Incarnate Trial: Difference between revisions
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imported>Lexicon (→Trials) |
imported>Thirty7 (added new trial) |
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| Psychic | | Psychic | ||
| [[Issue 21.5|21.5]] | | [[Issue 21.5|21.5]] | ||
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| {{center| [[File:Badge it dea complete.png|50px|link=??? Badge]]}} | |||
| [[Dilemma Diabolique Trial]] | |||
| 8-16 | |||
| {{red|1-6?}} | |||
| 2 per 20 hrs | |||
| Psychic, Physical | |||
| [[Issue 22|22]] | |||
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Revision as of 22:59, 13 January 2012
Overview
This feature required a VIP subscription, but is now available to everyone.
Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.
Trials
Badge Awarded |
Incarnate Trial Name | League Size |
Astral Merits |
Empyrean Merits |
Incarnate Experience |
Issue Release |
Notes |
---|---|---|---|---|---|---|---|
Behavioral Adjustment Facility Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic | 20 | ||
Lambda Sector Trial | 8-16 | 3-6 | 1 per 20 hrs | Physical | 20 | ||
Keyes Island Reactor Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic, Physical | 20.5 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. | |
The Underground Trial | 12-24 | 1-6? | 2 per 20 hrs | Psychic, Physical | 21 | Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. | |
TPN Campus Trial | 12-24 | 2-7? | 2 per 20 hrs | Physical | 21.5 | 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. | |
Minds of Mayhem Trial | 8-16 | 1-6? | 2 per 20 hrs | Psychic | 21.5 | ||
Dilemma Diabolique Trial | 8-16 | 1-6? | 2 per 20 hrs | Psychic, Physical | 22 |
- Psychic Incarnate Experience: Alpha Slot, Judgement Slot, Lore Slot
- Physical Incarnate Experience: Alpha Slot, Interface Slot, Destiny Slot