Incarnate Trial: Difference between revisions
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imported>Aggelakis m (explaining boss level) |
imported>Sera404 No edit summary |
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| [[Issue 20|20]] | | [[Issue 20|20]] | ||
| 54 | | 54 | ||
| | | Sequential completion of Trial within 20 hr gives Astral Merit instead of Empyrean Merit | ||
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| {{center| [[File:Badge it lambda complete.png|50px|link=Lambda Leader Badge]]}} | | {{center| [[File:Badge it lambda complete.png|50px|link=Lambda Leader Badge]]}} | ||
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| [[Issue 20|20]] | | [[Issue 20|20]] | ||
| 54 | | 54 | ||
| | | Sequential completion of Trial within 20 hr gives Astral Merit instead of Empyrean Merit | ||
|- | |- | ||
| {{center| [[File:Badge it keyes complete.png|50px|link= Keyes Technician Badge]]}} | | {{center| [[File:Badge it keyes complete.png|50px|link= Keyes Technician Badge]]}} | ||
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| [[Issue 20.5|20.5]] | | [[Issue 20.5|20.5]] | ||
| 54 | | 54 | ||
| Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. | | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. Sequential completion of Trial within 20 hr gives Astral Merit instead of Empyrean Merit | ||
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| {{center| [[File:Badge it underground complete.png|50px|link=Underground Seeker Badge]]}} | | {{center| [[File:Badge it underground complete.png|50px|link=Underground Seeker Badge]]}} | ||
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| [[Issue 21|21]] | | [[Issue 21|21]] | ||
| 54+1 | | 54+1 | ||
| Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. | | Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 6, regardless of outcome. | ||
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| {{center| [[File:Badge it tpn complete.png|50px|link=Spin Doctor Badge]]}} | | {{center| [[File:Badge it tpn complete.png|50px|link=Spin Doctor Badge]]}} |
Revision as of 23:40, 24 February 2012
Overview
This feature required a VIP subscription, but is now available to everyone.
Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.
Trials
The following table is a list of what Incarnate Trials are available.
Badge Awarded |
Incarnate Trial Name | League Size |
Astral Merits |
Empyrean Merits |
Incarnate Experience |
Issue Release |
"Boss" Level* |
Notes |
---|---|---|---|---|---|---|---|---|
Behavioral Adjustment Facility Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic | 20 | 54 | Sequential completion of Trial within 20 hr gives Astral Merit instead of Empyrean Merit | |
Lambda Sector Trial | 8-16 | 3-6 | 1 per 20 hrs | Physical | 20 | 54 | Sequential completion of Trial within 20 hr gives Astral Merit instead of Empyrean Merit | |
Keyes Island Reactor Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic, Physical | 20.5 | 54 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. Sequential completion of Trial within 20 hr gives Astral Merit instead of Empyrean Merit | |
The Underground Trial | 12-24 | 1-6? | 2 per 20 hrs | Psychic, Physical | 21 | 54+1 | Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 6, regardless of outcome. | |
TPN Campus Trial | 12-24 | 2-7? | 2 per 20 hrs | Physical | 21.5 | 54+2 | 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. | |
Minds of Mayhem Trial | 8-16 | 1-6? | 2 per 20 hrs | Psychic | 21.5 | 54+2 | ||
Dilemma Diabolique Trial | 8-16 | 1-6? | 2 per 20 hrs | Psychic, Physical | 22 | 54+3 |
* "Boss" Level indicates the level of the archvillains in the trial; e.g. Nightstar and Siege in the BAF Trial are level 54, and Maelstrom is level 54+2 in the TPN Trial.