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{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|25|20|0|0|0|25|20|f=-|t=-}}| [[Archvillain Resistance]]. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|25|20|0|0|0|25|20|f=-|t=-}}| [[Archvillain Resistance]]. }}
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===== Dark Watcher =====
''Main Article:'' [[The Dark Watcher (Primal Earth)|The Dark Watcher]]
Many rumors swirl around the Dark Watcher. Some claim that he's a federal agent who learned too much and went renegade. Others say he's an immortal being who walks the treacherous path between worlds under his own power. Still others say that he is not a human being at all. Whatever the truth, he has appeared time and again to help the heroes of Earth fend off enemies ranging from the Rikti to the Rularuu. Normally, he disappears after his job is done, but for reasons unknown he has stayed with Vanguard since the group's inception, acting as Lady Grey's loyal advisor.
''Powers:''
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| Dark Watcher can Teleport long distances. }}
{{Power|[[File:Illusions spectralWounds.png|22px]]| Spectral Wounds| Ranged, High DMG(Psionic), +Special| Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. Damage: High(Illusionary) }}
{{Power|[[File:Illusions Blind.png|22px]]| Blind| Ranged (Targeted AoE), Moderate DMG(Psionic), Foe Hold/Sleep| Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. Damage: Moderate }}
{{Power|[[File:Illusions Decieve.png|22px]]| Deceive| Ranged, Foe Confuse| You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. }}
{{Power|[[File:Illusions Flash.png|22px]]| Flash| PBAoE, Foe Hold| Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves. }}
{{Power|[[File:Illusions PhantomArmy.png|22px]]| Spectral Army| Summon Spectral Army: Ranged Minor DMG(Energy/Special)| You can fabricate 2 to 4 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. }}
:'''Spectral Decoy'''
::{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Psionic, +Special| Shadow Punch reduces your Accuracy. }}
::{{Power|[[File:ShadowFighting Smite.png|22px]]| Smite| Melee, Psionic, +Special| Smite reduces your Accuracy. }}
::{{Power|[[File:DarkCast DarkBlast.png|22px]]| Dark Blast| Ranged, Psionic, +Special| Dark Blast reduces your Accuracy. }}
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Decoy| Auto, Self Taunt, Intangible| The Decoy is an illusion, and is intangible. }}
{{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged Fear| You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }}
:'''Spectral Terror'''
::{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged, Foe Fear, -ToHit| The Spectral Terror has terrorized you! }}
::{{Power|[[File:DarkArmor FearfulAura.png|22px]]| Cloak of Fear| Auto, Point Blank Area of Effect, Foe Fear, -ToHit| The Spectral Terror has terrorized you! }}
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Translucency| Auto, Self Immobilize, Intangible| The Spectral Terror is an illusion, and is intangible. }}
{{Power|[[File:Illusions Phantasm.png|22px]]| Spectral Servant| Summon Spectral Servant: Ranged Moderate DAM (Energy)| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }}
:'''Spectral Servant'''
::{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Flight| Phantasms can Fly! }}
::{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Negative/Smashing, -ToHit| Shadow Punch reduces your Accuracy. }}
::{{Power|[[File:ShadowFighting Smite.png|22px]]| Smite| Melee, Negative/Smashing, -ToHit| Smite reduces your Accuracy. }}
::{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -ToHit, Self +HP| Life Drain reduces your Accuracy. }}
::{{Power|[[File:DarkCast DarkBlast.png|22px]]| Dark Blast| Ranged, Negative, Foe -ToHit| Dark Blast reduces your Accuracy. }}
::{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}
::{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }}
::{{Power|[[File:Illusions Phantasm.png|22px]]| DecoyPhantasm| Summon Phantasm| Manifests a Decoy Phantasm to distract foes. The Decoy is not real, and cannot harm or be harmed. However, your foes will believe the Decoy is a threat and attack it. }}
:::'''Spectral Decoy'''
::::{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Psionic, +Special| Shadow Punch reduces your Accuracy. }}
::::{{Power|[[File:ShadowFighting Smite.png|22px]]| Smite| Melee, Psionic, +Special| Smite reduces your Accuracy. }}
::::{{Power|[[File:DarkCast DarkBlast.png|22px]]| Dark Blast| Ranged, Psionic, +Special| Dark Blast reduces your Accuracy. }}
::::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Decoy| Auto, Self Taunt, Intangible| The Decoy is an illusion, and is intangible. }}
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|10|0|0|20|40|n=-}}| The Phantasm is resistant to Lethal and Energy damage, but vulnerable to Negative Energy. }}
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Minor DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals some Smashing Damage. Damage: Minor }}
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Force Shield| Ranged, Ally +DEF(All), Res(Toxic, End Drain)| Dramatically protects an ally from all attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smashing/Quantum, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smashing/Quantum, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, High Damage(Energy/Smashing/Quantum), Foe Knockback| A short range, but devastating attack. Damage: Heavy }}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Minor Damage(Energy/Smashing/Quantum), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Energy/Smashing/Quantum, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:Leadership_Tactics.png|22px]]| Tactics| Auto, Point Blank Area of Effect, +ToHit, Resist(Confuse, Fear), +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, +{{DamResVal|20|20|0|0|20|0|0|30}}, +{{TypeDefVal|0|0|0|0|0|0|20}}, +ToHit, +Perception| Resistance }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|15|15|0|0|15|25|25|s=-|l=-|e=-}}| [[Archvillain Resistance]]. }}


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Revision as of 03:48, 12 April 2022

History

Emblem V Vanguard 01.png

During the Rikti War, shortly after the initial Rikti attack, The United Nations Security Council, led by Great Britain and France, formed an emergency umbrella organization to help coordinate hero resources in the worldwide war against the invaders. Called the Vanguard, this group was composed of some of the world's best and brightest heroes.

The Rikti had taken their toll and famous super groups like the Freedom Phalanx, the Dawn Patrol, Midnight Squad, Regulators, and Hero Corps were down to only the toughest and most powerful heroes. With its decentralized command structure and international recruiting base, only the Vanguard remained a viable, organized fighting force.

It sprang into action immediately, and began to effect stalemates similar to the one that had been reached in Paragon City. The aliens' advances were halted, but it seemed impossible to take back the territory they had already seized.

The Vanguard initiated a plan to strike back at the Rikti using a plan by Dr. Science. Leaving only skeleton crews to man defenses, the Vanguard was split into two teams. Alpha Team was led by Statesman and Omega Team was led by Hero 1. Alpha Team was much larger and consisted of over 1,000 heroes which launched a frontal assault on the Rikti. It was a costly attack and 800 of the heroes lost their lives. While the Alpha Team attacked the main body of Rikti troops, Omega Team slipped into the main Rikti portal base, through one of the portals and after a huge explosion from the other side, the portal was shut down. Only one hero, the utterly invulnerable Ajax, managed to survive the blast on this side of the portal. It is presumed that the heroes that went through the portal have perished.

Thanks to the heroics of the Vanguard, the Rikti War was over, or at least the first phase of it was. Both sides were nearly shattered in the process. The Vanguard and the other great hero organizations of the world scarcely existed anymore. With the exception of Statesman and a few others, all the world's greatest heroes had died in the war. Trillions upon trillions of dollars of damage had been done to the majority of the world's most populated cities. Paragon City was the worst hit of all. Once a shining beacon of light and prosperity, now much of it lay in ruins. It didn't take long for criminals to start reasserting themselves, and new heroes were needed. It was the beginning of a desperate time that would last for decades.

Today, the Vanguard objectives are the same that they were years ago during the Rikti War. The organization opposes the Rikti wherever they show up, and so, the Rikti War Zone is a primary concern for the group, where they keep a strong presence encircling the downed Rikti starship.

But the Vanguard has a dark side too: Dedicated to stop the Rikti by whatever means necessary, they gladly recruit metahumans without any kind of distinction, not caring about the past of any new recruits. In practice this means that the Vanguard accepts into its ranks heroes as well as villains. This open door policy is causing a lot of tension between the organization and Longbow, whose point of view about the matter is completely different. Despite the fact that both groups fight for the same side and want to see the Rikti defeated, some of the Longbow leaders, such as W. M. Dietrich are especially critical of Vanguard.

And while the Vanguard fights for the planet as a whole and even has known villains in its ranks, villain groups such as the Malta Group or Arachnos are openly hostile to them, making its ally list even thinner.

Fighting an alien race in an open war, distrusted by hero organizations and attacked by villain groups, the Vanguard faces an uncertain future ahead. Only time will tell if the Vanguard and its allies succeed in their goals.

Structural Hierarchy

The Vanguard is split into 5 main divisions: The Helm, The Gauntlet, The Shield, The Herald, and The Sword.

The Herald - The public relations division is ran by a heroine named Incandescent. She's not normally on-site as she's usually too busy abroad working with the UN.

The Shield - The security division headed up by the sisters Levantera and Borea. Sharing the leadership between the two of them, together they handle security and most defensive roles.

The Gauntlet - The main offensive branch is headed up by the hero known as Serpent Drummer. Most troops that are visibly seen taking physical action against the Rikti belong to this branch.

The Helm - The intelligence division, headed up by the mysterious Dark Watcher. This division is dedicated in gathering information to help keep the Rikti contained.

The Sword - The counter-intelligence and special ops division is a secret branch headed up by Gaussian, and handles all kinds of cloak-and-dagger works.

The Lady Grey is the overall commander of the Vanguard and is both powerful and well connected. It's believed that she has been around as long as Statesman and Recluse. She sets the overall strategy of the organization and has Dark Watcher as her second in command.

Benefits

Despite the group's overall situation and its relations with the rest of the world, metahumans who join the Vanguard may reap the benefits of their services:


Vanguard Badges

Just joining the Vanguard will net your char a badge. Continued action against the Rikti during Invasions and Rikti Ship Raids will yield more.

[[|link=|alt=Badge]]
Badge

You have helped place 10 bombs on the crashed Rikti ship in the Rikti War Zone.

Badge

You have defeated the Rikti Master At Arms from the crashed ship in the Rikti War Zone.

Vanguard Merits

Main Article: Vanguard Merit

Salvage Vanguard Merit.png

The first thing a metahuman must do after joining the Vanguard is earn its favor. This can be done by earning Vanguard Merits through tasks such as completing missions and defeating Rikti troops in the War Zone, or attacking the Rikti Ship. Once enough Merits have been earned, they can be spent on different perks at special worktables located within the Vanguard base.

Costume Pieces

Main Article: Vanguard Costume Pieces

Recipe Costume.png

The Vanguard can outfit recruits with the same Impervium armor their troops use in battle. Each piece must be earned seperately.

(Note that the Vanguard armor pieces are just costume pieces at the tailor and don't grant characters any special resistances nor benefits.)

Temporary Powers

Main Article: Vanguard Temporary Powers

Recipe Power.png

After fighting a highly-advanced alien race for years, the Vanguard has new technology to offer its allies: Heavy Assault mechs, psi-weapons, and even spells are all available to metahumans.

Weapon Customization

Main Article: Weapon Customization

Recipe Costume.png

Along with Vanguard armor costume pieces, some of the Vanguard's weaponry can also be bought to add to characters' costumes. Among these weapons are things like the Vanguard Redding Rifle and Vanguard Claws, as well as other Vanguard weaponry which the Vanguard troops don't even use!

Contacts

Models

Vanguard Male.jpg

Male NPC models

Vanguard Female.jpg

Female NPC models

Vanguard Robot.jpg

Heavy Assault model. Not to scale; this model is over 20 feet tall.


Enemy Types

Currently, not every branch of the Vanguard may be found in game. The following Vanguard soldiers can be found, mostly as neutral or ally to heroes and villains.

Vanguard Shield

Minions

Vanguard Soldier
Vanguard Soldier

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Damage over Time(Lethal/Energy), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Claws ClawsStrike.png Bayonet Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.

Temporary FlashbangGrenades.png Flashbang Grenades Ranged Targeted Area of Effect, Foe -ToHit, -Defense
You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S15 L15 E15 ), +Def( P20 ), +ToHit, +Perception
Resistance

Vanguard Soldier

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

Claws ClawsStrike.png Strike Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.

Claws Slash.png Slash Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.

Claws Focus.png Focus Ranged, High Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy), Knockback
Your resistances have been weakened.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S15 L15 E15 ), +Def( P20 ), +ToHit, +Perception
Resistance

Conference Security
Picture MIA

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

(Note: Conference Security is a group of NPCs found in the mission Help with Conference Security from Serpent Drummer. They actively fight the Rikti; however, if you defeat their enemies around them, they will remain in place and not attack further unless provoked.)


Lieutenants

Vanguard Adept
Vanguard Adept

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

IceBlast IceBlast.png Ice Blast Ranged, Moderate Damage(Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate

DarkCast LifeDrain.png Life Drain Ranged, Moderate Damage(Negative), Foe -ToHit, -Resist(All), Self +HP
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. Damage: Moderate

DarkArmor DefractingCloud.png Defense Aura Toggle, Point Blank Area of Effect, Energy, Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and you are in a state of shock.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance

Vanguard Sergeant
Vanguard Sergeant

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Damage over Time(Lethal/Energy), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Claws ClawsStrike.png Bayonet Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.

AssaultWeapons ARM30grenade.png Willie Pete Round Ranged, Lethal, Location Targeted Area of Effect, Damage over Time(Fire/Smashing)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance

Bosses

Vanguard Colonel
Vanguard Colonel

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Damage over Time(Lethal/Energy), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Claws ClawsStrike.png Bayonet Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.

AssaultWeapons ARM30grenade.png Willie Pete Round Ranged, Lethal, Location Targeted Area of Effect, Damage over Time(Fire/Smashing)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Robotics LaserRifleBurst.png Plasma Blast Ranged, Energy, Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

AssaultWeapons ARBurst.png SIGIL Round Ranged, Negative/Lethal, Foe Disorient, Cursed
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

DarkCast Moonbeam.png Curse of Weariness Foe -MaxEndurance
You are tired. Your endurance total has been reduced.

Leadership Assault.png Assault Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P35 ), +ToHit, +Perception
Resistance

Vanguard Wizard
Vanguard Wizard

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

IceBlast IceBlast.png Ice Blast Ranged, Moderate Damage(Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate

DarkCast LifeDrain.png Life Drain Ranged, Moderate Damage(Negative), Foe -ToHit, -Resist(All), Self +HP
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. Damage: Moderate

IceBlast BitterFrostBlast.png Freezing Sphere Ranged Targeted Area of Effect, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior

ElectricalBolt Zapp.png Ball Lightning Ranged Targeted Area of Effect, Energy, Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and are in a state of shock.

DarkArmor DefractingCloud.png Defense Aura Toggle, Point Blank Area of Effect, Energy, Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and you are in a state of shock.

Leadership Tactics.png Tactics Auto, Point Blank Area of Effect, Team +ToHit, Resist(Confuse, Fear), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P35 ), +ToHit, +Perception
Resistance

Elite Bosses

Vanguard Commander

These walking tanks are the pinnacle of everything that is Vanguard's training, weapons, and a symbol of their power.

These men and women are at the head of Vanguard's endeavors to keep Earth safe and won't hesitate to make the difficult calls on what must be sacrificed to ensure every threat is eliminated before it can harm our world.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Damage over Time(Lethal/Energy), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Claws ClawsStrike.png Bayonet Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.

AssaultWeapons ARM30grenade.png Willie Pete Round Ranged, Lethal, Location Targeted Area of Effect, Damage over Time(Fire/Smashing)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Robotics LaserRifleBurst.png Plasma Blast Ranged, Energy, Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

AssaultWeapons ARBurst.png SIGIL Round Ranged, Negative/Lethal, Foe Disorient, Cursed
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

DarkCast Moonbeam.png Curse of Weariness Foe -MaxEndurance
You are tired. Your endurance total has been reduced.

Claws ClawsStrike.png Strike Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.

Claws Slash.png Slash Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.

Claws Focus.png Focus Ranged, High Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy), Knockback
Your resistances have been weakened.

Leadership Assault.png Assault Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P35 ), +ToHit, +Perception
Resistance

Vanguard HVAS

Main Article: Vanguard HVAS

Vanguard Shield HVAS

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

Temporary TearGas.png Tear Gas Ranged, Location Area of Effect, Smash, Foe Hold
The Tear Gas has left you choking and helpless.

AssaultWeapons ARM30grenade.png Grenade Ranged Targeted Area of Effect, Lethal/Smash, Foe Knockback
Grenade!

Robotics LaserRifleBurst.png Plasma Blast Ranged, Energy, Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

Traps DroppedAoEDebuffDamage.png Seeker Drones Summon Seeker Drones: Suicide Special, Area of Effect, Low Damage(Energy), Foe Disorient, -Damage, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.

PowerBlast PowerBurst.png Energy Barrage Ranged Cone, Damage over Time(Energy/Smash), Foe Knockback
You have been knocked back.

PowerBlast PowerBurst.png Air Bomb Ranged, Location Area of Effect, Fire/Smash, Damage over Time(Fire), Foe Knockback
You have been knocked back by the explosion and are on fire.

Inherent Brawl.png Heavy Boost Auto, Self +Damage, +Speed
Your Damage has been increased.

Invulnerability TemporaryInvulnerabilty.png Resistances Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance


Vanguard Sword

Minions

Vanguard Ranger
Vanguard Ranger

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace in our world.

Powers

Claws ClawsStrike.png Strike Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.

Claws Slash.png Slash Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.

Claws Focus.png Focus Ranged, High Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy), Knockback
Your resistances have been weakened.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S15 L15 E15 ), +Def( P20 ), +ToHit, +Perception
Resistance

Vanguard Ranger
Vanguard Ranger

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Damage over Time(Lethal/Energy), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Claws ClawsStrike.png Bayonet Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.

Temporary FlashbangGrenades.png Flashbang Grenades Ranged Targeted Area of Effect, Foe -ToHit, -Defense
You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S15 L15 E15 ), +Def( P20 ), +ToHit, +Perception
Resistance

Lieutenants

Vanguard Eliminator
Picture MIA

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

Claws SpinningClawsAttack.png Spin Point Blank Area of Effect Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.

Claws Slash.png Slash Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.

Claws Focus.png Focus Ranged, High Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy), Knockback
Your resistances have been weakened.

Claws Wave.png Shockwave Melee Cone, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal, Energy), Knockback
Your resistances have been weakened.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance

Vanguard Sergeant
Picture MIA

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Damage over Time(Lethal/Energy), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Claws ClawsStrike.png Bayonet Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.

AssaultWeapons ARM30grenade.png Willie Pete Round Ranged, Lethal, Location Targeted Area of Effect, Damage over Time(Fire/Smashing)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance

Vanguard Magician
Picture MIA

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

IceBlast IceBlast.png Ice Blast Ranged, Moderate Damage(Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate

DarkCast LifeDrain.png Life Drain Ranged, Moderate Damage(Negative), Foe -ToHit, -Resist(All), Self +HP
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. Damage: Moderate

DarkArmor DefractingCloud.png Defense Aura Toggle, Point Blank Area of Effect, Energy, Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and you are in a state of shock.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance

Bosses

Vanguard Colonel
Colonel

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace in our world.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Damage over Time(Lethal/Energy), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Claws ClawsStrike.png Bayonet Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.

AssaultWeapons ARM30grenade.png Willie Pete Round Ranged, Lethal, Location Targeted Area of Effect, Damage over Time(Fire/Smashing)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Robotics LaserRifleBurst.png Plasma Blast Ranged, Energy, Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

AssaultWeapons ARBurst.png SIGIL Round Ranged, Negative/Lethal, Foe Disorient, Cursed
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

DarkCast Moonbeam.png Curse of Weariness Foe -MaxEndurance
You are tired. Your endurance total has been reduced.

PsychicBlast PsychicWail.png Psi-Bomb Ranged, Targeted Area of Effect, Psionic, Foe Disorient, Special(Confuse Rikti)
You are stunned and possibly confused.

Leadership Assault.png Assault Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P35 ), +ToHit, +Perception
Resistance

Vanguard Sorcerer
Vanguard Sorcerer

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

IceBlast IceBlast.png Ice Blast Ranged, Moderate Damage(Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate

DarkCast LifeDrain.png Life Drain Ranged, Moderate Damage(Negative), Foe -ToHit, -Resist(All), Self +HP
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. Damage: Moderate

IceBlast BitterFrostBlast.png Freezing Sphere Ranged Targeted Area of Effect, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior

ElectricalBolt Zapp.png Ball Lightning Ranged Targeted Area of Effect, Energy, Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and are in a state of shock.

DarkArmor DefractingCloud.png Defense Aura Toggle, Point Blank Area of Effect, Energy, Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and you are in a state of shock.

Leadership Tactics.png Tactics Auto, Point Blank Area of Effect, Team +ToHit, Resist(Confuse, Fear), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P35 ), +ToHit, +Perception
Resistance

Elite Bosses

Vanguard HVAS

Main Article: Vanguard HVAS

Vanguard Sword HVAS

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers

Temporary TearGas.png Tear Gas Ranged, Location Area of Effect, Smash, Foe Hold
The Tear Gas has left you choking and helpless.

AssaultWeapons ARM30grenade.png Grenade Ranged Targeted Area of Effect, Lethal/Smash, Foe Knockback
Grenade!

Robotics LaserRifleBurst.png Plasma Blast Ranged, Energy, Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

Traps DroppedAoEDebuffDamage.png Seeker Drones Summon Seeker Drones: Suicide Special, Area of Effect, Low Damage(Energy), Foe Disorient, -Damage, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.

PowerBlast PowerBurst.png Energy Barrage Ranged Cone, Damage over Time(Energy/Smash), Foe Knockback
You have been knocked back.

PowerBlast PowerBurst.png Air Bomb Ranged, Location Area of Effect, Fire/Smash, Damage over Time(Fire), Foe Knockback
You have been knocked back by the explosion and are on fire.

Inherent Brawl.png Heavy Boost Auto, Self +Damage, +Speed
Your Damage has been increased.

Invulnerability TemporaryInvulnerabilty.png Resistances Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance

Signature Heroes

Faultline

Main Article: Faultline (As Ally)
See also: Jim Temblor (As Contact)

Faultline

After he rediscovered his heroic roots, young Jim Temblor has been doing all he can to redeem the name of his father: Faultline. Following several intense battles with the Rikti, Faultline and his girlfriend Fusionette have joined the Vanguard to help fight the alien invaders.

Powers:

StoneArmor Granite.png Granite Armor Self, +Resistance(All but Psionics), +Defense(All but Psionics), -Speed, -Recharge, -Damage
When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs.Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.

StoneArmor EarthsEmbrace.png Earth's Embrace Self, +Resistance(All but Psionics), +Defense(All but Psionics), -Speed, -Recharge, -Damage
You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage.

StoneArmor Clay.png Mud Pots Toggle: PBAoE, Minor DoT (Fire), Foe Immobilize, -Speed
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and slowing others. The boiling heat from Mud Pots also deals some damage over time to the snared foes.

EarthGrasp Quicksand.png Quicksand Ranged, Location Area of Effect, Foe -Speed, -Jump, -Fly, -Defense
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.

EarthGrasp StonePrison.png Stone Prison Ranged, Minor Damage (Smashing), Foe Immobilize, -Fly, -Defense
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

EarthGrasp Fossilize.png Fossilize Ranged, Moderate Damage (Smashing), Foe Hold, -Defense
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.

StoneMelee StoneFist.png Stone Fist Melee, Moderate Damage(Smashing), Foe Minor Disorient
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.

StoneMelee Tremor.png Tremor PBAoE, Moderate DMG (Smash), Knockback
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.

StoneMelee SeismicSmash.png Seismic Smash Melee, Extreme Damage(Smashing), Foe Hold
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.

Temporary PVP BuffDefense.png Resistance +Prot( Ho 50 St 50 Kb 100 Co 50 Fr 50 Rp 100 ), +Res( Rgn 85 Rcv 85 THt 85 Rech 85 Def 85 )
Auto, Self


Fusionette

Main Article: Fusionette

Fusionette

Fusionette is one of the Nuclear 90; 90 children from around the world all born in one year with an unusual mutation that gives them natural magnetic nuclear fusion reactors for hearts, and the ability to channel energy from their internal reactor for a variety of super powers. Like many of the Nuclear 90, Fusionette has decided to use her powers for the betterment of mankind as a hero. She has recently joined the Vanguard along with her boyfriend Faultline in order to help fight the Rikti.

Powers:

PowerBlast PowerBolts.png Power Bolt Ranged, Minor Damage (Energy/Smash), Foe: Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Moderate Damage (Energy/Smash), Foe: Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBlast.png Power Beam Ranged, Moderate Damage (Energy/Smash), Foe: Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Targeted AoE Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, High Damage (Energy/Smash), Foe: Knockback
A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from this burst often knocks back most foes.

Flight TravelFlight.png Fly Toggle:

Temporary PVP BuffDefense.png Resistance +Prot( Ho 50 St 50 Kb 100 Co 50 Fr 50 Rp 100 ), +Res( Rgn 85 Rcv 85 THt 85 Rech 85 Def 85 )
Auto, Self


Apex

Main Article: Apex

Apex was recommended to Vanguard by the Back Alley Brawler, who accounted Apex's brave stand alongside War Witch and a man named Horus against Requiem.

Apex has come far from his humble beginnings, and is now an indispensible asset to Paragon City and one of her greatest protectors.

Powers:

Gadgets WebGrenade.png Web Grenade High-Accuracy Ranged, Target Immobilize, -Recharge, -Fly
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

MartialArts ThunderKick.png Thunder Kick Melee, Smash, Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Smash
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Smash, Foe Disorient
You have been Disoriented.

MartialArts FocusChi.png Focus Chi Self, +Damage, +To-hit
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

MartialArts EaglesClaw.png Eagles Claw Melee, Smash, Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High Damage(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate

SuperReflexes FocusedFighting.png Focused Fighting Auto, Self +Def( M20 R20 ), Resist(Confuse), +Perception
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes FocusedFighting.png Inner Focus Auto, Self +Def( M20 R20 A20 ), Resist(Confuse), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self +Defense, +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P35 ), +ToHit, +Perception
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 L20 F20 C20 E20 N-15 P-15 )
Archvillain Resistance.

When Apex reaches 50% HP, he loses all Martial Arts attacks and gains the following

Sword Hack.png Hack Melee, High Damage(Lethal), Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High

Sword Slash.png Slash Melee, Moderate Damage(Lethal), Foe -Defense
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate

Sword BuildUp.png Build Up Self +Damage, +To-hit
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Sword Slice.png Slice Melee (Cone), Moderate Damage(Lethal), Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduce their defense. Damage: Moderate

Sword Parry.png Parry Melee, Minor Damage(Lethal), Self +Defense(Melee, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. Damage: Minor

Sword WhirlingSword.png Whirling Sword Point Blank Area of Effect Melee, Moderate Damage(Lethal), Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate

Sword Disembowel.png Disembowel Melee, Superior Damage(Lethal), Foe Knockup, -Defense
You perform a powerful Disemboweling maneuver that deals a great amount of damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit. Damage: Superior

Sword HeadSplitter.png Head Splitter Melee (Cone), Extreme Damage(Lethal), Foe Knockback, -Defense
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. This attack has an exceptionally good critical hit capability, better than other Broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme


Levantera

Main Article: Levantera

Levantera and her twin sister Borea lead the Shield, the division of Vanguard tasked with protecting the city and its people from the Rikti. The two sisters are both extremely capable fighters, and are the chosen Champions of the Order of the Four Winds. However, the sisters rarely see eye-to-eye with each other, and often argue over the best methods to accomplish their goals. While Levantera likes to cultivate a more cultured appearance than her sister, she's also the more offensively-minded of the two. She believes that the best kind of counter-attack is a pre-emptive one. After all, if your enemies are all dead, then they can't hurt your friends.

Powers:

Katana Hack.png Sting of the Wasp Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform a standard attack with your Talsorian katana. This attack is slower than Gambler's Cut, but deals more damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.

Katana Slash.png Gambler's Cut Melee, Minor DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform a quick slash with your Talsorian katana. This attack is very fast, but deals only minor damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.

Katana Slice.png Flashing Steel Melee (Cone), Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You swing your Talsorian katana in a wide arc in front of you, slicing multiple foes. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.

Katana Parry.png Divine Avalanche Melee, Minor DMG(Lethal/Energy), Self +DEF (Melee, Lethal)
You can use your Talsorian katana to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.

Katana WhirlingSword.png The Lotus Drops PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform The Lotus Drops maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take moderate damage over time and reduces their Resistances to Lethal and Energy Damage.

Katana Disembowel.png Soaring Dragon Melee, High DMG(Lethal/Energy), Foe Knockup, -RES(Lethal/Energy)
You perform a powerful Soaring Dragon maneuver that deals a great amount of damage, and can knock a target up into the air. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.

Katana HeadSplitter.png Golden Dragonfly Melee, Extreme DMG(Lethal/Energy), Foe Knockback, -RES(Lethal/Energy)
You perform a devastating Golden Dragonfly attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Resistances to Lethal and Energy. The power of this attack can actually extend a short distance through multiple foes.

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative), Foe -To-hit
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit. Damage: Moderate

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -To-hit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. Damage: High(DoT)

DarkCast Blackstar.png Blackstar Close (AoE), Extreme DMG(Negative), Foe -To-hit
You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' chance to hit. This power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme

DarkArmor CloakOfDarkness.png Cloak of Darkness Auto, Self Stealth, +Def( All5 ), +Perception, Resist(Immobilize)
A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see stealthy foes. Unlike some stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.

Leadership Assault.png Assault Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 L20 C-15 E-15 N20 T-15 )
Archvillain Resistance.


Borea

Main Article: Borea

Borea and her twin sister Levantera together lead the Shield, the division of Vanguard tasked with protecting the city and its people from the Rikti. The two sisters are both extremely capable fighters, and are the chosen Champions of the Order of the Four Winds. However, the sisters rarely see eye-to-eye with each other, and often argue over the best methods to accomplish their goals. Borea tends to believe in a protective strategy, concentrating on defending the city and its citizens over aggressive pre-emptive attacks. After all, if your enemy has destroyed what you were protecting, then any victory is meaningless.

Powers:

Katana Hack.png Sting of the Wasp Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform a standard attack with your Talsorian katana. This attack is slower than Gambler's Cut, but deals more damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.

Katana Slash.png Gambler's Cut Melee, Minor DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform a quick slash with your Talsorian katana. This attack is very fast, but deals only minor damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.

Katana Slice.png Flashing Steel Melee (Cone), Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You swing your Talsorian katana in a wide arc in front of you, slicing multiple foes. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.

Katana Parry.png Divine Avalanche Melee, Minor DMG(Lethal/Energy), Self +DEF (Melee, Lethal)
You can use your Talsorian katana to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.

Katana WhirlingSword.png The Lotus Drops PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform The Lotus Drops maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take moderate damage over time and reduces their Resistances to Lethal and Energy Damage.

Katana Disembowel.png Soaring Dragon Melee, High DMG(Lethal/Energy), Foe Knockup, -RES(Lethal/Energy)
You perform a powerful Soaring Dragon maneuver that deals a great amount of damage, and can knock a target up into the air. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.

Katana HeadSplitter.png Golden Dragonfly Melee, Extreme DMG(Lethal/Energy), Foe Knockback, -RES(Lethal/Energy)
You perform a devastating Golden Dragonfly attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Resistances to Lethal and Energy. The power of this attack can actually extend a short distance through multiple foes.

IceBlast Bolt.png Ice Bolt Ranged, Minor DMG(Cold/Smash), Foe -Recharge, -SPD
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage. Damage: Minor

IceBlast IceBlast.png Ice Blast Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate

IceBlast Blizzard.png Blizzard Ranged (Location AoE), Extreme DoT(Cold), Foe -To-hit, -SPD, -Recharge, Knockback, Self -Recovery
The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their chance to hit and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while. Damage: Extreme(DoT)

Willpower IndomitableWill.png Indomitable Will Auto, Self Resist(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback)
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks.

Leadership Assault.png Assault Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 L20 C20 E-15 N-15 T-15 )
Archvillain Resistance.


Serpent Drummer

Main Article: Serpent Drummer

Serpent Drummer

The enigmatic man called Serpent Drummer is the head of the Vanguard's Gauntlet division. The Gauntlet was originally Vanguard's offensive division, but changing events have seen it shift those responsibility to the Shield Division, while the Gauntlet concentrates on coordinating Vanguard's forces with the recent influx of super-powered volunteers. Even in the middle of such great changes, Serpent Drummer remains serene.

Powers:

MartialArts ThunderKick.png Thunder Kick Melee, Smash, Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Smash
Unleashes a flurry of quick kicks to pummel your foe.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Lethal
Three thrown dagger that can hit multiple targets.

MartialArts CobraStrike.png Cobra Strike Melee, Smash, Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High Damage(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate Damage(Lethal)
This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power.

MartialArts MonkeySweep.png Dragons Tail Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw Melee, Smash, Foe Disorient
You have been Disoriented.

FireTrap FireImps.png Fire Spirit Summon Fire Spirit: Melee Minor DMG(Fire)
Serpent Drummer can summon an elemental spirit of fire to assist him in combat.

Fire Spirit
Inherent Brawl.png Brawl Melee, Smash/Fire
Imps Brawl with fiery fists.
Invulnerability TemporaryInvulnerabilty.png Resist Fire Res( F40 ), +Speed
Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly.

SuperReflexes FocusedFighting.png Focused Fighting Auto, Self +Def( M20 R20 ), Resist(Confuse), +Perception
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes FocusedFighting.png Inner Focus Auto, Self +Def( M20 R20 A20 ), Resist(Confuse), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self +Defense, +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S15 L15 E15 ), +Def( P20 ), +ToHit, +Perception
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S15 L15 F15 E15 N-20 P-20 )
Archvillain Resistance.


Gaussian

Main Article: Gaussian

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Powers:

AssaultWeapons ARBurst.png Burst Ranged, Damage over Time(Lethal/Energy), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Claws ClawsStrike.png Bayonet Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.

AssaultWeapons ARM30grenade.png Willie Pete Round Ranged, Lethal, Foe -Resist(Lethal, Fire, Energy, Toxic), Location Targeted Area of Effect, Damage over Time(Fire/Smashing)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Robotics LaserRifleBurst.png Plasma Blast Ranged, Energy, Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

AssaultWeapons ARBurst.png SIGIL Round Ranged, Energy/Lethal, Foe Disorient, Cursed
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

DarkCast Moonbeam.png Curse of Weariness Foe -MaxEndurance
You are tired. Your endurance total has been reduced.

Temporary FlashbangGrenades.png Flashbang Grenades Ranged Targeted Area of Effect, Foe -ToHit, -Defense
You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced.

PowerPunch TotalFocus.png Total Focus Melee, Extreme Damage(Negative/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme

PowerPunch BoneSmasher.png Bone Smasher Melee, Negative/Smash, Foe Disorient
You have been disoriented.

PowerPunch EnergyPunch.png Energy Punch Melee, Negative/Smash, Foe Disorient
An energy punch from Gaussian has disoriented you.

PowerPunch Quick.png Barrage Melee, Negative/Smash, Foe Disorient
A barrage of punches from Gaussian has disoriented you.

PsychicBlast PsychicWail.png Psi-Bomb Ranged, Targeted Area of Effect, Psionic, Foe Disorient, Special(Confuse Rikti)
You are stunned and possibly confused.

TrainingandGadgets CallReinforcements.png Call Reinforcements Call Reinforcements: Ranged Moderate DMG(Lethal)
As Gaussian you have access to a small squadron of Vanguard Sword.

Vanguard Sword (Boss)
AssaultWeapons ARBurst.png Burst Ranged, Damage over Time(Lethal/Energy), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Claws ClawsStrike.png Bayonet Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.
AssaultWeapons ARM30grenade.png Willie Pete Round Ranged, Lethal, Location Targeted Area of Effect, Damage over Time(Fire/Smashing)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Robotics LaserRifleBurst.png Plasma Blast Ranged, Energy, Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.
AssaultWeapons ARBurst.png SIGIL Round Ranged, Negative/Lethal, Foe Disorient, Cursed
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
DarkCast Moonbeam.png Curse of Weariness Foe -MaxEndurance
You are tired. Your endurance total has been reduced.
PsychicBlast PsychicWail.png Psi-Bomb Ranged, Targeted Area of Effect, Psionic, Foe Disorient, Special(Confuse Rikti)
You are stunned and possibly confused.
Leadership Assault.png Assault Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P35 ), +ToHit, +Perception
Resistance
Vanguard Sorcerer (Boss)
IceBlast IceBlast.png Ice Blast Ranged, Moderate Damage(Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate
DarkCast LifeDrain.png Life Drain Ranged, Moderate Damage(Negative), Foe -ToHit, -Resist(All), Self +HP
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. Damage: Moderate
IceBlast BitterFrostBlast.png Freezing Sphere Ranged Targeted Area of Effect, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior
ElectricalBolt Zapp.png Ball Lightning Ranged Targeted Area of Effect, Energy, Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and are in a state of shock.
DarkArmor DefractingCloud.png Defense Aura Toggle, Point Blank Area of Effect, Energy, Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and you are in a state of shock.
Leadership Tactics.png Tactics Auto, Point Blank Area of Effect, Team +ToHit, Resist(Confuse, Fear), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P35 ), +ToHit, +Perception
Resistance

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M1.5 R1.5 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Leadership Tactics.png Tactics Auto, Point Blank Area of Effect, Team +ToHit, Resist(Confuse, Fear), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P35 ), +ToHit, +Perception
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( L25 F-20 P25 T-20 )
Archvillain Resistance.


Dark Watcher

Main Article: The Dark Watcher

Many rumors swirl around the Dark Watcher. Some claim that he's a federal agent who learned too much and went renegade. Others say he's an immortal being who walks the treacherous path between worlds under his own power. Still others say that he is not a human being at all. Whatever the truth, he has appeared time and again to help the heroes of Earth fend off enemies ranging from the Rikti to the Rularuu. Normally, he disappears after his job is done, but for reasons unknown he has stayed with Vanguard since the group's inception, acting as Lady Grey's loyal advisor.

Powers:

Teleportation Teleport.png Teleport Self Teleport
Dark Watcher can Teleport long distances.

Illusions spectralWounds.png Spectral Wounds Ranged, High DMG(Psionic), +Special
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. Damage: High(Illusionary)

Illusions Blind.png Blind Ranged (Targeted AoE), Moderate DMG(Psionic), Foe Hold/Sleep
Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. Damage: Moderate

Illusions Decieve.png Deceive Ranged, Foe Confuse
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.

Illusions Flash.png Flash PBAoE, Foe Hold
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.

Illusions PhantomArmy.png Spectral Army Summon Spectral Army: Ranged Minor DMG(Energy/Special)
You can fabricate 2 to 4 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Spectral Decoy
ShadowFighting ShadowPunch.png Shadow Punch Melee, Psionic, +Special
Shadow Punch reduces your Accuracy.
ShadowFighting Smite.png Smite Melee, Psionic, +Special
Smite reduces your Accuracy.
DarkCast DarkBlast.png Dark Blast Ranged, Psionic, +Special
Dark Blast reduces your Accuracy.
Invulnerability TemporaryInvulnerabilty.png Decoy Auto, Self Taunt, Intangible
The Decoy is an illusion, and is intangible.

Illusions spectralTerror.png Spectral Terror Summon Terror: Ranged Fear
You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Spectral Terror
MentalControl Terrify.png Terrify Ranged, Foe Fear, -ToHit
The Spectral Terror has terrorized you!
DarkArmor FearfulAura.png Cloak of Fear Auto, Point Blank Area of Effect, Foe Fear, -ToHit
The Spectral Terror has terrorized you!
Invulnerability TemporaryInvulnerabilty.png Translucency Auto, Self Immobilize, Intangible
The Spectral Terror is an illusion, and is intangible.

Illusions Phantasm.png Spectral Servant Summon Spectral Servant: Ranged Moderate DAM (Energy)
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

Spectral Servant
Flight TravelFlight.png Fly Self Flight
Phantasms can Fly!
ShadowFighting ShadowPunch.png Shadow Punch Melee, Negative/Smashing, -ToHit
Shadow Punch reduces your Accuracy.
ShadowFighting Smite.png Smite Melee, Negative/Smashing, -ToHit
Smite reduces your Accuracy.
DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -ToHit, Self +HP
Life Drain reduces your Accuracy.
DarkCast DarkBlast.png Dark Blast Ranged, Negative, Foe -ToHit
Dark Blast reduces your Accuracy.
DarkCast SoulDrain.png Gloom Ranged, Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.
DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Illusions Phantasm.png DecoyPhantasm Summon Phantasm
Manifests a Decoy Phantasm to distract foes. The Decoy is not real, and cannot harm or be harmed. However, your foes will believe the Decoy is a threat and attack it.
Spectral Decoy
ShadowFighting ShadowPunch.png Shadow Punch Melee, Psionic, +Special
Shadow Punch reduces your Accuracy.
ShadowFighting Smite.png Smite Melee, Psionic, +Special
Smite reduces your Accuracy.
DarkCast DarkBlast.png Dark Blast Ranged, Psionic, +Special
Dark Blast reduces your Accuracy.
Invulnerability TemporaryInvulnerabilty.png Decoy Auto, Self Taunt, Intangible
The Decoy is an illusion, and is intangible.
Invulnerability TemporaryInvulnerabilty.png Resistance Res( L10 E20 N-40 )
The Phantasm is resistant to Lethal and Energy damage, but vulnerable to Negative Energy.

ForceField ForceBolt.png Force Bolt Ranged, Minor DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals some Smashing Damage. Damage: Minor

ForceField DeflectionShield.png Force Shield Ranged, Ally +DEF(All), Res(Toxic, End Drain)
Dramatically protects an ally from all attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

PowerBlast PowerBolts.png Power Bolt Ranged, Energy/Smashing/Quantum, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smashing/Quantum, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBurst.png Power Burst Close, High Damage(Energy/Smashing/Quantum), Foe Knockback
A short range, but devastating attack. Damage: Heavy

EnergyManipulation PowerThrust.png Power Thrust Melee, Minor Damage(Energy/Smashing/Quantum), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor

PowerBlast Explosion.png Explosive Blast Ranged, Targeted Area of Effect, Energy/Smashing/Quantum, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

Leadership Tactics.png Tactics Auto, Point Blank Area of Effect, +ToHit, Resist(Confuse, Fear), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S-15 L-15 E-15 N25 P25 )
Archvillain Resistance.


Lady Grey

Main Article: Lady Grey (As Ally)
See also: The Lady Grey (As Task Force Contact)

Lady Grey

Ever composed, ever mysterious, the powerful and otherworldly Lady Grey is rumored to be older than Statesman, and one of the most powerful meta-humans on the planet. She was instrumental in the founding of Vanguard, and runs the organization expertly. She takes a great interest in Vanguard's day-to-day operations, and knows all of her troops by name.

Powers:

DarkCast SoulDrain.png Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
Gloom slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time. Damage: High(DoT)

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.

DarkCast NightFall.png Night Fall Ranged (Cone), Moderate Damage over Time(Negative), Foe -ToHit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced Accuracy. Damage: Moderate(DoT)

DarkMiasma FearsomeAura.png Fearsome Stare Ranged (Cone), Foe Fear, -ToHit
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.

DarkMiasma PetrifyingGaze.png Petrifying Gaze Ranged, Foe Hold
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.

DarkCast LifeDrain.png Life Drain Ranged, Moderate Damage(Negative), Foe -ToHit, Self +HP
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. Damage: Moderate

DarkMiasma DarkServant.png Dark Servant Summon Dark Servant: Ranged Debuff Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Dark Servant
DarkMiasma ChillOfTheNight.png Chill of the Night Auto, Point Blank Area of Effect, Minor Damage(Negative), Foe -ToHit
Dark Servant channels Negative Energy to reduce the chance to hit of all nearby foes while slowly dealing damage.
DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
The Dark Servant channels Negative Energy through itself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and your nearby allies. The targeted foe's chance to hit and damage is reduced, while you and your allies are healed.
DarkMiasma PetrifyingGaze.png Petrifying Gaze Ranged, Foe Hold
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
DarkMiasma DarkestNight.png Darkest Night Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -ToHit
While active, the Dark Servant channels Negative Energy onto a targeted foe. Darkest Night decreases the damage potential of the target, and all foes near the target, as long as the power is active.
DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone) Minor Damage(Negative/Smash), Foe Immobilize, -ToHit
This cone blast envelops all foes in oily tentacles. Affected foes are slowly drained of life while the tentacles Immobilize them and reduce their chance to hit.
Invulnerability TemporaryInvulnerabilty.png Resistance Res( E-20 N30 )
Dark Servant is resistant to Negative Energy but Vulnerable to Energy.

DarkCast Blackstar.png Blackstar Close (Area of Effect), Extreme Damage(Negative/Smash), Foe -ToHit
You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' Accuracy. This power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme

Leadership Tactics.png Tactics Auto, Point Blank Area of Effect, +ToHit, Resist(Confuse, Fear), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.

Invulnerability TemporaryInvulnerabilty.png Impervium Armor Auto, +Res( S15 L15 E15 ), +Def( P20 ), +ToHit, +Perception
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( E-20 N25 P25 T-20 )
Archvillain Resistance.


Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Except for the gun models, Vanguard unlockable weapons were formerly called Talsorian weapons. This was changed on November 12, 2009.

External Links

Official History of the Rikti Invasion