Defender: Difference between revisions

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{{TOCleft}}
{{Infobox_AT
|image=[[File:Archetypeicon_defender.png]]
|alignment=hero
|pri=Buff
|sec=Ranged
|inherent=[[Inherent Powers#Containment|Vigilance]]
|hp_base=1017.4
|hp_max=1606.4
|pri_sets=9
|sec_sets=8
|anc_sets=4
|dam_melee=0.550
|dam_range=0.650
|buff_def_melee=0.100
|buff_dam_melee=0.100
|buff_hpmax_melee=0.100
|buff_tohit_melee=0.100
|debuff_def_melee=0.125
|debuff_dam_melee=0.125
|debuff_tohit_melee=0.125
|endmod_melee=1.250
|fear_melee=1.490
|heal_melee=133.862
|healself_melee=101.735
|immob_melee=1.490
|kb_melee=2.077
|res_melee=0.100
|sleep_melee=1.490
|slow_melee=1.250
|stun_melee=1.000
|taunt_melee=1.030
|threat_melee=1.0
|buff_def_range=0.100
|buff_dam_range=0.125
|buff_hpmax_range=0.125
|buff_tohit_range=0.125
|debuff_def_range=0.125
|debuff_dam_range=0.125
|debuff_tohit_range=0.125
|endmod_range=0.125
|fear_range=1.490
|heal_range=133.862
|immob_range=1.490
|kb_range=2.077
|res_range=0.100
|sleep_range=1.490
|slow_range=1.250
|stun_range=1.000
|taunt_range=1.030
|threat_range=1.0
|dam_res_max=75%
|dam_res_min=-300%
|stat_res_max=10,001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=400%
|dam_min=10%
|def_max=175%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2000%
|regen_min=0%
|recov_max=625%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1260.6 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
{{clr|left}}
== Overview ==
== Overview ==
{{TOCright}}
[[File:archetypeicon_defender.png|left]]
The '''Defender''' tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.
The '''Defender''' tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.


Faction: '''Hero'''
Alignment: '''Hero'''


The Defender's power sets are:
The Defender's power sets are:
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== Historical ==
== Historical ==


* [[Dark Mastery]], [[Electricity Mastery]], [[Power Mastery]] and [[Psychic Mastery]] were added to the game in [[Issue 3]].  
{{Historical|type=section|reason=change}}
* [[Sonic Resonance]], [[Trick Arrow]], [[Archery]] and [[Sonic Attack]] were added to the game in [[Issue 5]].
 
* [[Cold Domination]] and [[Ice Blast]] were added as selectable sets for Defenders in [[Issue 12]].
* Dark Mastery, Electricity Mastery, Power Mastery and Psychic Mastery were added to the game in [[Issue 3]].  
* Sonic Resonance, Trick Arrow, Archery and Sonic Attack were added to the game in [[Issue 5]].
* Cold Domination and Ice Blast were added as selectable sets for Defenders in [[Issue 12]].


== See Also ==
== See Also ==

Revision as of 21:46, 13 August 2009

Defender
Archetypeicon defender.png  CreateSymbol Hero.png
Primary Buff
Secondary Ranged
Inherent Vigilance
Base HP 1017.4
Max HP 1606.4
Primary Sets 17
Secondary Sets 15
Epic Power Pools 4
v  d  e


Overview

The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.

Alignment: Hero

The Defender's power sets are:

Primary: Buff/Debuff
Secondary: Ranged

The Defender has Low Hit Points and Medium Damage.

Power Sets

Primary Power Sets

A Defender's primary power sets are designed specifically for buffing or debuffing. They are:

Secondary Power Sets

A Defender's secondary power sets are designed for ranged attacks. They are:

Ancillary Power Pools

Inherent Power

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Dark Mastery, Electricity Mastery, Power Mastery and Psychic Mastery were added to the game in Issue 3.
  • Sonic Resonance, Trick Arrow, Archery and Sonic Attack were added to the game in Issue 5.
  • Cold Domination and Ice Blast were added as selectable sets for Defenders in Issue 12.

See Also

External Links