Blaster: Difference between revisions
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imported>Bluebeetle27 m (→See Also) |
imported>Bluebeetle27 m (→Secondary Power Sets: ABC order) |
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* [[Devices]] | * [[Devices]] | ||
* [[Electricity Manipulation]] | |||
* [[Energy Manipulation]] | * [[Energy Manipulation]] | ||
* [[Fire Manipulation]] | * [[Fire Manipulation]] | ||
* [[Ice Manipulation]] | * [[Ice Manipulation]] |
Revision as of 15:40, 17 July 2009
Overview
The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
Alignment: Hero
The Blaster's power sets are:
Primary: Ranged
Secondary: Support
The Blaster has Low Hit Points and High Damage.
Power Sets
Primary Power Sets
A Blaster's primary power sets are designed specifically for ranged attacks. They are:
- Archery (Issue 5)
- Assault Rifle
- Electrical Blast
- Energy Blast
- Fire Blast
- Ice Blast
- Psychic Blast (Issue 12)
- Sonic Attack (Issue 5)
Secondary Power Sets
A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:
- Devices
- Electricity Manipulation
- Energy Manipulation
- Fire Manipulation
- Ice Manipulation
- Mental Manipulation (Issue 12)
Ancillary Power Pools
Inherent Power
Historical
- Flame Mastery was added to the game in Issue 3.
- Electrical Mastery was added to the game in Issue 5.
- Psychic Blast and Mental Manipulation were added as selectable sets for Blasters in Issue 12.
See Also
External Links
- Summary and Analysis of Blaster Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file