Incarnate Trial: Difference between revisions
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imported>Snow Globe (→Trials: Added to notes.) |
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| [[Issue 20|20]] | | [[Issue 20|20]] | ||
| 54 | | 54 | ||
| | | Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit | ||
|- | |- | ||
| {{center| [[File:Badge it lambda complete.png|50px|link=Lambda Leader Badge]]}} | | {{center| [[File:Badge it lambda complete.png|50px|link=Lambda Leader Badge]]}} | ||
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| [[Issue 20|20]] | | [[Issue 20|20]] | ||
| 54 | | 54 | ||
| | | Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit | ||
|- | |- | ||
| {{center| [[File:Badge it keyes complete.png|50px|link= Keyes Technician Badge]]}} | | {{center| [[File:Badge it keyes complete.png|50px|link= Keyes Technician Badge]]}} | ||
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| [[Issue 20.5|20.5]] | | [[Issue 20.5|20.5]] | ||
| 54 | | 54 | ||
| Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. | | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit | ||
|- | |- | ||
| {{center| [[File:Badge it underground complete.png|50px|link=Underground Seeker Badge]]}} | | {{center| [[File:Badge it underground complete.png|50px|link=Underground Seeker Badge]]}} | ||
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| [[Issue 21|21]] | | [[Issue 21|21]] | ||
| 54+1 | | 54+1 | ||
| Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 6, regardless of outcome. | | Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives Astral Merit instead of the Empyrean Merits. | ||
|- | |- | ||
| {{center| [[File:Badge it tpn complete.png|50px|link=Spin Doctor Badge]]}} | | {{center| [[File:Badge it tpn complete.png|50px|link=Spin Doctor Badge]]}} | ||
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| [[Issue 21.5|21.5]] | | [[Issue 21.5|21.5]] | ||
| 54+2 | | 54+2 | ||
| 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome. | | 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives one Empyrean Merit instead of two. | ||
|- | |- | ||
| {{center| [[File:Badge it mom complete.png|50px|link=Mental Voyager Badge]]}} | | {{center| [[File:Badge it mom complete.png|50px|link=Mental Voyager Badge]]}} | ||
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| [[Issue 21.5|21.5]] | | [[Issue 21.5|21.5]] | ||
| 54+2 | | 54+2 | ||
| | | Subsequent completions of the trial within 20 hr gives one Empyrean Merit instead of two. | ||
|- | |- | ||
| {{center| [[File:Badge it dea complete.png|50px|link=??? Badge]]}} | | {{center| [[File:Badge it dea complete.png|50px|link=??? Badge]]}} |
Revision as of 01:45, 25 February 2012
Overview
This feature required a VIP subscription, but is now available to everyone.
Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.
Trials
The following table is a list of what Incarnate Trials are available.
Badge Awarded |
Incarnate Trial Name | League Size |
Astral Merits |
Empyrean Merits |
Incarnate Experience |
Issue Release |
"Boss" Level* |
Notes |
---|---|---|---|---|---|---|---|---|
Behavioral Adjustment Facility Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic | 20 | 54 | Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit | |
Lambda Sector Trial | 8-16 | 3-6 | 1 per 20 hrs | Physical | 20 | 54 | Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit | |
Keyes Island Reactor Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic, Physical | 20.5 | 54 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit | |
The Underground Trial | 12-24 | 1-6? | 2 per 20 hrs | Psychic, Physical | 21 | 54+1 | Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives Astral Merit instead of the Empyrean Merits. | |
TPN Campus Trial | 12-24 | 2-7? | 2 per 20 hrs | Physical | 21.5 | 54+2 | 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives one Empyrean Merit instead of two. | |
Minds of Mayhem Trial | 8-16 | 1-6? | 2 per 20 hrs | Psychic | 21.5 | 54+2 | Subsequent completions of the trial within 20 hr gives one Empyrean Merit instead of two. | |
Dilemma Diabolique Trial | 8-16 | 1-6? | 2 per 20 hrs | Psychic, Physical | 22 | 54+3 | All enemies other than Diabolique herself spawn at level 54+2 |
* "Boss" Level indicates the level of the archvillains in the trial; e.g. Nightstar and Siege in the BAF Trial are level 54, and Maelstrom is level 54+2 in the TPN Trial.