Vanguard: Difference between revisions
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{{wip | {{wip|date=2007-07-05}} | ||
{{otheruses4|the enemy group and organization|the badge|Vanguard Badge}} | {{otheruses4|the enemy group and organization|the badge|Vanguard Badge}} | ||
{{TOCright}} | {{TOCright}} | ||
== History == | == History == | ||
[[File:Emblem_V_Vanguard_01.png|left|130px]] | |||
During the [[Rikti War]], shortly after the initial [[Rikti]] attack, The United Nations Security Council, led by Great Britain and France, formed an emergency umbrella organization to help coordinate hero resources in the worldwide war against the invaders. Called the '''Vanguard''', this group was composed of some of the world's best and brightest heroes. | |||
The Rikti had taken their toll and famous super groups like the [[Freedom Phalanx]], the [[Dawn Patrol]], [[Midnight Squad]], [[Regulators]], and [[Hero Corps]] were down to only the toughest and most powerful heroes. With its decentralized command structure and international recruiting base, only the Vanguard remained a viable, organized fighting force. | |||
It sprang into action immediately, and began to effect stalemates similar to the one that had been reached in Paragon City. The aliens' advances were halted, but it seemed impossible to take back the territory they had already seized. | |||
The Vanguard initiated a plan to strike back at the Rikti using a plan by Dr. Science. Leaving only skeleton crews to man defenses, the Vanguard was split into two teams. [[Alpha Team]] was led by [[Statesman]] and [[Omega Team]] was led by [[Hero 1]]. Alpha Team was much larger and consisted of over 1,000 heroes which launched a frontal assault on the Rikti. It was a costly attack and 800 of the heroes lost their lives. While the Alpha Team attacked the main body of Rikti troops, Omega Team slipped into the main Rikti portal base, through one of the portals and after a huge explosion from the other side, the portal was shut down. Only one hero, the utterly invulnerable [[Ajax]], managed to survive the blast on this side of the portal. It is presumed that the heroes that went through the portal have perished. | The Vanguard initiated a plan to strike back at the Rikti using a plan by [[Steven Sheridan|Dr. Science]]. Leaving only skeleton crews to man defenses, the Vanguard was split into two teams. [[Alpha Team]] was led by [[Statesman]] and [[Omega Team]] was led by [[Hero 1]]. Alpha Team was much larger and consisted of over 1,000 heroes which launched a frontal assault on the Rikti. It was a costly attack and 800 of the heroes lost their lives. While the Alpha Team attacked the main body of Rikti troops, Omega Team slipped into the main Rikti portal base, through one of the portals and after a huge explosion from the other side, the portal was shut down. Only one hero, the utterly invulnerable [[Ajax]], managed to survive the blast on this side of the portal. It is presumed that the heroes that went through the portal have perished. | ||
Thanks to the heroics of the Vanguard, the Rikti War was over, or at least the first phase of it was. Both sides were nearly shattered in the process. The Vanguard and the other great hero organizations of the world scarcely existed anymore. With the exception of Statesman and a few others, all the world's greatest heroes had died in the war. Trillions upon trillions of dollars of damage had been done to the majority of the world's most populated cities. Paragon City was the worst hit of all. Once a shining beacon of light and prosperity, now much of it lay in ruins. It didn't take long for criminals to start reasserting themselves, and new heroes were needed. It was the beginning of a desperate time that would last for decades. | Thanks to the heroics of the Vanguard, the Rikti War was over, or at least the first phase of it was. Both sides were nearly shattered in the process. The Vanguard and the other great hero organizations of the world scarcely existed anymore. With the exception of Statesman and a few others, all the world's greatest heroes had died in the war. Trillions upon trillions of dollars of damage had been done to the majority of the world's most populated cities. Paragon City was the worst hit of all. Once a shining beacon of light and prosperity, now much of it lay in ruins. It didn't take long for criminals to start reasserting themselves, and new heroes were needed. It was the beginning of a desperate time that would last for decades. | ||
Today, the Vanguard objectives are the same that they were years ago during the Rikti War. The organization opposes the Rikti wherever they show up, and so, the [[Rikti War Zone]] is a primary concern for the group, where they keep a strong presence encircling the downed Rikti starship. | |||
But the Vanguard has a dark side too: Dedicated to stop the Rikti by whatever means necessary, they gladly recruit metahumans without any kind of distinction, not caring about the past of any new recruits. In practice this means that the Vanguard accepts into its ranks heroes as well as villains. This open door policy is causing a lot of tension between the organization and [[Longbow]], whose point of view about the matter is completely different. Despite the fact that both groups fight for the same side and want to see the Rikti defeated, some of the Longbow leaders, such as [[Captain Dietrich|W. M. Dietrich]] are especially critical of Vanguard. | |||
And while the Vanguard fights for the planet as a whole and even has known villains in its ranks, villain groups such as the [[Malta Group]] or [[Arachnos]] are openly hostile to them, making its ally list even thinner. | |||
Fighting an alien race in an open war, distrusted by hero organizations and attacked by villain groups, the Vanguard faces an uncertain future ahead. Only time will tell if the Vanguard and its allies succeed in their goals. | |||
== Structural Hierarchy == | == Structural Hierarchy == | ||
The Vanguard is split into | The Vanguard is split into 5 main divisions: The Helm, The Gauntlet, The Shield, The Herald, and The Sword. | ||
'''The Herald''' - The public relations division is ran by a heroine named [[Incandescent]]. She's not normally on-site as she's usually too busy abroad working with the UN. | '''The Herald''' - The public relations division is ran by a heroine named [[Incandescent]]. She's not normally on-site as she's usually too busy abroad working with the UN. | ||
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'''The Gauntlet''' - The main offensive branch is headed up by the hero known as [[Serpent Drummer]]. Most troops that are visibly seen taking physical action against the Rikti belong to this branch. | '''The Gauntlet''' - The main offensive branch is headed up by the hero known as [[Serpent Drummer]]. Most troops that are visibly seen taking physical action against the Rikti belong to this branch. | ||
'''The Helm''' - The intelligence division, headed up by the mysterious [[Dark Watcher]]. This division is dedicated in gathering information to help keep the Rikti contained. | '''The Helm''' - The intelligence division, headed up by the mysterious [[The Dark Watcher (Primal Earth)|Dark Watcher]]. This division is dedicated in gathering information to help keep the Rikti contained. | ||
'''The Sword''' - The counter-intelligence and special ops division is a secret branch headed up by [[Gaussian]], and handles all kinds of cloak-and-dagger works. | |||
[[The Lady Grey]] is the overall commander of the Vanguard and is both powerful and well connected. It's believed that she has been around as long as [[Statesman]] and [[Recluse]]. She sets the overall strategy of the organization and has Dark Watcher as her second in command. | [[The Lady Grey]] is the overall commander of the Vanguard and is both powerful and well connected. It's believed that she has been around as long as [[Statesman]] and [[Recluse]]. She sets the overall strategy of the organization and has Dark Watcher as her second in command. | ||
== | == Benefits == | ||
Despite the group's overall situation and its relations with the rest of the world, metahumans who join the Vanguard may reap the benefits of their services: | |||
=== Vanguard Badges === | |||
Just joining the Vanguard will net your char a badge. Continued action against the Rikti during [[Rikti World Invasion|Invasions]] and [[Rikti Ship Raid]]s will yield more. Note that a character must have the "Member of Vanguard" badge to earn Vanguard Merits in most content. | |||
{{BadgeBox|Member of Vanguard}} | |||
{{BadgeBox|Demolitionist}} | |||
{{BadgeBox|Master at Arms}} | |||
[[ | === Vanguard Merits === | ||
''Main Article:'' [[Vanguard Merit]] | |||
[[File:Salvage Vanguard Merit.png|left]] | |||
The first thing a metahuman must do after joining the Vanguard is earn its favor. This can be done by earning Vanguard Merits through tasks such as completing missions and defeating Rikti troops in the War Zone, or attacking the Rikti Ship. Once enough Merits have been earned, they can be spent on different perks at special worktables located within the Vanguard base. {{clr}} | |||
[[ | ==== Costume Pieces ==== | ||
''Main Article:'' [[Vanguard Costume Pieces]] | |||
[[File:Recipe Costume.png|left]] | |||
The Vanguard can outfit recruits with the same Impervium armor their troops use in battle. Each piece must be earned seperately. | |||
''(Note that the Vanguard armor pieces are just costume pieces at the tailor and don't grant characters any special resistances nor benefits.)'' {{clr}} | |||
[[Image:Vanguard_Male.jpg|400px]] | ==== Temporary Powers ==== | ||
''Main Article:'' [[Temporary Powers#Co-operation Zone Powers|Vanguard Temporary Powers]] | |||
[[File:Recipe Power.png|left]] | |||
After fighting a highly-advanced alien race for years, the Vanguard has new technology to offer its allies: Heavy Assault mechs, psi-weapons, and even spells are all available to metahumans. {{clr}} | |||
==== Weapon Customization ==== | |||
''Main Article:'' [[Weapon Customization]] | |||
[[File:Recipe Costume.png|left]] | |||
Along with Vanguard armor costume pieces, some of the Vanguard's weaponry can also be bought to add to characters' costumes. Among these weapons are things like the Vanguard Redding Rifle and Vanguard Claws, as well as other Vanguard weaponry which the Vanguard troops don't even use! {{clr}} | |||
== Contacts == | |||
<gallery> | |||
Image:Borea.jpg|[[Borea]] | |||
Image:The Dark Watcher.jpg|[[The Dark Watcher (Primal Earth)|The Dark Watcher]] | |||
Image:Gaussian.jpg|[[Gaussian]] | |||
Image:The Lady Grey.jpg|[[The Lady Grey]] | |||
Image:Levantera.jpg|[[Levantera]] | |||
Image:Serpent Drummer.jpg|[[Serpent Drummer]] | |||
</gallery> | |||
== Models == | |||
[[File:Vanguard_Male.jpg|400px]] | |||
Male NPC models | Male NPC models | ||
[[ | [[File:Vanguard_Female.jpg|400px]] | ||
Female NPC models | Female NPC models | ||
[[ | [[File:Vanguard_Robot.jpg|400px]] | ||
Heavy Assault model. Not to scale; this model is over 20 feet tall. | Heavy Assault model. Not to scale; this model is over 20 feet tall. | ||
Line 59: | Line 103: | ||
== Enemy Types == | == Enemy Types == | ||
Currently, not every branch of the Vanguard may be found in game. The following Vanguard soldiers can be found, mostly as neutral or ally to heroes and villains. | |||
=== Vanguard Shield === | |||
=== Minions === | |||
==== Vanguard Soldier ==== | |||
[[File:Vanguard Soldier.jpg|right|thumb|100px|{{center|Vanguard Soldier}}]] | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Energy/Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | |||
{{Power|[[File:Claws_ClawsStrike.png|22px]]| Bayonet| Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:Temporary FlashbangGrenades.png|22px]]| Flashbang Grenades| Ranged (Targeted AoE), Foe -ToHit, -Defense| You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|15|15|0|0|15}}, {{TypeDefVal|0|0|0|0|0|0|20%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | |||
===== | ==== Vanguard Soldier ==== | ||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
''Powers'' | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:Claws Focus.png|22px]]| Focus| Close, High DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy), Knockdown| Your resistances have been weakened. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|15|15|0|0|15}}, {{TypeDefVal|0|0|0|0|0|0|20%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | |||
==== Conference Security ==== | |||
{{MIA}} | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
(''Note:'' Conference Security is a group of NPCs found in the mission [[Serpent Drummer#Help with Conference Security|Help with Conference Security]] from [[Serpent Drummer]]. They actively fight the Rikti; however, if you defeat their enemies around them, they will remain in place and not attack further unless provoked.) | |||
{{clr}} | |||
=== Lieutenants === | |||
==== Vanguard Adept ==== | |||
[[File:Vanguard Adept.jpg|100px|thumb|{{center|Vanguard Adept}}]] | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
''Powers'' | |||
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }} | |||
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, -Resist(All), Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. }} | |||
{{Power|[[File:DarkArmor_DefractingCloud.png|22px]]| Defense Aura| Toggle, PBAoE, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery| Your Endurance has been drained and you are in a state of shock. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|20%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | |||
==== Vanguard Sergeant ==== | |||
[[File:Vanguard Sergeant.jpg|right|thumb|100px|{{center|Vanguard Sergeant}}]] | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
''Powers | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Energy/Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | ||
{{Power|[[ | {{Power|[[File:Claws_ClawsStrike.png|22px]]| Bayonet| Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)| Your resistances have been weakened. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Willie Pete Round| Ranged, Moderate DMG(Lethal)| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
:{{Power|[[File:FlamingShield Burn.png|22px]]| Burn| Location AoE, Minor DoT(Fire)| All foes that pass through these flames will be burned. }} | |||
{{Power|[[ | :{{Power|[[File:FireBlast FireBall.png|22px]]| Willie Pete| Location AoE, Moderate DMG(Fire/Smash)| You are on fire and burning! }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|20%}}, +ToHit, +Perception| Resistance }} | ||
{{clr}} | {{clr}} | ||
===== | === Bosses === | ||
[[ | |||
==== Vanguard Colonel ==== | |||
[[File:Vanguard Colonel.jpg|right|thumb|100px|{{center|Vanguard Colonel}}]] | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Energy/Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | |||
{{Power|[[ | {{Power|[[File:Claws_ClawsStrike.png|22px]]| Bayonet| Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)| Your resistances have been weakened. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Willie Pete Round| Ranged, Moderate DMG(Lethal)| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
:{{Power|[[File:FlamingShield Burn.png|22px]]| Burn| Location AoE, Minor DoT(Fire)| All foes that pass through these flames will be burned. }} | |||
{{Power|[[ | :{{Power|[[File:FireBlast FireBall.png|22px]]| Willie Pete| Location AoE, Moderate DMG(Fire/Smash)| You are on fire and burning! }} | ||
{{Power|[[ | {{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, High DMG(Energy), Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| SIGIL Round| Ranged, Heavy DMG(Negative/Lethal), Foe Disorient, Cursed| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | ||
{{Power|[[ | :{{Power|[[File:DarkCast SoulDrain.png|22px]]| Curse of Weariness| Foe -MaxEndurance| You are tired. Your endurance total has been reduced. }} | ||
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, PBAoE, Team +DMG, {{StatusResVal|0|0|0|0|0|0|50%|50%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|35%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | |||
==== Vanguard Wizard ==== | |||
[[File:Vanguard Wizard.jpg|100px|thumb|{{center|Vanguard Wizard}}]] | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }} | ||
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, -Resist(All), Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. }} | |||
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Freezing Sphere| Ranged (Targeted AoE), Light DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. }} | |||
{{Power|[[File:ElectricalBolt Zapp.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery| Your Endurance has been drained and are in a state of shock. }} | |||
{{Power|[[ | {{Power|[[File:DarkArmor_DefractingCloud.png|22px]]| Defense Aura| Toggle, PBAoE, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery| Your Endurance has been drained and you are in a state of shock. }} | ||
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|50%|50%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|35%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | {{clr}} | ||
==== Vanguard | === Elite Bosses === | ||
==== Vanguard Commander ==== | |||
These walking tanks are the pinnacle of everything that is Vanguard's training, weapons, and a symbol of their power. | |||
These men and women are at the head of Vanguard's endeavors to keep Earth safe and won't hesitate to make the difficult calls on what must be sacrificed to ensure every threat is eliminated before it can harm our world. | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Energy/Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | |||
{{Power|[[File:Claws_ClawsStrike.png|22px]]| Bayonet| Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Willie Pete Round| Ranged, Moderate DMG(Lethal)| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
:{{Power|[[File:FlamingShield Burn.png|22px]]| Burn| Location AoE, Minor DoT(Fire)| All foes that pass through these flames will be burned. }} | |||
:{{Power|[[File:FireBlast FireBall.png|22px]]| Willie Pete| Location AoE, Moderate DMG(Fire/Smash)| You are on fire and burning! }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, High DMG(Energy), Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }} | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| SIGIL Round| Ranged, Heavy DMG(Negative/Lethal), Foe Disorient, Cursed| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | |||
:{{Power|[[File:DarkCast SoulDrain.png|22px]]| Curse of Weariness| Foe -MaxEndurance| You are tired. Your endurance total has been reduced. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:Claws Focus.png|22px]]| Focus| Close, High DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy), Knockdown| Your resistances have been weakened. }} | |||
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, PBAoE, Team +DMG, {{StatusResVal|0|0|0|0|0|0|50%|50%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|35%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | |||
==== Vanguard HVAS ==== | |||
''Main Article:'' [[Vanguard HVAS]] | |||
[[File:Vanguard HVAS1.jpg|right|thumb|150px|{{center|Vanguard Shield HVAS}}]] | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Temporary_TearGas.png|22px]]| Tear Gas| Ranged, Minor DMG(Smash), Location AoE, Foe Hold| The Tear Gas has left you choking and helpless. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Grenade! }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, High DMG(Energy), Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }} | |||
{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| Summon Seeker Drones: Suicide Special, AoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception| The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range. }} | |||
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Energy Barrage| Ranged (Cone), Extreme DoT(Energy/Smash), Foe Knockback| You have been knocked back. }} | |||
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Air Bomb| Ranged (Location AoE), Superior DMG(Fire/Smash), Light DoT(Fire), Foe Knockback| You have been knocked back by the explosion and are on fire. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistances| {{DamResVal|25|25|25|25|25|25|40|50}}| Resistance }} | |||
{{clr}} | {{clr}} | ||
=== | ==== Infernia ==== | ||
''Main Article:'' [[Infernia]] | |||
Infernia, together with her sister Glacia, are a tag team of truth and justice in any universe. In this instance of meeting the sisters, they are actively rebelling against the inevitable doom of their existence, as their universe slowly begins to migrate back to its parents to be absorbed. Beware her incredibly fiery assault, combined with her animalistic desperation to escape. | |||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DoT(Fire)| You have been set on fire by the Flares attack. }} | |||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| You have been set on fire by the Fire Blast. }} | |||
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| You have been set on fire by the Fireball. }} | |||
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }} | |||
{{Power|[[File:FireBlast_RainOfFire.png|22px]]| Rain of Fire| Ranged (Location AoE), Minor DoT(Fire)| Summons a Rain of Fire over a targeted location, burning foes within a large area. }} | |||
{{Power|[[File:FireBlast_Blaze.png|22px]]| Blaze| Close, Extreme DMG(Fire), Light DoT(Fire)| A short range, but devastating flame attack. }} | |||
{{Power|[[File:FireBlast_Inferno.png|22px]]| Inferno| PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. }} | |||
{{Power|[[File:ThermalRadiation_Warmth.png|22px]]| Warmth| PBAoE, Team Heal| You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. }} | |||
{{Power|[[File:ThermalRadiation_Cauterize.png|22px]]| Cauterize| Ranged, Ally Heal| Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself. }} | |||
{{Power|[[File:ThermalRadiation_MeltArmor.png|22px]]| Melt Armor| Ranged (Targeted AoE), Foe -Resist(All), -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|15|15|0|0|15}}, {{TypeDefVal|0|0|0|0|0|0|20%}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{clr}} | {{clr}} | ||
===== Vanguard | === Vanguard Sword === | ||
[[ | |||
=== Minions === | |||
==== Vanguard Ranger ==== | |||
[[File:VanguardRanger2.jpg|right|thumb|100px|{{center|Vanguard Ranger}}]] | |||
Vanguard is a group backed by the United Nations, and headed up by [[Lady Grey]]. Their soldiers are specifically outfitted in [[Impervium]] armor and with high tech as well as magical weaponry to fight the [[Rikti]]. Everything they do is centered around containing the Rikti menace in our world. | |||
''Powers'' | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:Claws Focus.png|22px]]| Focus| Close, High DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy), Knockdown| Your resistances have been weakened. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|15|15|0|0|15}}, {{TypeDefVal|0|0|0|0|0|0|20%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. | ==== Vanguard Ranger ==== | ||
[[File:Vanguard Ranger.jpg|100px|thumb| |<div style="text-align: center;border:none">Vanguard Ranger </div>]] | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Energy/Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | |||
{{Power|[[File:Claws_ClawsStrike.png|22px]]| Bayonet| Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:Temporary FlashbangGrenades.png|22px]]| Flashbang Grenades| Ranged (Targeted AoE), Foe -ToHit, -Defense| You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|15|15|0|0|15}}, {{TypeDefVal|0|0|0|0|0|0|20%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | {{clr}} | ||
=== | === Lieutenants === | ||
==== Vanguard Eliminator ==== | |||
[[ | [[File:Vanguard Sword Eliminator.png|right|thumb|100px|{{center|Vanguard Eliminator}}]] | ||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. | Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| PBAoE Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:Claws Focus.png|22px]]| Focus| Close, High DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy), Knockdown| Your resistances have been weakened. }} | |||
{{Power|[[File:Claws Wave.png|22px]]| Shockwave| Close (Cone), High DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy), Knockdown| Your resistances have been weakened. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|20%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | {{clr}} | ||
==== Vanguard Sergeant ==== | |||
[[ | [[File:Vanguard Sword Sergeant.png|right|thumb|100px|{{center|Vanguard Sergeant}}]] | ||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Energy/Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | |||
{{Power|[[File:Claws_ClawsStrike.png|22px]]| Bayonet| Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Willie Pete Round| Ranged, Moderate DMG(Lethal)| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
:{{Power|[[File:FlamingShield Burn.png|22px]]| Burn| Location AoE, Minor DoT(Fire)| All foes that pass through these flames will be burned. }} | |||
:{{Power|[[File:FireBlast FireBall.png|22px]]| Willie Pete| Location AoE, Moderate DMG(Fire/Smash)| You are on fire and burning! }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|20%}}, +ToHit, +Perception| Resistance }} | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. | {{clr}} | ||
==== Vanguard Magician ==== | |||
[[File:Vanguard Sword Magician.png|right|thumb|100px|{{center|Vanguard Magician}}]] | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }} | |||
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, -Resist(All), Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. }} | |||
{{Power|[[File:DarkArmor_DefractingCloud.png|22px]]| Defense Aura| Toggle, PBAoE, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery| Your Endurance has been drained and you are in a state of shock. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|20%}}, +ToHit, +Perception| Resistance }} | |||
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=== Bosses === | === Bosses === | ||
==== Vanguard | ==== Vanguard Colonel ==== | ||
[[File:VanguardSwordColonel1.jpg|right|thumb|100px|{{center|Colonel}}]] | |||
Vanguard is a group backed by the United Nations, and headed up by [[Lady Grey]]. Their soldiers are specifically outfitted in [[Impervium]] armor and with high tech as well as magical weaponry to fight the [[Rikti]]. Everything they do is centered around containing the Rikti menace in our world. | |||
''Powers'' | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Energy/Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | ||
{{Power|[[File:Claws_ClawsStrike.png|22px]]| Bayonet| Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Willie Pete Round| Ranged, Moderate DMG(Lethal)| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
:{{Power|[[File:FlamingShield Burn.png|22px]]| Burn| Location AoE, Minor DoT(Fire)| All foes that pass through these flames will be burned. }} | |||
:{{Power|[[File:FireBlast FireBall.png|22px]]| Willie Pete| Location AoE, Moderate DMG(Fire/Smash)| You are on fire and burning! }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, High DMG(Energy), Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }} | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| SIGIL Round| Ranged, Heavy DMG(Negative/Lethal), Foe Disorient, Cursed| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | |||
:{{Power|[[File:DarkCast SoulDrain.png|22px]]| Curse of Weariness| Foe -MaxEndurance| You are tired. Your endurance total has been reduced. }} | |||
{{Power|[[File:PsychicBlast_PsychicWail.png|22px]]| Psi-Bomb| Ranged (Targeted AoE), Extreme DMG(Psionic), Foe Disorient, Special(Confuse Rikti)| You are stunned and possibly confused. }} | |||
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, PBAoE, Team +DMG, {{StatusResVal|0|0|0|0|0|0|50%|50%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|35%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | |||
==== Vanguard Sorcerer ==== | |||
[[File:Vanguard Sorcerer.jpg|100px|thumb| |<div style="text-align: center;border:none">Vanguard Sorcerer</div>]] | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }} | |||
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, -Resist(All), Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. }} | |||
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Freezing Sphere| Ranged (Targeted AoE), Light DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. }} | |||
{{Power|[[File:ElectricalBolt Zapp.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery| Your Endurance has been drained and are in a state of shock. }} | |||
{{Power|[[File:DarkArmor_DefractingCloud.png|22px]]| Defense Aura| Toggle, PBAoE, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery| Your Endurance has been drained and you are in a state of shock. }} | |||
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|50%|50%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|35%}}, +ToHit, +Perception| Resistance }} | |||
{{clr}} | {{clr}} | ||
===== Vanguard | === Elite Bosses === | ||
[[ | |||
==== Vanguard HVAS ==== | |||
[[File:VanguardHVAS2.jpg|right|thumb|150px|{{center|Vanguard Sword HVAS}}]] | |||
''Main Article:'' [[Vanguard HVAS]] | |||
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world. | |||
''Powers'' | |||
{{Power|[[File:Temporary_TearGas.png|22px]]| Tear Gas| Ranged, Minor DMG(Smash), Location AoE, Foe Hold| The Tear Gas has left you choking and helpless. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Grenade! }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, High DMG(Energy), Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }} | |||
{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| Summon Seeker Drones: Suicide Special, AoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception| The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range. }} | |||
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Energy Barrage| Ranged (Cone), Extreme DoT(Energy/Smash), Foe Knockback| You have been knocked back. }} | |||
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Air Bomb| Ranged (Location AoE), Superior DMG(Fire/Smash), Light DoT(Fire), Foe Knockback| You have been knocked back by the explosion and are on fire. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Heavy Boost| Auto, Self +DMG, +Speed| Your Damage has been increased. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistances| {{DamResVal|25|25|25|25|25|25|40|50}}| Resistance }} | |||
{{clr}} | |||
==== Glacia ==== | |||
''Main Article:'' [[Glacia]] | |||
Glacia, together with her sister Infernia, are a tag team of truth and justice in any universe. In this instance of meeting the sisters, Glacia appears to have taken on a darker tone in this universe, both chiding and attempting to control her sister in displays of dominance. She does not take kindly to people intervening in their arguments, especially since she almost always wins when people don't. | |||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:IcyOnslaught_FrozenFist.png|22px]]| Frozen Fists| Melee, Light DMG(Cold/Smash), Foe -Recharge, -Speed| Frozen Fists encrusts your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is Slowed, due to the chills caused by the cold blows. }} | |||
{{Power|[[File:IcyOnslaught_IceSword.png|22px]]| Ice Sword| Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. }} | |||
{{Power|[[File:IcyOnslaught_Frost.png|22px]]| Frost| Close (Cone), High DoT(Cold), Foe -Recharge, -Speed| You create a short cone of Frost in front of you that can deal some damage and Slow a foe's speed, due to their uncontrollable shivering. }} | |||
{{Power|[[File:IcyOnslaught_IcePatch.png|22px]]| Ice Patch| Location (PBAoE), Foe Knockdown, -Speed, -Jump| You emanate a Patch of Ice around you. Foes that step onto the Ice Patch will slip and fall down. This effect lasts until the ice melts. You must be near the ground to activate this power. }} | |||
{{Power|[[File:IcyOnslaught_GreaterIceSword.png|22px]]| Greater Ice Sword| Melee, Superior DMG(Cold/Lethal), Foe -Recharge, -Speed| Your mastery of Ice allows you to create an enhanced blade of solid ice that deals above average damage. Being hit by the Greater Ice Sword will Slow a villain's attack and movement speed, due to the intense chill. }} | |||
{{Power|[[File:IceBlast_IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }} | |||
{{Power|[[File:IceArmor_Hybernate.png|22px]]| Hibernate| Self +Regeneration, +Recovery, Invulnerable; Self Hold| When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage and Recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall. }} | |||
{{Power|[[File:IceArmor_IceArmor.png|22px]]| Frozen Armor| Toggle, Self {{TypeDefVal|17%|17%}}, {{DamResVal|0|0|12.5|30}}, Resist(DeBuff Defense)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage and you can resist Defense DeBuffs. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, Self {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|35%}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{clr}} | {{clr}} | ||
==== | === Signature Heroes === | ||
==== Faultline ==== | |||
[[File:Faultline.jpg|thumb|100px|{{center|Faultline}}]] | |||
''Main Article:'' [[Faultline (Ally)|Faultline]] ''(As Ally)''<br /> | |||
''See Also:'' [[Jim Temblor]] ''(As Contact)'' | |||
After he rediscovered his heroic roots, young Jim Temblor has been doing all he can to redeem the name of his father: Faultline. Following several intense battles with the [[Rikti]], Faultline and his girlfriend [[Fusionette]] have joined the Vanguard to help fight the alien invaders. | |||
''Powers'' | |||
{{Power|[[File:EarthGrasp_Quicksand.png|22px]]| Quicksand| Ranged (Location AoE), Foe -Speed, -Jump, -Fly, -Defense| Your Running speed, Jump height and Defense are reduced by the Quicksand. }} | |||
{{Power|[[File:EarthGrasp_StonePrison.png|22px]]| Stone Prison| Ranged, Moderate DoT(Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. }} | |||
{{Power|[[File:EarthGrasp_Fossilize.png|22px]]| Fossilize| Ranged, Moderate DMG(Smash), Foe Hold, -Defense| Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself. }} | |||
{{Power|[[File:StoneMelee_StoneFist.png|22px]]| Stone Fist| Melee, Moderate DMG(Smash), Foe Disorient| Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent. }} | |||
{{Power|[[File:StoneMelee_Tremor.png|22px]]| Tremor| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back. }} | |||
{{Power|[[File:StoneMelee_SeismicSmash.png|22px]]| Seismic Smash| Melee, Superior DMG(Smash), Foe Hold| This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright. }} | |||
{{Power|[[File:StoneArmor_Granite.png|22px]]| Granite Armor| Self {{DamResVal|50|50|50|50|50|50|0|50}}, {{TypeDefVal|20%|20%|20%|20%|20%|20%}}, {{StatusProtVal|0|17.3}}, Resist(Defense Debuff), -Speed, -Recharge, -DMG, -Fly, -Jump| When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs.Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers. }} | |||
{{Power|[[File:StoneArmor_EarthsEmbrace.png|22px]]| Earth's Embrace| Self Heal, +MaxHP, Resist(Toxic)| You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage. }} | |||
{{Power|[[File:StoneArmor_Clay.png|22px]]| Mud Pots| PBAoE Melee, Minor DoT(Fire), Foe Immobilize, -Speed| While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and slowing others. The boiling heat from Mud Pots also deals some damage over time to the snared foes. }} | |||
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }} | |||
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==== | ==== Fusionette ==== | ||
[[ | [[File:FusionetteVanguard.jpg|thumb|100px|{{center|Fusionette}}]] | ||
''Main Article:'' [[Fusionette]] | |||
Fusionette is one of the Nuclear 90; 90 children from around the world all born in one year with an unusual mutation that gives them natural magnetic nuclear fusion reactors for hearts, and the ability to channel energy from their internal reactor for a variety of super powers. Like many of the Nuclear 90, Fusionette has decided to use her powers for the betterment of mankind as a hero. She has recently joined the Vanguard along with her boyfriend [[Faultline (Hero)|Faultline]] in order to help fight the [[Rikti]]. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }} | |||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | |||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | |||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Beam| Ranged, Moderate DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | |||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | |||
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Ranged, Extreme DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }} | |||
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }} | |||
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==== | ==== Apex ==== | ||
[[ | |||
''Main Article:'' [[Apex]] | |||
Apex was recommended to Vanguard by the Back Alley Brawler, who accounted Apex's brave stand alongside War Witch and a man named Horus against Requiem. | |||
Apex has come far from his humble beginnings, and is now an indispensible asset to Paragon City and one of her greatest protectors. | |||
''Powers:'' | |||
{{Power|[[File:Gadgets_WebGrenade.png|22px]]| Web Grenade| High-Accuracy Ranged, Target Immobilize, -Recharge, -Fly| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. }} | |||
{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }} | |||
{{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick kicks to pummel your foe. }} | |||
{{Power|[[File:MartialArts_CobraStrike.png|22px]]| Cobra Strike| Melee, Smash, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:MartialArts_FocusChi.png|22px]]| Focus Chi| Self, +Damage, +To-hit| Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. }} | |||
{{Power|[[File:MartialArts_EaglesClaw.png|22px]]| Eagles Claw| Melee, Smash, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High Damage(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }} | |||
{{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate }} | |||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Auto, Self +{{PosDefVal|20|20}}, Resist(Confuse), +Perception| You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }} | |||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Auto, Self +{{PosDefVal|20|20|20}}, Resist(Confuse), +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }} | |||
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }} | |||
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self +Defense, +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, +{{DamResVal|20|20|0|0|20|0|0|30}}, +{{TypeDefVal|0|0|0|0|0|0|35}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|20|20|20|15|15|n=-|p=-}}| [[Archvillain Resistance]]. }} | |||
''When Apex reaches 50% HP, he loses all Martial Arts attacks and gains the following'' | |||
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Damage(Lethal), Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High }} | |||
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage(Lethal), Foe -Defense| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate }} | |||
{{Power|[[File:Sword BuildUp.png|22px]]| Build Up| Self +Damage, +To-hit| Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. }} | |||
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee (Cone), Moderate Damage(Lethal), Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduce their defense. Damage: Moderate }} | |||
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage(Lethal), Self +Defense(Melee, Lethal)| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. Damage: Minor }} | |||
{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| Point Blank Area of Effect Melee, Moderate Damage(Lethal), Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate }} | |||
{{Power|[[File:Sword Disembowel.png|22px]]| Disembowel| Melee, Superior Damage(Lethal), Foe Knockup, -Defense| You perform a powerful Disemboweling maneuver that deals a great amount of damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit. Damage: Superior }} | |||
{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| Melee (Cone), Extreme Damage(Lethal), Foe Knockback, -Defense| You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. This attack has an exceptionally good critical hit capability, better than other Broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme }} | |||
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==== Incandescent ==== | |||
Incandescent is the head of the Herald division of Vanguard and is ultimately responsible for public relations as well as liaising with the United Nations. | |||
Kelly Dupuis was an environmental lobbyist charged with protecting the bayou of Louisiana. On a fact finding mission in the swamps she was separated from her group and had a life-changing encounter with a mystically charged Will-o’-the-wisp. It imbued her with the power of a living energy source… and a clean one at that. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Flight| Incandescent can Fly! }} | |||
{{Power|[[File:FireBlast Inferno.png|22px]]| Lambent Flame| Autohit, PBAoE, Extreme DMG(Fire/Energy), Extreme DoT(Fire/Energy), Foe -Recovery, -Endurance, -Perception| Incandescent's signature attack. | |||
Expels a massive surge of light energy from her being so massive that it slams into you with fire and energy damage and drains your endurance and recovery for a time as well! }} | |||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Incandescent Fist| Melee, High DMG(Fire/Energy), Foe Disorient, -Perception| Incandesent Fist has Disoriented you. }} | |||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Incandescent Strike| Melee, Extreme DMG(Fire/Energy), Foe Disorient, -Perception| Incandescent Strike has Disoriented you. }} | |||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Incandescent Bolt| Ranged, Superior DMG(Fire/Energy), Foe Knockback, -Perception| A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage. }} | |||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Incandescent Blast| Ranged, Extreme DMG(Fire/Energy), Foe Knockback, -Perception| Incandescent Blast sends a focused beam of light at a foe that can knock him back. }} | |||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Incandescent Explosion| Ranged (Targeted AoE), High DMG(Fire/Energy), Foe Knockback, -Perception| Hurls a blast of charged light that violently explodes on impact, damaging all foes near the target. }} | |||
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Incandescent Torrent| Ranged (Cone), High DMG(Fire/Energy), Foe Knockback, -Perception| Unleashes a cone of light that knocks foes back. }} | |||
{{Power|[[File:Illusions Blind.png|22px]]| Blind| High-Accuracy, Ranged (Targeted AoE), Foe Hold/Sleep| Painfully Blinds a single targeted foe so severely that they are rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. }} | |||
{{Power|[[File:Illusions Flash.png|22px]]| Flash| High-Accuracy, Point Blank Area of Effect, Foe Hold| Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, {{DamResVal|15|15|0|0|15}}, {{TypeDefVal|0|0|0|0|0|0|20}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|20|25|20|c=-|n=-}}| [[Archvillain Resistance]]. }} | |||
{{red|''Each of the Vanguard heroes in the [[Dr. Aeon Strike Force]] have a specific vulnerability in their Archvillain Resistance. Incandescent has no protection from Disorient.''}} | |||
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=== | ==== Levantera ==== | ||
''Main Article:'' [[Levantera]] | |||
Levantera and her twin sister Borea lead the Shield, the division of Vanguard tasked with protecting the city and its people from the Rikti. The two sisters are both extremely capable fighters, and are the chosen Champions of the Order of the Four Winds. However, the sisters rarely see eye-to-eye with each other, and often argue over the best methods to accomplish their goals. While Levantera likes to cultivate a more cultured appearance than her sister, she's also the more offensively-minded of the two. She believes that the best kind of counter-attack is a pre-emptive one. After all, if your enemies are all dead, then they can't hurt your friends. | |||
''Powers:'' | |||
{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)| You perform a standard attack with your Talsorian katana. This attack is slower than Gambler's Cut, but deals more damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks. }} | |||
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor DMG(Lethal/Energy), Foe -RES(Lethal/Energy)| You perform a quick slash with your Talsorian katana. This attack is very fast, but deals only minor damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks. }} | |||
{{Power|[[File:Katana Slice.png|22px]]| Flashing Steel| Melee (Cone), Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)| You swing your Talsorian katana in a wide arc in front of you, slicing multiple foes. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks. }} | |||
{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor DMG(Lethal/Energy), Self +DEF (Melee, Lethal)| You can use your Talsorian katana to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. }} | |||
{{Power|[[File:Katana WhirlingSword.png|22px]]| The Lotus Drops| PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)| You perform The Lotus Drops maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take moderate damage over time and reduces their Resistances to Lethal and Energy Damage. }} | |||
{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High DMG(Lethal/Energy), Foe Knockup, -RES(Lethal/Energy)| You perform a powerful Soaring Dragon maneuver that deals a great amount of damage, and can knock a target up into the air. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks. }} | |||
{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme DMG(Lethal/Energy), Foe Knockback, -RES(Lethal/Energy)| You perform a devastating Golden Dragonfly attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Resistances to Lethal and Energy. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -To-hit| A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit. Damage: Moderate }} | |||
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -To-hit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. Damage: High(DoT) }} | |||
{{Power|[[File:DarkCast Blackstar.png|22px]]| Blackstar| Close (AoE), Extreme DMG(Negative), Foe -To-hit| You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' chance to hit. This power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme }} | |||
{{Power|[[File:DarkArmor CloakOfDarkness.png|22px]]| Cloak of Darkness| Auto, Self Stealth, +{{TypeDefVal|0|0|0|0|0|0|0|5}}, +Perception, Resist(Immobilize)| A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see stealthy foes. Unlike some stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. }} | |||
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, +{{DamResVal|20|20|0|0|20|0|0|30}}, +{{TypeDefVal|0|0|0|0|0|0|20}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|0|15|15|20|0|15|c=-|e=-|t=-}}| [[Archvillain Resistance]]. }} | |||
{{red|''Each of the Vanguard heroes in the [[Dr. Aeon Strike Force]] have a specific vulnerability in their Archvillain Resistance. Levantera has no resistance to Speed debuffs.''}} | |||
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==== Borea ==== | |||
''Main Article:'' [[Borea]] | |||
Borea and her twin sister Levantera together lead the Shield, the division of Vanguard tasked with protecting the city and its people from the Rikti. The two sisters are both extremely capable fighters, and are the chosen Champions of the Order of the Four Winds. However, the sisters rarely see eye-to-eye with each other, and often argue over the best methods to accomplish their goals. Borea tends to believe in a protective strategy, concentrating on defending the city and its citizens over aggressive pre-emptive attacks. After all, if your enemy has destroyed what you were protecting, then any victory is meaningless. | |||
''Powers:'' | |||
{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)| You perform a standard attack with your Talsorian katana. This attack is slower than Gambler's Cut, but deals more damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks. }} | |||
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor DMG(Lethal/Energy), Foe -RES(Lethal/Energy)| You perform a quick slash with your Talsorian katana. This attack is very fast, but deals only minor damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks. }} | |||
{{Power|[[File:Katana Slice.png|22px]]| Flashing Steel| Melee (Cone), Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)| You swing your Talsorian katana in a wide arc in front of you, slicing multiple foes. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks. }} | |||
{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor DMG(Lethal/Energy), Self +DEF (Melee, Lethal)| You can use your Talsorian katana to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. }} | |||
{{Power|[[File:Katana WhirlingSword.png|22px]]| The Lotus Drops| PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)| You perform The Lotus Drops maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take moderate damage over time and reduces their Resistances to Lethal and Energy Damage. }} | |||
{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High DMG(Lethal/Energy), Foe Knockup, -RES(Lethal/Energy)| You perform a powerful Soaring Dragon maneuver that deals a great amount of damage, and can knock a target up into the air. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks. }} | |||
{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme DMG(Lethal/Energy), Foe Knockback, -RES(Lethal/Energy)| You perform a devastating Golden Dragonfly attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Resistances to Lethal and Energy. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor DMG(Cold/Smash), Foe -Recharge, -SPD| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage. Damage: Minor }} | |||
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate }} | |||
{{Power|[[File:IceBlast Blizzard.png|22px]]| Blizzard| Ranged (Location AoE), Extreme DoT(Cold), Foe -To-hit, -SPD, -Recharge, Knockback, Self -Recovery| The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their chance to hit and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while. Damage: Extreme(DoT) }} | |||
{{Power|[[File:Willpower IndomitableWill.png|22px]]| Indomitable Will| Auto, Self Resist(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback)| When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks. }} | |||
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, +{{DamResVal|20|20|0|0|20|0|0|30}}, +{{TypeDefVal|0|0|0|0|0|0|20}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|0|20|15|15|0|15|n=-|e=-|t=-}}| [[Archvillain Resistance]]. }} | |||
{{red|''Each of the Vanguard heroes in the [[Dr. Aeon Strike Force]] have a specific vulnerability in their Archvillain Resistance. Borea has no resistance to Speed debuffs.''}} | |||
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==== Serpent Drummer ==== | |||
''Main Article:'' [[Serpent Drummer]] | |||
[[File:Serpent Drummer.jpg|thumb|100px|right|{{center|Serpent Drummer}}]] | |||
The enigmatic man called Serpent Drummer is the head of the Vanguard's Gauntlet division. The Gauntlet was originally Vanguard's offensive division, but changing events have seen it shift those responsibility to the Shield Division, while the Gauntlet concentrates on coordinating Vanguard's forces with the recent influx of super-powered volunteers. Even in the middle of such great changes, Serpent Drummer remains serene. | |||
''Powers:'' | |||
{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }} | |||
{{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick kicks to pummel your foe. }} | |||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Lethal| Three thrown dagger that can hit multiple targets. }} | |||
{{Power|[[File:MartialArts_CobraStrike.png|22px]]| Cobra Strike| Melee, Smash, Foe Disorient| You have been Disoriented.}} | |||
{{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High Damage(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }} | |||
{{Power|[[File:WeaponMastery_ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate Damage(Lethal)| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. }} | |||
{{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }} | |||
{{Power|[[File:MartialArts_EaglesClaw.png|22px]]| Eagles Claw| Melee, Smash, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:FireTrap_FireImps.png|22px]]| Fire Spirit| Summon Fire Spirit: Melee Minor DMG(Fire)| Serpent Drummer can summon an elemental spirit of fire to assist him in combat. }} | |||
:'''Fire Spirit''' | |||
::{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash/Fire| Imps Brawl with fiery fists. }} | |||
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resist Fire| {{DamResVal|0|0|40}}, +Speed| Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly. }} | |||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Auto, Self +{{PosDefVal|20|20}}, Resist(Confuse), +Perception| You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }} | |||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Auto, Self +{{PosDefVal|20|20|20}}, Resist(Confuse), +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }} | |||
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }} | |||
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self +Defense, +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, +{{DamResVal|15|15|0|0|15}}, +{{TypeDefVal|0|0|0|0|0|0|20}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|15|15|15|0|15|20|20|n=-|p=-}}| [[Archvillain Resistance]]. }} | |||
{{red|''Each of the Vanguard heroes in the [[Dr. Aeon Strike Force]] have a specific vulnerability in their Archvillain Resistance. Serpent Drummer has no protection from Confuse or Hold.''}} | |||
{{clr}} | |||
==== Gaussian ==== | |||
''Main Article:'' [[Gaussian]] | |||
Gaussian is Vanguard's main tactician, coordinating intelligence efforts across Divisions to form a united front against the Rikti. Many believe that his ability to keep vanguard organized is the only thing that's prevented the Rikti from overwhelming Vanguard's forces, but Gaussian prefers to downplay his role and instead credit the steadfast determination and fighting skill of the volunteer troops. | |||
''Powers:'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Extreme DMG(Energy/Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, Extreme DMG(Energy), Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }} | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| SIGIL Round| Ranged, Extreme DMG(Negative/Lethal), Foe Disorient, Cursed| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | |||
:{{Power|[[File:DarkCast Moonbeam.png|22px]]| Curse of Weariness| Foe -MaxEndurance| You are tired. Your endurance total has been reduced. }} | |||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Willie Pete Round| Ranged, Moderate DMG(Lethal), Foe -Resist(Lethal, Fire, Energy, Toxic), Location AoE, Moderate DoT(Fire/Smashing)| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[File:PsychicBlast_PsychicWail.png|22px]]| Psi-Bomb| Ranged (Targeted AoE), Extreme DMG(Psionic), Foe Disorient, Special(Confuse Rikti)| You are stunned and possibly confused. }} | |||
{{Power|[[File:Claws_ClawsStrike.png|22px]]| Bayonet| Melee, High DMG(Lethal/Energy), Light DoT(Lethal), Foe -Resist(Lethal/Energy)| Your resistances have been weakened. }} | |||
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Negative/Smash), Foe Disorient| A barrage of punches from Gaussian has disoriented you. }} | |||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Negative/Smash), Foe Disorient| You have been disoriented. }} | |||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Negative/Smash), Foe Disorient| An energy punch from Gaussian has disoriented you. }} | |||
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Negative/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }} | |||
{{Power|[[File:Temporary FlashbangGrenades.png|22px]]| Flashbang Grenades| Ranged (Targeted AoE), Foe -ToHit, -Defense| You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced. }} | |||
{{Power|[[File:TrainingandGadgets_CallReinforcements.png|22px]]| Call Reinforcements| Call Reinforcements: Ranged Moderate DMG(Lethal)| As Gaussian you have access to a small squadron of Vanguard Sword. }} | |||
:'''Vanguard Sword (Boss)''' | |||
::{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Damage over Time(Lethal/Energy), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | |||
::{{Power|[[File:Claws_ClawsStrike.png|22px]]| Bayonet| Melee, Moderate Damage(Lethal/Energy), Damage over Time(Lethal), Foe -Resist(Lethal/Energy)| Your resistances have been weakened. }} | |||
::{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Willie Pete Round| Ranged, Lethal, Location Targeted Area of Effect, Damage over Time(Fire/Smashing)| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
::{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, Energy, Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }} | |||
::{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| SIGIL Round| Ranged, Negative/Lethal, Foe Disorient, Cursed| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | |||
:::{{Power|[[File:DarkCast Moonbeam.png|22px]]| Curse of Weariness| Foe -MaxEndurance| You are tired. Your endurance total has been reduced. }} | |||
::{{Power|[[File:PsychicBlast_PsychicWail.png|22px]]| Psi-Bomb| Ranged, Targeted Area of Effect, Psionic, Foe Disorient, Special(Confuse Rikti)| You are stunned and possibly confused. }} | |||
::{{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, +{{DamResVal|20|20|0|0|20|0|0|30}}, +{{TypeDefVal|0|0|0|0|0|0|35}}, +ToHit, +Perception| Resistance }} | |||
:'''Vanguard Sorcerer (Boss)''' | |||
::{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage(Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate }} | |||
::{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Damage(Negative), Foe -ToHit, -Resist(All), Self +HP| You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. Damage: Moderate }} | |||
::{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Freezing Sphere| Ranged Targeted Area of Effect, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior }} | |||
::{{Power|[[File:ElectricalBolt Zapp.png|22px]]| Ball Lightning| Ranged Targeted Area of Effect, Energy, Foe Sleep, -Endurance, -Recovery| Your Endurance has been drained and are in a state of shock. }} | |||
::{{Power|[[File:DarkArmor_DefractingCloud.png|22px]]| Defense Aura| Toggle, Point Blank Area of Effect, Energy, Foe Sleep, -Endurance, -Recovery| Your Endurance has been drained and you are in a state of shock. }} | |||
::{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto, Point Blank Area of Effect, Team +ToHit, Resist(Confuse, Fear), +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | |||
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, +{{DamResVal|20|20|0|0|20|0|0|30}}, +{{TypeDefVal|0|0|0|0|0|0|35}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|1.5|1.5}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }} | |||
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto, Point Blank Area of Effect, Team +ToHit, Resist(Confuse, Fear), +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, {{DamResVal|20|20|0|0|20|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|35}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|25|20|0|0|0|25|20|f=-|t=-}}| [[Archvillain Resistance]]. }} | |||
{{red|''Each of the Vanguard heroes in the [[Dr. Aeon Strike Force]] have a specific vulnerability in their Archvillain Resistance. Gaussian has no resistance to Endurance or Recovery debuffs.''}} | |||
{{clr}} | |||
==== Dark Watcher ==== | |||
''Main Article:'' [[The Dark Watcher (Primal Earth)|The Dark Watcher]] | |||
Many rumors swirl around the Dark Watcher. Some claim that he's a federal agent who learned too much and went renegade. Others say he's an immortal being who walks the treacherous path between worlds under his own power. Still others say that he is not a human being at all. Whatever the truth, he has appeared time and again to help the heroes of Earth fend off enemies ranging from the Rikti to the Rularuu. Normally, he disappears after his job is done, but for reasons unknown he has stayed with Vanguard since the group's inception, acting as Lady Grey's loyal advisor. | |||
''Powers:'' | |||
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| Dark Watcher can Teleport long distances. }} | |||
{{Power|[[File:Illusions spectralWounds.png|22px]]| Spectral Wounds| Ranged, High DMG(Psionic), +Special| Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. Damage: High(Illusionary) }} | |||
{{Power|[[File:Illusions Blind.png|22px]]| Blind| Ranged (Targeted AoE), Moderate DMG(Psionic), Foe Hold/Sleep| Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. Damage: Moderate }} | |||
{{Power|[[File:Illusions Decieve.png|22px]]| Deceive| Ranged, Foe Confuse| You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. }} | |||
{{Power|[[File:Illusions Flash.png|22px]]| Flash| PBAoE, Foe Hold| Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves. }} | |||
{{Power|[[File:Illusions PhantomArmy.png|22px]]| Spectral Army| Summon Spectral Army: Ranged Minor DMG(Energy/Special)| You can fabricate 2 to 4 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. }} | |||
:'''Spectral Decoy''' | |||
::{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Psionic, +Special| Shadow Punch reduces your Accuracy. }} | |||
::{{Power|[[File:ShadowFighting Smite.png|22px]]| Smite| Melee, Psionic, +Special| Smite reduces your Accuracy. }} | |||
::{{Power|[[File:DarkCast DarkBlast.png|22px]]| Dark Blast| Ranged, Psionic, +Special| Dark Blast reduces your Accuracy. }} | |||
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Decoy| Auto, Self Taunt, Intangible| The Decoy is an illusion, and is intangible. }} | |||
{{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged Fear| You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }} | |||
:'''Spectral Terror''' | |||
::{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged, Foe Fear, -ToHit| The Spectral Terror has terrorized you! }} | |||
::{{Power|[[File:DarkArmor FearfulAura.png|22px]]| Cloak of Fear| Auto, Point Blank Area of Effect, Foe Fear, -ToHit| The Spectral Terror has terrorized you! }} | |||
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Translucency| Auto, Self Immobilize, Intangible| The Spectral Terror is an illusion, and is intangible. }} | |||
{{Power|[[File:Illusions Phantasm.png|22px]]| Spectral Servant| Summon Spectral Servant: Ranged Moderate DAM (Energy)| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }} | |||
:'''Spectral Servant''' | |||
::{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Flight| Phantasms can Fly! }} | |||
::{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Negative/Smashing, -ToHit| Shadow Punch reduces your Accuracy. }} | |||
::{{Power|[[File:ShadowFighting Smite.png|22px]]| Smite| Melee, Negative/Smashing, -ToHit| Smite reduces your Accuracy. }} | |||
::{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -ToHit, Self +HP| Life Drain reduces your Accuracy. }} | |||
::{{Power|[[File:DarkCast DarkBlast.png|22px]]| Dark Blast| Ranged, Negative, Foe -ToHit| Dark Blast reduces your Accuracy. }} | |||
::{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }} | |||
::{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} | |||
::{{Power|[[File:Illusions Phantasm.png|22px]]| DecoyPhantasm| Summon Phantasm| Manifests a Decoy Phantasm to distract foes. The Decoy is not real, and cannot harm or be harmed. However, your foes will believe the Decoy is a threat and attack it. }} | |||
:::'''Spectral Decoy''' | |||
::::{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Psionic, +Special| Shadow Punch reduces your Accuracy. }} | |||
::::{{Power|[[File:ShadowFighting Smite.png|22px]]| Smite| Melee, Psionic, +Special| Smite reduces your Accuracy. }} | |||
::::{{Power|[[File:DarkCast DarkBlast.png|22px]]| Dark Blast| Ranged, Psionic, +Special| Dark Blast reduces your Accuracy. }} | |||
::::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Decoy| Auto, Self Taunt, Intangible| The Decoy is an illusion, and is intangible. }} | |||
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|10|0|0|20|40|n=-}}| The Phantasm is resistant to Lethal and Energy damage, but vulnerable to Negative Energy. }} | |||
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Minor DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals some Smashing Damage. Damage: Minor }} | |||
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Force Shield| Ranged, Ally +DEF(All), Res(Toxic, End Drain)| Dramatically protects an ally from all attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }} | |||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smashing/Quantum, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | |||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smashing/Quantum, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | |||
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, High Damage(Energy/Smashing/Quantum), Foe Knockback| A short range, but devastating attack. Damage: Heavy }} | |||
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Minor Damage(Energy/Smashing/Quantum), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor }} | |||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Energy/Smashing/Quantum, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | |||
{{Power|[[File:Leadership_Tactics.png|22px]]| Tactics| Auto, Point Blank Area of Effect, +ToHit, Resist(Confuse, Fear), +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, +{{DamResVal|20|20|0|0|20|0|0|30}}, +{{TypeDefVal|0|0|0|0|0|0|20}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|15|15|0|0|15|25|25|s=-|l=-|e=-}}| [[Archvillain Resistance]]. }} | |||
{{red|''Each of the Vanguard heroes in the [[Dr. Aeon Strike Force]] have a specific vulnerability in their Archvillain Resistance. Dark Watcher has no resistance to Endurance or Recovery debuffs.''}} | |||
{{clr}} | |||
==== Lady Grey ==== | ==== Lady Grey ==== | ||
''Main Article:'' [[Lady Grey (Ally)|Lady Grey]] ''(As Ally)''<br> | ''Main Article:'' [[Lady Grey (Ally)|Lady Grey]] ''(As Ally)''<br /> | ||
''See also:'' [[The Lady Grey]] ''(As Task Force Contact)'' | ''See also:'' [[The Lady Grey]] ''(As Task Force Contact)'' | ||
[[File:The Lady Grey.jpg|thumb|100px|right|{{center|Lady Grey}}]] | |||
Ever composed, ever mysterious, the powerful and otherworldly Lady Grey is rumored to be older than [[Statesman]], and one of the most powerful meta-humans on the planet. She was instrumental in the founding of Vanguard, and runs the organization expertly. She takes a great interest in Vanguard's day-to-day operations, and knows all of her troops by name. | |||
''Powers:'' | |||
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| Gloom slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time. Damage: High(DoT) }} | |||
{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed. }} | |||
{{Power|[[File:DarkCast_NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate Damage over Time(Negative), Foe -ToHit| Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced Accuracy. Damage: Moderate(DoT) }} | |||
{{Power|[[File:DarkMiasma_FearsomeAura.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -ToHit | Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }} | |||
{{Power|[[File:DarkMiasma_PetrifyingGaze.png|22px]]| Petrifying Gaze| Ranged, Foe Hold| Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless. }} | |||
{{Power|[[File:DarkCast_LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Damage(Negative), Foe -ToHit, Self +HP| You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. Damage: Moderate }} | |||
{{Power|[[File:DarkMiasma_DarkServant.png|22px]]| Dark Servant| Summon Dark Servant: Ranged Debuff Special| Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.}} | |||
:'''Dark Servant''' | |||
::{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Auto, Point Blank Area of Effect, Minor Damage(Negative), Foe -ToHit| Dark Servant channels Negative Energy to reduce the chance to hit of all nearby foes while slowly dealing damage. }} | |||
::{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal| The Dark Servant channels Negative Energy through itself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and your nearby allies. The targeted foe's chance to hit and damage is reduced, while you and your allies are healed. }} | |||
::{{Power|[[File:DarkMiasma_PetrifyingGaze.png|22px]]| Petrifying Gaze| Ranged, Foe Hold| Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless. }} | |||
::{{Power|[[File:DarkMiasma_DarkestNight.png|22px]]| Darkest Night| Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -ToHit| While active, the Dark Servant channels Negative Energy onto a targeted foe. Darkest Night decreases the damage potential of the target, and all foes near the target, as long as the power is active. }} | |||
::{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone) Minor Damage(Negative/Smash), Foe Immobilize, -ToHit| This cone blast envelops all foes in oily tentacles. Affected foes are slowly drained of life while the tentacles Immobilize them and reduce their chance to hit. }} | |||
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|30|e=-}}| Dark Servant is resistant to Negative Energy but Vulnerable to Energy. }} | |||
{{Power|[[File:DarkCast_Blackstar.png|22px]]| Blackstar| Close (Area of Effect), Extreme Damage(Negative/Smash), Foe -ToHit| You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' Accuracy. This power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme }} | |||
{{Power|[[File:Leadership_Tactics.png|22px]]| Tactics| Auto, Point Blank Area of Effect, +ToHit, Resist(Confuse, Fear), +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, +{{DamResVal|15|15|0|0|15}}, +{{TypeDefVal|0|0|0|0|0|0|20}}, +ToHit, +Perception| Resistance }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|25|25|20|e=-|t=-}}, +Recovery| [[Archvillain Resistance]]. }} | |||
{{red|''Each of the Vanguard heroes in the [[Dr. Aeon Strike Force]] have a specific vulnerability in their Archvillain Resistance. Lady Grey has no protection from Disorient.''}} | |||
{{clr}} | |||
==== Hero 1 ==== | |||
''Main Article:'' [[Hero 1]] | |||
After his father, Hero One died, the rough and tumble bloke from London who would become Hero 1 was hesitant at taking up the mantle and legacy of his predecessor. The key to the mantle was blood, of which all who bore the legacy was descended from the same bloodline, of which their ancestry could be traced back to the ancient fae of England. The fae were charged long ago to keep Excalibur safe, and so the responsibilities fell to the son. | |||
Initially, he did not want the responsibility that came with being a super-powered hero, and was angry and upset at the course his father had laid out for him. But when he found the cave where the Lady of the Lake, his future patron was, she calmed him down, seeing who he would become in the future and so his destiny was changed forever. The power from the Lady along with the sword Excalibur empowered him greatly, although he was unaware he was what would later be known as an Incarnate. | |||
''Powers:'' | ''Powers:'' | ||
{{Power|[[ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Hero 1 can Fly! }} | ||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, Extreme DMG(Smash/Energy), Foe Knockdown| The Foot Stomp has damaged you with Smashing and Energy damage. }} | |||
{{Power|[[File:SonicBlast_MassiveDamage.png|22px]]| Cry of Despair| PBAoE, Extreme DMG(Negative/Smash), Foe Disorient, -Resist(All)| You have been disoriented. }} | |||
{{Power|[[File:Sword_Hack.png|22px]]| Excalibur Hack| Melee, Extreme DMG(Lethal/Cold/Energy/Fire), Foe -Defense| Hero 1 has lowered your defense with his Excalibur and slammed your body with fae damage. }} | |||
{{Power|[[File:Sword_Slice.png|22px]]| Excalibur Slice| Melee (Cone), Extreme DMG(Lethal/Cold/Energy/Fire), Foe -Defense| Hero 1 has lowered your defense with his Excalibur and cut into you with powerful energy damage. }} | |||
{{Power|[[File:Sword_Parry.png|22px]]| Excalibur Parry| Melee, Extreme DMG(Lethal/Fire/Cold/Energy), Self {{PosDefVal|20%}}| Hero 1 has lowered your defense with his Excalibur and chilled your body with magical damage from the mischievous fae realm. }} | |||
{{Power|[[File:Sword_WhirlingSword.png|22px]]| Whirling Excalibur| PBAoE Melee, High DMG(Lethal), Extreme DoT(Fire/Cold/Energy), Foe -Defense| Hero 1 has lowered your defense with his Excalibur and slammed you with fae damage. }} | |||
{{Power|[[File:ElectricalBolt_Zapp.png|22px]]| Excalibur Lightning| Ranged, Superior DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }} | |||
{{Power|[[File:Archery_StunArrow.png|22px]]| Excalibur Bolt| Ranged, Superior DMG(Energy), Foe Hold| The shock of energy has locked you in place, you are held! }} | |||
{{Power|[[File:SorceryPool_ArcaneBolt.png|22px]]| Arcane Bolt| Ranged, Superior DMG(Energy), Foe Knockdown| You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down. | |||
When you acquire this power, any power you activate will have a chance to grant you Arcane Power. When empowered with Arcane Power, Arcane Bolt will be recharged and using it will inflict bonus damage. }} | |||
{{Power|[[ | {{Power|[[File:SuperStrength_Rage.png|22px]]| Righteous Fury| Self +DMG, +ToHit, Delayed Self(Weaken, Special)| A Righteous Fury comes over you, sending you into a berserker fury. While enfuriated, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }} | ||
{{Power|[[ | {{Power|[[File:Sword_Taunt.png|22px]]| Hero's Challenge| Autohit, Ranged (Targeted AoE), Foe Taunt, -Range| Challenges a villainous foe, and any of their fellows nearby, to confront you. | ||
Useful for pulling dastardly villains off an ally who find themselves in over their head. }} | |||
{{Power|[[ | {{Power|[[File:SorceryPool_RuneofProtection.png|22px]]| Rune of Protection| Self {{DamResVal|0|0|0|0|0|0|0|0|80}}, {{StatusProtVal|10|10|10|10|10}}| You cast a Rune of Projection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability_UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|25|25|30|30|30|30|25|20|p=-}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }} | ||
{{ | {{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | ||
{{Power|[[ | {{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, PBAoE, Team +DMG, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Impervium Armor| Auto, +{{DamResVal|15|15|0|0|15}}, +{{TypeDefVal|0|0|0|0|0|0|20}}, +ToHit, +Perception| Resistance }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25|10|10|10|10|30|p=-}}| [[Archvillain Resistance]]. }} | |||
{{red|''Each of the Vanguard heroes in the [[Dr. Aeon Strike Force]] have a specific vulnerability in their Archvillain Resistance. Hero 1 has no weaknesses.''}} | |||
{{clr}} | {{clr}} | ||
== External Links== | == Related Badges == | ||
[http:// | {{BadgeBox|Rearguard}} | ||
== Historical == | |||
{{historical|type=section}} | |||
* Except for the gun models, Vanguard unlockable weapons were formerly called '''Talsorian''' weapons. This was changed on [[Patch Notes/2009-11-12|November 12, 2009]]. | |||
== External Links == | |||
[http://web.archive.org/web/20121025125040/http://na.cityofheroes.com/en/game_info/history/paragon_city_alien_invasion.php Official History of the Rikti Invasion] | |||
[[Category: | [[Category:Rikti Lore]] | ||
[[Category:Enemies]] |
Latest revision as of 22:39, 31 July 2024
This article is about the enemy group and organization. For the badge, see Vanguard Badge.
History
During the Rikti War, shortly after the initial Rikti attack, The United Nations Security Council, led by Great Britain and France, formed an emergency umbrella organization to help coordinate hero resources in the worldwide war against the invaders. Called the Vanguard, this group was composed of some of the world's best and brightest heroes.
The Rikti had taken their toll and famous super groups like the Freedom Phalanx, the Dawn Patrol, Midnight Squad, Regulators, and Hero Corps were down to only the toughest and most powerful heroes. With its decentralized command structure and international recruiting base, only the Vanguard remained a viable, organized fighting force.
It sprang into action immediately, and began to effect stalemates similar to the one that had been reached in Paragon City. The aliens' advances were halted, but it seemed impossible to take back the territory they had already seized.
The Vanguard initiated a plan to strike back at the Rikti using a plan by Dr. Science. Leaving only skeleton crews to man defenses, the Vanguard was split into two teams. Alpha Team was led by Statesman and Omega Team was led by Hero 1. Alpha Team was much larger and consisted of over 1,000 heroes which launched a frontal assault on the Rikti. It was a costly attack and 800 of the heroes lost their lives. While the Alpha Team attacked the main body of Rikti troops, Omega Team slipped into the main Rikti portal base, through one of the portals and after a huge explosion from the other side, the portal was shut down. Only one hero, the utterly invulnerable Ajax, managed to survive the blast on this side of the portal. It is presumed that the heroes that went through the portal have perished.
Thanks to the heroics of the Vanguard, the Rikti War was over, or at least the first phase of it was. Both sides were nearly shattered in the process. The Vanguard and the other great hero organizations of the world scarcely existed anymore. With the exception of Statesman and a few others, all the world's greatest heroes had died in the war. Trillions upon trillions of dollars of damage had been done to the majority of the world's most populated cities. Paragon City was the worst hit of all. Once a shining beacon of light and prosperity, now much of it lay in ruins. It didn't take long for criminals to start reasserting themselves, and new heroes were needed. It was the beginning of a desperate time that would last for decades.
Today, the Vanguard objectives are the same that they were years ago during the Rikti War. The organization opposes the Rikti wherever they show up, and so, the Rikti War Zone is a primary concern for the group, where they keep a strong presence encircling the downed Rikti starship.
But the Vanguard has a dark side too: Dedicated to stop the Rikti by whatever means necessary, they gladly recruit metahumans without any kind of distinction, not caring about the past of any new recruits. In practice this means that the Vanguard accepts into its ranks heroes as well as villains. This open door policy is causing a lot of tension between the organization and Longbow, whose point of view about the matter is completely different. Despite the fact that both groups fight for the same side and want to see the Rikti defeated, some of the Longbow leaders, such as W. M. Dietrich are especially critical of Vanguard.
And while the Vanguard fights for the planet as a whole and even has known villains in its ranks, villain groups such as the Malta Group or Arachnos are openly hostile to them, making its ally list even thinner.
Fighting an alien race in an open war, distrusted by hero organizations and attacked by villain groups, the Vanguard faces an uncertain future ahead. Only time will tell if the Vanguard and its allies succeed in their goals.
Structural Hierarchy
The Vanguard is split into 5 main divisions: The Helm, The Gauntlet, The Shield, The Herald, and The Sword.
The Herald - The public relations division is ran by a heroine named Incandescent. She's not normally on-site as she's usually too busy abroad working with the UN.
The Shield - The security division headed up by the sisters Levantera and Borea. Sharing the leadership between the two of them, together they handle security and most defensive roles.
The Gauntlet - The main offensive branch is headed up by the hero known as Serpent Drummer. Most troops that are visibly seen taking physical action against the Rikti belong to this branch.
The Helm - The intelligence division, headed up by the mysterious Dark Watcher. This division is dedicated in gathering information to help keep the Rikti contained.
The Sword - The counter-intelligence and special ops division is a secret branch headed up by Gaussian, and handles all kinds of cloak-and-dagger works.
The Lady Grey is the overall commander of the Vanguard and is both powerful and well connected. It's believed that she has been around as long as Statesman and Recluse. She sets the overall strategy of the organization and has Dark Watcher as her second in command.
Benefits
Despite the group's overall situation and its relations with the rest of the world, metahumans who join the Vanguard may reap the benefits of their services:
Vanguard Badges
Just joining the Vanguard will net your char a badge. Continued action against the Rikti during Invasions and Rikti Ship Raids will yield more. Note that a character must have the "Member of Vanguard" badge to earn Vanguard Merits in most content.
You are now a member of Vanguard and can earn Merits for defeating Rikti.
You have helped place 10 bombs on the crashed Rikti ship in the Rikti War Zone.
You have defeated the Rikti Master At Arms from the crashed ship in the Rikti War Zone.
Vanguard Merits
Main Article: Vanguard Merit
The first thing a metahuman must do after joining the Vanguard is earn its favor. This can be done by earning Vanguard Merits through tasks such as completing missions and defeating Rikti troops in the War Zone, or attacking the Rikti Ship. Once enough Merits have been earned, they can be spent on different perks at special worktables located within the Vanguard base.
Costume Pieces
Main Article: Vanguard Costume Pieces
The Vanguard can outfit recruits with the same Impervium armor their troops use in battle. Each piece must be earned seperately.
(Note that the Vanguard armor pieces are just costume pieces at the tailor and don't grant characters any special resistances nor benefits.)
Temporary Powers
Main Article: Vanguard Temporary Powers
After fighting a highly-advanced alien race for years, the Vanguard has new technology to offer its allies: Heavy Assault mechs, psi-weapons, and even spells are all available to metahumans.
Weapon Customization
Main Article: Weapon Customization
Along with Vanguard armor costume pieces, some of the Vanguard's weaponry can also be bought to add to characters' costumes. Among these weapons are things like the Vanguard Redding Rifle and Vanguard Claws, as well as other Vanguard weaponry which the Vanguard troops don't even use!
Contacts
Models
Male NPC models
Female NPC models
Heavy Assault model. Not to scale; this model is over 20 feet tall.
Enemy Types
Currently, not every branch of the Vanguard may be found in game. The following Vanguard soldiers can be found, mostly as neutral or ally to heroes and villains.
Vanguard Shield
Minions
Vanguard Soldier
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Burst Ranged, Moderate DMG(Energy/Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Bayonet Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.
Flashbang Grenades Ranged (Targeted AoE), Foe -ToHit, -Defense
You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced.
Impervium Armor Auto, Self Res( S15 L15 E15 ), Def( P20% ), +ToHit, +Perception
Resistance
Vanguard Soldier
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Strike Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.
Slash Melee, Heavy DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.
Focus Close, High DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy), Knockdown
Your resistances have been weakened.
Impervium Armor Auto, Self Res( S15 L15 E15 ), Def( P20% ), +ToHit, +Perception
Resistance
Conference Security
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
(Note: Conference Security is a group of NPCs found in the mission Help with Conference Security from Serpent Drummer. They actively fight the Rikti; however, if you defeat their enemies around them, they will remain in place and not attack further unless provoked.)
Lieutenants
Vanguard Adept
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, -Resist(All), Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points.
Defense Aura Toggle, PBAoE, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and you are in a state of shock.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P20% ), +ToHit, +Perception
Resistance
Vanguard Sergeant
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Burst Ranged, Moderate DMG(Energy/Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Bayonet Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.
Willie Pete Round Ranged, Moderate DMG(Lethal)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P20% ), +ToHit, +Perception
Resistance
Bosses
Vanguard Colonel
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Burst Ranged, Moderate DMG(Energy/Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Bayonet Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.
Willie Pete Round Ranged, Moderate DMG(Lethal)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Plasma Blast Ranged, High DMG(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.
SIGIL Round Ranged, Heavy DMG(Negative/Lethal), Foe Disorient, Cursed
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Assault Auto, PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P35% ), +ToHit, +Perception
Resistance
Vanguard Wizard
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, -Resist(All), Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points.
Freezing Sphere Ranged (Targeted AoE), Light DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.
Ball Lightning Ranged (Targeted AoE), Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and are in a state of shock.
Defense Aura Toggle, PBAoE, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and you are in a state of shock.
Tactics Auto, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 50% Fr 50% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P35% ), +ToHit, +Perception
Resistance
Elite Bosses
Vanguard Commander
These walking tanks are the pinnacle of everything that is Vanguard's training, weapons, and a symbol of their power.
These men and women are at the head of Vanguard's endeavors to keep Earth safe and won't hesitate to make the difficult calls on what must be sacrificed to ensure every threat is eliminated before it can harm our world.
Powers
Burst Ranged, Moderate DMG(Energy/Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Bayonet Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.
Willie Pete Round Ranged, Moderate DMG(Lethal)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Plasma Blast Ranged, High DMG(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.
SIGIL Round Ranged, Heavy DMG(Negative/Lethal), Foe Disorient, Cursed
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Strike Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.
Slash Melee, Heavy DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.
Focus Close, High DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy), Knockdown
Your resistances have been weakened.
Assault Auto, PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P35% ), +ToHit, +Perception
Resistance
Vanguard HVAS
Main Article: Vanguard HVAS
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Tear Gas Ranged, Minor DMG(Smash), Location AoE, Foe Hold
The Tear Gas has left you choking and helpless.
Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Grenade!
Plasma Blast Ranged, High DMG(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.
Seeker Drones Summon Seeker Drones: Suicide Special, AoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.
Energy Barrage Ranged (Cone), Extreme DoT(Energy/Smash), Foe Knockback
You have been knocked back.
Air Bomb Ranged (Location AoE), Superior DMG(Fire/Smash), Light DoT(Fire), Foe Knockback
You have been knocked back by the explosion and are on fire.
Resistances Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance
Infernia
Main Article: Infernia
Infernia, together with her sister Glacia, are a tag team of truth and justice in any universe. In this instance of meeting the sisters, they are actively rebelling against the inevitable doom of their existence, as their universe slowly begins to migrate back to its parents to be absorbed. Beware her incredibly fiery assault, combined with her animalistic desperation to escape.
Levels: 35-54
Powers
Flares Ranged, Moderate DoT(Fire)
You have been set on fire by the Flares attack.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Fire Blast.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You have been set on fire by the Fireball.
Fire Breath Ranged (Cone), High DoT(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Rain of Fire Ranged (Location AoE), Minor DoT(Fire)
Summons a Rain of Fire over a targeted location, burning foes within a large area.
Blaze Close, Extreme DMG(Fire), Light DoT(Fire)
A short range, but devastating flame attack.
Inferno PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.
Warmth PBAoE, Team Heal
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Cauterize Ranged, Ally Heal
Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself.
Melt Armor Ranged (Targeted AoE), Foe -Resist(All), -Defense
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.
Impervium Armor Auto, Self Res( S15 L15 E15 ), Def( P20% ), +ToHit, +Perception
Resistance
Resistance Resistance
Archvillain resistance.
Vanguard Sword
Minions
Vanguard Ranger
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace in our world.
Powers
Strike Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.
Slash Melee, Heavy DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.
Focus Close, High DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy), Knockdown
Your resistances have been weakened.
Impervium Armor Auto, Self Res( S15 L15 E15 ), Def( P20% ), +ToHit, +Perception
Resistance
Vanguard Ranger
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Burst Ranged, Moderate DMG(Energy/Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Bayonet Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.
Flashbang Grenades Ranged (Targeted AoE), Foe -ToHit, -Defense
You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced.
Impervium Armor Auto, Self Res( S15 L15 E15 ), Def( P20% ), +ToHit, +Perception
Resistance
Lieutenants
Vanguard Eliminator
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Spin PBAoE Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.
Slash Melee, Heavy DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy)
Your resistances have been weakened.
Focus Close, High DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy), Knockdown
Your resistances have been weakened.
Shockwave Close (Cone), High DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal, Energy), Knockdown
Your resistances have been weakened.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P20% ), +ToHit, +Perception
Resistance
Vanguard Sergeant
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Burst Ranged, Moderate DMG(Energy/Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Bayonet Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.
Willie Pete Round Ranged, Moderate DMG(Lethal)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P20% ), +ToHit, +Perception
Resistance
Vanguard Magician
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, -Resist(All), Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points.
Defense Aura Toggle, PBAoE, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and you are in a state of shock.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P20% ), +ToHit, +Perception
Resistance
Bosses
Vanguard Colonel
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace in our world.
Powers
Burst Ranged, Moderate DMG(Energy/Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Bayonet Melee, Moderate DMG(Energy/Lethal), Minor DoT(Energy), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.
Willie Pete Round Ranged, Moderate DMG(Lethal)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Plasma Blast Ranged, High DMG(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.
SIGIL Round Ranged, Heavy DMG(Negative/Lethal), Foe Disorient, Cursed
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Psi-Bomb Ranged (Targeted AoE), Extreme DMG(Psionic), Foe Disorient, Special(Confuse Rikti)
You are stunned and possibly confused.
Assault Auto, PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P35% ), +ToHit, +Perception
Resistance
Vanguard Sorcerer
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, -Resist(All), Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points.
Freezing Sphere Ranged (Targeted AoE), Light DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.
Ball Lightning Ranged (Targeted AoE), Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and are in a state of shock.
Defense Aura Toggle, PBAoE, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery
Your Endurance has been drained and you are in a state of shock.
Tactics Auto, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 50% Fr 50% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P35% ), +ToHit, +Perception
Resistance
Elite Bosses
Vanguard HVAS
Main Article: Vanguard HVAS
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Powers
Tear Gas Ranged, Minor DMG(Smash), Location AoE, Foe Hold
The Tear Gas has left you choking and helpless.
Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Grenade!
Plasma Blast Ranged, High DMG(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.
Seeker Drones Summon Seeker Drones: Suicide Special, AoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.
Energy Barrage Ranged (Cone), Extreme DoT(Energy/Smash), Foe Knockback
You have been knocked back.
Air Bomb Ranged (Location AoE), Superior DMG(Fire/Smash), Light DoT(Fire), Foe Knockback
You have been knocked back by the explosion and are on fire.
Heavy Boost Auto, Self +DMG, +Speed
Your Damage has been increased.
Resistances Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance
Glacia
Main Article: Glacia
Glacia, together with her sister Infernia, are a tag team of truth and justice in any universe. In this instance of meeting the sisters, Glacia appears to have taken on a darker tone in this universe, both chiding and attempting to control her sister in displays of dominance. She does not take kindly to people intervening in their arguments, especially since she almost always wins when people don't.
Levels: 35-54
Powers
Frozen Fists Melee, Light DMG(Cold/Smash), Foe -Recharge, -Speed
Frozen Fists encrusts your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is Slowed, due to the chills caused by the cold blows.
Ice Sword Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.
Frost Close (Cone), High DoT(Cold), Foe -Recharge, -Speed
You create a short cone of Frost in front of you that can deal some damage and Slow a foe's speed, due to their uncontrollable shivering.
Ice Patch Location (PBAoE), Foe Knockdown, -Speed, -Jump
You emanate a Patch of Ice around you. Foes that step onto the Ice Patch will slip and fall down. This effect lasts until the ice melts. You must be near the ground to activate this power.
Greater Ice Sword Melee, Superior DMG(Cold/Lethal), Foe -Recharge, -Speed
Your mastery of Ice allows you to create an enhanced blade of solid ice that deals above average damage. Being hit by the Greater Ice Sword will Slow a villain's attack and movement speed, due to the intense chill.
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.
Hibernate Self +Regeneration, +Recovery, Invulnerable; Self Hold
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage and Recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall.
Frozen Armor Toggle, Self Def( S17% L17% ), Res( F12.5 C30 ), Resist(DeBuff Defense)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage and you can resist Defense DeBuffs.
Impervium Armor Auto, Self Res( S20 L20 E20 T30 ), Def( P35% ), +ToHit, +Perception
Resistance
Resistance Resistance
Archvillain resistance.
Signature Heroes
Faultline
Main Article: Faultline (As Ally)
See Also: Jim Temblor (As Contact)
After he rediscovered his heroic roots, young Jim Temblor has been doing all he can to redeem the name of his father: Faultline. Following several intense battles with the Rikti, Faultline and his girlfriend Fusionette have joined the Vanguard to help fight the alien invaders.
Powers
Quicksand Ranged (Location AoE), Foe -Speed, -Jump, -Fly, -Defense
Your Running speed, Jump height and Defense are reduced by the Quicksand.
Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -Defense, -Fly
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
Fossilize Ranged, Moderate DMG(Smash), Foe Hold, -Defense
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.
Stone Fist Melee, Moderate DMG(Smash), Foe Disorient
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.
Tremor PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.
Seismic Smash Melee, Superior DMG(Smash), Foe Hold
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.
Granite Armor Self Res( S50 L50 F50 C50 E50 N50 T50 ), Def( S20% L20% F20% C20% E20% N20% ), Prot( Im 17.3 ), Resist(Defense Debuff), -Speed, -Recharge, -DMG, -Fly, -Jump
When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs.Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.
Earth's Embrace Self Heal, +MaxHP, Resist(Toxic)
You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage.
Mud Pots PBAoE Melee, Minor DoT(Fire), Foe Immobilize, -Speed
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and slowing others. The boiling heat from Mud Pots also deals some damage over time to the snared foes.
Resistance Resistance
Hero resistance.
Fusionette
Main Article: Fusionette
Fusionette is one of the Nuclear 90; 90 children from around the world all born in one year with an unusual mutation that gives them natural magnetic nuclear fusion reactors for hearts, and the ability to channel energy from their internal reactor for a variety of super powers. Like many of the Nuclear 90, Fusionette has decided to use her powers for the betterment of mankind as a hero. She has recently joined the Vanguard along with her boyfriend Faultline in order to help fight the Rikti.
Powers
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Power Beam Ranged, Moderate DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Power Burst Ranged, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Resistance Resistance
Hero resistance.
Apex
Main Article: Apex
Apex was recommended to Vanguard by the Back Alley Brawler, who accounted Apex's brave stand alongside War Witch and a man named Horus against Requiem.
Apex has come far from his humble beginnings, and is now an indispensible asset to Paragon City and one of her greatest protectors.
Powers:
Web Grenade High-Accuracy Ranged, Target Immobilize, -Recharge, -Fly
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Thunder Kick Melee, Smash, Foe Disorient
You are Disoriented.
Storm Kick Melee, Smash
Unleashes a flurry of quick kicks to pummel your foe.
Cobra Strike Melee, Smash, Foe Disorient
You have been Disoriented.
Focus Chi Self, +Damage, +To-hit
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Eagles Claw Melee, Smash, Foe Disorient
You have been Disoriented.
Crane Kick Melee, High Damage(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Dragons Tail Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate
Focused Fighting Auto, Self +Def( M20 R20 ), Resist(Confuse), +Perception
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Inner Focus Auto, Self +Def( M20 R20 A20 ), Resist(Confuse), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Elude Self +Defense, +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P35 ), +ToHit, +Perception
Resistance
Resistance Res( S20 L20 F20 C20 E20 N-15 P-15 )
Archvillain Resistance.
When Apex reaches 50% HP, he loses all Martial Arts attacks and gains the following
Hack Melee, High Damage(Lethal), Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High
Slash Melee, Moderate Damage(Lethal), Foe -Defense
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate
Build Up Self +Damage, +To-hit
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Slice Melee (Cone), Moderate Damage(Lethal), Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduce their defense. Damage: Moderate
Parry Melee, Minor Damage(Lethal), Self +Defense(Melee, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. Damage: Minor
Whirling Sword Point Blank Area of Effect Melee, Moderate Damage(Lethal), Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate
Disembowel Melee, Superior Damage(Lethal), Foe Knockup, -Defense
You perform a powerful Disemboweling maneuver that deals a great amount of damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit. Damage: Superior
Head Splitter Melee (Cone), Extreme Damage(Lethal), Foe Knockback, -Defense
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. This attack has an exceptionally good critical hit capability, better than other Broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme
Incandescent
Incandescent is the head of the Herald division of Vanguard and is ultimately responsible for public relations as well as liaising with the United Nations.
Kelly Dupuis was an environmental lobbyist charged with protecting the bayou of Louisiana. On a fact finding mission in the swamps she was separated from her group and had a life-changing encounter with a mystically charged Will-o’-the-wisp. It imbued her with the power of a living energy source… and a clean one at that.
Powers
Fly Self Flight
Incandescent can Fly!
Lambent Flame Autohit, PBAoE, Extreme DMG(Fire/Energy), Extreme DoT(Fire/Energy), Foe -Recovery, -Endurance, -Perception
Incandescent's signature attack.
Expels a massive surge of light energy from her being so massive that it slams into you with fire and energy damage and drains your endurance and recovery for a time as well!
Incandescent Fist Melee, High DMG(Fire/Energy), Foe Disorient, -Perception
Incandesent Fist has Disoriented you.
Incandescent Strike Melee, Extreme DMG(Fire/Energy), Foe Disorient, -Perception
Incandescent Strike has Disoriented you.
Incandescent Bolt Ranged, Superior DMG(Fire/Energy), Foe Knockback, -Perception
A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage.
Incandescent Blast Ranged, Extreme DMG(Fire/Energy), Foe Knockback, -Perception
Incandescent Blast sends a focused beam of light at a foe that can knock him back.
Incandescent Explosion Ranged (Targeted AoE), High DMG(Fire/Energy), Foe Knockback, -Perception
Hurls a blast of charged light that violently explodes on impact, damaging all foes near the target.
Incandescent Torrent Ranged (Cone), High DMG(Fire/Energy), Foe Knockback, -Perception
Unleashes a cone of light that knocks foes back.
Blind High-Accuracy, Ranged (Targeted AoE), Foe Hold/Sleep
Painfully Blinds a single targeted foe so severely that they are rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.
Flash High-Accuracy, Point Blank Area of Effect, Foe Hold
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.
Impervium Armor Auto, Res( S15 L15 E15 ), Def( P20 ), +ToHit, +Perception
Resistance
Resistance Res( F25 C-20 E25 N-20 )
Archvillain Resistance.
Each of the Vanguard heroes in the Dr. Aeon Strike Force have a specific vulnerability in their Archvillain Resistance. Incandescent has no protection from Disorient.
Levantera
Main Article: Levantera
Levantera and her twin sister Borea lead the Shield, the division of Vanguard tasked with protecting the city and its people from the Rikti. The two sisters are both extremely capable fighters, and are the chosen Champions of the Order of the Four Winds. However, the sisters rarely see eye-to-eye with each other, and often argue over the best methods to accomplish their goals. While Levantera likes to cultivate a more cultured appearance than her sister, she's also the more offensively-minded of the two. She believes that the best kind of counter-attack is a pre-emptive one. After all, if your enemies are all dead, then they can't hurt your friends.
Powers:
Sting of the Wasp Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform a standard attack with your Talsorian katana. This attack is slower than Gambler's Cut, but deals more damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.
Gambler's Cut Melee, Minor DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform a quick slash with your Talsorian katana. This attack is very fast, but deals only minor damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.
Flashing Steel Melee (Cone), Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You swing your Talsorian katana in a wide arc in front of you, slicing multiple foes. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.
Divine Avalanche Melee, Minor DMG(Lethal/Energy), Self +DEF (Melee, Lethal)
You can use your Talsorian katana to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
The Lotus Drops PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform The Lotus Drops maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take moderate damage over time and reduces their Resistances to Lethal and Energy Damage.
Soaring Dragon Melee, High DMG(Lethal/Energy), Foe Knockup, -RES(Lethal/Energy)
You perform a powerful Soaring Dragon maneuver that deals a great amount of damage, and can knock a target up into the air. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.
Golden Dragonfly Melee, Extreme DMG(Lethal/Energy), Foe Knockback, -RES(Lethal/Energy)
You perform a devastating Golden Dragonfly attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Resistances to Lethal and Energy. The power of this attack can actually extend a short distance through multiple foes.
Dark Blast Ranged, Moderate DMG(Negative), Foe -To-hit
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit. Damage: Moderate
Gloom Ranged, High DoT(Negative), Foe -To-hit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. Damage: High(DoT)
Blackstar Close (AoE), Extreme DMG(Negative), Foe -To-hit
You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' chance to hit. This power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme
Cloak of Darkness Auto, Self Stealth, +Def( All5 ), +Perception, Resist(Immobilize)
A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see stealthy foes. Unlike some stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.
Assault Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance
Resistance Res( S20 L20 C-15 E-15 N20 T-15 )
Archvillain Resistance.
Each of the Vanguard heroes in the Dr. Aeon Strike Force have a specific vulnerability in their Archvillain Resistance. Levantera has no resistance to Speed debuffs.
Borea
Main Article: Borea
Borea and her twin sister Levantera together lead the Shield, the division of Vanguard tasked with protecting the city and its people from the Rikti. The two sisters are both extremely capable fighters, and are the chosen Champions of the Order of the Four Winds. However, the sisters rarely see eye-to-eye with each other, and often argue over the best methods to accomplish their goals. Borea tends to believe in a protective strategy, concentrating on defending the city and its citizens over aggressive pre-emptive attacks. After all, if your enemy has destroyed what you were protecting, then any victory is meaningless.
Powers:
Sting of the Wasp Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform a standard attack with your Talsorian katana. This attack is slower than Gambler's Cut, but deals more damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.
Gambler's Cut Melee, Minor DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform a quick slash with your Talsorian katana. This attack is very fast, but deals only minor damage. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.
Flashing Steel Melee (Cone), Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You swing your Talsorian katana in a wide arc in front of you, slicing multiple foes. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.
Divine Avalanche Melee, Minor DMG(Lethal/Energy), Self +DEF (Melee, Lethal)
You can use your Talsorian katana to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
The Lotus Drops PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -RES(Lethal/Energy)
You perform The Lotus Drops maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take moderate damage over time and reduces their Resistances to Lethal and Energy Damage.
Soaring Dragon Melee, High DMG(Lethal/Energy), Foe Knockup, -RES(Lethal/Energy)
You perform a powerful Soaring Dragon maneuver that deals a great amount of damage, and can knock a target up into the air. This attack will reduce a target's resistances to Lethal and Energy damage, making them take more damage from follow-up attacks.
Golden Dragonfly Melee, Extreme DMG(Lethal/Energy), Foe Knockback, -RES(Lethal/Energy)
You perform a devastating Golden Dragonfly attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Resistances to Lethal and Energy. The power of this attack can actually extend a short distance through multiple foes.
Ice Bolt Ranged, Minor DMG(Cold/Smash), Foe -Recharge, -SPD
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage. Damage: Minor
Ice Blast Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate
Blizzard Ranged (Location AoE), Extreme DoT(Cold), Foe -To-hit, -SPD, -Recharge, Knockback, Self -Recovery
The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their chance to hit and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while. Damage: Extreme(DoT)
Indomitable Will Auto, Self Resist(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback)
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks.
Assault Auto, Point Blank Area of Effect, Team +Damage, Resist(Taunt, Placate)
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance
Resistance Res( S20 L20 C20 E-15 N-15 T-15 )
Archvillain Resistance.
Each of the Vanguard heroes in the Dr. Aeon Strike Force have a specific vulnerability in their Archvillain Resistance. Borea has no resistance to Speed debuffs.
Serpent Drummer
Main Article: Serpent Drummer
The enigmatic man called Serpent Drummer is the head of the Vanguard's Gauntlet division. The Gauntlet was originally Vanguard's offensive division, but changing events have seen it shift those responsibility to the Shield Division, while the Gauntlet concentrates on coordinating Vanguard's forces with the recent influx of super-powered volunteers. Even in the middle of such great changes, Serpent Drummer remains serene.
Powers:
Thunder Kick Melee, Smash, Foe Disorient
You are Disoriented.
Storm Kick Melee, Smash
Unleashes a flurry of quick kicks to pummel your foe.
Shurikens Ranged (Cone), Lethal
Three thrown dagger that can hit multiple targets.
Cobra Strike Melee, Smash, Foe Disorient
You have been Disoriented.
Crane Kick Melee, High Damage(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Exploding Shuriken Ranged (Targeted AoE), Moderate Damage(Lethal)
This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power.
Dragons Tail Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Eagles Claw Melee, Smash, Foe Disorient
You have been Disoriented.
Fire Spirit Summon Fire Spirit: Melee Minor DMG(Fire)
Serpent Drummer can summon an elemental spirit of fire to assist him in combat.
- Fire Spirit
Focused Fighting Auto, Self +Def( M20 R20 ), Resist(Confuse), +Perception
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Inner Focus Auto, Self +Def( M20 R20 A20 ), Resist(Confuse), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Elude Self +Defense, +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Impervium Armor Auto, +Res( S15 L15 E15 ), +Def( P20 ), +ToHit, +Perception
Resistance
Resistance Res( S15 L15 F15 E15 N-20 P-20 )
Archvillain Resistance.
Each of the Vanguard heroes in the Dr. Aeon Strike Force have a specific vulnerability in their Archvillain Resistance. Serpent Drummer has no protection from Confuse or Hold.
Gaussian
Main Article: Gaussian
Gaussian is Vanguard's main tactician, coordinating intelligence efforts across Divisions to form a united front against the Rikti. Many believe that his ability to keep vanguard organized is the only thing that's prevented the Rikti from overwhelming Vanguard's forces, but Gaussian prefers to downplay his role and instead credit the steadfast determination and fighting skill of the volunteer troops.
Powers:
Burst Ranged, Extreme DMG(Energy/Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Plasma Blast Ranged, Extreme DMG(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.
SIGIL Round Ranged, Extreme DMG(Negative/Lethal), Foe Disorient, Cursed
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Willie Pete Round Ranged, Moderate DMG(Lethal), Foe -Resist(Lethal, Fire, Energy, Toxic), Location AoE, Moderate DoT(Fire/Smashing)
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Psi-Bomb Ranged (Targeted AoE), Extreme DMG(Psionic), Foe Disorient, Special(Confuse Rikti)
You are stunned and possibly confused.
Bayonet Melee, High DMG(Lethal/Energy), Light DoT(Lethal), Foe -Resist(Lethal/Energy)
Your resistances have been weakened.
Barrage Melee, Moderate DMG(Negative/Smash), Foe Disorient
A barrage of punches from Gaussian has disoriented you.
Bone Smasher Melee, High DMG(Negative/Smash), Foe Disorient
You have been disoriented.
Energy Punch Melee, Moderate DMG(Negative/Smash), Foe Disorient
An energy punch from Gaussian has disoriented you.
Total Focus Melee, Extreme DMG(Negative/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Flashbang Grenades Ranged (Targeted AoE), Foe -ToHit, -Defense
You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced.
Call Reinforcements Call Reinforcements: Ranged Moderate DMG(Lethal)
As Gaussian you have access to a small squadron of Vanguard Sword.
- Vanguard Sword (Boss)
- Vanguard Sorcerer (Boss)
- Freezing Sphere Ranged Targeted Area of Effect, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior
- Freezing Sphere Ranged Targeted Area of Effect, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
Cloaking Device Toggle, Self Stealth, Def( M1.5 R1.5 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Tactics Auto, Point Blank Area of Effect, Team +ToHit, Resist(Confuse, Fear), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Impervium Armor Auto, Res( S20 L20 E20 T30 ), Def( P35 ), +ToHit, +Perception
Resistance
Resistance Res( L25 F-20 P25 T-20 )
Archvillain Resistance.
Each of the Vanguard heroes in the Dr. Aeon Strike Force have a specific vulnerability in their Archvillain Resistance. Gaussian has no resistance to Endurance or Recovery debuffs.
Dark Watcher
Main Article: The Dark Watcher
Many rumors swirl around the Dark Watcher. Some claim that he's a federal agent who learned too much and went renegade. Others say he's an immortal being who walks the treacherous path between worlds under his own power. Still others say that he is not a human being at all. Whatever the truth, he has appeared time and again to help the heroes of Earth fend off enemies ranging from the Rikti to the Rularuu. Normally, he disappears after his job is done, but for reasons unknown he has stayed with Vanguard since the group's inception, acting as Lady Grey's loyal advisor.
Powers:
Teleport Self Teleport
Dark Watcher can Teleport long distances.
Spectral Wounds Ranged, High DMG(Psionic), +Special
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. Damage: High(Illusionary)
Blind Ranged (Targeted AoE), Moderate DMG(Psionic), Foe Hold/Sleep
Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. Damage: Moderate
Deceive Ranged, Foe Confuse
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.
Flash PBAoE, Foe Hold
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.
Spectral Army Summon Spectral Army: Ranged Minor DMG(Energy/Special)
You can fabricate 2 to 4 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.
- Spectral Decoy
Spectral Terror Summon Terror: Ranged Fear
You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
- Spectral Terror
Spectral Servant Summon Spectral Servant: Ranged Moderate DAM (Energy)
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.
- Spectral Servant
Force Bolt Ranged, Minor DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals some Smashing Damage. Damage: Minor
Force Shield Ranged, Ally +DEF(All), Res(Toxic, End Drain)
Dramatically protects an ally from all attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
Power Bolt Ranged, Energy/Smashing/Quantum, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Energy/Smashing/Quantum, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Power Burst Close, High Damage(Energy/Smashing/Quantum), Foe Knockback
A short range, but devastating attack. Damage: Heavy
Power Thrust Melee, Minor Damage(Energy/Smashing/Quantum), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor
Explosive Blast Ranged, Targeted Area of Effect, Energy/Smashing/Quantum, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Tactics Auto, Point Blank Area of Effect, +ToHit, Resist(Confuse, Fear), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Impervium Armor Auto, +Res( S20 L20 E20 T30 ), +Def( P20 ), +ToHit, +Perception
Resistance
Resistance Res( S-15 L-15 E-15 N25 P25 )
Archvillain Resistance.
Each of the Vanguard heroes in the Dr. Aeon Strike Force have a specific vulnerability in their Archvillain Resistance. Dark Watcher has no resistance to Endurance or Recovery debuffs.
Lady Grey
Main Article: Lady Grey (As Ally)
See also: The Lady Grey (As Task Force Contact)
Ever composed, ever mysterious, the powerful and otherworldly Lady Grey is rumored to be older than Statesman, and one of the most powerful meta-humans on the planet. She was instrumental in the founding of Vanguard, and runs the organization expertly. She takes a great interest in Vanguard's day-to-day operations, and knows all of her troops by name.
Powers:
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
Gloom slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time. Damage: High(DoT)
Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.
Night Fall Ranged (Cone), Moderate Damage over Time(Negative), Foe -ToHit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced Accuracy. Damage: Moderate(DoT)
Fearsome Stare Ranged (Cone), Foe Fear, -ToHit
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Petrifying Gaze Ranged, Foe Hold
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Life Drain Ranged, Moderate Damage(Negative), Foe -ToHit, Self +HP
You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points. Damage: Moderate
Dark Servant Summon Dark Servant: Ranged Debuff Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
- Dark Servant
- Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
The Dark Servant channels Negative Energy through itself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and your nearby allies. The targeted foe's chance to hit and damage is reduced, while you and your allies are healed.
- Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
Blackstar Close (Area of Effect), Extreme Damage(Negative/Smash), Foe -ToHit
You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' Accuracy. This power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme
Tactics Auto, Point Blank Area of Effect, +ToHit, Resist(Confuse, Fear), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Impervium Armor Auto, +Res( S15 L15 E15 ), +Def( P20 ), +ToHit, +Perception
Resistance
Resistance Res( E-20 N25 P25 T-20 ), +Recovery
Archvillain Resistance.
Each of the Vanguard heroes in the Dr. Aeon Strike Force have a specific vulnerability in their Archvillain Resistance. Lady Grey has no protection from Disorient.
Hero 1
Main Article: Hero 1
After his father, Hero One died, the rough and tumble bloke from London who would become Hero 1 was hesitant at taking up the mantle and legacy of his predecessor. The key to the mantle was blood, of which all who bore the legacy was descended from the same bloodline, of which their ancestry could be traced back to the ancient fae of England. The fae were charged long ago to keep Excalibur safe, and so the responsibilities fell to the son.
Initially, he did not want the responsibility that came with being a super-powered hero, and was angry and upset at the course his father had laid out for him. But when he found the cave where the Lady of the Lake, his future patron was, she calmed him down, seeing who he would become in the future and so his destiny was changed forever. The power from the Lady along with the sword Excalibur empowered him greatly, although he was unaware he was what would later be known as an Incarnate.
Powers:
Foot Stomp PBAoE Melee, Extreme DMG(Smash/Energy), Foe Knockdown
The Foot Stomp has damaged you with Smashing and Energy damage.
Cry of Despair PBAoE, Extreme DMG(Negative/Smash), Foe Disorient, -Resist(All)
You have been disoriented.
Excalibur Hack Melee, Extreme DMG(Lethal/Cold/Energy/Fire), Foe -Defense
Hero 1 has lowered your defense with his Excalibur and slammed your body with fae damage.
Excalibur Slice Melee (Cone), Extreme DMG(Lethal/Cold/Energy/Fire), Foe -Defense
Hero 1 has lowered your defense with his Excalibur and cut into you with powerful energy damage.
Excalibur Parry Melee, Extreme DMG(Lethal/Fire/Cold/Energy), Self Def( M20% )
Hero 1 has lowered your defense with his Excalibur and chilled your body with magical damage from the mischievous fae realm.
Whirling Excalibur PBAoE Melee, High DMG(Lethal), Extreme DoT(Fire/Cold/Energy), Foe -Defense
Hero 1 has lowered your defense with his Excalibur and slammed you with fae damage.
Excalibur Lightning Ranged, Superior DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Excalibur Bolt Ranged, Superior DMG(Energy), Foe Hold
The shock of energy has locked you in place, you are held!
Arcane Bolt Ranged, Superior DMG(Energy), Foe Knockdown
You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down.
When you acquire this power, any power you activate will have a chance to grant you Arcane Power. When empowered with Arcane Power, Arcane Bolt will be recharged and using it will inflict bonus damage.
Righteous Fury Self +DMG, +ToHit, Delayed Self(Weaken, Special)
A Righteous Fury comes over you, sending you into a berserker fury. While enfuriated, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.
Hero's Challenge Autohit, Ranged (Targeted AoE), Foe Taunt, -Range
Challenges a villainous foe, and any of their fellows nearby, to confront you.
Useful for pulling dastardly villains off an ally who find themselves in over their head.
Rune of Protection Self Res( All80 ), Prot( Ho 10 Im 10 St 10 Sl 10 Kb 10 )
You cast a Rune of Projection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time.
Unyielding Toggle, Self Res( S25 L25 F30 C30 E30 N30 P-25 T20 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Tactics Auto, PBAoE, Team +ToHit, Prot( Co 5 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Assault Auto, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Impervium Armor Auto, +Res( S15 L15 E15 ), +Def( P20 ), +ToHit, +Perception
Resistance
Resistance Res( S25 L25 F10 C10 E10 N10 P-30 )
Archvillain Resistance.
Each of the Vanguard heroes in the Dr. Aeon Strike Force have a specific vulnerability in their Archvillain Resistance. Hero 1 has no weaknesses.
Related Badges
Historical
- Except for the gun models, Vanguard unlockable weapons were formerly called Talsorian weapons. This was changed on November 12, 2009.