Ancillary Power Pools: Difference between revisions
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'''Ancillary Power Pools''' | {{TOCright}} | ||
== Overview == | |||
'''Ancillary Power Pools''', also known as '''Epic Power Pools''', become available to hero-aligned and villain-aligned characters at level 35. Additionally, [[Patron Power Pools]] open at level 35, but require doing a [[Patron]] arc to unlock, so only characters of villain alignment can unlock these pools (though they stay unlocked for that character regardless of alignment after unlocking). A character can only select one Ancillary Power Pool or [[Patron Power Pool]] on a [[Multiple Builds|particular build]]. | |||
[[Warshade]]s, [[Peacebringer]]s, [[Arachnos Soldier]]s and [[Arachnos Widow]]s do not get access to Ancillary Power Pools. | |||
Unlike the regular [[Power Pools]], these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc. | |||
Just like the regular [[Power Pools]], you can choose a different APP/PPP during a [[Power Respecification|respec]]. | |||
== Pools by Archetype == | |||
{{section columns | |||
| heading 1 = | |||
=== Blaster === | === Blaster === | ||
| section 1 = | |||
Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability. | |||
* [[Cold Mastery]] | * [[Cold Mastery]] | ||
* [[ | * [[Dark Mastery]] | ||
* [[Electrical Mastery]] | |||
* [[Flame Mastery]] | * [[Flame Mastery]] | ||
* [[Force Mastery]] | * [[Force Mastery]] | ||
* [[Munitions Mastery]] | * [[Munitions Mastery]] | ||
| heading 2 = | |||
=== Brute === | |||
| section 2 = | |||
* [[Dark Mastery]] | |||
* [[Earth Mastery (Brute/Tanker)|Earth Mastery]] | |||
* [[Energy Mastery (Brute/Tanker)#Brute|Energy Mastery]] | |||
* [[Fire Mastery (Brute/Tanker)|Fire Mastery]] | |||
* [[Ice Mastery (Brute/Tanker)|Ice Mastery]] | |||
* [[Psionic Mastery]] | |||
| heading 3 = | |||
=== Controller === | === Controller === | ||
| section 3 = | |||
Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability. | |||
* [[Dark Mastery]] | |||
* [[Earth Mastery (Controller)|Earth Mastery]] | |||
* [[Energy Mastery (Controller/Dominator)#Controller|Energy Mastery]] | |||
* [[Fire Mastery]] | * [[Fire Mastery]] | ||
* [[Ice Mastery]] | * [[Ice Mastery]] | ||
* [[Psionic Mastery]] | * [[Psionic Mastery]] | ||
| heading 4 = | |||
=== Corruptor === | |||
| section 4 = | |||
* [[Dark Mastery]] | |||
* [[Electricity Mastery]] | |||
* [[Energy Mastery (Corruptor/Defender)|Energy Mastery]] | |||
* [[Fire Mastery (Blaster/Corruptor/Defender)|Fire Mastery]] | |||
* [[Ice Mastery (Corruptor/Defender)|Ice Mastery]] | |||
* [[Psionic Mastery (Corruptor/Defender)|Psionic Mastery]] | |||
| heading 5 = | |||
=== Defender === | === Defender === | ||
| section 5 = | |||
Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psionic Mastery gives them slight control capability. | |||
* [[Dark Mastery]] | * [[Dark Mastery]] | ||
* [[Electricity Mastery]] | * [[Electricity Mastery]] | ||
* [[Energy Mastery (Corruptor/Defender)|Energy Mastery]] | |||
* [[Fire Mastery (Blaster/Corruptor/Defender)|Fire Mastery]] | |||
* [[Ice Mastery (Corruptor/Defender)|Ice Mastery]] | |||
* [[Psionic Mastery (Corruptor/Defender)|Psionic Mastery]] | |||
| heading 6 = | |||
=== Dominator === | |||
| section 6 = | |||
* [[Dark Mastery (Dominator)|Dark Mastery]] | |||
* [[Energy Mastery (Controller/Dominator)#Dominator|Energy Mastery]] | |||
* [[Fire Mastery]] | |||
* [[Ice Mastery]] | |||
* [[Psionic Mastery]] | |||
| heading 7 = | |||
=== Mastermind === | |||
| section 7 = | |||
* [[Chill Mastery]] | |||
* [[Charge Mastery]] | |||
* [[Heat Mastery]] | |||
* [[Field Mastery]] | |||
| heading 8 = | |||
=== Scrapper === | |||
| section 8 = | |||
Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability. | |||
* [[Dark Mastery (Scrapper/Stalker)|Dark Mastery]] | |||
* [[Energy Mastery (Scrapper/Stalker)#Scrapper|Energy Mastery]] | |||
* [[Fire Mastery (Scrapper/Stalker)|Fire Mastery]] | |||
* [[Ice Mastery (Scrapper/Stalker)|Ice Mastery]] | |||
* [[Psionic Mastery (Scrapper/Stalker)|Psionic Mastery]] | |||
* [[Weapon Mastery (Scrapper/Stalker)#Scrapper|Weapon Mastery]] | |||
| heading 9 = | |||
=== Sentinel === | |||
| section 9 = | |||
* [[Dark Mastery]] | |||
* [[Fire Mastery]] | |||
* [[Electricity Mastery]] | |||
* [[Ice Mastery]] | |||
* [[Ninja Tool Mastery]] | |||
* [[Psionic Mastery]] | |||
| heading 10 = | |||
=== Stalker === | |||
| section 10 = | |||
* [[Dark Mastery (Scrapper/Stalker)|Dark Mastery]] | |||
* [[Energy Mastery (Scrapper/Stalker)#Stalker|Energy Mastery]] | |||
* [[Fire Mastery (Scrapper/Stalker)|Fire Mastery]] | |||
* [[Ice Mastery (Scrapper/Stalker)|Ice Mastery]] | |||
* [[Psionic Mastery (Scrapper/Stalker)|Psionic Mastery]] | |||
* [[Weapon Mastery (Scrapper/Stalker)#Stalker|Weapon Mastery]] | |||
| heading 11 = | |||
=== Tanker === | === Tanker === | ||
* [[ | | section 11 = | ||
* [[Earth Mastery]] | Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense. | ||
* [[Energy Mastery]] | |||
* [[ | * [[Dark Mastery]] | ||
* [[Earth Mastery (Brute/Tanker)|Earth Mastery]] | |||
* [[Energy Mastery (Brute/Tanker)#Brute|Energy Mastery]] | |||
* [[Fire Mastery (Brute/Tanker)|Fire Mastery]] | |||
* [[Ice Mastery (Brute/Tanker)|Ice Mastery]] | |||
* [[Psionic Mastery]] | |||
}} | |||
== Historical == | |||
{{historical|type=section|reaso=change}} | |||
*During Issues [[Issue 14|14]] to [[Issue 16|16]], the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47. | |||
*[[Issue 16]] introduced [[Blaze Mastery]] for [[Scrapper]]s. | |||
*[[Issue 18]] unlocked Ancillary Power Pools for the [[City of Villains]] [[archetypes]]. | |||
*[[Issue 21]] lowered the level at which Ancillary Power Pools unlock from 41 to 35. The level at which individual powers unlocked changed as well: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | |||
*[[Issue 27 Page 5|Issue 27, Page 5]] lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38. | |||
=== | == See Also == | ||
* [[Power Pools]] | |||
* [[ | * [[Patron Power Pools]] | ||
* [[ | |||
[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] |
Revision as of 05:45, 3 March 2024
Overview
Ancillary Power Pools, also known as Epic Power Pools, become available to hero-aligned and villain-aligned characters at level 35. Additionally, Patron Power Pools open at level 35, but require doing a Patron arc to unlock, so only characters of villain alignment can unlock these pools (though they stay unlocked for that character regardless of alignment after unlocking). A character can only select one Ancillary Power Pool or Patron Power Pool on a particular build.
Warshades, Peacebringers, Arachnos Soldiers and Arachnos Widows do not get access to Ancillary Power Pools.
Unlike the regular Power Pools, these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.
Just like the regular Power Pools, you can choose a different APP/PPP during a respec.
Pools by Archetype
Blaster
Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.
Controller
Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.
Defender
Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psionic Mastery gives them slight control capability.
Mastermind
Scrapper
Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.
Sentinel
Tanker
Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.
Historical
- During Issues 14 to 16, the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
- Issue 16 introduced Blaze Mastery for Scrappers.
- Issue 18 unlocked Ancillary Power Pools for the City of Villains archetypes.
- Issue 21 lowered the level at which Ancillary Power Pools unlock from 41 to 35. The level at which individual powers unlocked changed as well: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.