Power Icons Legend: Difference between revisions

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=Overview=
{{TOCright}}
 
==Overview==
Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.
Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.


A power icon in City of Heroes has three important components: the inner symbol, the border, and the color.  The inner symbol indicates one or more of the powers' effects.  The border indicates whether the power requires a target to use and whether it affects an area or a single target.  Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and [[Ancillary Power Pools]] with similar themes, though never within the same [[archetype]].  This is done to reduce the footprint of the City of Heroes installation; by having Frozen Armor use the exact same icon in the [[Ice Armor]], [[Cold Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.
A power icon in City of Heroes has three important components: the inner symbol, the border, and the color.  The inner symbol indicates one or more of the powers' effects.  The border indicates whether the power requires a target to use and whether it affects an area or a single target.  Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and [[Ancillary Power Pools]] with similar themes, though never within the same [[archetype]].  This is done to reduce the footprint of the City of Heroes installation; for example, by having Frozen Armor use the exact same icon in the [[Ice Armor]], [[Cold Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.
 
{{clr}}
== Borders ==
== Borders ==


{|class="wikitable"
{|class="wikitable"
|-
|-
!Border
! width="5%" | Border
!Description
! width="80%" |  Description
!Example
! width="15%" | Example
|-
|-
| [[File:NoBorder.png]]
|style="background-color: black;"|{{center|[[File:NoBorder.png]]}}
|An icon without a border indicates that the power only affects the caster.
|An icon without a border indicates that the power only affects the caster.
|[[Regeneration|Reconstruction]], [[Invulnerability|Unyielding]]
|[[Regeneration|Reconstruction]], [[Invulnerability|Unyielding]]
|-
|-
| [[File:STBorder.png]]
|style="background-color: black;"|{{center|[[File:STBorder.png]]}}
|The power is single target; it will only affect the currently targeted entity.
|The power is single target; it will only affect the currently targeted entity.
|[[Force Field|Deflection Shield]], [[Energy Blast|Power Blast]]
|[[Force Field|Deflection Shield]], [[Energy Blast|Power Blast]]
|-
|-
| [[File:ConeBorder.png]]
|style="background-color: black;"|{{center|[[File:ConeBorder.png]]}}
|The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster.  The exact dimensions of the cone area depend on the power.
|The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster.  The exact dimensions of the cone area depend on the power.
|[[Dark Melee|Shadow Maul]], [[Fiery Melee|Breath of Fire]]
|[[Dark Melee|Shadow Maul]], [[Fiery Melee|Breath of Fire]]
|-
|-
| [[File:PBAoEBorder.png]]
|style="background-color: black;"|{{center|[[File:PBAoEBorder.png]]}}
|The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster.  The exact radius of the sphere depends on the power.
|The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster.  The exact radius of the sphere depends on the power.
|[[Fire Blast|Inferno]], [[Empathy|Healing Aura]]
|[[Fire Blast|Inferno]], [[Empathy|Healing Aura]]
|-
|-
| [[File:TAoEBorder.png]]
|style="background-color: black;"|{{center|[[File:TAoEBorder.png]]}}
|The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target.  The exact radius of the sphere depends on the power.
|The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target.  The exact radius of the sphere depends on the power.
|[[Archery|Exploding Arrow]], [[Storm Summoning|Snow Storm]]
|[[Archery|Exploding Arrow]], [[Storm Summoning|Snow Storm]]
|-
|-
| [[File:TPBAoEBorder.png]]
|style="background-color: black;"|{{center|[[File:TPBAoEBorder.png]]}}
|The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself.
|The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself.
|[[Leadership|Assault]], [[Illusion Control|Group Invisibility]]
|[[Leadership|Assault]], [[Illusion Control|Group Invisibility]]
|-
|-
| [[File:AllyTAoEBorder.png]]
|style="background-color: black;"|{{center|[[File:AllyTAoEBorder.png]]}}
|The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate.  The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one.
|The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate.  The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one.
|[[Sonic Resonance|Disruption Field]]
|[[Sonic Resonance|Disruption Field]], [[Sonic Resonance|Sonic Repulsion]]
|-
|-
| [[File:SummonBorder.png]]
|style="background-color: black;"|{{center|[[File:SummonBorder.png]]}}
|The power summons a separate entity at a selected location.  Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet.
|The power summons a separate entity at a selected location.  Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet.
|[[Earth Control|Animate Stone]], [[Mu Mastery|Summon Striker]]
|[[Earth Control|Animate Stone]], [[Mu Mastery|Summon Striker]]
|-
|-
| [[File:LAoEBorder.png]]
|style="background-color: black;"|{{center|[[File:LAoEBorder.png]]}}
|The power affects every valid target (up to the power's target limit) within a spherical area centered around a location.  Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation.
|The power affects every valid target (up to the power's target limit) within a spherical area centered around a location.  Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation.
|[[Plant Control|Spirit Tree]], [[Fiery Aura|Burn]]
|[[Plant Control|Spirit Tree]], [[Fiery Aura|Burn]]
|}
|}


== Inner Symbols ==
==Inner Symbols==
=== Damage ===
 
The following symbols denote powers meant primarily for dealing [[damage]].


{|class="wikitable"
{|class="wikitable"
|-
|-
!Icon Type
! width="5%" | Symbol
!Icon
! width="40%" | Description
!Notes
! width="15%" | Example
!Power Example
! width="40%" | Notes
|-
|-
|Buff, Accuracy
|style="background-color: black;"|{{center|[[File:Damage.png]]}}
|[[File:Buff,_Accuracy.png]]
|Generic [[damage]] power
|Persistent [[accuracy]] or [[ToHit|tohit]] buff.
|[[Fire Blast|Fire Ball]], [[Archery|Fistful of Arrows]]
|A generic symbol; can indicate a melee or ranged power.
|-
|-
|Buff, Damage
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Minor.png]]}}
|[[File:Buff,_Damage.png]]
|A melee attack that deals light/minor damage.
|Persistent damage buff.
|[[Dual Blades|Nimble Slash]], [[Martial Arts|Thunder Kick]]
|-
|-
|Buff, Defense
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Over_Time.png]]}}
|[[File:Buff,_Defense.png]]
|A melee attack that does damage over time, or strikes multiple times.
|Persistent [[defense]] buff.
|[[Speed|Flurry]], [[Spines|Barb Swipe]]
|-
|-
|Buff, Defense, Area of Effect
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Moderate.png]]}}
|[[File:Buff,_Defense,_AoE.png]]
|A melee attack that deals moderate damage.
|Persistent buff to area of effect defense.
|[[Claws|Strike]], [[Energy Manipulation|Energy Punch]]
|-
|-
|Buff, Defense, Energy and Negative Energy
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Heavy.png]]}}
|[[File:Buff,_Defense,_Energy_and_Negative_Energy.png]]
|A melee attack that deals heavy/high damage.
|Persistent buff to energy and negative energy defense.
|[[Electrical Melee|Thunder Strike]], [[Super Strength|Haymaker]]
|-
|-
|Buff, Defense, Fire and Cold
|style="background-color: black;"|{{center|[[File:Damage,_Assassination.png]]}}
|[[File:Buff,_Defense,_Fire_and_Cold.png]]
|An interruptible melee power that does extra damage when [[Hidden|hidden.]]
|Persistent buff to fire and cold defense.
|[[Ninja Blade|Assassin's Blade]], [[Dark Melee|Assassin's Eclipse]]
|This symbol is used for [[Assassin's Strike]] powers.
|-
|-
|Buff, Defense, Melee
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor.png]]}}
|[[File:Buff,_Defense,_Melee.png]]
|A ranged attack that deals light/minor damage.
|Persistent buff to melee defense.
|[[Thorny Assault|Thorny Darts]], [[Psionic Assault|Psionic Dart]]
|-
|-
|Buff, Defense, Psionic
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor,_Very_Fast.png]]}}
|
|A fast ranged attack that deals light/minor damage.
|Persistent buff to psionic defense.
|[[Radiation Blast|Neutrino Bolt]], [[Fire Blast|Flares]]
|-
|-
|Buff, Defense, Ranged
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Moderate.png]]}}
|[[File:Buff,_Defense,_Range.png]]
|A ranged attack that deals moderate damage.
|Persistent buff to ranged defense.
|[[Electrical Blast|Lightning Bolt]], [[Energy Assault|Power Blast]]
|-
|-
|Buff, Defense, Smashing and Lethal
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Short.png]]}}
|[[File:Buff,_Defense,_Smashing_and_Lethal.png]]
|A ranged attack that has a shorter-than-normal range, though usually with heavy/high damage.
|Persistent buff to smashing and lethal defense.
|[[Fire Blast|Blaze]], [[Radiation Blast|Cosmic Burst]]
|-
|-
|Buff, Defense and To-Hit
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Heavy.png]]}}
|[[File:Buff,_Defense_and_Accuracy.png]]
|A ranged attack that does heavy/high damage.
|To-Hit and defense granting buff.
|[[Ice Blast|Bitter Ice Blast]], [[Mace Mastery|Mace Blast]]
|-
|-
|Buff, Hit Points
|style="background-color: black;"|{{center|[[File:Damage,_Sniper.png]]}}
|[[File:Buff,_Hit_Points.png]]
|A "snipe" attack.
|Hit point granting buff.
|[[Electrical Blast|Zapp]], [[Dark Blast|Moonbeam]]
|Snipe attacks are interruptible, very high-damage ranged attacks with nearly double the range of normal ranged attacks.
|-
|-
|Buff, Hit Points, Defeated
|style="background-color: black;"|{{center|[[File:Damage,_Chaining.png]]}}
|[[File:Buff,_Hit_Points,_Defeated.png]]
|A power that does damage to one target and has the chance "jump" to do damage to another target.
|Hit point granting buff that requires a defeated target.
|[[Electric Melee#Chain Induction|Chain Induction]]
|-
|-
|Buff, Hit Points, Timed
|style="background-color: black;"|{{center|[[File:Damage,_Defeated.png]]}}
|[[File:Buff,_Hit_Points,_Timed.png]]
|A damage dealing power that deals damage in an area around a defeated target
|Hit point buff for a fixed period of time.
|[[Umbral Blast#Unchain Essence|Unchain Essence]]
|Powers with this symbol are colloquially known as "corpse bomb" powers.
|-
|-
|Buff, Endurance
|style="background-color: black;"|{{center|[[File:Damage,_Extreme.png]]}}
|[[File:Buff,_Endurance.png]]
|A damage dealing power that does extreme damage.
|Endurance granting buff.
|[[Energy Blast|Nova]], [[Broadsword|Head Splitter]]
|Can be used to denote melee or ranged attacks.
|-
|-
|Buff, Instant
|style="background-color: black;"|{{center|[[File:Damage,_Over_Time.png]]}}
|
|A power that does damage over time.
|A buff that provides an instant benefit.
|[[Soul Mastery|Night Fall]]
|Can be used to denote melee or ranged attacks.
|-
|-
|Buff, Jump, Height
|style="background-color: black;"|{{center|[[File:Damage,_Weapon.png]]}}
|[[File:Buff,_Jump,_Height.png]]
|A moderate damage melee attack with a (most often elemental) weapon.
|[[Travel Powers|Jump]] height buff.
|[[Fiery Melee|Fire Sword]], [[Ice Melee|Ice Sword]]
|Only used in sets that aren't weapon sets.
|-
|-
|Buff, Mega
|style="background-color: black;"|{{center|[[File:Damage,_Weapon,_Greater.png]]}}
|[[File:Buff,_Mega.png]]
|A high-damage melee attack with a (most often elemental) weapon.
|Potent buff to multiple attributes with trade-offs after power expires.
|[[Stone Melee|Heavy Mallet]], [[Fiery Melee|Greater Fire Sword]]
|Only used in sets that aren't weapon sets.
|}
 
===Control===
 
The following inner symbols denote powers that have [[control]] effects.
 
{|class="wikitable"
|-
|-
|Buff, Multiple
! width="5%" | Symbol
|[[File:Buff,_Multiple.png]]
! width="40%" | Description
|Persistent buff to multiple attributes.
! width="15%" | Example
! width="40%" | Notes
|-
|-
|Buff, Multiple, Defeated
|style="background-color: black;"|{{center|[[File:Hold.png]]}}
|[[File:Buff,_Multiple,_Defeated.png]]
|Afflicts the target with a [[Hold]] control effect.
|Persistent buff to multiple attributes that requires a defeated target.
|[[Mind Control|Dominate]]
|[[Leadership#Vengeance|Vengeance]]
|Held targets cannot use powers or move.
|-
|-
|Buff, Persistent
|style="background-color: black;"|{{center|[[File:Disorient.png]]}}
|[[File:Buff,_Persistent.png]]
|Afflicts the target with a [[Disorient]] control effect.
|A buff that remains after the power has activated.
|[[Sonic Blast|Screech]]
|Disoriented targets cannot use powers, but can still move, albeit at an extremely reduced rate.  Also known as "Stun."
|-
|-
|Buff, Range
|style="background-color: black;"|{{center|[[File:Immobilize.png]]}}
|[[File:Buff,_Range.png]]
|Afflicts the target with an [[Immobilize|Immobilization]] control effect.
|Persistent range buff.
|[[Devices|Web Grenade]]
|[[Energy Manipulation#Boost Range|Boost Range]]
|Immobilized targets cannot move, but can still use powers as normal.
|-
|-
|Buff, Recharge
|style="background-color: black;"|{{center|[[File:Sleep.png]]}}
|[[File:Buff,_Recharge.png]]
|Afflicts the target with a [[Sleep]] control effect.
|Buff that increases the recharge speed of a targets' powers.
|[[Earth Control|Salt Crystals]]
|Sleeping targets cannot use powers or move, but will immediately awake if damaged, healed, or moved.
|-
|-
|Buff, Recovery
|style="background-color: black;"|{{center|[[File:Confuse.png]]}}
|[[File:Buff,_Recovery.png]]
|Afflicts the target with a [[Confuse]] control effect.
|Persistent recovery buff.
|[[Illusion Control|Deceive]]
|Confused targets will attack their allies and buff their enemies.
|-
|-
|Buff, Regeneration
|style="background-color: black;"|{{center|[[File:Fear.png]]}}
|[[File:Buff,_Regeneration.png]]
|Afflicts the target with a [[Fear]] control effect.
|Persistent regeneration buff.
|[[Mind Control|Terrify]]
|Feared enemies cannot use powers or move unless they are attacked.
|-
|-
|Buff, Run Speed
|style="background-color: black;"|{{center|[[File:Force_Bubble.png]]}}
|[[File:Buff,_Run_Speed.png]]
|Repels affected targets away from the caster.
|Increases the [[Travel Powers|run]] speed of a power.
|[[Force Field#Force Bubble|Force Bubble]]
|-
|-
|Buff, Secondary Effects
|style="background-color: black;"|{{center|[[File:Slow,_Movement.png]]}}
|[[File:Buff,_Secondary_Effects.png]]
|Reduces the movement speed of the target.
|Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
|[[Devices|Caltrops]]
|-
|-
|Confusion
|style="background-color: black;"|{{center|[[File:Slow,_Recharge.png]]}}
|[[File:Confuse.png]]
|Increases the recharge time of all the target's powers.
|[[Confuse]] control effect.
|[[Traps|Poison Trap]]
|-
|-
|Damage
|style="background-color: black;"|{{center|[[File:Slow,_Recharge_and_Movement.png]]}}
|[[File:Damage.png]]
|Reduces the target's movement speed and increases the recharge time of all its powers.
|[[Damage]] power.
|[[Ice Control|Shiver]]
|"Slow" can refer to a power that reduces movement speed, increases recharge time, or both.  "Snare" is used for powers that only reduce movement speed.  There is no generally agreed upon term for powers that only increase recharge time.
|-
|-
|Damage, Assassination
|style="background-color: black;"|{{center|[[File:Knockback.png]]}}
|[[File:Damage,_Assassination.png]]
|The power can knock down the target, leaving them unable to act until they regain their footing. Some powers are strong enough to send the target flying away from the caster instead of just knocking them off their feet.
|An interuptable melee power that does extra damage when hidden.
|[[Energy Manipulation|Power Thrust]]
|[[Knockdown]] is just low-grade [[knockback]]. A power that normally does knockdown can cause knockback if used on a sufficiently weak target or if [[Enhancements|slotted]] for knockback, and a power that normally does knockback can cause knockdown if used against a sufficiently strong target.
|-
|-
|Damage, Chaining
|style="background-color: black;"|{{center|[[File:Knockdown.png]]}}
|[[File:Damage,_Chaining.png]]
|The power can cause the target to fall down where they stand, unable to act until they regain their footing.
|A power that does damage to one target and has the chance "jump" to do damage to another target.
|[[Primal Forces Mastery|Energy Torrent]]
|[[Electric Melee#Chain Induction|Chain Induction]]
|Same notes from above apply.
|-
|-
|Damage, Defeated
|style="background-color: black;"|{{center|[[File:Knockup.png]]}}
|[[File:Damage,_Defeated.png]]
|The power can send the target flying straight up in the air.  Stronger enemies may only fall down where they stand.
|Power that requires a defeated target to work.
|[[Gravity Control|Lift]]
|Same notes as above two symbols apply, with the exception that the target can be sent flying straight up into the air instead of away from the caster.
|-
|-
|Damage, Extreme
|style="background-color: black;"|{{center|[[File:Taunt.png]]}}
|[[File:Damage,_Extreme.png]]
|Afflicts the target with a taunt control effect.
|Power with extreme damage.
|[[War Mace|Taunt]]
|Taunted targets can only use powers to attack the entity that taunted them.  In the event that more than one entity uses a taunt effect on the same target, the target will only be able to attack the entity with the stronger taunt effect.
|-
|-
|Damage, Melee, Heavy
|style="background-color: black;"|{{center|[[File:Placate.png]]}}
|[[File:Damage,_Melee,_Heavy.png]]
|[[Placate]]s the target.
|Power with heavy melee damage.
|[[Ninjitsu|Smoke Flash]]
|Placated targets cannot attack the caster.  Computer-controlled mobs that are Placated will also forget about the caster until the caster [[aggro]]es them again.
|-
|-
|Damage, Melee, Minor
|}
|[[File:Damage,_Melee,_Minor.png]]
 
|Power with minor melee damage.
===Buffs ===
 
The following inner symbols denote powers that grant the caster or his allies [[Buff|buffs]] to various attributes.
 
{|class="wikitable"
|-
|-
|Damage, Melee, Moderate
! width="5%" | Symbol
|[[File:Damage,_Melee,_Moderate.png]]
! width="40%" | Description
|Power with moderate melee damage.
! width="15%" | Example
! width="40%" | Notes
|-
|-
|Damage, Melee, Over Time
|style="background-color: black;"|{{center|[[File:Buff,_Accuracy.png]]}}
|[[File:Damage,_Melee,_Over_Time.png]]
|Increases [[accuracy]] or [[ToHit|tohit]].
|Melee power that does damage over time.
|[[Ice Blast|Aim]]
|Most powers that buff tohit also buff damage, so the use of this symbol normally means that the power is either an accuracy buff, or the tohit buff is particularly large.
|-
|-
|Damage, Melee, Superior
|style="background-color: black;"|{{center|[[File:Buff,_Damage.png]]}}
|[[File:Damage,_Melee,_Superior.png]]
|Increases damage.
|Power with superior melee damage.
|[[Katana|Build Up]]
|-
|-
|Damage, Over Time
|style="background-color: black;"|{{center|[[File:Buff,_Defense.png]]}}
|[[File:Damage,_Over_Time.png]]
|Increases [[defense]].
|Power that does damage over time.
|[[Force Field|Dispersion Bubble]]
|-
|-
|Damage, Ranged, Heavy
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Melee.png]]}}
|[[File:Damage,_Ranged,_Heavy.png]]
|Increases [[defense]] against powers typed "melee".
|Ranged damage power that does heavy damage.
|[[Ninjitsu|Ninja Reflexes]]
|-
|-
|Damage, Ranged, Minor, Fast
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Range.png]]}}
|[[File:Damage,_Ranged,_Minor.png]]
|Increases [[defense]] against powers typed "ranged".
|Minor damage ranged power that has a recharge of fast.
|[[Training and Gadgets|Combat Training: Defensive]]
|-
|-
|Damage, Ranged, Minor, Very Fast
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_AoE.png]]}}
|[[File:Damage,_Ranged,_Minor,_Very_Fast.png]]
|Increases [[defense]] to powers typed "area of effect" (AoE).
|Minor damage ranged power that has a recharge of very fast.
|[[Super Reflexes|Evasion]]
|-
|-
|Damage, Ranged, Moderate
|style="background-color: black;"|{{center|[[File:Buff,_Defense_and_Accuracy.png]]}}
|[[File:Damage,_Ranged,_Moderate.png]]
|Increases [[defense]] and [[ToHit|tohit]].
|Ranged damage power that does moderate damage.
|[[Invulnerability|Invincibility]]
|-
|-
|Damage, Ranged, Short
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points,_Timed.png]]}}
|[[File:Damage,_Ranged,_Short.png]]
|Increases maximum hit points
|Ranged damage power with decreased range.
|[[Regeneration|Dull Pain]]
|Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP.  In [[Issue 13]] a [[Pain Domination#Soothing Aura|power was finally added that actually is a HoT]], but only when used by one archetype, and then only in [[PvE]].
|-
|-
|Damage, Ranged, Sniper
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points.png]]}}
|[[File:Damage,_Sniper.png]]
|Healing power; restores lost hit points
|An interuptable ranged damage power with increased range.
|[[Empathy|Heal Other]]
|-
|-
|Damage, Weapon
|style="background-color: black;"|{{center|[[File:Buff,_Endurance.png]]}}
|[[File:Damage,_Weapon.png]]
|Restores lost endurance.
|Power that creates a weapon from one of the four classic elements (air, earth, fire, ice).
|[[Kinetics|Transference]]
|Also used in the icon for [[Energy Manipulation|Conserve Power]], which reduces the endurance cost of all powers while active.
|-
|-
|Damage, Weapon, Greater
|style="background-color: black;"|{{center|[[File:Resurrection.png]]}}
|[[File:Damage,_Weapon,_Greater.png]]
|Revives a character from the "unconscious" state.
|Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice).
|[[Empathy|Resurrection]]
|-
|-
|Debuff, Accuracy
|style="background-color: black;"|{{center|[[File:Buff,_Mega.png]]}}
|[[File:Debuff,_Accuracy.png]]
|Large buff to defensive attributes.
|Accuracy or to-hit debuff.
|[[Super Reflexes#Elude|Elude]]
|Typically used for [[tier 9]] powers in defensive power sets.  Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."
|-
|-
|Debuff, Damage
|style="background-color: black;"|{{center|[[File:Buff,_Multiple.png]]}}
|[[File:Debuff,_Damage.png]]
|Increases both offensive and defensive attributes.
|Persistent damage debuff.
|[[Leadership|Vengeance]]
|-
|-
|Debuff, Defense
|style="background-color: black;"|{{center|[[File:Buff,_Range.png]]}}
|[[File:Debuff,_Defense.png]]
|Increases the maximum activation range on non-melee powers while active.
|Persistent [[defense]] debuff.
|[[Energy Manipulation#Boost Range|Boost Range]]
|Boost Range is the only power that uses this symbol, and indeed that has this effect.
|-
|-
|Debuff, Endurance
|style="background-color: black;"|{{center|[[File:Buff,_Recharge.png]]}}
|[[File:Debuff,_End.png]]
|Reduces the recharge time of all powers while active.
|Endurance debuff.
|[[Super Speed|Hasten]]
|-
|-
|Debuff, Hit Points
|style="background-color: black;"|{{center|[[File:Buff,_Regeneration.png]]}}
|[[File:Debuff,_Hit_Points.png]]
|Increases the rate at which lost hit points are naturally [[Health Regeneration|regenerated]] over time.
|Hit point debuff.
|[[Regeneration|Instant Healing]]
|-
|-
|Debuff, Instant
|style="background-color: black;"|{{center|[[File:Buff,_Recovery.png]]}}
|
|Increases the rate at which spent endurance is naturally [[Recovery|recovered]] over time.
|Debuff that has an instant effect.
|[[Fitness|Stamina]]
|-
|-
|Debuff, Mez
|style="background-color: black;"|{{center|[[File:Buff,_Secondary_Effects.png]]}}
|[[File:Debuff,_Mez.png]]
|Increases the duration or strength of [[mez]] effects and most [[buff]] and [[debuff]] effects.
|Debuff to control-type powers..
|[[Energy Assault|Power Boost]]
|-
|-
|Debuff, Multiple
|style="background-color: black;"|{{center|[[File:Buff,_Run_Speed.png]]}}
|[[File:Debuff,_Multiple.png]]
|Increases the [[Travel Powers|running]] speed of the target.
|Debuff to multiple attributes.
|[[Kinetics|Speed Boost]]
|-
|-
|Debuff, Perception
|style="background-color: black;"|{{center|[[File:Sprint,_PrestigeSprint.png]]}}
|[[File:Debuff,_Perception.png]]
|Increases running speed and jump height
|Persistent [[perception]] debuff.
|[[Inherent Powers#Sprint|Sprint]]
|This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variants.
|-
|-
|Debuff, Persistent
|style="background-color: black;"|{{center|[[File:Buff,_Jump,_Height.png]]}}
|[[File:Debuff,_Persistent.png]]
|Increase to [[Travel Powers|jump]] height and speed.
|A debuff with persistent effects.
|[[Kinetics|Inertial Reduction]]
|-
|-
|Debuff, Recovery
|style="background-color: black;"|{{center|[[File:Jump,_Distance.png]]}}
|[[File:Debuff,_Recovery.png]]
|Increase to [[Travel Powers|jump]] height and speed.
|Persistent recovery debuff.
|[[Leaping|Super Jump]]
|The only power that uses this symbol is Super Jump.
|-
|-
|Debuff, Regeneration
|style="background-color: black;"|{{center|[[File:Flight.png]]}}
|[[File:Debuff,_Regeneration.png]]
|Grants the target the power of [[Travel Powers|Flight]].
|Persistent regeneration debuff.
|[[Flight|Fly]]
|-
|-
|Debuff, Resistance
|style="background-color: black;"|{{center|[[File:Stealth.png]]}}
|
|Provides a small amount of [[stealth]] to the target
|Persistent resistance debuff.
|[[Concealment|Stealth]]
|Powers that use this symbol don't render the target invisible, but the target will be able to get closer to enemies before they [[aggro]].
|-
|-
|Disorient
|style="background-color: black;"|{{center|[[File:Invisibility.png]]}}
|[[File:Disorient.png]]
|Provides a large amount of [[stealth]] to the target.
|[[Disorient]] control effect.
|[[Illusion Control|Superior Invisibility]]
|Powers that use this symbol render the target invisible to most enemies.
|-
|-
|Effect Over Time
|style="background-color: black;"|{{center|[[File:Intangability.png]]}}
|
|Renders the target [[intangible]] or phased.
|A power that has an effect over a period of time.
|[[Gravity Control|Dimension Shift]]
|Intangible targets can't affect or be affected by other targets.  Phased targets can only affect and be affected by other Phased targets.
|-
|-
|Endurance
|style="background-color: black;"|{{center|[[File:Resistance,_Smashing_and_Lethal.png]]}}
|[[File:Endurance.png]]
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to smashing- and lethal-typed damage.
|[[Endurance]] related power.
|[[Invulnerability|Temp Invulnerability]]
|-
|-
|Exchange
|style="background-color: black;"|{{center|[[File:Resistance.png]]}}
|[[File:Exchange.png]]
|General symbol for an increase to [[Resistance (Mechanics)|resistance]].
|A power that exchanges the same attribute between caster and target..
|[[Dark Armor|Dark Embrace]]
|-
|-
|Fear
|style="background-color: black;"|{{center|[[File:Tough.png]]}}
|[[File:Fear.png]]
|Power that provides [[Resistance (Mechanics)|resistance]] to smashing- and lethal-typed damage.
|[[Fear]] control effect.
|[[Fighting#Tough|Tough]]
|-
|-
|Fly
|style="background-color: black;"|{{center|[[File:Resistance,_Fire_and_Cold.png]]}}
|[[File:Flight.png]]
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to fire- and cold-typed damage.
|[[Travel Powers|Flight]] related power.
|[[Force Field|Sonic Haven]]
|-
|-
|Force Bubble
|style="background-color: black;"|{{center|[[File:Resistance,_Cold.png]]}}
|[[File:Force_Bubble.png]]
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to fire- and cold-typed damage.
|Power that prevents foes from entering and remaining in melee range.
|[[Ice Armor|Permafrost]]
|[[Force Field#Force Bubble|Force Bubble]]
|-
|-
|Hold
|style="background-color: black;"|{{center|[[File:Resistance,_Energy_and_Negative_Energy.png]]}}
|[[File:Hold.png]]
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to energy- and negative energy-typed damage.
|[[Hold]] control effect.
|[[Ice Armor|Glacial Armor]]
|-
|-
|Immobilize
|style="background-color: black;"|{{center|[[File:Resistance,_Energy.png]]}}
|[[File:Immobilize.png]]
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to energy-typed damage.
|[[Immobilize|Immobilization]] control effect.
|[[Dark Armor|Murky Cloud]]
|-
|-
|Intangibility
|style="background-color: black;"|{{center|[[File:Resistance,_Negative_Energy.png]]}}
|[[File:Intangability.png]]
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to negative energy-typed damage.
|[[Intangibility]] related power.
|[[Stone Armor|Crystal Armor]]
|-
|-
|Invisibility
|style="background-color: black;"|{{center|[[File:Resistance,_Psionic.png]]}}
|[[File:Invisibility.png]]
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to psychic-typed damage.
|Power that causes invisibility.
|[[Stone Armor|Minerals]]
|-
|-
|Jump, Distance
|style="background-color: black;"|{{center|[[File:Resistance,_Mez.png]]}}
|[[File:Jump,_Distance.png]]
|Grants protection to [[control]]-type effects.
|[[Travel Powers|Jump]] distance power.
|[[Super Reflexes|Practiced Brawler]]
|-
|-
|Jump, Height
|style="background-color: black;"|{{center|[[File:MezProtect.png]]}}
|[[File:Jump,_Height.png]]
|Grants protection to [[control]]-type effects.
|[[Travel Powers|Jump]] height power.
|[[Empathy#Clear Mind|Clear Mind]]
|Powers which use this symbol as opposed to the symbol above typically grant other exotic boosts on top of [[mez]] protection, such as resistance to slows or increased perception.  These powers are also exclusively ally-granted.
|-
|-
|Knockback
|style="background-color: black;"|{{center|[[File:Shapeshift.png]]}}
|[[File:Knockback.png]]
|Power that shapeshifts the target to another form.
|[[Knockback]] related power.
|[[Umbral Aura#Black Dwarf|Black Dwarf]]
|-
|-
|Knockdown
|}
|[[File:Knockdown.png]]
 
|[[Knockdown]] related power.
===Debuffs ===
 
The following inner symbols denote powers that [[Debuff|debuff]] enemy targets.
 
{|class="wikitable"
|-
|-
|Knockup
! width="5%" | Symbol
|[[File:Knockup.png]]
! width="40%" | Description
|[[Knockup]] related power.
! width="15%" | Example
! width="40%" | Notes
|-
|-
|Mez
|style="background-color: black;"|{{center|[[File:Debuff,_Accuracy.png]]}}
|[[File:Mez.png]]
|Debuffs the target's [[accuracy]] or [[ToHit|tohit]].
|Control related power.
|[[Storm Summoning|Hurricane]]
|-
|-
|Placate
|style="background-color: black;"|{{center|[[File:Debuff,_Damage.png]]}}
|[[File:Placate.png]]
|Debuffs the target's [[damage]].
|[[Placate]] related power.
|[[Dark Miasma|Darkest Night]]
|-
|-
|Resistance
|style="background-color: black;"|{{center|[[File:Debuff,_Defense.png]]}}
|[[File:Resistance.png]]
|Debuffs the target's [[Resistance (Mechanics)|damage resistance]] or [[defense]], or both.
|[[Resistance|Damage resistance]] related power.
|[[Cold Domination|Sleet]]
|-
|-
|Resistance, Cold
|style="background-color: black;"|{{center|[[File:Debuff,_Hit_Points.png]]}}
|[[File:Resistance,_Cold.png]]
|Drains hit points from the target
|Power that provides cold resistance.
|[[Dark Blast|Life Drain]]
|Kind of a pointless symbol, since "draining HP" is just a way of saying "dealing damage," and a symbol for drains, etc., also exists.
|-
|-
|Resistance, Energy
|style="background-color: black;"|{{center|[[File:End drain.png]]}}
|[[File:Resistance,_Energy.png]]
|Drains endurance from the target
|Power that provides energy resistance.
|[[EMP Glove]]
|-
|-
|Resistance, Energy and Negative Energy
|style="background-color: black;"|{{center|[[File:Megadebuff.png]]}}
|[[File:Resistance,_Energy_and_Negative_Energy.png]]
|Reduces the target's offensive and defensive attributes.
|Power that provides energy and negative energy resistance.
|[[Poison|Noxious Gas]]
|-
|-
|Resistance, Fire and Cold
|style="background-color: black;"|{{center|[[File:Debuff,_Perception.png]]}}
|[[File:Resistance,_Fire_and_Cold.png]]
|Reduces the target's [[perception]].
|Power that provides fire and cold resistance.
|[[Fire Control|Smoke]]
|-
|-
|Resistance, Negative Energy
|style="background-color: black;"|{{center|[[File:Debuff,_Recovery.png]]}}
|[[File:Resistance,_Negative_Energy.png]]
|Reduces the rate at which the target naturally [[Recovery|recovers]] spent endurance.
|Power that provides negative energy resistance.
|[[Electrical Blast|Short Circuit]]
|-
|-
|Resistance, Mez
|style="background-color: black;"|{{center|[[File:Heal suppression.png]]}}
|[[File:Resistance,_Mez.png]]
|Reduces the target's responsiveness to heal-type powers.
|Power that provides protection from control-type effects.
|[[PVP Heal Decay]]
|-
|}
|Resistance, Psionic
 
|[[File:Resistance,_Psionic.png]]
===Summons ===
|Power that provides psionic resistance.
 
|[[Dark Armor#Obsidian Shield|Obsidian Shield]]
The following inner symbols denote powers which summon an entity to fight alongside the caster.
|-
 
|Resistance, Smashing and Lethal
{|class="wikitable"
|[[File:Resistance,_Smashing_and_Lethal.png]]
|Power that provides smashing and lethal resistance.
|-
|-
|Resurrection
! width="5%" | Symbol
|[[File:Resurrection.png]]
! width="40%" | Description
|Power that revives a fallen character.
! width="15%" | Example
! width="40%" | Notes
|-
|-
|Shapeshift
|style="background-color: black;"|{{center|[[File:Summon,_One.png]]}}
|[[File:Shapeshift.png]]
|Power that summons a single pet.
|Power that shifts form.
|[[Plant Control#Fly Trap|Fly Trap]]
|[[Stone Armor#Granite Armor|Granite Armor]], [[Umbral Aura#Black Dwarf|Black Dwarf]]
|-
|-
|Sleep
|style="background-color: black;"|{{center|[[File:Strong pet.png]]}}
|[[File:Sleep.png]]
|Power that summons a single, strong pet.
|[[Sleep]] control effect.
|[[Mercenaries#Commando|Commando]]
|-
|-
|Slow, Movement
|style="background-color: black;"|{{center|[[File:Summon,_Two.png]]}}
|[[File:Slow,_Movement.png]]
|Power that summons two pets.
|[[Slow|Movement-slowing]] power.
|[[Training and Gadgets#Call Reinforcements|Call Reinforcements]]
|-
|-
|Slow, Recharge
|style="background-color: black;"|{{center|[[File:Summon,_Three.png]]}}
|[[File:Slow,_Recharge.png]]
|Power that summons three pets.
|Power that increases target's recharge time.
|[[Necromancy#Zombie Horde|Zombie Horde]]
|-
|-
|Slow, Recharge and Movement
|style="background-color: black;"|{{center|[[File:Summon,_Multiple.png]]}}
|[[File:Slow,_Recharge_and_Movement.png]]
|Power that summons a large number of pets.
|Power that increases the recharge time and decreases the movement speed of the target(s).
|-
|Stealth
|[[File:Stealth.png]]
|Power that provides stealth to the target.
|-
|Summon
|[[File:Summon.png]]
|Power that summons a pet or henchman.
|-
|Summon, Buff, Multiple
|[[File:Summon,_Buff,_Multiple.png]]
|Power that provides a buff to multiple attributes of a pet or henchman.
|-
|Summon, Equip
|[[File:Summon,_Equip.png]]
|Power that provides a moderate increase to the capabilities of a pet or henchman.
|-
|Summon, Extraction
|[[File:Summon,_Extraction.png]]
|Summons one pet or henchman from a defeated target.
|[[Umbral Blast#Dark Extraction|Dark Extraction]], [[Necromancy#Soul Extraction|Soul Extraction]]
|-
|Summon, Fear
|[[File:Summon,_Fear.png]]
|Summons or upgrades a pet or henchman with fear abilities.
|-
|Summon, Multiple
|[[File:Summon,_Multiple.png]]
|Summons a large number of pets.
|[[Thugs#Gang War|Gang War]]
|[[Thugs#Gang War|Gang War]]
|-
|-
|Summon, One Ally
|style="background-color: black;"|{{center|[[File:Summon,_Extraction.png]]}}
|[[File:Summon,_One.png]]
|Summons a new pet from a defeated target
|Summons one pet or henchman.
|[[Necromancy#Soul Extraction|Soul Extraction]]
|-
|-
|Summon, Placate
|style="background-color: black;"|{{center|[[File:Summon,_Fear.png]]}}
|[[File:Summon,_Placate.png]]
|Summons a pet that primarily uses [[fear]] abilities.
|Summons a pet or henchman with placate abilities.
|[[Illusion Control#Spectral Terror|Spectral Terror]]
|-
|-
|Summon, Taunt
|style="background-color: black;"|{{center|[[File:Summon,_Taunt.png]]}}
|[[File:Summon,_Taunt.png]]
|Summons a pet that primarily grabs and maintains [[aggro]].
|Summons a pet or henchman with taunt abilities.
|[[Illusion Control#Phantom Army|Phantom Army]]
|-
|-
|Summon, Three Allies
|style="background-color: black;"|{{center|[[File:Summon,_Equip.png]]}}
|[[File:Summon,_Three.png]]
|Grants new powers to the targeted pet.
|Summons three pets or henchmen.
|[[Ninjas#Train Ninjas|Train Ninjas]]
|-
|-
|Summon, Two Allies
|style="background-color: black;"|{{center|[[File:Summon,_Upgrade.png]]}}
|[[File:Summon,_Two.png]]
|Grants new powers to the targeted pet.
|Summons two pets or henchmen.
|[[Ninjas#Kuji In Zen|Kuji In Zen]]
|Powers granted by powers with this symbol are generally stronger than those from powers with the above symbol.
|}
 
===Miscellaneous ===
 
The following inner symbols do not fit easily into any other categories.
 
{|class="wikitable"
|-
|-
|Summon, Upgrade
! width="5%" | Symbol
|[[File:Summon,_Upgrade.png]]
! width="40%" | Description
|Power that provides further increase to the capabilities of a pet or henchman.
! width="15%" | Example
! width="40%" | Notes
|-
|-
|Taunt
|style="background-color: black;"|{{center|[[File:Exchange.png]]}}
|[[File:Taunt.png]]
|A power that does something to the target and something else to the caster.
|[[Taunt]] related power.
|[[Energy Melee|Energy Transfer]]
|An eclectic symbol, it typically indicates a power that damages or heals the caster and heals or damages the target.
|-
|-
|Teleportation
|style="background-color: black;"|{{center|[[File:Teleport.png]]}}
|[[File:Teleport.png]]
|Power that teleports the caster.
|Power that teleports target from one location to another without physically touching the space in-between.
|[[Teleportation#Teleport|Teleport]]
|[[Teleportation#Teleport|Teleport]]
|-
|-
|Teleportation, Group
|style="background-color: black;"|{{center|[[File:Teleport,_Group.png]]}}
|[[File:Teleport,_Group.png]]
|Power that teleports the targeted teammate.
|Power that teleports a group from one location to another.
|[[Teleportation#Recall Friend|Recall Friend]]
|[[Teleportation#Team Teleport|Team Teleport]]
|-
|-
|Teleportation, Target
|style="background-color: black;"|{{center|[[File:Teleport,_Target.png]]}}
|[[File:Teleport,_Target.png]]
|Power that teleports the targeted enemy.
|Power that teleports a foe from one location to another.
|[[Teleportation#Teleport Foe|Teleport Foe]]
|[[Teleportation#Teleport Foe|Teleport Foe]]
|-
|-
|}
|}


== Comments ==
== Inaccuracies ==
:There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact. If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.
Many of the power icons in this game do not follow the guidelines described in this article. Forum-goer [http://web.archive.org/web/20120905122823/http://boards.cityofheroes.com/member.php?u=364189 Vanden] has created an "add on" (data files that replace in-game images or information) that fixes most of the inaccurate icons.
 
== External Links ==
* [http://web.archive.org/web/20120905043625/http://boards.cityofheroes.com/showthread.php?t=122519 Vanden's Power Icon Fix] on the [[Official Forums]]
<!-- * [http://www.badge-hunter.com/index.php?/files/file/11-vandens-icon-correction-pack/ Download page] at [http://www.vidiotmaps.com vidiotmaps.com] -->


[[Category:Gameplay]][[Category:Sorted Power Icons]]
[[Category:Gameplay]][[Category:Sorted Power Icons]]

Latest revision as of 03:16, 20 January 2014

Overview

Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.

A power icon in City of Heroes has three important components: the inner symbol, the border, and the color. The inner symbol indicates one or more of the powers' effects. The border indicates whether the power requires a target to use and whether it affects an area or a single target. Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and Ancillary Power Pools with similar themes, though never within the same archetype. This is done to reduce the footprint of the City of Heroes installation; for example, by having Frozen Armor use the exact same icon in the Ice Armor, Cold Mastery, and Ice Mastery sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.

Borders

Border Description Example
NoBorder.png
An icon without a border indicates that the power only affects the caster. Reconstruction, Unyielding
STBorder.png
The power is single target; it will only affect the currently targeted entity. Deflection Shield, Power Blast
ConeBorder.png
The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster. The exact dimensions of the cone area depend on the power. Shadow Maul, Breath of Fire
PBAoEBorder.png
The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster. The exact radius of the sphere depends on the power. Inferno, Healing Aura
TAoEBorder.png
The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target. The exact radius of the sphere depends on the power. Exploding Arrow, Snow Storm
TPBAoEBorder.png
The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself. Assault, Group Invisibility
AllyTAoEBorder.png
The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate. The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one. Disruption Field, Sonic Repulsion
SummonBorder.png
The power summons a separate entity at a selected location. Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet. Animate Stone, Summon Striker
LAoEBorder.png
The power affects every valid target (up to the power's target limit) within a spherical area centered around a location. Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation. Spirit Tree, Burn

Inner Symbols

Damage

The following symbols denote powers meant primarily for dealing damage.

Symbol Description Example Notes
Damage.png
Generic damage power Fire Ball, Fistful of Arrows A generic symbol; can indicate a melee or ranged power.
Damage, Melee, Minor.png
A melee attack that deals light/minor damage. Nimble Slash, Thunder Kick
Damage, Melee, Over Time.png
A melee attack that does damage over time, or strikes multiple times. Flurry, Barb Swipe
Damage, Melee, Moderate.png
A melee attack that deals moderate damage. Strike, Energy Punch
Damage, Melee, Heavy.png
A melee attack that deals heavy/high damage. Thunder Strike, Haymaker
Damage, Assassination.png
An interruptible melee power that does extra damage when hidden. Assassin's Blade, Assassin's Eclipse This symbol is used for Assassin's Strike powers.
Damage, Ranged, Minor.png
A ranged attack that deals light/minor damage. Thorny Darts, Psionic Dart
Damage, Ranged, Minor, Very Fast.png
A fast ranged attack that deals light/minor damage. Neutrino Bolt, Flares
Damage, Ranged, Moderate.png
A ranged attack that deals moderate damage. Lightning Bolt, Power Blast
Damage, Ranged, Short.png
A ranged attack that has a shorter-than-normal range, though usually with heavy/high damage. Blaze, Cosmic Burst
Damage, Ranged, Heavy.png
A ranged attack that does heavy/high damage. Bitter Ice Blast, Mace Blast
Damage, Sniper.png
A "snipe" attack. Zapp, Moonbeam Snipe attacks are interruptible, very high-damage ranged attacks with nearly double the range of normal ranged attacks.
Damage, Chaining.png
A power that does damage to one target and has the chance "jump" to do damage to another target. Chain Induction
Damage, Defeated.png
A damage dealing power that deals damage in an area around a defeated target Unchain Essence Powers with this symbol are colloquially known as "corpse bomb" powers.
Damage, Extreme.png
A damage dealing power that does extreme damage. Nova, Head Splitter Can be used to denote melee or ranged attacks.
Damage, Over Time.png
A power that does damage over time. Night Fall Can be used to denote melee or ranged attacks.
Damage, Weapon.png
A moderate damage melee attack with a (most often elemental) weapon. Fire Sword, Ice Sword Only used in sets that aren't weapon sets.
Damage, Weapon, Greater.png
A high-damage melee attack with a (most often elemental) weapon. Heavy Mallet, Greater Fire Sword Only used in sets that aren't weapon sets.

Control

The following inner symbols denote powers that have control effects.

Symbol Description Example Notes
Hold.png
Afflicts the target with a Hold control effect. Dominate Held targets cannot use powers or move.
Disorient.png
Afflicts the target with a Disorient control effect. Screech Disoriented targets cannot use powers, but can still move, albeit at an extremely reduced rate. Also known as "Stun."
Immobilize.png
Afflicts the target with an Immobilization control effect. Web Grenade Immobilized targets cannot move, but can still use powers as normal.
Sleep.png
Afflicts the target with a Sleep control effect. Salt Crystals Sleeping targets cannot use powers or move, but will immediately awake if damaged, healed, or moved.
Confuse.png
Afflicts the target with a Confuse control effect. Deceive Confused targets will attack their allies and buff their enemies.
Fear.png
Afflicts the target with a Fear control effect. Terrify Feared enemies cannot use powers or move unless they are attacked.
Force Bubble.png
Repels affected targets away from the caster. Force Bubble
Slow, Movement.png
Reduces the movement speed of the target. Caltrops
Slow, Recharge.png
Increases the recharge time of all the target's powers. Poison Trap
Slow, Recharge and Movement.png
Reduces the target's movement speed and increases the recharge time of all its powers. Shiver "Slow" can refer to a power that reduces movement speed, increases recharge time, or both. "Snare" is used for powers that only reduce movement speed. There is no generally agreed upon term for powers that only increase recharge time.
Knockback.png
The power can knock down the target, leaving them unable to act until they regain their footing. Some powers are strong enough to send the target flying away from the caster instead of just knocking them off their feet. Power Thrust Knockdown is just low-grade knockback. A power that normally does knockdown can cause knockback if used on a sufficiently weak target or if slotted for knockback, and a power that normally does knockback can cause knockdown if used against a sufficiently strong target.
Knockdown.png
The power can cause the target to fall down where they stand, unable to act until they regain their footing. Energy Torrent Same notes from above apply.
Knockup.png
The power can send the target flying straight up in the air. Stronger enemies may only fall down where they stand. Lift Same notes as above two symbols apply, with the exception that the target can be sent flying straight up into the air instead of away from the caster.
Taunt.png
Afflicts the target with a taunt control effect. Taunt Taunted targets can only use powers to attack the entity that taunted them. In the event that more than one entity uses a taunt effect on the same target, the target will only be able to attack the entity with the stronger taunt effect.
Placate.png
Placates the target. Smoke Flash Placated targets cannot attack the caster. Computer-controlled mobs that are Placated will also forget about the caster until the caster aggroes them again.

Buffs

The following inner symbols denote powers that grant the caster or his allies buffs to various attributes.

Symbol Description Example Notes
Buff, Accuracy.png
Increases accuracy or tohit. Aim Most powers that buff tohit also buff damage, so the use of this symbol normally means that the power is either an accuracy buff, or the tohit buff is particularly large.
Buff, Damage.png
Increases damage. Build Up
Buff, Defense.png
Increases defense. Dispersion Bubble
Buff, Defense, Melee.png
Increases defense against powers typed "melee". Ninja Reflexes
Buff, Defense, Range.png
Increases defense against powers typed "ranged". Combat Training: Defensive
Buff, Defense, AoE.png
Increases defense to powers typed "area of effect" (AoE). Evasion
Buff, Defense and Accuracy.png
Increases defense and tohit. Invincibility
Buff, Hit Points, Timed.png
Increases maximum hit points Dull Pain Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP. In Issue 13 a power was finally added that actually is a HoT, but only when used by one archetype, and then only in PvE.
Buff, Hit Points.png
Healing power; restores lost hit points Heal Other
Buff, Endurance.png
Restores lost endurance. Transference Also used in the icon for Conserve Power, which reduces the endurance cost of all powers while active.
Resurrection.png
Revives a character from the "unconscious" state. Resurrection
Buff, Mega.png
Large buff to defensive attributes. Elude Typically used for tier 9 powers in defensive power sets. Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."
Buff, Multiple.png
Increases both offensive and defensive attributes. Vengeance
Buff, Range.png
Increases the maximum activation range on non-melee powers while active. Boost Range Boost Range is the only power that uses this symbol, and indeed that has this effect.
Buff, Recharge.png
Reduces the recharge time of all powers while active. Hasten
Buff, Regeneration.png
Increases the rate at which lost hit points are naturally regenerated over time. Instant Healing
Buff, Recovery.png
Increases the rate at which spent endurance is naturally recovered over time. Stamina
Buff, Secondary Effects.png
Increases the duration or strength of mez effects and most buff and debuff effects. Power Boost
Buff, Run Speed.png
Increases the running speed of the target. Speed Boost
Sprint, PrestigeSprint.png
Increases running speed and jump height Sprint This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variants.
Buff, Jump, Height.png
Increase to jump height and speed. Inertial Reduction
Jump, Distance.png
Increase to jump height and speed. Super Jump The only power that uses this symbol is Super Jump.
Flight.png
Grants the target the power of Flight. Fly
Stealth.png
Provides a small amount of stealth to the target Stealth Powers that use this symbol don't render the target invisible, but the target will be able to get closer to enemies before they aggro.
Invisibility.png
Provides a large amount of stealth to the target. Superior Invisibility Powers that use this symbol render the target invisible to most enemies.
Intangability.png
Renders the target intangible or phased. Dimension Shift Intangible targets can't affect or be affected by other targets. Phased targets can only affect and be affected by other Phased targets.
Resistance, Smashing and Lethal.png
Increases resistance or defense to smashing- and lethal-typed damage. Temp Invulnerability
Resistance.png
General symbol for an increase to resistance. Dark Embrace
Tough.png
Power that provides resistance to smashing- and lethal-typed damage. Tough
Resistance, Fire and Cold.png
Increases resistance or defense to fire- and cold-typed damage. Sonic Haven
Resistance, Cold.png
Increases resistance or defense to fire- and cold-typed damage. Permafrost
Resistance, Energy and Negative Energy.png
Increases resistance or defense to energy- and negative energy-typed damage. Glacial Armor
Resistance, Energy.png
Increases resistance or defense to energy-typed damage. Murky Cloud
Resistance, Negative Energy.png
Increases resistance or defense to negative energy-typed damage. Crystal Armor
Resistance, Psionic.png
Increases resistance or defense to psychic-typed damage. Minerals
Resistance, Mez.png
Grants protection to control-type effects. Practiced Brawler
MezProtect.png
Grants protection to control-type effects. Clear Mind Powers which use this symbol as opposed to the symbol above typically grant other exotic boosts on top of mez protection, such as resistance to slows or increased perception. These powers are also exclusively ally-granted.
Shapeshift.png
Power that shapeshifts the target to another form. Black Dwarf

Debuffs

The following inner symbols denote powers that debuff enemy targets.

Symbol Description Example Notes
Debuff, Accuracy.png
Debuffs the target's accuracy or tohit. Hurricane
Debuff, Damage.png
Debuffs the target's damage. Darkest Night
Debuff, Defense.png
Debuffs the target's damage resistance or defense, or both. Sleet
Debuff, Hit Points.png
Drains hit points from the target Life Drain Kind of a pointless symbol, since "draining HP" is just a way of saying "dealing damage," and a symbol for drains, etc., also exists.
End drain.png
Drains endurance from the target EMP Glove
Megadebuff.png
Reduces the target's offensive and defensive attributes. Noxious Gas
Debuff, Perception.png
Reduces the target's perception. Smoke
Debuff, Recovery.png
Reduces the rate at which the target naturally recovers spent endurance. Short Circuit
Heal suppression.png
Reduces the target's responsiveness to heal-type powers. PVP Heal Decay

Summons

The following inner symbols denote powers which summon an entity to fight alongside the caster.

Symbol Description Example Notes
Summon, One.png
Power that summons a single pet. Fly Trap
Strong pet.png
Power that summons a single, strong pet. Commando
Summon, Two.png
Power that summons two pets. Call Reinforcements
Summon, Three.png
Power that summons three pets. Zombie Horde
Summon, Multiple.png
Power that summons a large number of pets. Gang War
Summon, Extraction.png
Summons a new pet from a defeated target Soul Extraction
Summon, Fear.png
Summons a pet that primarily uses fear abilities. Spectral Terror
Summon, Taunt.png
Summons a pet that primarily grabs and maintains aggro. Phantom Army
Summon, Equip.png
Grants new powers to the targeted pet. Train Ninjas
Summon, Upgrade.png
Grants new powers to the targeted pet. Kuji In Zen Powers granted by powers with this symbol are generally stronger than those from powers with the above symbol.

Miscellaneous

The following inner symbols do not fit easily into any other categories.

Symbol Description Example Notes
Exchange.png
A power that does something to the target and something else to the caster. Energy Transfer An eclectic symbol, it typically indicates a power that damages or heals the caster and heals or damages the target.
Teleport.png
Power that teleports the caster. Teleport
Teleport, Group.png
Power that teleports the targeted teammate. Recall Friend
Teleport, Target.png
Power that teleports the targeted enemy. Teleport Foe

Inaccuracies

Many of the power icons in this game do not follow the guidelines described in this article. Forum-goer Vanden has created an "add on" (data files that replace in-game images or information) that fixes most of the inaccurate icons.

External Links