Brute: Difference between revisions
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imported>Siromni m (updated description) |
imported>Lxndr m (updating primary set count for Kinetic Melee) |
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|hp_base=1499.3 | |hp_base=1499.3 | ||
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|sec_sets=9 | |sec_sets=9 | ||
|anc_sets=4 | |anc_sets=4 |
Revision as of 09:59, 9 August 2011
Brute | |
---|---|
Primary | Melee |
Secondary | Defense |
Inherent | Fury |
Base HP | 1499.3 |
Max HP | 3212.7 |
Primary Sets | 22 |
Secondary Sets | 13 |
Epic Power Pools | 4 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.
Alignment: Villain
The Brute's power sets are:
Primary: Melee
Secondary: Defense
The Brute has High Hit Points and High Damage.
Power Sets
Primary Power Sets
A Brute's primary power sets are designed specifically for melee. They are:
- Battle Axe
- Claws
- Dark Melee
- Dual Blades
- Electrical Melee
- Energy Melee
- Fiery Melee
- Kinetic Melee (with purchase of Going Rogue)
- Stone Melee
- Super Strength
- War Mace
Secondary Power Sets
A Brute's secondary power sets are designed for defense. They are:
- Dark Armor
- Electric Armor
- Energy Aura
- Fiery Aura
- Invulnerability
- Shield Defense
- Stone Armor
- Super Reflexes
- Willpower
Ancillary Power Pools
Patron Power Pools
Inherent Power
- Fury
- Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvE. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.
Historical
- Brutes were added to the game in Issue 6. Their original primary powersets were Dark Melee, Energy Melee, Fiery Melee, Stone Melee, and Super Strength. Their original secondary powersets were Dark Armor, Energy Aura, Fiery Aura, Invulnerability, and Stone Armor.
- During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
- Electrical Melee, Electric Armor, Leviathan Mastery, Mace Master, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
- Dual Blades and Willpower were added to the game in Issue 11.
- Battle Axe, War Mace, and Super Reflexes were proliferated to Brutes in Issue 12.
- Shield Defense was added to the game in Issue 13.
- Claws was proliferated to Brutes in Issue 16.
- Kinetic Melee was added to the game with Going Rogue.
- Fury decay was made more gradual and the Brute damage cap was lowered from 850% to 775% in Issue 18.
- The Ancillary Power Pools became available to Brutes in Issue 18.
See Also
External Links
- Summary and Analysis of Brute Powersets
- Archetypes documentation on official City of Villains site
- Official City of Heroes Manual as a PDF file