Paragon Studios: Difference between revisions

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==Overview==
== Overview ==
[[File:Paragonstudioslogo.jpg|left|200px]]
[[File:Paragonlogo.png|left|200px]]
Paragon Studios is [[NCsoft|NCsoft's]] North California studio, also referred to as Mountain View and NCNC/NC&sup2;. Previously named NorCal Studios, Paragon Studios formed from NCsoft purchasing Cryptic's half of the City of Franchises "Intellectual Property". Along with this, most of the current dev population of the game moved over to the new studio (15 miles from Cryptic Studio). They completed moving to the new studio on December 18, 2007.  They adopted the Paragon Studios name on April 14, 2009.<br clear=left>
Paragon Studios was [[NCsoft|NCsoft's]] North California studio, located in Mountain View, CA; it was also referred to as NorCal Studios, Mountain View, NC NorCal, and NCNC/NC&sup2;.


==Staff==
Paragon Studios formed from NCsoft purchasing [[Cryptic Studios]]' half of the [["City Of" franchise]]'s Intellectual Property (I.P.). The purchase was announced on November 6, 2007. At the time of the purchase, "City Of" was developed by a mere fifteen people (the [[Freem Fifteen]]); most of those developers for the game left Cryptic and moved over to the new studio (15 miles from Cryptic Studios). They completed moving to the new studio on December 18, 2007.


===Management Team===
Previously most often called NorCal Studios, they adopted the Paragon Studios name on April 14, 2009. Paragon Studios was officially closed when NCsoft announced the sunsetting of City of Heroes on August 31, 2012, with just a skeleton crew remaining to monitor the servers and community presence until the shutdown on November 30, 2012. Paragon Studios employed a maximum of roughly 80 people at the end.
[[Brian Clayton]] (General Manager/Executive Producer), [[Positron (Developer)|Matt Miller]] (Lead Designer)
{{clr}}


===Design Department===
== Former Staff ==
[[War Witch (Developer)|Melissa Bianco]] (Writer/Zones), [[Sunstorm (Developer)|Jonathan Courney]] (Powers), [[Manticore (Developer)|Sean Michael Fish]] (Writer/Consultant), [[Castle (Developer)|Floyd Grubb]] (Powers Lead), [[Bruce Harlick]] (Story/Mission Writer), [[John Hegner]] (World), [[Positron (Developer)|Matt Miller]] (Lead Designer), [[Hero 1 (Developer)|Joe Morrissey]] (Writer/Bible), [[Blue Steel (Developer)|Ray Snyder]] (Design Support), [[Synapse (Developer)|Phil Zeleski]] (Powers/Designer).
[[File:Paragon Studios rolecall (4-10-09).png|700px|thumb|center|{{center|1='''Paragon Studios''' – April 10, 2009 [http://docs.google.com/Doc?id=dc5n7mgh_15fd3c5qhq]}}]]
[[File:Paragon GR Launch Team.jpg|500px|thumb|center|{{center|'''Paragon Studios''' - August 17, 2010}}]]
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=== Management Team ===
[[Brian Clayton]] (General Manager/Executive Producer), [[War Witch (Developer)|Melissa Bianco]] (Lead Designer)


===Programming Department===
=== Design Department ===
[[pohsyb|C.W. Bennett]], [[Aaron Brady]] (Lead Software Engineer), [[Mike Chock]] (Graphics), [[The Dark Watcher (Developer)|Vince D'Amelio]], Garth Gellespie, [[Matt Stults]], Graham West, [[Ghost Widow (Developer)|Ghost Widow]], [[Dave G]]
[[Baryonyx|Chris Behrens]] (Senior Designer), [[War Witch (Developer)|Melissa Bianco]] (Lead Designer), [[Black Scorpion (Developer)|Black Scorpion]], [[Sunstorm (Developer)|Jonathan Courney]] (Powers), [[Manticore (Developer)|Sean Michael Fish]] (Writer/Consultant), [[Protean (Developer)|John Hegner]] (Lore/Writer), Chris Hockabout (World Designer), [[Dr. Aeon (Developer)|Sean McCann]] (Mission Architect/Writer), [[Positron (Developer)|Matt Miller]] (Systems Design), [[Hero 1 (Developer)|Joe Morrissey]] (Writer/Bible), [[Blue Steel (Developer)|Ray Snyder]] (Design Support), [[Synapse (Developer)|Phil Zeleski]] (Powers/Designer)


===Art Department===
=== Programming Department ===
[[Back Alley Brawler (Developer)|Christopher Bruce]] (Animation/FX), [[JLove|Jay Doherty]] (Character/Costume), [[Ron Friedman]] (Animation), [[Ken Morse]] (Lead Artist), [[David Nakayama]] (Concept Artist), [[Don Pham]] (Environmental/3D Artist), [[Ryan Roth]] (Environmental Artist), [[Carolina Tello Alvarado]] (Concept Artist), [[Nate Van Dyke]] (Concept Artist)
[[pohsyb|C.W. Bennett]], [[Aaron Brady]] (Lead Software Engineer), [[Mike Chock]] (Graphics), [[The Dark Watcher (Developer)|Vince D'Amelio]], Garth Gillespie, Scott Nelson, [[The Television (Developer)|Matt Stults]], [[Ghost Widow (Developer)|Ghost Widow]], [[Dave G]]


===Production Department===
=== Art Department ===
[[Ross Borden]] (Dir. Business & Marketing), [[Mynx (Developer)|Rachel Bristol]], [[Ghost Falcon (Developer)|Jesse "J-Dog" Caceres]], [[Richard Higbee]] (AP/Build Engineer), [[Avatea]] (Senior Community Specialist), [[EMpulse]] (Moderator/Community Lead), [[Niviene]] (Moderator11) (Moderator/Community Dev), Jimmy "the IT guy" (IT guy), Teressa (HR/Office Mom)
Cheryl Austin (Character Artist), [[Tunnel Rat (Developer)|Keetsie Braz da Cunha]] (FX Artist), Leo Braz da Cunha (FX Artist), [[Colin Brown]] (Character Animator), [[JLove|Jay Doherty]] (Character/Costume), [[Ken Morse]] (Previously Lead Artist), [[Noble Savage (Developer)|David Nakayama]] (Art Lead), Jason Olmstead (UI), [[Don Pham]] (Environmental/3D Artist), [[Ryan Roth]] (Environmental Artist), [[Carolina Tello Alvarado]] (Concept Artist)


===Sound and Music Department===
=== Production Department ===
''Please note that this department actually operates out of NCAustin and is not part of NorCal. Sound and Music is usually outsourced to other parts of NCsoft and is only included here for convenience sake.''<br>
[[Avatea]] (Assistant Community Manager), [[Doc Delilah (Developer)|C. Bales]], [[Beastyle]] (Community Moderator), [[Zwillinger|Andy Belford]] (Community Manager), [[Second Measure (Developer)|Nate Birkholz]] (Associate Producer), [[Ross Borden]] (Dir. Business & Marketing), Theresa Bottenhorn (HR/Office Mom), [[Mynx (Developer)|Rachel Bristol]], [[Ghost Falcon (Developer)|Jesse Caceres]] (Development Producer), [[Freitag|Kevin Callanan]] (Moderator 13) (Community Moderator), [[Arbiter Curry (Developer)|Arbiter Curry]] (Bugs), [[Richard Higbee]] (AP/Build Engineer), Eric Johnsen (Associate Producer), [[Arbiter Kim (Developer)|Arbiter Kim]] (Lead Bug Guy), [[Arbiter Oates (Developer)|Arbiter Oates]] (Bugs)
[[Michael Henry]], [[Joe Lyford]]


===Former Staff===
=== Quality Assurance (QA) ===
[[Koschej]] (Moderator419) (Former Moderator/Community Dev), [[Lighthouse|Alex Von Minden]] (Former Community Mgr.), [[Ex Libris|Jill Henderson]] (Former Community Coord.)
''Please note that the QA department is from [[NCsoft]], though they may or may not assist Paragon Studios directly.''<br />
[[Red Skeleton]] (CoH QA Lead)


==See Also==
=== Sound and Music Department ===
Adam Kay (Sound Engineer)
 
''Please note that the sound/music department is from [[NCsoft]], though they may or may not assist Paragon Studios directly.''<br />
Michael Henry, Joe Lyford
 
=== Former Staff Prior to Shut Down ===
[[Back Alley Brawler (Developer)|Christopher Bruce]] (Animation/FX), [[TheOcho|Eric Cleaver]] (Moderator 08) (Moderator), [[EMpulse]] (Moderator/Community Lead), [[Ron Friedman]] (Animation), [[Castle (Developer)|Floyd Grubb]] (Powers Lead), [[Bruce Harlick]] (Story/Mission Writer), [[Ex Libris|Jill Henderson]] (Community Coord.), [[Koschej]] (Moderator419) (Moderator/Community Dev), [[Niviene]] (Moderator11) (Community Specialist), [[Nate Van Dyke]] (Concept Artist), [[Lighthouse|Alex Von Minden]] (Community Mgr.)
 
== See Also ==
*[[Cryptic Studios]]
*[[Cryptic Studios]]
*[[NCsoft Europe]]
*[[NCsoft Europe]]


==Links==
== Links ==
*[http://www.paragon-studios.net Paragon Studios Home Page]
*[http://www.paragonstudios.com/ Paragon Studios Home Page]
*[http://www.ncsoft.net/global/board/view.aspx?BID=mc_press&BC=&SYear=&SType=&SWord=&PNo=3&BNo=113 NCsoft Announces New Studio] Press Release on [http://www.ncsoft.net ncsoft.net]
*[http://spreadsheets.google.com/pub?key=pueE4DxaF1iotIE0OZVAicQ&gid=2 Google Docs - devs] by Zombie_Man
*[http://spreadsheets.google.com/pub?key=pueE4DxaF1iotIE0OZVAicQ&gid=2 Google Docs - devs] by Zombie_Man


{{Navbox Paragon Studios}}


 
[[Category:Developers]]
 
[[Category:NCsoft]]
{{ParagonStudios NavBox}}
[[Category:NorCal Studio| ]]
[[Category:Developers]][[Category:NCsoft]][[Category:NorCal Studio| ]]

Latest revision as of 14:13, 1 June 2022

Overview

Paragonlogo.png

Paragon Studios was NCsoft's North California studio, located in Mountain View, CA; it was also referred to as NorCal Studios, Mountain View, NC NorCal, and NCNC/NC².

Paragon Studios formed from NCsoft purchasing Cryptic Studios' half of the "City Of" franchise's Intellectual Property (I.P.). The purchase was announced on November 6, 2007. At the time of the purchase, "City Of" was developed by a mere fifteen people (the Freem Fifteen); most of those developers for the game left Cryptic and moved over to the new studio (15 miles from Cryptic Studios). They completed moving to the new studio on December 18, 2007.

Previously most often called NorCal Studios, they adopted the Paragon Studios name on April 14, 2009. Paragon Studios was officially closed when NCsoft announced the sunsetting of City of Heroes on August 31, 2012, with just a skeleton crew remaining to monitor the servers and community presence until the shutdown on November 30, 2012. Paragon Studios employed a maximum of roughly 80 people at the end.

Former Staff

Paragon Studios – April 10, 2009 [1]
Paragon Studios - August 17, 2010


Management Team

Brian Clayton (General Manager/Executive Producer), Melissa Bianco (Lead Designer)

Design Department

Chris Behrens (Senior Designer), Melissa Bianco (Lead Designer), Black Scorpion, Jonathan Courney (Powers), Sean Michael Fish (Writer/Consultant), John Hegner (Lore/Writer), Chris Hockabout (World Designer), Sean McCann (Mission Architect/Writer), Matt Miller (Systems Design), Joe Morrissey (Writer/Bible), Ray Snyder (Design Support), Phil Zeleski (Powers/Designer)

Programming Department

C.W. Bennett, Aaron Brady (Lead Software Engineer), Mike Chock (Graphics), Vince D'Amelio, Garth Gillespie, Scott Nelson, Matt Stults, Ghost Widow, Dave G

Art Department

Cheryl Austin (Character Artist), Keetsie Braz da Cunha (FX Artist), Leo Braz da Cunha (FX Artist), Colin Brown (Character Animator), Jay Doherty (Character/Costume), Ken Morse (Previously Lead Artist), David Nakayama (Art Lead), Jason Olmstead (UI), Don Pham (Environmental/3D Artist), Ryan Roth (Environmental Artist), Carolina Tello Alvarado (Concept Artist)

Production Department

Avatea (Assistant Community Manager), C. Bales, Beastyle (Community Moderator), Andy Belford (Community Manager), Nate Birkholz (Associate Producer), Ross Borden (Dir. Business & Marketing), Theresa Bottenhorn (HR/Office Mom), Rachel Bristol, Jesse Caceres (Development Producer), Kevin Callanan (Moderator 13) (Community Moderator), Arbiter Curry (Bugs), Richard Higbee (AP/Build Engineer), Eric Johnsen (Associate Producer), Arbiter Kim (Lead Bug Guy), Arbiter Oates (Bugs)

Quality Assurance (QA)

Please note that the QA department is from NCsoft, though they may or may not assist Paragon Studios directly.
Red Skeleton (CoH QA Lead)

Sound and Music Department

Adam Kay (Sound Engineer)

Please note that the sound/music department is from NCsoft, though they may or may not assist Paragon Studios directly.
Michael Henry, Joe Lyford

Former Staff Prior to Shut Down

Christopher Bruce (Animation/FX), Eric Cleaver (Moderator 08) (Moderator), EMpulse (Moderator/Community Lead), Ron Friedman (Animation), Floyd Grubb (Powers Lead), Bruce Harlick (Story/Mission Writer), Jill Henderson (Community Coord.), Koschej (Moderator419) (Moderator/Community Dev), Niviene (Moderator11) (Community Specialist), Nate Van Dyke (Concept Artist), Alex Von Minden (Community Mgr.)

See Also

Links