream 1 1 Ranged, Moderate DoT(Smash/Energy), Foe -Res
Howl 2 4 Ranged (Cone), Minor DMG(Smash/Energy), Foe -Res(All)
Shockwave 6 10 Ranged (Cone), Light DMG(Smash/Energy), Foe Knockback
Shout 8 16 Ranged, Heavy DMG(Smash/Energy), Foe -Res(All)
Amplify 12 20 Self +To-Hit, +DMG
Siren's Song 18 24 Ranged (Cone), Light DMG(Energy), Foe Sleep
Screech 22 28 Ranged, High DMG(Smash/Energy), Foe Disorient, -Res(All)
Dreadful Wail 26 30 PBAoE, Extreme DMG(Smash/Energy), Foe Disorient, -Res(All)

Sentinel

The Sonic Attack power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Shriek 1 Ranged, Minor DMG(Smash/Energy), Foe -Res
Scream 1 Ranged, Moderate DoT(Smash/Energy), Foe -Res
Howl 2 Ranged (Cone), Minor DMG(Smash/Energy), Foe -Res(All)
Shout 6 Ranged, High DMG(Smash/Energy), Foe -Res(All)
Amplify 8 Self +To-Hit, +DMG, +Range
Shockwave 12 Ranged (Cone), Minor DMG(Smash/Energy), Foe Knockback
Siren's Song 18 Ranged (Cone), Minor DMG(Energy), Foe Sleep
Screech 22 Ranged, High DMG(Smash/Energy), Foe Disorient, -Res(All)
Dreadful Wail 26 PBAoE, Superior DMG(Smash/Energy), Foe Disorient, -Res(All)

Powers

SonicBlast Aim.png Amplify

Greatly increases your chance to hit of your attacks for a few seconds. Slightly increases damage and range (Sentinel only).

Recharge
Long
Minimum Level
12 (Blaster)
12 (Corruptor)
20 (Defender)
8 (Sentinel)
Effects
Self +To-Hit, +Damage, +Range (Sentinel only)
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories
Ranged Damage (Sentinel)

SonicBlast MassiveDamage.png Dreadful Wail

Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals Extreme Smashing and Energy damage to all nearby foes (in addition to reducing their defense and disorienting them for a good while for Corruptors). This power applies Short Sonic Vibrations that lower resistance for 8s, in addition to Extensive Sonic Vibrations for 20s (except Corruptors).

Damage
Extreme(Smashing/Energy)
Sentinel only: Superior(Smashing/Energy)
Recharge
Long
Minimum Level
26 (Blaster)
26 (Corruptor)
30 (Defender)
26 (Sentinel)
Effects
Point Blank Area of Effect
Foe Disorient, -Resistance (All)
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Recharge Speed

SonicBlast Cone.png Howl

A short range, but powerful sonic attack that can hit multiple enemies in an arc in front of you. This power applies Short Sonic Vibrations that lower resistance for 8s, in addition to Wide Sonic Vibrations for 8s.

Damage
Minor(Smashing/Energy)
Recharge
Moderate
Minimum Level
2 (Blaster)
2 (Corruptor)
4 (Defender)
2 (Sentinel)
Effects
Ranged (Cone)
Foe -Resistance(All)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

SonicBlast Medium.png Scream

Your Scream can cause serious damage to a target. This power applies Short Sonic Vibrations that lower resistance for 8s, in addition to Lingering Sonic Vibrations for 10s.

Damage
Moderate Damage over Time(Smashing/Energy)
Recharge
Fast
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Foe -Resistance
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

SonicBlast Stun.png Screech

By bursting forth with this hypersonic Screech, you can inflict high damage and disorient a target. This power applies Short Sonic Vibrations that lower resistance for 8s, in addition to Prolonged Sonic Vibrations for 15s.

Damage
High(Smashing/Energy)
Recharge
Slow
Minimum Level
22 (Blaster)
22 (Corruptor)
28 (Defender)
22 (Sentinel)
Effects
Ranged
Foe Disorient, -Resistance(All)
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

SonicBlast Knockback.png Shockwave

You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.

Damage
Minor(Smashing/Energy)
Recharge
Slow
Minimum Level
6 (Blaster)
6 (Corruptor)
10 (Defender)
12 (Sentinel)
Effects
Ranged (Cone)
Foe Knockback
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed

SonicBlast Heavy.png Shout

You blast your foe with a tremendous Shout, damaging them. This power applies Short Sonic Vibrations that lower resistance for 8s, in addition to Extended Sonic Vibrations for 12s.

Damage
High(Smashing/Energy)
Recharge
Moderate
Sentinel only: Slow
Minimum Level
8 (Blaster)
8 (Corruptor)
16 (Defender)
6 (Sentinel)
Effects
Ranged
Foe -Resistance(All)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

SonicBlast Quick.png Shriek

You let forth a quick Shriek, damaging your target. This power applies Short Sonic Vibrations that lower resistance for 8s, in addition to Lingering Sonic Vibrations for 10s.

Damage
Minor(Smashing/Energy)
Recharge
Very Fast
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Foe -Resistance(All)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

SonicBlast Sleep.png Siren's Song

You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will waken if disturbed.

Editor's Note:

The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required against AVs and players, as well as to make secondary effects apply.

Damage
Minor(Energy)
Recharge
Long
Minimum Level
18 (Blaster)
18 (Corruptor)
24 (Defender)
18 (Sentinel)
Effects
Ranged (Cone)
Foe Sleep
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Sleep

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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