Arachnos: Difference between revisions

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=== Subgroups ===
=== Subgroups ===


<ul style="display: flex; margin: 1em; gap: 1em; flex-wrap: wrap; list-style-type: none; text-align: center;">
{{image link list
<li style="flex: 1 0 6em;"><div>[[File:Portrait Wolf Spider.jpg|x48px|link=|alt=]]</div>[[Arachnos/Soldiers#Wolf Spiders|<span style="padding-top: 50px;">Wolf Spiders</span>]]</li>
| image1 = Portrait Wolf Spider.jpg
<li style="flex: 1 0 6em;"><div>[[File:Portrait Night Widow Boss.jpg|x48px|link=|alt=]]</div>[[Arachnos/Night Widows|<span style="padding-top: 42px;">Night Widows</span>]]</li>
| link1  = Arachnos/Soldiers#Wolf Spiders
<li style="flex: 1 0 6em;"><div>[[File:Portrait Arachnobot.jpg|x48px|link=|alt=]]</div>[[Arachnos/Arachnobots and Drones|<span style="padding-top: 42px;">Arachnobots and Drones</span>]]</li>
| text1  = Wolf Spiders
<li style="flex: 1 0 6em;"><div>[[File:Portrait Crab Spider Webmaster.jpg|x48px|link=|alt=]]</div>[[Arachnos/Soldiers#Crab Spiders|<span style="padding-top: 42px;">Crab Spiders</span>]]</li>
| image2 = Portrait Crab Spider Webmaster.jpg
<li style="flex: 1 0 6em;"><div>[[File:Portrait Fortunata Mistress.jpg|x48px|link=|alt=]]</div>[[Arachnos/Fortunatas|<span style="padding-top: 42px;">Fortunatas</span>]]</li>
| link2  = Arachnos/Soldiers#Crab Spiders
<li style="flex: 1 0 6em;"><div>[[File:Portrait Mu Adept.jpg|x48px|link=|alt=]]</div>[[Arachnos/Mu Mystics|<span style="padding-top: 42px;">Mu Mystics</span>]]</li>
| text2  = Crab Spiders
<li style="flex: 1 0 6em;"><div>[[File:Portrait Bane Spider Commando.jpg|x48px|link=|alt=]]</div>[[Arachnos/Soldiers#Bane Spiders|<span style="padding-top: 42px;">Bane Spiders</span>]]</li>
| image3 = Portrait Bane Spider Commando.jpg
<li style="flex: 1 0 6em;"><div>[[File:Portrait Tarantula Mistress.jpg|x48px|link=|alt=]]</div>[[Arachnos/Tarantulas|<span style="padding-top: 42px;">Tarantulas</span>]]</li>
| link3  = Arachnos/Soldiers#Bane Spiders
<li style="flex: 1 0 6em;"><div>[[File:Contact Small Lord Recluse.jpg|x48px|link=|alt=]]</div>[[Arachnos Archvillains|<span style="padding-top: 42px;">Arachnos Archvillains</span>]]</li>
| text3  = Bane Spiders
</ul>
| image4 = Portrait Night Widow Boss.jpg
| link4  = Arachnos/Night Widows
| text4  = Night Widows
| image5 = Portrait Fortunata Mistress.jpg
| link5  = Arachnos/Fortunatas
| text5  = Fortunatas
| image6 = Portrait Tarantula Mistress.jpg
| link6  = Arachnos/Tarantulas
| text6  = Tarantulas
| image7 = Portrait Arachnobot.jpg
| link7  = Arachnos/Arachnobots and Drones
| text7  = Arachnobots and Drones
| image8 = Portrait Mu Adept.jpg
| link8  = Arachnos/Mu Mystics
| text8  = Mu Mystics
| image9 = Contact Small Lord Recluse.jpg
| link9  = Arachnos Archvillains
}}


=== Elite Bosses ===
=== Elite Bosses ===
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[[Lord Recluse]] discovered that [[Black Scorpion]] had built these enormous walking tanks to attack [[Captain Mako|Mako]] in another of their inter-patron squabbles. Lord Recluse seized these monstruous war machines for his own use in [[Recluse's Victory]]. Loyalists like you will now be able to wield their destructive capabilities in battle! Their lack of speed is more than compensated for with its impressive firepower and heavy armor. The Arachnos Heavy Blaster is an awesome asset to any villain who's looking for an edge in battle.
[[Lord Recluse]] discovered that [[Black Scorpion]] had built these enormous walking tanks to attack [[Captain Mako|Mako]] in another of their inter-patron squabbles. Lord Recluse seized these monstruous war machines for his own use in [[Recluse's Victory]]. Loyalists like you will now be able to wield their destructive capabilities in battle! Their lack of speed is more than compensated for with its impressive firepower and heavy armor. The Arachnos Heavy Blaster is an awesome asset to any villain who's looking for an edge in battle.


''Levels:54-54''
''Levels: 54-54''


''Powers''
''Powers''


{{Power|[[File:TrickArrow DebuffDamage.png|22px]]| Venom Bolt| (Ranged, Energy) Damage over Time (Toxic), Foe -Damage, -Recharge, -Fly| The poison is coursing through your system, making it difficult to fly.}}
{{Power|[[File:Claws Slash.png|22px]]| Venom Burst| Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Recharge, -Speed| The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced. }}


{{Power|[[File:Claws Slash.png|22px]]| Venom Burst| Ranged, Moderate damage, Energy, Damage over Time, Toxic, Foe Slow, -Defense| The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.}}
{{Power|[[File:TrickArrow DebuffDamage.png|22px]]| Venom Bolt| Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly| The poison is coursing through your system, making it difficult to fly. }}


{{Power|[[File:FireTrap Soot.png|22px]]| Cocoon| Ranged, No Damage, Foe Hold| You have been encased in a cocoon of webs and cannot move!}}
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Spitter| Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Jump, -Speed| You have been caught in a web. You cannot move or fly and your attack speed is reduced.}}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Spitter| Ranged, No Damage, Foe Immobilize, -Fly, -Recharge| You have been caught in a web. You cannot move or fly and your attack speed is reduced.}}
{{Power|[[File:FireTrap Soot.png|22px]]| Cocoon| Ranged, Foe Hold| You have been encased in a cocoon of webs and cannot move! }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Disruptor Bolt| Ranged, High Damage (Energy), Foe -Endurance| You can send a large blast of energy at a foe, dealing heavy damage and draining some endurance. Damage: High, Recharge: Moderate.}}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Disruptor Blast| Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery| The Disruptor Blast is continuing to damage you. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Disruptor Blast| Targeted Area of Effect (Energy), Foe -Endurance| The Ball Lightning is continuing to electrocute you.}}
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Disruptor Tesla| Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery| The Disruptor Tesla is holding you helpless. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]|Disruptor Tesla |(Ranged, Energy) Foe Sleep|
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Disruptor Bolt| Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}
The Disruptor Tesla is holding you helpless.}}


{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Static Overload| AoE, Extreme Damage (Energy) -Recharge, Stun| The Psychic Wail has reduced your attack rate.}}
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Static Overload| Point Blank Area of Effect, Extreme Damage(Energy), Foe -Recharge, Disorient| The Psychic Wail has reduced your attack rate. }}


{{Power|*|Claw Pierce||.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Toxic Claws| Melee (Cone), High Lethal/Toxic Damage, Light Damage over Time(Toxic)| You have been poisoned and are taking damage over time. }}


{{Power|*|Toxic Claws||.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Claw Pierce| Melee, High Lethal/Toxic Damage, Light Damage over Time(Toxic)| You have been poisoned and are taking damage over time. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Heavy boost| Boost Damage ''(+50% Damage, +100% Run speed)''| Your damage has been increased. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Arachnobots can inherently jump real high and travel very fast. }}


{{Power|[[File:Jump LongJump.png|22px]]| Power Jumping| Self Auto, +Jump, +Speed| Arachnobots can inherently jump real high and travel very fast. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Heavy Boost| Auto, Self +Speed, +Damage| Your Damage has been increased. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Armored Exoskeleton| Auto, Self {{DamResVal|25|25|25|25|25|25|40|50}}| Resistance }}
 
{{clr}}
 
==== Digiwench ====
[[File:Digiwench.png|125px|thumb|{{center|Digiwench}}]]
Digiwench is a high-ranking operative working with Arachnos under the supervision of Black Scorpion's team. She is an engineer, first and foremost; her speciality lies within nanometer-sized machine assembly algorithms for automated tasks. Her list of accomplishments is impressive and intimidating, so it seems amazing she's taken all that promise and signed on to work with Black Scorpion under such a self-deprecating name.
 
''Levels: 30-54''
 
''Powers''
 
{{Power|[[Image:ElectricControl_ElectricFence.png|22px]]| Electric Fence| Ranged, Moderate DoT(Energy), Foe Immobilize, -Endurance, -Recovery, -Fly, Chance for Self +Endurance| You surround a single target in an electrical fence, immobilizing them. The target suffers energy damage over time, loses endurance and endures a lowered recovery rate. Some of the drained endurance may be returned to you. }}
 
{{Power|[[Image:ElectricControl_TeslaCage.png|22px]]| Tesla Cage| Ranged, Light DMG(Energy/Smash), Foe Hold, -Endurance, -Recovery, Chance for Self +Endurance| You confine your target in an electrical prison, holding them in place. The target suffers energy damage, endurance loss and lowered recovery rate. Some of the drained endurance may be returned to you. }}
 
{{Power|[[Image:ElectricControl_ChainFences.png|22px]]| Chain Fences| Ranged (Targeted AoE), Minor DMG(Energy), Foe Immobilize, -Endurance, -Recovery, -Fly| You immobilize multiple foes in a chain of electricity, dealing minor energy damage and draining the endurance of affected foes. These foes also suffer from reduced recovery rates. }}
 
{{Power|[[Image:ElectricControl_JoltingChain.png|22px]]| Jolting Chain| Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -Endurance, -Recovery| You send a bolt of electricity through multiple opponents, causing muscle spasms and dealing minor damage. Each affected foe is knocked down, and suffers both endurance loss and lowered recovery. This bolt can fork several times, jumping to several opponents rapidly. }}
 
{{Power|[[Image:ElectricalAssault_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance, Chance for -Recovery, Self +Endurance| You quickly hurl small bolts of electricity at foes, dealing energy damage and draining some endurance. These bolts may also lower the target's recovery rate. Some of this endurance may transfer back to you. }}
 
{{Power|[[Image:ElectricalAssault_ChargedBrawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash), Foe -Endurance, Chance for -Recovery, Self +Endurance| Your fists become electrically charged and deliver a powerful punch to a single target. This causes energy damage and drains endurance. There is a chance that the target will suffer reduced recovery rate. Additionally, some of the drained endurance may return to you. }}
 
{{Power|[[Image:ElectricalAssault_HavocPunch.png|22px]]| Havoc Punch| Melee, Moderate DMG(Energy/Smash), Foe -Endurance, Chance for -Recovery, Knockdown, Self +Endurance| Your fists become electrically charged and deliver a powerful punch to a single target. This causes energy damage and drains endurance. There is a chance that the target will suffer reduced recovery rate and be knocked back. Additionally, some of the drained endurance may return to you. }}
 
{{Power|[[Image:ElectricalAssault_StaticDischarge.png|22px]]| Static Discharge| Ranged (Cone), High DMG(Energy), Foe -Endurance, -Recovery, Chance for Self +Endurance| You discharge a cone of static electricity that deals energy damage and drains endurance from all affected foes. Additionally, affected foes suffer a reduced recovery rate. Some of the drained endurance may be returned to you. }}
 
{{Power|[[Image:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| [[Archvillain Resistance|Arch-villains]] are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }}
 
{{clr}}
 
==== Aeon Corp Head of R&D ====
 
The irony is not lost on you that the only person Dr. Aeon would consider worthy of appointing as head of Aeon Corp's research & development department would be a clone of himself. Though for some bizarre reason, this Dr. Aeon clone is uncomfortably handsome.
 
He is equipped with a suit of Dr. Aeon's signature power armor, though it seems to be an earlier prototype as it doesn't appear to have the full range of bells and whistles.
 
''Levels: 35-54''
 
''Powers''
 
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
 
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Extreme DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}
 
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Moderate DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}
 
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:CrabSpiderTraining Serum.png|22px]]| Serum| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }}
 
{{Power|[[File:CrabSpiderTraining SummonSpiderlings.png|22px]]| Summon Spiderlings| Summon 3 Arachnobots: Ranged, Moderate Damage(Lethal)| As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned. }}
 
{{Power|[[File:TrainingandGadgets CallReinforcements.png|22px]]| Call Reinforcements| Summon 2 Arachnobot Blasters: Ranged, Moderate Damage(Lethal)| As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned. }}
 
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protective Shield| Auto, Self {{TypeDefVal|20|20|20|20|20|20}}, {{DamResVal|0|0|0|0|0|0|0|40}}, Resist(Endurance Debuff, Recovery Debuff)| Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}
 
{{clr}}
 
==== Nervous Arachnos Scientist ====
 
These scientists are at the forefront of the continual push from Arachnos to always have the latest and greatest in every manner of technology. This competitive endeavor puts an enormous amount of stress on all those who are tasked with research and development. Despite this, they are truly diligent workers, and the on-going dominance that Arachnos enjoys in the Rogue Isles is in no small part due to having these unparalleled scientific minds ever toiling towards realizing the next cutting-edge invention.
 
While not the most formidable combatant in their own right, they often have access to robotic defenders or advanced gadgets at their disposal that make them more than capable of defending themselves from the wide variety of threats that would love to acquire their knowledge or expertise.
 
''Levels: 35-54''
 
''Powers''
 
{{Power|[[File:ArachnosSoldier_Singleshot.png|22px]]| Heavy Pistol| Ranged, Moderate DMG(Lethal), Foe -DEF| A quick single shot from the Arachnos small caliber sidearm. Extremely accurate. }}
 
{{Power|[[File:BaneSpider_Pulverize.png|22px]]| Pulverize| Melee, Heavy DMG(Smash)| There is nothing like slugging someone in the head with this Nullifier Mace. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Minor DMG(Smash)| When all else fails, you have only your two fists to depend on. }}
 
{{Power|[[File:CrabSpiderTraining Serum.png|22px]]| Serum| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }}
 
{{Power|[[File:CrabSpiderTraining SummonSpiderlings.png|22px]]| Summon Spiderlings| Summon 3 Arachnobots: Ranged, Moderate DMG(Lethal)| As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned. }}
 
{{Power|[[File:TrainingandGadgets CallReinforcements.png|22px]]| Call Reinforcements| Summon 2 Arachnobot Blasters: Ranged, Moderate DMG(Energy)| As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned. }}
 
{{Power|[[File:FireBlast Inferno.png|22px]]| Arachnoform| Suicide Special: Transform into [[Arachnoids#Attercop|Attercop]]| Self-destruct for science! }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Challenger's Resolve| Auto, Self {{StatusProtVal|0|0|0|0|100|0|0|100}}, +Range| Challengers of the Smelting Cauldron want to stay in the ring and can hit you from farther away! }}
 
{{clr}}
 
==== Security Arachnobot ====
 
These impressive looking [[Arachnobots]] are hybridized with components used in the [[Arachnos/Tarantulas#Toxic_Tarantula|Toxic Tarantula]] exo-skeletons. Despite their impressive size and power, all the models that have been assigned to serve as facility security are mostly underperforming prototypes that were created during development. Some have speculated that [[Black Scorpion]] sees [[Dr. Aeon]] as a potential up-and-coming threat in the various Arachnos technological divisions.
 
Black Scoprion's assigning these Arachnobots to Aeon Corp was likely a ploy to discredit Dr. Aeon's leadership capabilities and establish his place in the Arachnos hierarchy.
 
''Levels: 35-54''
 
''Powers''
 
{{Power|[[File:Claws Slash.png|22px]]| Venom Burst| Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Recharge, -Speed| The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced. }}
 
{{Power|[[File:TrickArrow DebuffDamage.png|22px]]| Venom Bolt| Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly| The poison is coursing through your system, making it difficult to fly. }}
 
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Spitter| Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Jump, -Speed| You have been caught in a web. You cannot move or fly and your attack speed is reduced.}}
 
{{Power|[[File:FireTrap Soot.png|22px]]| Cocoon| Ranged, Foe Hold| You have been encased in a cocoon of webs and cannot move! }}
 
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Disruptor Blast| Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery| The Disruptor Blast is continuing to damage you. }}
 
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Disruptor Tesla| Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery| The Disruptor Tesla is holding you helpless. }}
 
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Disruptor Bolt| Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}
 
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Static Overload| Point Blank Area of Effect, Extreme Damage(Energy), Foe -Recharge, Disorient| The Psychic Wail has reduced your attack rate. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Toxic Claws| Melee (Cone), High Lethal/Toxic Damage, Light Damage over Time(Toxic)| You have been poisoned and are taking damage over time. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Claw Pierce| Melee, High Lethal/Toxic Damage, Light Damage over Time(Toxic)| You have been poisoned and are taking damage over time. }}
 
{{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Arachnobots can inherently jump real high and travel very fast. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Armored Exoskeleton| Auto, Self {{DamResVal|25|25|25|25|25|25|40|50}}| Resistance }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Armored Exoskeleton|{{DamResVal|25|25|25|25|25|25|40|50|0|0|0|0}}| Auto, self}}
{{clr}}
{{clr}}


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An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.


''Levels:40-52''
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged Energy, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent|Cone Energy/Smash, Knockback |Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Moderate DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Ranged/Close, High Damage Smash/Energy, Foe Knockback| A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from this burst often knocks back most foes. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:EnergyManipulation_PowerThrust.png|22px|]]| Power Thrust| Melee. Smash/Energy, Foe Knockback| A focused attack that violently shoves the target and sends him flying.  Deals minimal damage, but can be very effective.}}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Extreme DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerPunch Quick.png|22px]]|Barrage |Disorient |You have been disoriented. }}
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch |Disorient |You have been disoriented. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher |Disorient |You have been disoriented. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Disorient |You have been disoriented.}}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch TotalFocus.png|22px]]|Total Focus |Melee, Extreme Damage(Energy/Smash), Foe: Disorient |You have been disoriented. }}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:ForceField DeflectionShield.png|22px]]|Protective Shield | Ranged, Ally: +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resistance(Toxic, End Drain) | Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protective Shield| Auto, Self {{TypeDefVal|20|20|20|20|20|20}}, {{DamResVal|0|0|0|0|0|0|0|40}}, Resist(Endurance Debuff, Recovery Debuff)| Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}


{{clr}}
{{clr}}


==== Dr. Aeon (clone 1) ====
==== Dr. Aeon (Claws Clone) ====
[[Image:Aeon Clone1.jpg|right|thumb|100px|{{center|Aeon Clone}}]]
[[Image:Aeon Clone1.jpg|right|thumb|100px|{{center|Aeon Clone}}]]
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.  
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.  


''Levels:46-54''
''Levels: 46-54''


''Powers''
''Powers''


{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Lethal, Low Damage| A fast Claw attack that shreds your opponent. }}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light DMG(Lethal)| A fast Claw attack that shreds your opponent. }}
 
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Lethal)| Claw Strike is a standard claw attack against a targeted foe. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claw Strike is a standard Claw attack against a targeted foe. }}
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Slash attack. }}


{{Power|[[File:Claws Slash.png|22px]]| Slice| Melee, Lethal, Heavy Damage, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| PBAoE Melee, Moderate DMG(Lethal)| The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies. }}


{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Melee, Area of Effect, Lethal| The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies. }}
{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee (Cone), Superior DMG(Lethal), Chance for Critical Hit| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }}


{{Power|[[File:Claws Focus.png|22px]]| Focus| (Ranged) Area of Effect, Lethal, Foe Knockback| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }}
{{Power|[[File:Claws Focus.png|22px]]| Focus| Ranged, High DMG(Lethal), Foe Knockdown| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }}


{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee, Cone, Lethal, Very High Damage, Special| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|30|30}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]|Focused Fighting| Toggle, Self +Defense (Melee), +Resistance (Confuse, DeBuff Defense)| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense.}}
{{Power|[[File:Invulnerability_Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery, Delayed Weaken(Self Disorient, -Endurance)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[File:Invulnerability_Unstoppable.png|22px]]|Unstoppable|Self, +Resistances(Disorient, Sleep, Hold, Immobilize, All damage but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}}
{{clr}}


==== Dr. Aeon (clone 2) ====
==== Dr. Aeon (Spines Clone) ====
[[Image:Aeon Clone2.jpg|right|thumb|100px|{{center|Aeon Clone}}]]
[[Image:Aeon Clone2.jpg|right|thumb|100px|{{center|Aeon Clone}}]]
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.  
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.  


''Levels:46-54''
''Levels: 46-54''


''Powers''
''Powers''


{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow. }}
{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee, Cone, Lethal, Damage over Time, Toxic, Foe -Speed, -Recharge| You can unleash a spectacular slashing maneuver that attacks all villains in a wide arc in front of yourself. Ripper deals massive damage and poisons multiple targets. It can even knockdown foes. Spine poison slows affected targets. }}
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee (Cone), Superior DMG(Lethal), Light DoT(Special), Foe -Recharge, Knockdown| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:SuperReflexes Elude.png|22px]]|Elude|Self +Defense, +Speed, +Recovery +Resistance (Debuff Defense+Special) |You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self {{PosDefVal|60|60|60}}, +Speed, +Jump, Delayed Weaken(-Endurance, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
 
{{clr}}


==== Dr. Aeon (clone 3) ====
==== Dr. Aeon (Power Clone) ====
[[Image:Aeon Clone3.jpg|right|thumb|100px|{{center|Aeon Clone}}]]
[[Image:Aeon Clone3.jpg|right|thumb|100px|{{center|Aeon Clone}}]]
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.


''Levels:46-54''
''Levels: 46-54''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| Launches a dizzying attack against everything in a nearby area. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]|Energy Torrent|Ranged (Cone), Moderate Damage Energy/Smash, Foe Knockback |Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. }}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerPunch TotalFocus.png|22px]]|Total Focus| Melee, Extreme Damage(Smashing/Energy), Foe Disorient |Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]|Dull Pain|Self: +Max Health |Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.}}
{{Power|[[File:Regeneration_MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|95|95|95|95|95|95|0|95}}, {{TypeDefVal|0|0|0|0|0|0|0|95%}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, +Recovery, Special(MaxHP)| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }}


{{Power|[[File:Regeneration_MomentOfGlory.png|22px]]|Moment of Glory|Self +Resistance (All Damage but Psionics), +Defense (All Damage but Psionics), +Recovery|When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.}}
{{clr}}


==== Dr. Aeon (clone 4) ====
==== Dr. Aeon (Rad Clone) ====
[[Image:Aeon Clone4.jpg|right|thumb|100px|{{center|Aeon Clone}}]]
[[Image:Aeon Clone4.jpg|right|thumb|100px|{{center|Aeon Clone}}]]
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.  
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.  


''Levels:46-54''
''Levels: 46-54''


''Powers''
''Powers''


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]|Neutrino Bolt|Ranged, Energy, Low Damage, Foe -Defense|A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}
 
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. }}  


{{Power|[[File:RadiationBurst XRayBeam.png|22px]]|X-Ray Beam|Ranged, Energy, Foe -Defense|Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense. }}  
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}


{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]|Electron Haze|Short Range Energy, Foe -Defense, Knockdown|A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.}}
{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| Close, Extreme DMG(Energy), Foe Disorient, -Defense| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense. }}


{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]|Cosmic Burst|Close, Extreme Damage (Energy), Foe Disorient, -Defense|Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense.}}
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense. }}


{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]|Neutron Bomb|Targeted Area of Effect, Energy, Foe -Defense|This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's defense.}}
{{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast| PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold| Your Defense has been reduced and left you helpless by an Atomic Blast. }}


{{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast|Point Blank Area of Effect, Extreme Damage (Energy), Foe -Defense, Self -Recovery | This attack taps most of your stored energy to deal a devastating Atomic Blast. Any foes left standing will have their defense greatly reduced and may be left helplessly choking on toxic vapors. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. }}
{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}


{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px|]]| Radiant Aura| Point Blank Area of Effect, Team Heal | You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.}}
{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px|]]| Lingering Radiation| Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration| You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}


{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -Resistance | While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}
{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px|]]| Radiant Aura| PBAoE, Team Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. }}


{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px|]]| Lingering Radiation| Toggle, Ranged (Targeted Area of Effect), Foe -Regeneration, -Recharge, -Speed | You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.}}
{{Power|[[File:RadiationPoisoning_ChokingCloud.png|22px]]| Choking Cloud| Toggle, PBAoE, Foe Hold| While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless. }}


{{Power|[[File:RadiationPoisoning_ChokingCloud.png|22px]]|Choking Cloud|Toggle, Point Blank Area of Effect, Foe Hold |While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.}}
{{clr}}


==== Dr. Aeon (clone 5) ====
==== Dr. Aeon (Dark Clone) ====
[[Image:Aeon Clone5.jpg|right|thumb|100px|{{center|Aeon Clone}}]]
[[Image:Aeon Clone5.jpg|right|thumb|100px|{{center|Aeon Clone}}]]
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.


''Levels:46-54''
''Levels: 46-54''


''Powers''
''Powers''


{{Power|[[File:DarkCast_SoulDrain.png|22px]]|Gloom| Ranged, High Damage over Time (Negative), Foe -To Hit | Gloom slowly drains a target of life, while reducing his chance to hit. Slower than dark blast, but deals more damage over time.}}
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| Gloom slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time. }}


{{Power|[[File:DarkCast_TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Minor Damage over Time (Negative), Foe Immobilize, -To Hit |You can create a cone shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. }}
{{Power|[[File:DarkCast_TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their Accuracy. }}


{{Power|[[File:DarkCast_NightFall.png|22px]]|Night Fall| Ranged (Cone), Moderate Damage over Time (Negative), Foe -To Hit |Unleashes a cone shaped burst of particles from the netherworld. All targets within the modest range of this power take negative energy damage and have reduced chance to hit. }}
{{Power|[[File:DarkCast_NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate DoT(Negative), Foe -ToHit| Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced Accuracy. }}


{{Power|[[File:DarkCast_Torrent.png|22px]]|Torrent|Ranged (Cone), Minor Damage (Smash), Foe -To Hit |You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal negative energy damage, but sends foes flying and reduces their chance to hit.}}
{{Power|[[File:DarkCast_Torrent.png|22px]]| Torrent| Ranged (Cone), Minor DMG(Smash), Foe -ToHit, Knockback| You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal Negative Energy damage, but sends foes flying and reduces their Accuracy. }}


{{Power|[[File:DarkCast_LifeDrain.png|22px|]]| Life Drain| Ranged, Moderate Damage (Negative), Self Heal, Foe -To Hit | You can tap the power of the Netherworld to steal some life from a target foe and reduce his chance to hit. Some of that stolen life is transferred to you in the form of hit points. }}
{{Power|[[File:DarkCast_LifeDrain.png|22px|]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. }}


{{Power|[[File:DarkCast_Blackstar.png|22px]]|Blackstar|Point Blank Area of Effect, Extreme Damage(Negative), Self -Recovery, Foe -To Hit|You can unleash a devastating blast of negative energy around yourself, dealing massive damage and severely reducing affected foes' chance to hit. This power leaves you drained of endurance and unable to recover endurance for a while.}}
{{Power|[[File:DarkCast_Blackstar.png|22px]]| Blackstar| PBAoE, Extreme DMG(Negative/Smash), Foe -ToHit| You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' Accuracy. This power leaves you drained of Endurance and unable to recover Endurance for a while. }}


{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, Foe -To Hit -Damage, Team Heal |You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.}}
{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -DMG, -Regeneration, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed. }}


{{Power|[[File:DarkMiasma_FearsomeAura.png|22px]]|Fearsome Stare| Ranged (Cone), Foe Fear, -To Hit |Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.}}
{{Power|[[File:DarkMiasma_FearsomeAura.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -ToHit| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }}


{{Power|[[File:DarkMiasma_PetrifyingGaze.png|22px]]|Petrifying Gaze| Ranged, Foe Hold |Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.}}
{{Power|[[File:DarkMiasma_PetrifyingGaze.png|22px]]| Petrifying Gaze| Ranged, Foe Hold| Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless. }}


{{Power|[[File:DarkMiasma_DarkServant.png|22px]]|Dark Servant|Summon Dark Servant: Ranged Debuff Special| Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.}}
{{Power|[[File:DarkMiasma_DarkServant.png|22px]]| Dark Servant| Summon Dark Servant: Ranged Debuff Special| Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed. }}
 
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==== Hugo ====
==== Hugo ====
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''Main Article:'' [[Hugo]]
''Main Article:'' [[Hugo]]


Hugo Figure was once just an innocent boy who dreamed of escaping the [[Rogue Isles]] with his girlfriend [[Agent Gally Ido|Gally Ido]]. Unforunately, his psychic powers drew the attention of Arachnos, and he was betrayed by [[Westin Phipps]] and forced into the [[Bane Spiders]]. Recently freed from Bane Spider mind control, now he's fighting to free the other Bane Spiders and return to the girl he loves.
Hugo Figure was once just an innocent boy who dreamed of escaping the [[Rogue Isles]] with his girlfriend [[Agent Gally Ido|Gally Ido]]. Unfortunately, his psychic powers drew the attention of Arachnos, and he was betrayed by [[Westin Phipps]] and forced into the [[Bane Spiders]]. Recently freed from Bane Spider mind control, now he's fighting to free the other Bane Spiders and return to the girl he loves.


''Levels:40-48''
''Levels: 40-48''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mace Beam Blast| Ranged, Area of Effect, High Damage (Energy/Smash), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.}}  
{{Power|[[File:BaneSpider_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mace Beam Volley| Ranged, Cone, Moderate Damage (Energy/Smash), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.}}
{{Power|[[File:BaneSpider_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well. }}


{{Power|[[File:RadiationPoisoning_RadiationInfection.png|22px]]| Poisonous Ray Burst| Ranged, Damage over Time (Poison), Foe -Defense| You have been poisoned and your defense has been reduced. }}  
{{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Wide Area Web Grenade| Ranged (Targeted Area of Effect), No Damage, Foe Immobilize -Recharge -Fly | Launches a Grenade at long range from under the barrel of your Assault rifle. It explodes into a field of sticky webs which slow and can immobilize all foes within its radius.}}
{{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Cocoon |Ranged, No Damage, Foe Hold| Envelopes the target in a cocoon of webs. They are held helpless and unable to act.}}
{{Power|[[File:BaneSpider_CrowdControl.png|22px]]| Crowd Control| Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }}


{{Power|[[File:Mace Bash.png|22px]]| Bash| Melee, Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Disorient| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.}}
{{Power|[[File:BaneSpider_PoisonousRay.png|22px]]| Poisonous Ray Burst| Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF| You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense. }}


{{Power|[[File:Mace Pulverize.png|22px]]| Pulverize| Melee, High Damage (Smash) Minor Damage over Time (Toxic), Foe Disorient | You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time. }}
{{Power|[[File:BaneSpider_MaceBeamVolley.png|22px]]| Mace Beam Volley| Ranged (Cone), Light DMG(Energy), Foe Knockback| The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet. }}


{{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Minor Damage, Smash, Damage over Time, Poison, Foe Disorient| You Clobber your foe's head in order to disorient him. This attack does little damage on its own, but can leave most opponents disoriented for a very long time.}}
{{Power|[[File:BaneSpider_MaceBeamBlast.png|22px]]| Mace Beam Blast| Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back. }}


{{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| Disorient, Damage over Time (Poison)| You have been disoriented and poisoned.}}
{{Power|[[File:Arachnos_Patron_RangedAoEImmobilize.png|22px]]| Wide Area Web Grenade| Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. }}


{{Power|[[File:Mace CrowdControl.png|22px]]| Crowd Control| Melee (Cone), Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Knockback )|You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }}
{{Power|[[File:BaneSpiderTraining_WebCocoon.png|22px]]| Web Cocoon| Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD| The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. }}


{{Power|[[File:PsionicMastery IndomitableWill.png|22px]]| Indomitable Will| Toggle: Self +Resistance (Disorient, Hold, Sleep, Fear, Confusion, Knockback) +Defense (Psionics)| When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grant a moderate defense to Psionic based attacks.}}
{{Power|[[File:PsionicMastery IndomitableWill.png|22px]]| Indomitable Will| Self {{StatusProtVal|10|0|10|10|0|10|10}}, +{{TypeDefVal|0|0|0|0|0|0|25%}}| Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks. }}


{{Power|[[File:PsychicMastery MindOverBody.png|22px]]| Mind Over Body| Toggle: Self +Resistances (Smash, Lethal, Psionics)| When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage. }}
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Mind Over Body| Toggle: Self +{{DamResVal|30|30|0|0|0|0|20}}| When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage. }}


{{Power|*|Executioner's Strike||.}}
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:''Main Article:'' [[Lord Recluse]]
:''Main Article:'' [[Lord Recluse]]
The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the Rogue Isles know him as their lord and ruler. Lord Recluse has a mysterious tie with Paragon City's own Statesman - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.
The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the Rogue Isles know him as their lord and ruler. Lord Recluse has a mysterious tie with Paragon City's own Statesman - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.
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=== Giant Monsters ===
=== Giant Monsters ===
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''Main Article:'' [[Arachnos Flier]]
''Main Article:'' [[Arachnos Flier]]


The Arachnos Flyers are used primarily for troop deployment. If you see one, run.
Arachnos no doubt stole the technology for these drones from the Rikti. Or perhaps they bargained for it. Lord Recluse will deal with anyone who gives him what he wants.


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Arachnos Flyers Fly. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| The Arachnos Flier...Flies. }}
 
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Energy Blast| Ranged, Moderate DMG(Energy)| This Arachnos Fliers' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Moderate Damage. }}
 
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Energy Burst| Ranged, Superior DMG(Energy)| This Arachnos Fliers' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Heavy Damage. }}
 
{{Power|[[File:Electrical_Mastery_Static_Discharge.png|22px]]| Energy Saturation| Ranged (Cone), Extreme DMG(Energy)| This Arachnos Fliers' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Heavy Damage. }}
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Swarm Missile| Ranged (Targeted AoE), Extreme DMG(Fire/Lethal), Foe Knockback| The Arachnos Flier can launch a pack of 8 Swarm missiles. }}
 
{{Power|[[File:CrabSpiderTraining SummonSpiderlings.png|22px]]| Drop Zone| Summon Bane Spiders| The Drop Zone teleports in Bane Spiders. }}
:'''Arachnos Transport Transponder'''
:{{Power|[[File:CrabSpiderTraining SummonSpiderlings.png|22px]]| Drop Zone| Summon 8 Bane Spider Commandos, 0-3 Bane Spider Scouts, 0-2 Bane Spider Executioners| The Drop Zone teleports in Bane Spiders. }}
 
{{Power|[[File:Traps DroppedAoEDebuffDamage.png|22px]]| Explosive Drone| Summon 4 Arachnos Cruise Missiles: Ranged, Extreme Damage(Fire/Lethal), Foe Knockback| You creates two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes. }}
:'''Arachnos Cruise Missile'''
:{{Power|[[File:DarkMiasma TarPatch.png|22px]]| Explosive Drone| Post Death Special: Point Blank Area of Effect, Extreme Fire/Lethal Damage, Foe Knockback| All foes that pass near this Trip Mine will get blown to smithereens. }}
 
{{Power|[[File:Traps DroppedAoEDebuffDamage.png|22px]]| Drone Repel| Auto, Special(Repel Drones)| Repel Drones }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Swarm Missile| Ranged, Area of Effect, Lethal, Foe Knockback| ''description needed'' }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Transition| Toggle, Self +Fly Speed, Untouchable| The Arachnos Flier can accelerate to higher speeds while moving at non-combat speed. }}


{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Energy Blast| Ranged, Damage over Time (Energy)|| }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Kill Mine| Auto, Special(Kill Drones)| Kills Drones }}
[[File:Arachnos Cruise Missile.jpg|right|thumb|75px|{{center|Arachnos Cruise Missile}}]]
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Energy Burst| Ranged, Damage over Time (Energy)|| }}


{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Arachnos Cruise Missiles| Special (Lethal/Fire)|| }}
{{Power|[[File:Invulnerability_DullPain.png|22px]]| Colossal| Scaling MaxHP (Special)| Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down! }}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|20|20|20|20|20|0|20|0|0|0|0}} +{{StatusProtVal|50|50|50|0|100|50|50}},<br>(Debuff Resistances: Regeneration 85%, Recovery 85%, To Hit 85%, Recharge 85%, Defense 85%)|Auto, Self }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|20|20|20|20|0|20}}| [[Archvillain Resistance|Archvillain resistance]]. }}


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Cybernetic implants in their brains have given these Arachnos technicians an incredible affinity for technology.  Under the guidance of [[Weaver-1]], they work tirelessly to build and repair the machines of Arachnos.
Cybernetic implants in their brains have given these Arachnos technicians an incredible affinity for technology.  Under the guidance of [[Weaver-1]], they work tirelessly to build and repair the machines of Arachnos.


''Levels:45-45''
''Levels: 45-45''


''Powers''
''Powers''


{{Power|[[File:Robotics Repair.png|22px]]|Repair|Full Heal Robot|You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its endurance. This power only works on your Robot Henchmen. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Repair| Repair Tower: Heal Tower| Repair Tower }}
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Construct| Repair Tower: Tower +Heal| Repair Tower }}


{{Power|[[File:Flight TravelFlight.png|22px]]|Construct|Repair tower|Repair tower }}
{{Power|[[File:Power Missing.png|22px]]| No attacks| | ''Arachnos Repairmen don´t have any attacks at all'' }}


{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| | '' Arachnos Repairmen don´t have any Ranged attacks at all''}}
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| | '' Arachnos Repairmen don´t have any Melee attacks at all''}}
==== Dual Artillery Gun ====
 
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Dual Artillery Gun. The Crey security catalog entry reads: 'Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!'
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Dual Cannon| Ranged, Moderate DMG(Lethal)| The Dual Turret can fire at an extremely long range, and is very accurate. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| Close (Cone), Moderate DoT(Fire)| You are taking Fire Damage over Time from the Turret's Flamethrower. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Turrets don't have any Melee attacks at all''}}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|30|40|30|40|40|40|60|10000}}, {{StatusProtVal|1.0|0|1.0|1.0|100|2.0|100|100|100}}, {{StatusResVal|18%|0|33%|48%|33%|50%|0|50%}}, Resist(Debuffs), Self Immobilize| Turret resistance }}


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These [[Wolf Spiders]] have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.
These [[Wolf Spiders]] have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.


''Levels:6-12, 10-18''
''Levels: 6-12, 10-18''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Wolf Spider Ghosts can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Ghosts can Fly! }}


{{Power|[[File:Invisibility_PhaseShift.png|22px]]| Ethereal| Toggle: Self Invisible, Invulnerable| The Wolf Spider Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal Wolf Spider Ghosts are invisible, and cannot affect or be affected by those in normal space. }}
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| Your Accuracy has been reduced by a Ghastly Blast. }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom ''(Only version levels 10-18)''| Ranged, Damage over Time (Negative), Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damaga over Time. }}
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom ''(Only Levels 10-18)''| Ranged, Extreme DoT(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| (Ranged, Negative, Damage Over Time) Foe -Accuracy| Your Accuracy has been reduced by a Ghastly Blast.}}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate DMG(Negative/Smash), Foe -ToHit| You have been hit by Smite! Your accuracy is reduced. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch ''(Only version levels 10-18)''| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. }}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch ''(Only Levels 10-18)''| Melee, Light DMG(Negative/Smash), Foe -ToHit| Shadow Punch reduces your Accuracy. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:Invisibility_PhaseShift.png|22px]]| Ethereal| Self Invisible, Invulnerable| Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal ghosts are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|20|-20|20|0|20|0|0|0|0}} +{{StatusProtVal|0|8|0|8|0|0|8}}| }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|20|20|20|0|20|e=-}}, {{StatusProtVal|0|8.0|0|8.0|0|0|8.0}}, Resist(Speed Debuff)| Resistance }}
 
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==== Wolf Spider Commander (Lieutenant) ====
 
The most brutal and effective members of the Wolf Spiders are eventually promoted to Huntsmen. They're armed and armored for many situations, so tread lightly when they're around.
 
''Levels: 1-5''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:ArachnosSoldier_FragGrenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Frag Grenade at long range from under the barrel of your rifle. The explosion from this grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:ArachnosSoldier_Pummel.png|22px]]| Rifle Butt| Melee, Moderate DMG(Smash), Foe Disorient| You can smash your opponents in close combat with the butt of your sub-machine gun to deal minor smashing damage. Pummel has a high chance to disorient your foe for a brief time. }}
 
{{Power|[[File:TrainingandGadgets_WolfSpiderArmor.png|22px]]| Wolf Spider Armor| Auto: Self +{{DamResVal|30|30|0|0|0|0|20}}, {{StatusProtVal|2.0|2.0|2.0|2.0|0|2.0|2.0}}, {{StatusResVal|0|0|0|50%}}| Your Wolf Spider Armor provides good protection to Smashing, Lethal and Psionic damage types, as well as offering basic levels of protection to most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }}


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These [[Wolf Spiders]] have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.
These [[Wolf Spiders]] have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.


''Levels:6-12, 10-18''
''Levels: 6-12, 10-18''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Wolf Spider Shades can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Ghosts can Fly! }}


{{Power|[[File:Invisibility_PhaseShift.png|22px]]| Ethereal| Toggle: Self Invisible, Invulnerable| The Wolf Spider Shades can make themselves Ethereal and shift out of the material plane. Ethereal Wolf Spider Shades are invisible, and cannot affect or be affected by those in normal space. }}
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| Your Accuracy has been reduced by a Ghastly Blast. }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom ''(Only version levels 10-18)''| Ranged, Damage over Time (Negative), Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Ghost has drained your life to heal himself. Your Accuracy is reduced. }}


{{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| (Ranged, Negative, Damage Over Time) Foe -Accuracy| Your Accuracy has been reduced by a Ghastly Blast.}}
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom ''(Only Levels 10-18)''| Ranged, Extreme DoT(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Shade taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Shade. }}  
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate DMG(Negative/Smash), Foe -ToHit| You have been hit by Smite! Your accuracy is reduced. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch ''(Only version levels 10-18)''| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's Accuracy. }}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch ''(Only Levels 10-18)''| Melee, Light DMG(Negative/Smash), Foe -ToHit| Shadow Punch reduces your Accuracy. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's Accuracy. }}
{{Power|[[File:Invisibility_PhaseShift.png|22px]]| Ethereal| Self Invisible, Invulnerable| Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal ghosts are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|20|-20|20|0|20|0|0|0|0}} +{{StatusProtVal|0|8|0|8|0|0|8}}| }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|20|20|20|0|20|e=-}}, {{StatusProtVal|0|8.0|0|8.0|0|0|8.0}}, Resist(Speed Debuff)| Resistance }}


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==== Wolf Spider Phantom (Boss) ====
==== Doctor Geist (Boss) ====
[[File:Wolf Spider Phantom.jpg|100px|thumb| |<div style="text-align: center;border:none">Wolf Spider Phantom</div>]]
[[File:Doctor_Geist.jpg|thumb|right|100px|{{center|Doctor Geist}}]]
''Main article:'' [[Doctor Geist]]


These [[Wolf Spiders]] have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.
Doctor Geist is a mad scientist working for Arachnos on a project involving mutant spiders! He is also a long time rival of his former colleague, [[Doctor Creed]].


''Levels:6-12, 10-18''
''Levels: 1-10''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Wolf Spider Phantoms can Fly! }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:Invisibility_PhaseShift.png|22px]]| Ethereal| Toggle: Self Invisible, Invulnerable| The Wolf Spider Phantoms can make themselves Ethereal and shift out of the material plane. Ethereal Wolf Spider Phantoms are invisible, and cannot affect or be affected by those in normal space. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom ''(Only version levels 10-18)''| Ranged, Damage over Time (Negative), Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| (Ranged, Negative, Damage Over Time) Foe -Accuracy| Your Accuracy has been reduced by a Ghastly Blast.}}
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{{Power|[[File:DarkCast_LifeDrain.png|22px|]]| Life Drain| Ranged, Moderate Damage (Negative), Self Heal, Foe -To Hit | You can tap the power of the Netherworld to steal some life from a target foe and reduce his chance to hit. Some of that stolen life is transferred to you in the form of hit points. }}
==== Arbiter Mesten (Boss) ====


{{Power|[[File:ShadowFighting MidnightGrasp.png|22px]]| Necroplasmic Grasp| (Ranged) Damage over Time (Negative), Foe Hold| The Ghost has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained.}}
The Arbiters are the living will of Lord Recluse. In the Rogue Isles, an attack on an Arbiter is an attack on Recluse himself. It is one of the few things that Recluse does not tolerate.


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch ''(Only version levels 10-18)''| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's Accuracy. }}
''Levels: 3-11''


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's Accuracy. }}
''Powers''


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|20|-20|20|0|20|0|0|0|0}} +{{StatusProtVal|0|8|0|8|0|0|8}}| }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:ArachnosSoldier_FragGrenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Frag Grenade at long range from under the barrel of your rifle. The explosion from this grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:ArachnosSoldier_Pummel.png|22px]]| Rifle Butt| Melee, Moderate DMG(Smash), Foe Disorient| You can smash your opponents in close combat with the butt of your sub-machine gun to deal minor smashing damage. Pummel has a high chance to disorient your foe for a brief time. }}
 
{{Power|[[File:TrainingandGadgets_WolfSpiderArmor.png|22px]]| Wolf Spider Armor| Auto: Self +{{DamResVal|30|30|0|0|0|0|20}}, {{StatusProtVal|2.0|2.0|2.0|2.0|0|2.0|2.0}}, {{StatusResVal|0|0|0|50%}}| Your Wolf Spider Armor provides good protection to Smashing, Lethal and Psionic damage types, as well as offering basic levels of protection to most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }}


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==== Arbiter (Boss) ====
==== Dario Stanzini (Boss) ====
[[File:Arbiter.jpg|thumb|100px|{{center|Arbiter}}]]


''Main Article:'' [[Arbiter]]
Dario Stanzini was once a famous magician whose life was changed by a participant in his audience. He called the stranger up to be sawed in half. The man, not knowing it was staged, freaked out and placed a curse on Stanzini, dooming his family and loved ones to die within a year.


The Arbiters are the living will of Lord Recluse. In the Rogue Isles, an attack on an Arbiter is an attack on Recluse himself. It is one of the few things that Recluse does not tolerate.
Three years have passed since then. Stanzini's loved one and family have all died off, leaving the man left with nothing but vengeance, hoping to one day find the man who did this and kill him. Stanzini has gone to great lengths to acquire the power to find this man, enough that he has been labelled as a villain in Paragon and has fled to the Isles to increase his power; he has gone so far as to even ally himself with Arachnos to get what he needs.


''Levels:40-54''
''Levels: 3-11''


''Powers''
''Powers''


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Wide Area Web Grenade| Ranged (Targeted Area of Effect), No Damage, Foe Immobilize -Recharge -Fly | Launches a Grenade at long range from under the barrel of your Assault rifle. It explodes into a field of sticky webs which slow and can immobilize all foes within its radius.}}
{{Power|[[File:FireBlast Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You have been set on fire by the Flares attack. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Cocoon |Ranged, No Damage, Foe Hold| Envelopes the target in a cocoon of webs.  They are held helpless and unable to act.}}
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mace Beam Volley| Ranged, Cone, Moderate Damage (Energy/Smash), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.}}
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mace Beam Blast| Ranged, Area of Effect, High Damage (Energy/Smash), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.}}
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{{Power|[[File:RadiationPoisoning_RadiationInfection.png|22px]]| Poisonous Ray Burst| Ranged, Damage over Time (Poison), Foe -Defense| You have been poisoned and your defense has been reduced. }}
==== Fire Wire (Boss) ====


{{Power|[[File:Mace Bash.png|22px]]| Bash| Melee, Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Disorient| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.}}
Fire Wire is one of the many villains who inhabit Mercy Island. Fire Wire tends to boast and brag about most of his accomplishments, earning him the ire of any competing villains. However, he seems to have some semblance of bite behind his bark, or else he wouldn't still be alive today.


{{Power|[[File:Mace Pulverize.png|22px]]| Pulverize| Melee, High Damage (Smash) Minor Damage over Time (Toxic), Foe Disorient | You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time. }}
''Levels: 3-11''


{{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Minor Damage, Smash, Damage over Time, Poison, Foe Disorient| You Clobber your foe's head in order to disorient him. This attack does little damage on its own, but can leave most opponents disoriented for a very long time.}}
''Powers''


{{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| Disorient, Damage over Time (Poison)| You have been disoriented and poisoned.}}
{{Power|[[File:FireBlast Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You have been set on fire by the Flares attack. }}


{{Power|[[File:Mace CrowdControl.png|22px]]| Crowd Control| Melee (Cone), Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Knockback )|You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }}
{{Power|[[File:FieryFray Combustion.png|22px]]| Combustion| PBAoE Melee, Moderate DoT(Fire)| You are taking Fire damage over time. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Body Armor| {{DamResVal|30|30|0|0|30|0|0|0|0|0|0|0}}|Auto, Self| }}
{{Power|[[File:Sword Slice.png|22px]]| Fire Sword Slice| Melee (Cone), Moderate DMG(Fire/Lethal)| The Fire Sword has lowered your defense. }}


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==== Doctor Geist (Boss) ====
==== Wolf Spider Phantom (Boss) ====
[[File:Doctor_Geist.jpg|thumb|right|100px|{{center|Doctor Geist}}]]
[[File:Wolf Spider Phantom.jpg|100px|thumb| |<div style="text-align: center;border:none">Wolf Spider Phantom</div>]]
''Main article:'' [[Doctor Geist]]
 
These [[Wolf Spiders]] have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.


'''Doctor Geist''' is a mad scientist working for Arachnos on a project involving mutant spiders! He is also a long time rival of his former colleague, [[Doctor Creed]].
''Levels: 6-12, 10-18''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Smash/Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Ghosts can Fly! }}
 
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| Your Accuracy has been reduced by a Ghastly Blast. }}
 
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Ghost has drained your life to heal himself. Your Accuracy is reduced. }}
 
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom ''(Only Levels 10-18)''| Ranged, Extreme DoT(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}
 
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate DMG(Negative/Smash), Foe -ToHit| You have been hit by Smite! Your accuracy is reduced. }}
 
{{Power|[[File:ShadowFighting MidnightGrasp.png|22px]]| Necroplasmic Grasp| Melee, Superior DoT(Negative), Foe Hold| The Ghost has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained. }}
 
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch ''(Only Levels 10-18)''| Melee, Light DMG(Negative/Smash), Foe -ToHit| Shadow Punch reduces your Accuracy. }}
 
{{Power|[[File:Invisibility_PhaseShift.png|22px]]| Ethereal| Self Invisible, Invulnerable| Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal ghosts are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|20|20|20|0|20|e=-}}, {{StatusProtVal|0|8.0|0|8.0|0|0|8.0}}, Resist(Speed Debuff)| Resistance }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
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''Main Article:''  [[White Lightning]]
''Main Article:''  [[White Lightning]]


White Lightning was a fool to think he could defect to [[Longbow]] without bringing down the wrath of Arachnos. Take him out and you will be moving up in the world.
White Lightning was a fool to think he could defect to [[Longbow]] without bringing down the wrath of Arachnos. Take him out and you'll be moving up in the world.
 
''Levels: 30-39''
 
''Powers''
 
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
 
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
 
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
 
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}
 
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}
 
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted AoE), Foe -Recharge, -Speed| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }}
 
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| PBAoE, Foe Disorient| The Hero's Thunder Clap has left you Disoriented. }}
 
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}
 
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==== Arachnos-Controlled Greater Devoured (Boss) ====
[[File:ArachnosDevoured1.jpg|thumb|150px|{{center|Arachnos Devoured}}]]
[[Vernon von Grun]] has begun experimentations on controlling the [[Devouring Earth]]. This Greater Devoured is an example of his work!
 
''Levels: 30-54''
 
''Powers''
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee (Cone), Heavy DMG(Lethal), Foe Knockback| Devouring Earth claw attacks. }}
 
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)| You are taking Toxic damage over time from the Toxic Spray. }} 
 
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, High DMG(Smash), Foe Knockback| Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. }}
 
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE, Moderate DMG(Smash), Foe Knockback| Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }}
 
{{Power|[[Image:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|20|0|0|0|20|20|0|40|n=-}}, {{StatusProtVal|0|2.0|2.0|2.0|100|0|2.0}}, {{StatusResVal|33%}}| Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy. }}
 
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==== Aeon Scientist (Boss) ====
 
These scientists are at the forefront of the continual push from Arachnos to always have the latest and greatest in every manner of technology. This competitive endeavor puts an enormous amount of stress on all those who are tasked with research and development. Despite this, they are truly diligent workers, and the on-going dominance that Arachnos enjoys in the Rogue Isles is in no small part due to having these unparalleled scientific minds ever toiling towards realizing the next cutting-edge invention.
 
While not the most formidable combatant in their own right, they often have access to robotic defenders or advanced gadgets at their disposal that make them more than capable of defending themselves from the wide variety of threats that would love to acquire their knowledge or expertise.
 
''Levels: 35-54''
 
''Powers''
 
{{Power|[[File:ArachnosSoldier_Singleshot.png|22px]]| Heavy Pistol| Ranged, Moderate DMG(Lethal), Foe -DEF| A quick single shot from the Arachnos small caliber sidearm. Extremely accurate. }}
 
{{Power|[[File:CrabSpiderTraining Serum.png|22px]]| Serum| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }}
 
{{Power|[[File:CrabSpiderTraining SummonSpiderlings.png|22px]]| Summon Spiderlings| Summon 3 Arachnobots: Ranged, Moderate Damage(Lethal)| As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned. }}
 
{{Power|[[File:TrainingandGadgets CallReinforcements.png|22px]]| Call Reinforcements| Summon 2 Arachnobot Blasters: Ranged, Moderate Damage(Lethal)| As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned. }}
 
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==== Arbiter (Boss) ====
[[File:Arbiter.jpg|thumb|100px|{{center|Arbiter}}]]
''Main Article:'' [[Arbiter]]
 
The Arbiters are the living will of Lord Recluse. In the Rogue Isles, an attack on an Arbiter is an attack on Recluse himself. It is one of the few things that Recluse does not tolerate.
 
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:BaneSpider_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time. }}
 
{{Power|[[File:BaneSpider_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well. }}
 
{{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time. }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
{{Power|[[File:BaneSpider_CrowdControl.png|22px]]| Crowd Control| Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged) Foe Sleep, -Endurance| Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some endurance and some of the endurance is transferred back to you.}}
{{Power|[[File:BaneSpider_PoisonousRay.png|22px]]| Poisonous Ray Burst| Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF| You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense. }}


{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage (Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate. }}
{{Power|[[File:BaneSpider_MaceBeamVolley.png|22px]]| Mace Beam Volley| Ranged (Cone), Light DMG(Energy), Foe Knockback| The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet. }}


{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Area of Effect, Foe -Recharge, -Speed| While active, the chill of this Snow Storm can dramatically slow the attack and movement speed of the target and all the foes near the target.}}
{{Power|[[File:BaneSpider_MaceBeamBlast.png|22px]]| Mace Beam Blast| Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back. }}


{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Area of Effect Disorient| White Lightning can call a tremendous Thunder Clap that that will Disorient most foes in a large area around the Hero for quite a while. }}
{{Power|[[File:Arachnos_Patron_RangedAoEImmobilize.png|22px]]| Wide Area Web Grenade| Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. }}


{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}
{{Power|[[File:BaneSpiderTraining_WebCocoon.png|22px]]| Web Cocoon| Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD| The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. }}
 
{{Power|[[File:BaneSpiderTraining_BaneSpiderArmor.png|22px]]| Bane Spider Armor| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|15}}, {{StatusProtVal|4.0|4.0|4.0|4.0|0|4.0|4.0}}, {{StatusResVal|0|0|0|50%}}, +MaxHP| Your Bane Spider Armor Upgrade improves your overall health, protection to all damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }}


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Pyriss was once an impressionable young would-be heroine, until Peter Themari and a truly depraved villain tricked her into turning against her allies and becoming a villain herself. It seems that her villainous life left her at the mercy of the devouring Earth, who consumed her and transformed her into what she is now. The scientist Vernon von Grun has experimented on Pyriss, trying to discover the secret behind the Devouring Earth. As a result, von Grun has triggered parts of Pyriss's old personality to resurface, while also empowering her beyond her normal proportions.
Pyriss was once an impressionable young would-be heroine, until Peter Themari and a truly depraved villain tricked her into turning against her allies and becoming a villain herself. It seems that her villainous life left her at the mercy of the devouring Earth, who consumed her and transformed her into what she is now. The scientist Vernon von Grun has experimented on Pyriss, trying to discover the secret behind the Devouring Earth. As a result, von Grun has triggered parts of Pyriss's old personality to resurface, while also empowering her beyond her normal proportions.
''Levels: 50-54''


''Powers''
''Powers''


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{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee (Cone), Heavy DMG(Lethal), Foe Knockback| Devouring Earth claw attacks. }}
 
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)| You are taking Toxic damage over time from the Toxic Spray. }} 
 
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, High DMG(Smash), Foe Knockback| Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. }}


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{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE, Moderate DMG(Smash), Foe Knockback| Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }}


==== Arachnos-Controlled Greater Devoured (Boss) ====
{{Power|[[File:Paramilitary EnlistSpecialForces.png|22px]]| Call Swarm| Summon 2 Swarms| All Devoured can summon The Swarm. }}
[[File:ArachnosDevoured1.jpg|thumb|150px|{{center|Arachnos Devoured}}]]
[[Vernon von Grun]] has begun experimentations on controlling the [[Devouring Earth]]. This Greater Devoured is an example of his work!


''Powers''
{{Power|[[File:FieryFray Combustion.png|22px]]| Combustion| PBAoE, Moderate DoT(Fire)| You are taking Fire damage over time. }}


{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Damage over Time, Toxic| You are taking Toxic damage over time from the toxic spray. }}
{{Power|[[File:FireBlast ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| You are taking Fire damage over time. }}


{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, Smash, Foe Knockback| Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}
{{Power|[[File:FireBlast FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| You are taking Fire damage over time. }}


{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage, Smash, Foe Knockback| Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.}}
{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| You are taking Fire damage over time. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Lethal| Devouring Earth claw attacks.}}
{{Power|[[Image:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|20|0|0|0|20|20|0|40|n=-}}, {{StatusProtVal|0|2.0|2.0|2.0|100|0|2.0}}, {{StatusResVal|33%}}| Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy. }}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|0|20|20|n=-|0|40|0|0|0|0}} +{{StatusProtVal|0|2|2|2|100|0|2}} +{{StatusResVal|33%|0|0|0|0|0|0}}|Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.| }}
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=== Named Bosses ===
=== Named Bosses ===


* Arachnos Guard Captain (''Wolf Spider Tac Ops'') (Lieutenant) Found on the [[Aaron Thiery#Finale: One Man's Savior, One City's Hero|Finale: One Man's Savior, One City's Hero]] mission from [[Aaron Thiery]]
* Arachnos Raid Leader (Several appear on the [[Mender Silos Task Force]])
* Arachnos Raid Leader (Several appear on the [[Mender Silos Task Force]])
* Bane Spider Zapan (''Bane Spider Executioner'' - Found on [[Westin Phipps#Find out what.27s happening to the Bane Spiders|Find out what's happening to the Bane Spiders]] from [[Westin Phipps]]
* Bane Spider Zapan (''Bane Spider Executioner'' - Found on [[Westin Phipps#Find out what.27s happening to the Bane Spiders|Find out what's happening to the Bane Spiders]] from [[Westin Phipps]]
* Base Commander (''Wolf Spider Huntsman'') Found on the [[Agent G#Infiltrate Arachnos base|Infiltrate Arachnos base]] mission from [[Agent G]] or (''Crab Spider Webmaster'') Found on the [[Agent G#Get the PCM from Arachnos!|Get the PCM from Arachnos!]] mission from [[Agent G]]
* The Boss (''Fortunata Mistress'')
* The Council Spy (''Wolf Spider Huntsman'')
* Excavation Boss (Boss) Found on the [[Agent G#Clear out 1st ruin|Clear out 1st ruin]], [[Agent G#Clear out 2nd ruin|Clear out 2nd ruin]], and the [[Agent G#Clear out 3rd ruin|Clear out 3rd ruin]] missions from [[Agent G]]
* Expedition Commander (''Crab Spider Longfang'') - Found on [[Technician Naylor#Stop Dr. Aeon.27s unauthorized dimension hopping|Stop Dr. Aeon's unauthorized dimension hopping]] from [[Technician Naylor]]
* Expedition Commander (''Crab Spider Longfang'') - Found on [[Technician Naylor#Stop Dr. Aeon.27s unauthorized dimension hopping|Stop Dr. Aeon's unauthorized dimension hopping]] from [[Technician Naylor]]
* Huntsman Ohanko (''Wolf Spider Huntsman'')
* Huntsman Ohanko (''Wolf Spider Huntsman'')
* Jade Spider Battalion (''Bane Spider Executioner'') (Some appear on the final mission of the [[Mender Silos Task Force]])
* Jade Spider Battalion (''Bane Spider Executioner'') (Some appear on the final mission of the [[Mender Silos Task Force]])
* Lieutenant Fossil (''Wolf Spider Huntsman'') (Found on [[Brick Johnson#Attack/Counterattack: Part Two|Deceive and defeat Lt. Fossil]] from [[Brick Johnson]])
* Lieutenant Fossil (''Wolf Spider Huntsman'') (CoV) Found on the [[Brick Johnson#Deceive and defeat Lt. Fossil|Deceive and defeat Lt. Fossil]] mission from [[Brick Johnson]]
* Mistress Xirce (''Tarantula Mistress'')
* Mistress Xirce (''Tarantula Mistress'')
* Mu'Jukar (''Mu Adept'')
* Mu'Jukar (''Mu Adept'')
* Mu'Thekesh (''Mu Guardian'')
* Mu'Thekesh (''Mu Guardian'')
* Operative Barrow (''Bane Spider Executioner'', ''Mu Guardian'', ''Fortunata Mistress'')
* Operative Barrow (Boss)
* Operative Beloq (''Toxic Tarantula'')
* Operative Beloq (Boss)
* Operative Bligh (''Tarantula Queen'', ''Mu Guardian'')
* Operative Bickle (Boss)
* Operative Boddicker (''Tarantula Queen'')
* Operative Bligh (Boss)
* Operative Burns (''Fortunata Mistress'')
* Operative Boddicker (Boss)
* Operative Burns (Boss)
* Operative Drago (Boss)
* Operative Fowler (''Wolf Spider Huntsman Ghost'') (Found on  [[Veluta Lunata#An Arachnos Ghost Story|Check out Rauscher's second lab]] from [[Veluta Lunata]])
* Operative Fowler (''Wolf Spider Huntsman Ghost'') (Found on  [[Veluta Lunata#An Arachnos Ghost Story|Check out Rauscher's second lab]] from [[Veluta Lunata]])
* Operative Greench (''Crab Spider Longfang'')
* Operative Greench (Boss)
* Operative Kurgan (''Mu Guardian'')
* Operative Gruber (Boss)
* Operative Lo Pan (''Bane Spider Executioner'', ''Mu Guardian'')
* Operative Iago (Boss)
* Operative Moriart (''Mu Guardian'')
* Operative Jenkins (''Wolf Spider Tac Ops'') (Lieutenant) Found on the [[Agent G#Draw out Nocturne|Draw out Nocturne]] mission from [[Agent G]]
* Operative Kurgan (Boss)
* Operative Lecter (Boss)
* Operative Lizardo (Boss)
* Operative Lo Pan (Boss)
* Operative Moriart (Boss)
* Operative Myers (Boss)
* Operative Orrik (''Crab Spider Longfang'') - Found on [[Kelly Uqua#Stop Orrik's surveillance|Stop Orrik's surveillance]] mission from [[Kelly Uqua]]
* Operative Orrik (''Crab Spider Longfang'') - Found on [[Kelly Uqua#Stop Orrik's surveillance|Stop Orrik's surveillance]] mission from [[Kelly Uqua]]
* Operative Parker (''Tarantula Queen'')
* Operative Parker (Boss)
* Operative Ratched (''Tarantula Queen'', ''Crab Spider Longfang'')
* Operative Ratched (Boss)
* Operative Sark (''Mu Guardian'')
* Operative Sark (Boss)
* Operative Scorpio (''Bane Spider Executioner'')
* Operative Scorpio (Boss)
* Operative Soze (''Toxic Tarantula'')
* Operative Soze (Boss)
* Operative Torrance (''Bane Spider Executioner'')
* Operative Tupelo (''Arachnobot Disruptor'') - (Found on ([[Ganymede#Bring the girdle of Aphrodite back to Ganymede|Bring the girdle of Aphrodite back to Ganymede]] mission from [[Ganymede]])
* Operative Tupelo (''Arachnobot Disruptor'') - (Found on ([[Ganymede#Bring the girdle of Aphrodite back to Ganymede|Bring the girdle of Aphrodite back to Ganymede]] mission from [[Ganymede]])
* Operative Torrance (''Bane Spider Executioner'')
* Operative Unger (''Crab Spider Longfang'')
* Operative Unger (''Crab Spider Longfang'')
* Operative Whorfin (''Fortunata Mistress'')
* Operative Whorfin (Boss)
* Private Jenkins (''Wolf Spider Huntsman'') (CoV) Found on the [[Alan Desslock#Beat up Jenkins and get the list.|Beat up Jenkins and get the list]] mission from [[Alan Desslock]]
* Ritual Incanter (''Crab Spider Webmaster'') - Found on [[Scirocco#Speak with Arbiter Daos 2|Speak with Arbiter Daos]] mission from [[Scirocco]]
* Ritual Incanter (''Crab Spider Webmaster'') - Found on [[Scirocco#Speak with Arbiter Daos 2|Speak with Arbiter Daos]] mission from [[Scirocco]]
* The Boss (''Fortunata Mistress'')
* Shaderix (''Night Widow'') (CoV) Found on the [[Doc Buzzsaw#Recover 4th item for Buzzsaw|Recover 4th item for Buzzsaw]] mission from [[Doc Buzzsaw]]
* The Council Spy (''Wolf Spider Huntsman'')
* Wren (''Tarantula Mistress'')
* Wren (''Tarantula Mistress'')



Latest revision as of 23:01, 5 November 2024

Overview

Built upon the notion that only the fittest should survive, Arachnos was formed in the early part of the 20th century in Italy. Altough the true history of Arachnos remains shrouded, this organization was around long before "Il Recluso" wrested power away from its original founder, "The Weaver". It remains unclear exactly how Lord Recluse took over the global network of Arachnos, though betrayal and murder surely played a role. After taking over, Recluse subtly shifted Arachnos' priorities and interests to better suit his own ideological goals and now rules the Rogue Isles from the center of his web of power.


In-game storyline:

Arachnos is one of the main factions in the City of Heroes/Villains universe. This villain group of dark origins resides today more or less permanently in the Rogue Isles and is the personal tool of Lord Recluse in his neverending fight with Statesman. Having sub-divisions of specialists, immense resources and no few powerful villains in his ranks, Arachnos can be considered a true army. Despite its immense power (or perhaps because of it), life in Arachnos is not easy and the fights between the different inner factions seem to be something relatively common. Arachnos only believes in the survival of the fittest and is not friendly towards costumed villains. Sometimes allied and mostly hostile to villains, this villain group can be found in City of Villains by a player during his whole career. Arachnos soldiers feel even less love for heroes, and will attack them on sight. In City of Heroes, a Hero who wishes to fight them will have to go to Faultline, Siren's Call, Rikti War Zone or Recluse's Victory, enter mission in Bloody Bay, Siren's Call or Warburg, or select them in radio missions.

Background

Emblem V Arachnos 02.png

Arachnos official info ( Copied from the City of Villains official website [1]):

For young villains, their greatest ally is also their most dangerous foe. At the bidding of Lord Recluse, Arachnos has broken possible destined ones from the Zig. Once free of this prison, Arachnos agents feel no compulsion to help as these ‘Children of Fate’ make their way in the dangerous world of the Rogue Isles.

Built upon the notion that only the fittest should survive, Arachnos was formed in the early part of the 20th Century in Italy. Although the true history of Arachnos remains shrouded, this organization was around long before “Il Recluso” wrested power away from its original founder, “The Weaver”. It remains unclear exactly how Lord Recluse took over the global network of Arachnos though betrayal and murder surely played a role. After taking over, Recluse subtly shifted Arachnos’s priorities and interests to better suit his own ideological goals.

After ruling Arachnos for many years, Recluse went underground to weave his web of deceit before eventually emerging as the “legitimate” leader of the Rogue Isles. Now he controls the Isles and is, technically at least, considered a political figure—though he privately relishes the rare times he’s able to get blood on his hands. Ruling a nation has allowed Lord Recluse to create armed forces, purchase military hardware, and even research alien technology. Covertly, his agents have spread throughout the world, he has spies or contacts in every major “villain group,” and Paragon City is the juicy fly wiggling at the fringe of his growing web. Recluse will not rest until he has wrested the City of Heroes from Statesman’s grasp.

Lord Recluse now rules Arachnos with an iron fist demanding blind loyalty and unswerving devotion from those who survive long enough to serve him. Under his guidance, Arachnos has become a multi-faceted and deadly group.

While Arachnos agents will ignore minor infractions, major crimes draw immediate action. In the eyes of Lord Recluse, anyone reckless enough to commit murder, grand larceny, or acts of mass destruction is either uncontrollable or powerful enough that he wants to control them directly. Woe to the Arachnos agent that crosses the line far enough to bring the dreaded Arachnos Arbiters into the matter.

Outside the extensive military organization, every island has a civilian Governor and a military Marshal. The Governor decides the island’s domestic affairs while the Marshal rules all matters of security and defense. In a dispute, the Marshal has seniority. Both are appointed directly by Lord Recluse. Failure is not tolerated, and turnover is quite high, particularly among the Governors.

Today Lord Recluse is a tyrant, ruling all of Arachnos in order to maintain tight control over the Rogue Isles. As he protects his territory from the meddling of Longbow and other do-gooders from Paragon City, Recluse also prides himself in being one step ahead of Statesman and the Freedom Phalanx as he continues to weave his intricate web.

Arachnos' advanced and somewhat futuristic technology is put down to a menagerie of scientists, mad and otherwise, the dreaded Arbiters inventions, such as the Power Mace, and the enigmatic Orb Weavers, who create drones and robots such as the Arachnobots.

Related Groups

V badge Arachnos 60s.png Arachnos 60s

V badge RogArachnos.png Rogue Arachnos

Contact Small Arbiter.jpg Arachnos - Endgame

Villain Types

Subgroups

Elite Bosses

Arachnos Heavy Blaster

Heavy Blaster

Main Article: Arachnos Heavy Blaster

Lord Recluse discovered that Black Scorpion had built these enormous walking tanks to attack Mako in another of their inter-patron squabbles. Lord Recluse seized these monstruous war machines for his own use in Recluse's Victory. Loyalists like you will now be able to wield their destructive capabilities in battle! Their lack of speed is more than compensated for with its impressive firepower and heavy armor. The Arachnos Heavy Blaster is an awesome asset to any villain who's looking for an edge in battle.

Levels: 54-54

Powers

Claws Slash.png Venom Burst Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Recharge, -Speed
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.

TrickArrow DebuffDamage.png Venom Bolt Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.

Gadgets WebGrenade.png Web Spitter Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Jump, -Speed
You have been caught in a web. You cannot move or fly and your attack speed is reduced.

FireTrap Soot.png Cocoon Ranged, Foe Hold
You have been encased in a cocoon of webs and cannot move!

ElectricalBolt BallLightning.png Disruptor Blast Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.

ElectricalBolt TelsaCage.png Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.

ElectricalBolt LightningBolt.png Disruptor Bolt Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

PsychicBlast PsychicWail.png Static Overload Point Blank Area of Effect, Extreme Damage(Energy), Foe -Recharge, Disorient
The Psychic Wail has reduced your attack rate.

Inherent Brawl.png Toxic Claws Melee (Cone), High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.

Inherent Brawl.png Claw Pierce Melee, High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.

Jump CombatJump.png Power Jumping Auto, Self +Jump, +Speed
Arachnobots can inherently jump real high and travel very fast.

Inherent Brawl.png Heavy Boost Auto, Self +Speed, +Damage
Your Damage has been increased.

Invulnerability TemporaryInvulnerabilty.png Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance


Digiwench

Digiwench

Digiwench is a high-ranking operative working with Arachnos under the supervision of Black Scorpion's team. She is an engineer, first and foremost; her speciality lies within nanometer-sized machine assembly algorithms for automated tasks. Her list of accomplishments is impressive and intimidating, so it seems amazing she's taken all that promise and signed on to work with Black Scorpion under such a self-deprecating name.

Levels: 30-54

Powers

ElectricControl ElectricFence.png Electric Fence Ranged, Moderate DoT(Energy), Foe Immobilize, -Endurance, -Recovery, -Fly, Chance for Self +Endurance
You surround a single target in an electrical fence, immobilizing them. The target suffers energy damage over time, loses endurance and endures a lowered recovery rate. Some of the drained endurance may be returned to you.

ElectricControl TeslaCage.png Tesla Cage Ranged, Light DMG(Energy/Smash), Foe Hold, -Endurance, -Recovery, Chance for Self +Endurance
You confine your target in an electrical prison, holding them in place. The target suffers energy damage, endurance loss and lowered recovery rate. Some of the drained endurance may be returned to you.

ElectricControl ChainFences.png Chain Fences Ranged (Targeted AoE), Minor DMG(Energy), Foe Immobilize, -Endurance, -Recovery, -Fly
You immobilize multiple foes in a chain of electricity, dealing minor energy damage and draining the endurance of affected foes. These foes also suffer from reduced recovery rates.

ElectricControl JoltingChain.png Jolting Chain Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -Endurance, -Recovery
You send a bolt of electricity through multiple opponents, causing muscle spasms and dealing minor damage. Each affected foe is knocked down, and suffers both endurance loss and lowered recovery. This bolt can fork several times, jumping to several opponents rapidly.

ElectricalAssault ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance, Chance for -Recovery, Self +Endurance
You quickly hurl small bolts of electricity at foes, dealing energy damage and draining some endurance. These bolts may also lower the target's recovery rate. Some of this endurance may transfer back to you.

ElectricalAssault ChargedBrawl.png Charged Brawl Melee, Light DMG(Energy/Smash), Foe -Endurance, Chance for -Recovery, Self +Endurance
Your fists become electrically charged and deliver a powerful punch to a single target. This causes energy damage and drains endurance. There is a chance that the target will suffer reduced recovery rate. Additionally, some of the drained endurance may return to you.

ElectricalAssault HavocPunch.png Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe -Endurance, Chance for -Recovery, Knockdown, Self +Endurance
Your fists become electrically charged and deliver a powerful punch to a single target. This causes energy damage and drains endurance. There is a chance that the target will suffer reduced recovery rate and be knocked back. Additionally, some of the drained endurance may return to you.

ElectricalAssault StaticDischarge.png Static Discharge Ranged (Cone), High DMG(Energy), Foe -Endurance, -Recovery, Chance for Self +Endurance
You discharge a cone of static electricity that deals energy damage and drains endurance from all affected foes. Additionally, affected foes suffer a reduced recovery rate. Some of the drained endurance may be returned to you.

Invulnerability TemporaryInvulnerabilty.png Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.


Aeon Corp Head of R&D

The irony is not lost on you that the only person Dr. Aeon would consider worthy of appointing as head of Aeon Corp's research & development department would be a clone of himself. Though for some bizarre reason, this Dr. Aeon clone is uncomfortably handsome.

He is equipped with a suit of Dr. Aeon's signature power armor, though it seems to be an earlier prototype as it doesn't appear to have the full range of bells and whistles.

Levels: 35-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

PowerPunch Quick.png Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

CrabSpiderTraining Serum.png Serum Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.

CrabSpiderTraining SummonSpiderlings.png Summon Spiderlings Summon 3 Arachnobots: Ranged, Moderate Damage(Lethal)
As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned.

TrainingandGadgets CallReinforcements.png Call Reinforcements Summon 2 Arachnobot Blasters: Ranged, Moderate Damage(Lethal)
As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned.

ForceField DeflectionShield.png Protective Shield Auto, Self Def( S20 L20 F20 C20 E20 N20 ), Res( T40 ), Resist(Endurance Debuff, Recovery Debuff)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.


Nervous Arachnos Scientist

These scientists are at the forefront of the continual push from Arachnos to always have the latest and greatest in every manner of technology. This competitive endeavor puts an enormous amount of stress on all those who are tasked with research and development. Despite this, they are truly diligent workers, and the on-going dominance that Arachnos enjoys in the Rogue Isles is in no small part due to having these unparalleled scientific minds ever toiling towards realizing the next cutting-edge invention.

While not the most formidable combatant in their own right, they often have access to robotic defenders or advanced gadgets at their disposal that make them more than capable of defending themselves from the wide variety of threats that would love to acquire their knowledge or expertise.

Levels: 35-54

Powers

ArachnosSoldier Singleshot.png Heavy Pistol Ranged, Moderate DMG(Lethal), Foe -DEF
A quick single shot from the Arachnos small caliber sidearm. Extremely accurate.

BaneSpider Pulverize.png Pulverize Melee, Heavy DMG(Smash)
There is nothing like slugging someone in the head with this Nullifier Mace.

Inherent Brawl.png Pummel Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.

CrabSpiderTraining Serum.png Serum Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.

CrabSpiderTraining SummonSpiderlings.png Summon Spiderlings Summon 3 Arachnobots: Ranged, Moderate DMG(Lethal)
As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned.

TrainingandGadgets CallReinforcements.png Call Reinforcements Summon 2 Arachnobot Blasters: Ranged, Moderate DMG(Energy)
As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned.

FireBlast Inferno.png Arachnoform Suicide Special: Transform into Attercop
Self-destruct for science!

Temporary PVP BuffDefense.png Challenger's Resolve Auto, Self Prot( Kb 100 Rp 100 ), +Range
Challengers of the Smelting Cauldron want to stay in the ring and can hit you from farther away!


Security Arachnobot

These impressive looking Arachnobots are hybridized with components used in the Toxic Tarantula exo-skeletons. Despite their impressive size and power, all the models that have been assigned to serve as facility security are mostly underperforming prototypes that were created during development. Some have speculated that Black Scorpion sees Dr. Aeon as a potential up-and-coming threat in the various Arachnos technological divisions.

Black Scoprion's assigning these Arachnobots to Aeon Corp was likely a ploy to discredit Dr. Aeon's leadership capabilities and establish his place in the Arachnos hierarchy.

Levels: 35-54

Powers

Claws Slash.png Venom Burst Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Recharge, -Speed
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.

TrickArrow DebuffDamage.png Venom Bolt Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.

Gadgets WebGrenade.png Web Spitter Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Jump, -Speed
You have been caught in a web. You cannot move or fly and your attack speed is reduced.

FireTrap Soot.png Cocoon Ranged, Foe Hold
You have been encased in a cocoon of webs and cannot move!

ElectricalBolt BallLightning.png Disruptor Blast Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.

ElectricalBolt TelsaCage.png Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.

ElectricalBolt LightningBolt.png Disruptor Bolt Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

PsychicBlast PsychicWail.png Static Overload Point Blank Area of Effect, Extreme Damage(Energy), Foe -Recharge, Disorient
The Psychic Wail has reduced your attack rate.

Inherent Brawl.png Toxic Claws Melee (Cone), High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.

Inherent Brawl.png Claw Pierce Melee, High Lethal/Toxic Damage, Light Damage over Time(Toxic)
You have been poisoned and are taking damage over time.

Jump CombatJump.png Power Jumping Auto, Self +Jump, +Speed
Arachnobots can inherently jump real high and travel very fast.

Invulnerability TemporaryInvulnerabilty.png Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance


Dr. Aeon

Dr. Aeon

Main Article: Dr. Aeon

An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.

Levels: 40-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch Quick.png Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

ForceField DeflectionShield.png Protective Shield Auto, Self Def( S20 L20 F20 C20 E20 N20 ), Res( T40 ), Resist(Endurance Debuff, Recovery Debuff)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.


Dr. Aeon (Claws Clone)

Aeon Clone

An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.

Levels: 46-54

Powers

Claws ClawsSwipe.png Swipe Melee, Light DMG(Lethal)
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Moderate DMG(Lethal)
Claw Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Heavy DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Slash attack.

Claws SpinningClawsAttack.png Spin PBAoE Melee, Moderate DMG(Lethal)
The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies.

Claws Evicerate.png Eviscerate Melee (Cone), Superior DMG(Lethal), Chance for Critical Hit
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!

Claws Focus.png Focus Ranged, High DMG(Lethal), Foe Knockdown
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self Def( M30 R30 )
The Crey Cloned Hero can Focus his mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery, Delayed Weaken(Self Disorient, -Endurance)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.


Dr. Aeon (Spines Clone)

Aeon Clone

An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.

Levels: 46-54

Powers

Quills Swipe.png Barb Swipe Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Impale.png Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills BoneSword.png Ripper Melee (Cone), Superior DMG(Lethal), Light DoT(Special), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

SuperReflexes Elude.png Elude Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Weaken(-Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Dr. Aeon (Power Clone)

Aeon Clone

An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.

Levels: 46-54

Powers

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
Launches a dizzying attack against everything in a nearby area.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.

Regeneration MomentOfGlory.png Moment of Glory Self Res( S95 L95 F95 C95 E95 N95 T95 ), Def( All95% ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), +Recovery, Special(MaxHP)
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.


Dr. Aeon (Rad Clone)

Aeon Clone

An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.

Levels: 46-54

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.

RadiationBurst ElectronHaze.png Electron Haze Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.

RadiationBurst CosmicBurst.png Cosmic Burst Close, Extreme DMG(Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.

RadiationBurst RadiationBlast.png Neutron Bomb Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.

RadiationBurst AtomicBlast.png Atomic Blast PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold
Your Defense has been reduced and left you helpless by an Atomic Blast.

RadiationPoisoning EnervatingField.png Enervating Field Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.

RadiationPoisoning RadiationEmission.png Radiant Aura PBAoE, Team Heal
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.

RadiationPoisoning ChokingCloud.png Choking Cloud Toggle, PBAoE, Foe Hold
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.


Dr. Aeon (Dark Clone)

Aeon Clone

An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.

Levels: 46-54

Powers

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
Gloom slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their Accuracy.

DarkCast NightFall.png Night Fall Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced Accuracy.

DarkCast Torrent.png Torrent Ranged (Cone), Minor DMG(Smash), Foe -ToHit, Knockback
You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal Negative Energy damage, but sends foes flying and reduces their Accuracy.

DarkCast LifeDrain.png Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points.

DarkCast Blackstar.png Blackstar PBAoE, Extreme DMG(Negative/Smash), Foe -ToHit
You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' Accuracy. This power leaves you drained of Endurance and unable to recover Endurance for a while.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -DMG, -Regeneration, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.

DarkMiasma FearsomeAura.png Fearsome Stare Ranged (Cone), Foe Fear, -ToHit
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.

DarkMiasma PetrifyingGaze.png Petrifying Gaze Ranged, Foe Hold
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.

DarkMiasma DarkServant.png Dark Servant Summon Dark Servant: Ranged Debuff Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.


Hugo

Hugo

Main Article: Hugo

Hugo Figure was once just an innocent boy who dreamed of escaping the Rogue Isles with his girlfriend Gally Ido. Unfortunately, his psychic powers drew the attention of Arachnos, and he was betrayed by Westin Phipps and forced into the Bane Spiders. Recently freed from Bane Spider mind control, now he's fighting to free the other Bane Spiders and return to the girl he loves.

Levels: 40-48

Powers

BaneSpider Bash.png Bash Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.

BaneSpider Pulverize.png Pulverize Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well.

Mace Clobber.png Clobber Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time.

Mace WhirlingMace.png Whirling Mace PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit.

BaneSpider CrowdControl.png Crowd Control Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.

BaneSpider PoisonousRay.png Poisonous Ray Burst Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF
You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense.

BaneSpider MaceBeamVolley.png Mace Beam Volley Ranged (Cone), Light DMG(Energy), Foe Knockback
The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet.

BaneSpider MaceBeamBlast.png Mace Beam Blast Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back.

Arachnos Patron RangedAoEImmobilize.png Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

BaneSpiderTraining WebCocoon.png Web Cocoon Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD
The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.

PsionicMastery IndomitableWill.png Indomitable Will Self Prot( Ho 10 St 10 Sl 10 Co 10 Fr 10 ), +Def( P25% )
Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks.

PsionicMastery MindOverBody.png Mind Over Body Toggle: Self +Res( S30 L30 P20 )
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.


Archvillains

Main Article: Arachnos Archvillains

The archvillains of Arachnos include half of the game's Signature Characters. Each archvillain's power list can be found at the Arachnos Archvillains page.

Arbiter Sands

Main Article: Arbiter Sands

Arbiter Sands is considered a somewhat unconventional member of the Arachnos Arbiter Corps. Though still completely dedicated to the will of Lord Recluse, Sands is known for using unusual and effective tactics. His status as an Arbiter makes him untouchable within Arachnos, for to harm an Arbiter is to attack the will of Lord Recluse himself...

Night Widow Nocturne

Main Article: Night Widow Nocturne

The Night Widows serve Arachnos as elite assassins and spies. It is whispered among their murderous ranks that a Night Widow code-named Nocturne may be the deadliest operative Arachnos has ever produced. No living soul knows any details of her history, just rumors of her ruthlessness and tales of her many victims. Some suspect that her only weakness might be her arrogant pride, but none have survived to exploit it.

Kalinda

Main Article: Kalinda

As an Arachnos Fortunata, it is Kalinda's task to keep an eye on all new arrivals to Mercy Island. That doesn't mean she's on their side. She is evaluating each new resident for signs of greatness, and for signs of weakness. Kalinda can set you on the path to greatness, or she can make sure you're never heard from again. There are only two things she believes in: the glory of Arachnos, and the survival of the fittest.

Dr. Aeon

Main Article: Dr. Aeon

An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.

Dr. Quatrexin

Main Article: Dr. Quatrexin

The original inventor of the Black Scorpion armor has made some improvements in his latest re-design. He may not be as skilled in the suit as Black Scorpion himself, but he's still an extremely lethal combatant.

Barracuda

Main Article: Barracuda

Barracuda, a former treasure hunter, Kelli Forston was infected by mysterious creatures known as the Coralax. What she found in the briny deep remains a mystery, but it turned her heart as dark and cold as the depths. In combat, she is almost as quick and savage as her bloodthirtsy mentor, Captain Mako.

Ice Mistral

Main Article: Ice Mistral

Irena Rudenko was chosen by one of the Monks of the Four Winds to become the Ice Mistral. receiving the power changed her; she retained the icy-cold aloofness and desire for mastery of the wing, but none of the control. Her own rage overrode the honor normally imbued to the Knights of the Wind and she went on a mad killing spree. Scirocco took her under his wing to protect her from the Monks - many of which have fallen trying to reclaim their lost power.

Silver Mantis

Main Article: Silver Mantis

Tamura Shirai is fascinated with the smooth, sleek feel of metal. Funding the augmentation of her body to pure metal was an expensive proposition, however, so she tuned to crime. During one of her robberies, she encountered Black Scorpion, on a job for Lord Recluse. Tamura realized an opportunity when she saw it, and rather than fighting with Arachnos over the ill-gotten loot, formed an alliance that has lasted unto this day.

Wretch

Main Article: Wretch

A twisted wreck of a human being, Wretch was horribly mutated in the same incident that slew Ghost Widow. He remains her loyal guardian and protector, using his immense strength and savage fury to protect her from all harm.

Jade Spider

Main Article: Jade Spider

This monstrous Giant Spider is rampaging through Siren's Call!

Magus Mu'Drakhan

Main Article: Magus Mu'Drakhan

Magus Mu'Drakhan is a leading figure among the growing ranks of mystic working under the banner of Arachnos who trace their lineage to the ancient civilization know as Mu. Mu'Drakhan's main interests lie both in expanding his already formidable arcane power, and uncovering the history of the lost civilization of Mu. He also holds a bitter anger at the Circle of Thorns, who draw their magical powers from the mystic secrets of Oranbega, the ancient enemy of Mu. Some whisper that he may be more loyal to his ancient bloodlines than to Arachnos, but such whispers are often quickly silenced.

Regent Korol

Main Article: Regent Korol

Regent Korol is one of the few Fortunatas that have chosen to devote themselves fully to Arachnos by becoming powerful Tarantula Queens. Through the process, she gained immense psychic abilities, which she uses to protect Arachnos from infiltration.

Shadow Spider

Main Article: Shadow Spider

Shadow Spider began her career as a Knife of Artemis, specializing in infiltration and intelligence jobs that no one else thought possible. Now working with Arachnos, Shadow Spider acts friendly and nice, and is usually very good to her people, but can turn cold as ice and hard as steel when she needs to be.

Viridian

Main Article: Viridian

Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. There is some rivalry between his organization of manipulators and Shadow Spider's spies, but both know that they can only suceed at their job with the help of the other.

Black Scorpion

Main Article: Black Scorpion

Black Scorpion is a man encased in a large, bulky suit of high-tech battle armor. Huge and menacing, the armor is equipped with a functioning scorpion-like tail on the backside, and the right arm ends in an intimidating blaster cannon.

Captain Mako

Main Article: Captain Mako

Gideon Ray is a savage Mutant who has evolved into what only can be described as a humanoid shark. His acts are even more terrible than his appearance, and few foes are even identifiable once Captain Mako is through with them. Mako is responsible for the death of Sharkhead Isle's most famous hero, Scrapyard.

Ghost Widow

Main Article: Ghost Widow

Beautiful, mysterious, and deadly. Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power. Some have said she was once a rising star in the Night Widows when she was slain. Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse's side. There are rumors that her service isn't entirely voluntary, however.

Scirocco

Main Article: Scirocco

Imad Malak was not always an evil man. Evil came to him from without. He was traveling in the deep desert near the Baka Valley deep in the Middle East. There he discovered an ancient tomb and stumbled inside. The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn Serafina. Also within was the hero's scimitar that granted the weilder incredible powers. Malak took the sword and donned the mantle of Scirocco. Unforunately, he fell under a curse and was driven to commit acts of great evil. He sold the other objects off to the highest bidder, the bottle ending up with the Circle of Thorns. Once a hero of the people, he is now a dark stain on their proud heritage. Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.

Lord Recluse

Main Article: Lord Recluse

The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the Rogue Isles know him as their lord and ruler. Lord Recluse has a mysterious tie with Paragon City's own Statesman - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.


Giant Monsters

Arachnos Flier

Arachnos Flier

Main Article: Arachnos Flier

Arachnos no doubt stole the technology for these drones from the Rikti. Or perhaps they bargained for it. Lord Recluse will deal with anyone who gives him what he wants.

Powers

Flight TravelFlight.png Flight Self Fly
The Arachnos Flier...Flies.

ElectricalBolt ChargedBolts.png Energy Blast Ranged, Moderate DMG(Energy)
This Arachnos Fliers' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Moderate Damage.

ElectricalBolt LightningBolt.png Energy Burst Ranged, Superior DMG(Energy)
This Arachnos Fliers' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Heavy Damage.

Electrical Mastery Static Discharge.png Energy Saturation Ranged (Cone), Extreme DMG(Energy)
This Arachnos Fliers' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Heavy Damage.

AssaultWeapons ARM30grenade.png Swarm Missile Ranged (Targeted AoE), Extreme DMG(Fire/Lethal), Foe Knockback
The Arachnos Flier can launch a pack of 8 Swarm missiles.

CrabSpiderTraining SummonSpiderlings.png Drop Zone Summon Bane Spiders
The Drop Zone teleports in Bane Spiders.

Arachnos Transport Transponder
CrabSpiderTraining SummonSpiderlings.png Drop Zone Summon 8 Bane Spider Commandos, 0-3 Bane Spider Scouts, 0-2 Bane Spider Executioners
The Drop Zone teleports in Bane Spiders.

Traps DroppedAoEDebuffDamage.png Explosive Drone Summon 4 Arachnos Cruise Missiles: Ranged, Extreme Damage(Fire/Lethal), Foe Knockback
You creates two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes.

Arachnos Cruise Missile
DarkMiasma TarPatch.png Explosive Drone Post Death Special: Point Blank Area of Effect, Extreme Fire/Lethal Damage, Foe Knockback
All foes that pass near this Trip Mine will get blown to smithereens.

Traps DroppedAoEDebuffDamage.png Drone Repel Auto, Special(Repel Drones)
Repel Drones

Invulnerability TemporaryInvulnerabilty.png Transition Toggle, Self +Fly Speed, Untouchable
The Arachnos Flier can accelerate to higher speeds while moving at non-combat speed.

Invulnerability TemporaryInvulnerabilty.png Kill Mine Auto, Special(Kill Drones)
Kills Drones

Invulnerability DullPain.png Colossal Scaling MaxHP (Special)
Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down!

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 L20 F20 C20 E20 N20 T20 )
Archvillain resistance.


Named Enemies

Arachnos Repairman (Underling)

Arachnos Repairman

Cybernetic implants in their brains have given these Arachnos technicians an incredible affinity for technology. Under the guidance of Weaver-1, they work tirelessly to build and repair the machines of Arachnos.

Levels: 45-45

Powers

Flight TravelFlight.png Repair Repair Tower: Heal Tower
Repair Tower

Flight TravelFlight.png Construct Repair Tower: Tower +Heal
Repair Tower

Power Missing.png No attacks
Arachnos Repairmen don´t have any attacks at all


Dual Artillery Gun

Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Dual Artillery Gun. The Crey security catalog entry reads: 'Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!'

Powers

AssaultWeapons ShotgunSlug.png Dual Cannon Ranged, Moderate DMG(Lethal)
The Dual Turret can fire at an extremely long range, and is very accurate.

AssaultWeapons ARBurst.png Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage over Time from the Turret's Flamethrower.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance


Wolf Spider Ghost (Minion)

Wolf Spider Ghost

These Wolf Spiders have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.

Levels: 6-12, 10-18

Powers

Flight TravelFlight.png Fly Self Fly
Ghosts can Fly!

DarkCast DarkBlast.png Ghastly Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Ghastly Blast.

DarkCast SoulDrain.png Gloom (Only Levels 10-18) Ranged, Extreme DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.

ShadowFighting Smite.png Smite Melee, Moderate DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting ShadowPunch.png Shadow Punch (Only Levels 10-18) Melee, Light DMG(Negative/Smash), Foe -ToHit
Shadow Punch reduces your Accuracy.

Invisibility PhaseShift.png Ethereal Self Invisible, Invulnerable
Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal ghosts are invisible, and cannot affect or be affected by those in normal space.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Self Res( C20 E-20 N20 T20 ), Prot( Im 8.0 Sl 8.0 Fr 8.0 ), Resist(Speed Debuff)
Resistance


Wolf Spider Commander (Lieutenant)

The most brutal and effective members of the Wolf Spiders are eventually promoted to Huntsmen. They're armed and armored for many situations, so tread lightly when they're around.

Levels: 1-5

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

ArachnosSoldier FragGrenade.png Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Frag Grenade at long range from under the barrel of your rifle. The explosion from this grenade affects all within the blast and can knock them back.

ArachnosSoldier Pummel.png Rifle Butt Melee, Moderate DMG(Smash), Foe Disorient
You can smash your opponents in close combat with the butt of your sub-machine gun to deal minor smashing damage. Pummel has a high chance to disorient your foe for a brief time.

TrainingandGadgets WolfSpiderArmor.png Wolf Spider Armor Auto: Self +Res( S30 L30 P20 ), Prot( Ho 2.0 Im 2.0 St 2.0 Sl 2.0 Co 2.0 Fr 2.0 ), Res( Sl 50% )
Your Wolf Spider Armor provides good protection to Smashing, Lethal and Psionic damage types, as well as offering basic levels of protection to most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.


Wolf Spider Shade (Lieutenant)

Wolf Spider Shade

These Wolf Spiders have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.

Levels: 6-12, 10-18

Powers

Flight TravelFlight.png Fly Self Fly
Ghosts can Fly!

DarkCast DarkBlast.png Ghastly Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Ghastly Blast.

DarkCast LifeDrain.png Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Ghost has drained your life to heal himself. Your Accuracy is reduced.

DarkCast SoulDrain.png Gloom (Only Levels 10-18) Ranged, Extreme DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.

ShadowFighting Smite.png Smite Melee, Moderate DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting ShadowPunch.png Shadow Punch (Only Levels 10-18) Melee, Light DMG(Negative/Smash), Foe -ToHit
Shadow Punch reduces your Accuracy.

Invisibility PhaseShift.png Ethereal Self Invisible, Invulnerable
Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal ghosts are invisible, and cannot affect or be affected by those in normal space.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Self Res( C20 E-20 N20 T20 ), Prot( Im 8.0 Sl 8.0 Fr 8.0 ), Resist(Speed Debuff)
Resistance


Doctor Geist (Boss)

Doctor Geist

Main article: Doctor Geist

Doctor Geist is a mad scientist working for Arachnos on a project involving mutant spiders! He is also a long time rival of his former colleague, Doctor Creed.

Levels: 1-10

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.


Arbiter Mesten (Boss)

The Arbiters are the living will of Lord Recluse. In the Rogue Isles, an attack on an Arbiter is an attack on Recluse himself. It is one of the few things that Recluse does not tolerate.

Levels: 3-11

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

ArachnosSoldier FragGrenade.png Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Frag Grenade at long range from under the barrel of your rifle. The explosion from this grenade affects all within the blast and can knock them back.

ArachnosSoldier Pummel.png Rifle Butt Melee, Moderate DMG(Smash), Foe Disorient
You can smash your opponents in close combat with the butt of your sub-machine gun to deal minor smashing damage. Pummel has a high chance to disorient your foe for a brief time.

TrainingandGadgets WolfSpiderArmor.png Wolf Spider Armor Auto: Self +Res( S30 L30 P20 ), Prot( Ho 2.0 Im 2.0 St 2.0 Sl 2.0 Co 2.0 Fr 2.0 ), Res( Sl 50% )
Your Wolf Spider Armor provides good protection to Smashing, Lethal and Psionic damage types, as well as offering basic levels of protection to most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.


Dario Stanzini (Boss)

Dario Stanzini was once a famous magician whose life was changed by a participant in his audience. He called the stranger up to be sawed in half. The man, not knowing it was staged, freaked out and placed a curse on Stanzini, dooming his family and loved ones to die within a year.

Three years have passed since then. Stanzini's loved one and family have all died off, leaving the man left with nothing but vengeance, hoping to one day find the man who did this and kill him. Stanzini has gone to great lengths to acquire the power to find this man, enough that he has been labelled as a villain in Paragon and has fled to the Isles to increase his power; he has gone so far as to even ally himself with Arachnos to get what he needs.

Levels: 3-11

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

IceBlast IceBlast.png Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.


Fire Wire (Boss)

Fire Wire is one of the many villains who inhabit Mercy Island. Fire Wire tends to boast and brag about most of his accomplishments, earning him the ire of any competing villains. However, he seems to have some semblance of bite behind his bark, or else he wouldn't still be alive today.

Levels: 3-11

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.

FieryFray Combustion.png Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.

Sword Slice.png Fire Sword Slice Melee (Cone), Moderate DMG(Fire/Lethal)
The Fire Sword has lowered your defense.


Wolf Spider Phantom (Boss)

Wolf Spider Phantom

These Wolf Spiders have discovered a method to become living ghosts. Though they are not completely used to it, they have already begun to master their new ghostly powers.

Levels: 6-12, 10-18

Powers

Flight TravelFlight.png Fly Self Fly
Ghosts can Fly!

DarkCast DarkBlast.png Ghastly Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Ghastly Blast.

DarkCast LifeDrain.png Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Ghost has drained your life to heal himself. Your Accuracy is reduced.

DarkCast SoulDrain.png Gloom (Only Levels 10-18) Ranged, Extreme DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.

ShadowFighting Smite.png Smite Melee, Moderate DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting MidnightGrasp.png Necroplasmic Grasp Melee, Superior DoT(Negative), Foe Hold
The Ghost has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained.

ShadowFighting ShadowPunch.png Shadow Punch (Only Levels 10-18) Melee, Light DMG(Negative/Smash), Foe -ToHit
Shadow Punch reduces your Accuracy.

Invisibility PhaseShift.png Ethereal Self Invisible, Invulnerable
Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal ghosts are invisible, and cannot affect or be affected by those in normal space.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Self Res( C20 E-20 N20 T20 ), Prot( Im 8.0 Sl 8.0 Fr 8.0 ), Resist(Speed Debuff)
Resistance


White Lightning (Boss)

White Lightning

Main Article: White Lightning

White Lightning was a fool to think he could defect to Longbow without bringing down the wrath of Arachnos. Take him out and you'll be moving up in the world.

Levels: 30-39

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.

StormSummoning Gale.png Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

StormSummoning SnowStorm.png Snow Storm Toggle, Ranged (Targeted AoE), Foe -Recharge, -Speed
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.

StormSummoning ThunderClap.png Thunder Clap PBAoE, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.

StormSummoning LightningStorm.png Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.


Arachnos-Controlled Greater Devoured (Boss)

Arachnos Devoured

Vernon von Grun has begun experimentations on controlling the Devouring Earth. This Greater Devoured is an example of his work!

Levels: 30-54

Powers

Inherent Brawl.png Pummel Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Devouring Earth claw attacks.

FireBlast FireBlast.png Spit Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)
You are taking Toxic damage over time from the Toxic Spray.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

SuperStrength FootStomp.png Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( S20 E20 N-20 T40 ), Prot( Im 2.0 St 2.0 Sl 2.0 Kb 100 Fr 2.0 ), Res( Ho 33% )
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.


Aeon Scientist (Boss)

These scientists are at the forefront of the continual push from Arachnos to always have the latest and greatest in every manner of technology. This competitive endeavor puts an enormous amount of stress on all those who are tasked with research and development. Despite this, they are truly diligent workers, and the on-going dominance that Arachnos enjoys in the Rogue Isles is in no small part due to having these unparalleled scientific minds ever toiling towards realizing the next cutting-edge invention.

While not the most formidable combatant in their own right, they often have access to robotic defenders or advanced gadgets at their disposal that make them more than capable of defending themselves from the wide variety of threats that would love to acquire their knowledge or expertise.

Levels: 35-54

Powers

ArachnosSoldier Singleshot.png Heavy Pistol Ranged, Moderate DMG(Lethal), Foe -DEF
A quick single shot from the Arachnos small caliber sidearm. Extremely accurate.

CrabSpiderTraining Serum.png Serum Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.

CrabSpiderTraining SummonSpiderlings.png Summon Spiderlings Summon 3 Arachnobots: Ranged, Moderate Damage(Lethal)
As a Crab Spider you have access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are two levels less than you will show up when summoned.

TrainingandGadgets CallReinforcements.png Call Reinforcements Summon 2 Arachnobot Blasters: Ranged, Moderate Damage(Lethal)
As an Arachnos Soldier you have access to a small squadron of Arachnobot Disruptors. Two Disruptors that are one level less than you will show up when summoned.


Arbiter (Boss)

Arbiter

Main Article: Arbiter

The Arbiters are the living will of Lord Recluse. In the Rogue Isles, an attack on an Arbiter is an attack on Recluse himself. It is one of the few things that Recluse does not tolerate.

Levels: 40-54

Powers

BaneSpider Bash.png Bash Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.

BaneSpider Pulverize.png Pulverize Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well.

Mace Clobber.png Clobber Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time.

Mace WhirlingMace.png Whirling Mace PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit.

BaneSpider CrowdControl.png Crowd Control Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.

BaneSpider PoisonousRay.png Poisonous Ray Burst Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF
You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense.

BaneSpider MaceBeamVolley.png Mace Beam Volley Ranged (Cone), Light DMG(Energy), Foe Knockback
The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet.

BaneSpider MaceBeamBlast.png Mace Beam Blast Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back.

Arachnos Patron RangedAoEImmobilize.png Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

BaneSpiderTraining WebCocoon.png Web Cocoon Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD
The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.

BaneSpiderTraining BaneSpiderArmor.png Bane Spider Armor Auto: Self +Res( All15 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 50% ), +MaxHP
Your Bane Spider Armor Upgrade improves your overall health, protection to all damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.


Super Devoured Pyriss

Devoured Pyriss

Main Article: Devoured Pyriss

Pyriss was once an impressionable young would-be heroine, until Peter Themari and a truly depraved villain tricked her into turning against her allies and becoming a villain herself. It seems that her villainous life left her at the mercy of the devouring Earth, who consumed her and transformed her into what she is now. The scientist Vernon von Grun has experimented on Pyriss, trying to discover the secret behind the Devouring Earth. As a result, von Grun has triggered parts of Pyriss's old personality to resurface, while also empowering her beyond her normal proportions.

Levels: 50-54

Powers

Inherent Brawl.png Pummel Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Devouring Earth claw attacks.

FireBlast FireBlast.png Spit Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)
You are taking Toxic damage over time from the Toxic Spray.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

SuperStrength FootStomp.png Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.

Paramilitary EnlistSpecialForces.png Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.

FieryFray Combustion.png Combustion PBAoE, Moderate DoT(Fire)
You are taking Fire damage over time.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
You are taking Fire damage over time.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You are taking Fire damage over time.

FieryFray Incinerate.png Incinerate Melee, Superior DoT(Fire)
You are taking Fire damage over time.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( S20 E20 N-20 T40 ), Prot( Im 2.0 St 2.0 Sl 2.0 Kb 100 Fr 2.0 ), Res( Ho 33% )
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.


Special

Arachnos Mini Blaster (Pet)

Mini Blaster

Main Article: Arachnos Mini Blaster

The Arachnos Mini-Blaster is a miniaturized and mass produced version of the Arachnos Heavy Blaster found in Recluse's Victory


Arbiter Drone (Guard)

Arbiter Drone

These deadly Drones have been dispatched by the Arachnos to maintain control and order. The Drones quickly deal with any nearby threaths by simply vaporizing the target.

Powers

Power Missing.png Immobile
Guards are not immobile but can not move freely and can only move a very short distance.

Leadership Tactics.png Tactics +Perception
The Arachnos Drone is improving your Perception.


Named Bosses

Other Facts/Notes

  • Though the Archvillains in Recluse's Victory are considered to be Level 54, a Controller may stack one to two mezzes and they will usually effect. (i.e. two Mesmerizes stacked quickly may put any of the Archvillains to sleep)

Related Badges

Badge

Password accepted. This unit will obey.

Badge
Arachnophobic (requires hero/vigilante)

You have helped defeat Lord Recluse in Recluse's Victory.

Badge
Crab Spider Longfang (requires rogue/villain)

One fight is as good as another to the Longfangs.

Badge

You have won a victory on foreign soil, defeating all of Lord Recluse's minions.

Badge

The seers see victory on your side.

Badge

You have successfully brought down one of Lord Recluses' fliers. Lord Recluse is amused.

Badge

You have helped defeat all the Signature Villains in Recluse's Victory, making you a Justiciar.

Badge

These mystics are intrigued by you.

Badge
Night Widow (requires rogue/villain)

Night widows fight for those they deem worthy.

Badge
Poltergeist (requires hero/vigilante)

You have helped defeat Ghost Widow in Recluse's Victory.

Badge
Sandblasted (requires hero/vigilante)

You have helped defeat Scirocco in Recluse's Victory.

Badge
Shark Hunter (requires hero/vigilante)

You have helped defeat Captain Mako in Recluse's Victory.

Badge
Hero
You've taken the fight to Arachnos, taking down Lord Recluse's personal soldiers.
Villain
You feel you've adequately proven yourself to Lord Recluse by knocking his goons around.
Badge

Who can say what motivates these creations?

Badge

You have claimed victory over the master of villainy himself, Lord Recluse!

Badge

You've taken down so many Toxic Tarantulas people call you Venomous.

Badge
Wolf Spider Enforcer (requires rogue/villain)

These soldiers will fight for you.

Badge
Wolf Spider Tac Ops (requires rogue/villain)

Your leadership skills are recognized.

Badge
Wrangler (requires hero/vigilante)

You have helped defeat Black Scorpion in Recluse's Victory.