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==Overview== | ==Overview== | ||
The Warriors are a medium level street gang that can be fought mainly in Striga Isle and Talos Island in City of Heroes and through newspaper missions in City of Villains. | |||
{{EdNote|note=Several changes and updates have been made to the Warriors faction from the Homecoming team; for better information on the faction as they appeared on live, please research the Paragon Wiki.}} | |||
{{TOCright}} | |||
==== | == Background == | ||
A little education can be a dangerous thing. The | Warriors official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114511/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_warriors.php] ) | ||
[[File:WarriorsIcon1.jpg|left|200px|thumb| |<div style="text-align: center;border:none">All Warriors wear this icon in the back of their jackets. This is, probably, the group's logo</div>]] | |||
The Warriors are a fierce street gang in [[Paragon City]]. They operate primarily out of the [[Talos Island]] and [[Striga Isle]] zones. Their membership is wide and varied, and they don’t seem to discriminate based on ethnicity, race, or religion. The one common trait that all members share is the ability to fight and to fight well. | |||
The Warriors take their inspiration and colors from ancient Greek soldiers, emblazing their jackets with the image of a crested hoplite helm. They also wear ornate bracers, and many sport detailed tattoos depicting ancient battles. However, their camouflage pants, torn vests, and combat boots are all trappings of modern urban warfare. As a final touch, perhaps symbolizing the glorious crests of their heroes, they all wear red headbands. | |||
The rank-and-file street soldiers of the Warriors consist of Bruisers, Slicers, Slammers, and Choppers. The Warriors train exhaustively in the use of archaic weapons, such as one-handed crossbows, broad swords, and battle axes. This intensive training regime has made them tougher than most street gangs, and they dominate any encounter with the [[Hellions]] or [[Skulls]]. | |||
Lieutenants tend to carry longbows to target high-flying blasters and teleporting defenders, but their real mastery is in their up-close work. Crushers carry heavy maces, which they use to bash their enemies to a pulp. Swordsmen, called “Slashers” by everyone on the street, are experts with the blade, able to demonstrate both finesse and ferocity. Chopper lieutenants, called “Hewers” among themselves, wield brutal axes and are capable of dealing out gruesome damage. | |||
The Warriors’ martial skills are also seemingly enhanced by some exposure to magical energies. Nowhere is this enhancement clearer than among the bosses, although some suspect that the lieutenants and even some of the street soldiers have also benefited from a magical blessing. The Smasher Elite, Slasher Elite, and Hewer Elite are not only expert fighters, but are magically tough and resilient. Inexperienced heroes may be surprised the first time they land a powerful blow to see the Warrior laugh it off and strike back just as hard. | |||
The Elite rule the roost and run the day-to-day activities of the gang. Although they commonly engage in many base gang activities, like extortion, robberies, and protection rackets, their focus is primarily on the buying and selling of mystical artifacts – running the magical black market, as it were. This often puts the Warriors in conflict with the [[Circle of Thorns]]. The Warriors seem to have neutral or even positive connections to the [[Outcasts]] and Hellions, however, two other gangs focused on the trade of magical artifacts. The Warriors have had a long-standing rivalry with the [[Trolls]] and the [[Freakshow]], but their greatest enemies are the [[Tsoo]], who constantly threaten to usurp their territory and drive them out of Talos Island. | |||
While a number of the Warriors’ bosses have been captured by heroes and served time in the Zig – bosses like [[Heracles]], Alexander, Aeneas, and Patrochus – reports are sketchy on who truly leads the gang. Rumors suggest a man named [[Odysseus]] founded the Warriors after he stole a magical artifact from a defeated hero, or possibly did a favor for the [[Circle of Thorns]], or even sold his soul to an [[Arachnos]] mystic. To date he has remained hidden, directing his soldiers from the highest levels. | |||
== Architect Entertainment Description == | |||
After making a deal with a demon prince, David Odysseus Hill formed one of the most powerful gang forces in Paragon City. In fact, he now leads the coalition of gangs known as Smuggler's Run. All of the Warriors gain power by drinking from an ancient mystical urn given to Odysseus by the demon. It is whispered around Paragon City that the urn is connected to the Well of the Furies. With his own highly trained fighting force adding the muscle provided by the Hellions and Outcasts, this group is a threat to take over all gang activity in Paragon City. | |||
== Villain types == | |||
=== Minions === | |||
==== Warrior Bruiser ==== | |||
[[File:NewWarriorMinionBrawler.jpg|right|thumb|100px|{{center|Warrior Bruiser}}]] | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a balance of muscles and brains are most often given to the School of Grothia, adept at leaving bruises and blood wherever they go. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Light DMG(Smash), Foe Disorient| You strike your opponent with a strong punch that causes light smashing damage and has a small chance to stun foes. If you have also trained Kick, this power's damage is increased by 15% and your chance to stun increases. }} | |||
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate DMG(Smash), Foe Knockdown| You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to knock opponents down. If you have also trained Boxing, this power's damage is increased by 15% and your chance to knockdown increases. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash), Fighting Synergy| When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit. }} | |||
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate DMG(Lethal)| Small rapid fire Handheld Crossbow. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Chopper ==== | |||
[[File:NewWarriorMinion01.jpg|100px|thumb| |<div style="text-align: center;border:none">A low level Warrior, during a relics smuggling operation</div>]] | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show potential for rage and destruction are most often given to the School of Tsekouri, trained with an axe to butcher their adversaries. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:BattleAxe_Chop.png|22px]]| Beheader| Melee, Moderate DMG(Lethal), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down. }} | |||
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate DMG(Lethal)| Small rapid fire Handheld Crossbow. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Slammer ==== | |||
[[File:NewWarriorMinion03.jpg|right|thumb|125px|{{center|A Warrior Slammer preparing to set us up the bomb}}]] | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show raw strength are most often given to the School of Skiptro, trained with a mace to shatter an opponent's ability to continue fighting. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:Mace_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Foe Disorient| You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. }} | |||
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate DMG(Lethal)| Small rapid fire Handheld Crossbow. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Slicer ==== | |||
[[File:NewWarriorMinion05.jpg|right|thumb|100px|{{center|Warrior Slicer}}]] | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a tactical mind are inducted into the School of Spathi, trained with a sword for both precision disarmament and brutal life-ending maneuvers. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:Sword_Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -DEF| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | |||
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate DMG(Lethal)| Small rapid fire Handheld Crossbow. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Soldier ==== | |||
[[File:NewWarriorMinion02.jpg|right|thumb|100px|{{center|Warrior Soldier}}]] | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate keen senses tend to be matriculated into the School of Toxo, learning to strike fast and from a distance. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Crossbow| Ranged, Moderate DMG(Lethal), Foe Knockback| The Heavy Crossbow can knock down foes. }} | |||
{{Power|[[File:Archery_ExplodingArrow.png|22px]]| Exploding Bolt| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash), Fighting Synergy| When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Striker ==== | |||
[[File:NewWarriorMinion04.jpg|right|thumb|100px|{{center|Warrior Striker}}]] | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate a level of control over kinetic energies are most often given to the School of Ravdos, trained to wield a staff to keep enemies at range and maximize their evasiveness. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:StaffFighting_MercurialBlow.png|22px]]| Mercurial Blow| Melee, Light DMG(Smash), Foe -DEF| You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time. }} | |||
{{Power|[[File:StaffFighting_PreciseStrike.png|22px]]| Precise Strike| Melee, Heavy DMG(Smash), Foe Disorient| You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly. }} | |||
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Pilum| Ranged, High DMG(Lethal)| You throw a pilum at a foe, dealing heavy damage. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Archer ==== | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate keen senses tend to be matriculated into the School of Toxo, learning to strike fast and from a distance. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:Archery_MediumArrow.png|22px]]| Aimed Shot| Ranged, Moderate DMG(Lethal)| Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. }} | |||
{{Power|[[File:Archery_FlamingArrow.png|22px]]| Blazing Arrow| Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)| You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn. }} | |||
{{Power|[[File:TrickArrow_Hold.png|22px]]| Ice Arrow| Ranged, Moderate DMG(Cold/Lethal), Foe Hold| You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash), Fighting Synergy| When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit. }} | |||
{{Power|[[File:SuperReflexes_Dodge.png|22px]]| Reflexes| Auto: Self +{{PosDefVal|12%|12%}}, +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Basher ==== | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show raw strength are most often given to the School of Skiptro, trained with a mace to shatter an opponent's ability to continue fighting. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:Mace_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Foe Disorient| You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. }} | |||
{{Power|[[File:Mace_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Foe Disorient| You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time. }} | |||
{{Power|[[File:Mace_Shatter.png|22px]]| Shatter| Melee (Cone), Extreme DMG(Smash), Foe Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:Archery_MediumArrow.png|22px]]| Aimed Shot| Ranged, Moderate DMG(Lethal)| Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. }} | |||
{{Power|[[File:Willpower_HighPainTolerance.png|22px]]| Willpower| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|6}}, +MaxHP, +Regeneration, +Recovery| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Brawler ==== | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a balance of muscles and brains are most often given to the School of Grothia, adept at leaving bruises and blood wherever they go. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:Brawling_InitialStrike.png|22px]]| Initial Strike| Melee, Light DMG(Smash), Foe Disorient| You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. }} | |||
{{Power|[[File:Brawling_HeavyBlow.png|22px]]| Heavy Blow| Melee, Moderate DMG(Smash), Foe Knockdown| You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. }} | |||
{{Power|[[File:Brawling_SweepingCross.png|22px]]| Sweeping Cross| Melee (Cone), High DMG(Smash), Foe Disorient| You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes. }} | |||
{{Power|[[File:Archery_MediumArrow.png|22px]]| Aimed Shot| Ranged, Moderate DMG(Lethal)| Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. }} | |||
{{Power|[[File:SuperReflexes_Dodge.png|22px]]| Reflexes| Auto: Self +{{PosDefVal|12%|12%}}, +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Cleaver ==== | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show potential for rage and destruction are most often given to the School of Tsekouri, trained with an axe to butcher their adversaries. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:BattleAxe_Chop.png|22px]]| Beheader| Melee, Moderate DMG(Lethal), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down. }} | |||
{{Power|[[File:BattleAxe_Gash.png|22px]]| Chop| Melee, High DMG(Lethal), Foe Knockback| Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down. }} | |||
{{Power|[[File:BattleAxe_TAoE.png|22px]]| Pendulum| Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback| This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down. }} | |||
{{Power|[[File:Archery_MediumArrow.png|22px]]| Aimed Shot| Ranged, Moderate DMG(Lethal)| Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. }} | |||
{{Power|[[File:Willpower_HighPainTolerance.png|22px]]| Willpower| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|6}}, +MaxHP, +Regeneration, +Recovery| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Spearman ==== | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate a level of control over kinetic energies are most often given to the School of Ravdos, trained to wield a staff to keep enemies at range and maximize their evasiveness. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:StaffFighting_MercurialBlow.png|22px]]| Mercurial Blow| Melee, Light DMG(Smash), Foe -DEF| You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time. }} | |||
{{Power|[[File:StaffFighting_PreciseStrike.png|22px]]| Precise Strike| Melee, Heavy DMG(Smash), Foe Disorient| You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly. }} | |||
{{Power|[[File:StaffFighting_SerpentsReach.png|22px]]| Serpent's Reach| Ranged, High DMG(Smash), Foe Knockdown| You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down. }} | |||
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Pilum| Ranged, High DMG(Lethal)| You throw a pilum at a foe, dealing heavy damage. }} | |||
{{Power|[[File:SuperReflexes_Dodge.png|22px]]| Reflexes| Auto: Self +{{PosDefVal|12%|12%}}, +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
==== Warrior Swordsman ==== | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a tactical mind are inducted into the School of Spathi, trained with a sword for both precision disarmament and brutal life-ending maneuvers. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:Sword_Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -DEF| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | |||
{{Power|[[File:Sword_Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -DEF| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:Sword_WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | |||
{{Power|[[File:Archery_MediumArrow.png|22px]]| Aimed Shot| Ranged, Moderate DMG(Lethal)| Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. }} | |||
{{Power|[[File:Willpower_HighPainTolerance.png|22px]]| Willpower| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|6}}, +MaxHP, +Regeneration, +Recovery| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{clr}} | |||
=== Lieutenants === | |||
==== Crusher ==== | |||
[[File:NewWarriorCrusher.jpg|right|thumb|100px|{{center|Crusher}}]] | |||
The Crushers are experienced members of the School of Skiptro, specialized in the mace. They are stronger and more durable than the initiates after a few months of conditioning, hitting harder and taking more hits. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:Mace_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Foe Disorient| You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. }} | |||
{{Power|[[File:Mace_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Foe Disorient| You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time. }} | |||
{{Power|[[File:Mace_Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Foe Disorient| You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time. }} | |||
{{Power|[[File:Mace_Shatter.png|22px]]| Shatter| Melee (Cone), Extreme DMG(Smash), Foe Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Crossbow| Ranged, Moderate DMG(Lethal), Foe Knockback| The Heavy Crossbow can knock down foes. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | |||
{{clr}} | |||
==== Hewer ==== | |||
[[File:NewWarriorHewer.jpg|right|thumb|100px|{{center|Hewer}}]] | |||
Only the most depraved and bloodlusting Warriors are allowed to advance in the School of Tsekouri. Those with the Hewer title are able to cause great amounts of gruesome damage with both speed and finesse. | |||
''Levels: 20-39'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:BattleAxe_Chop.png|22px]]| Beheader| Melee, Moderate DMG(Lethal), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down. }} | ||
{{Power|[[File:BattleAxe_Gash.png|22px]]| Chop| Melee, High DMG(Lethal), Foe Knockback| Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down. }} | |||
{{Power|[[File:BattleAxe_Beheader.png|22px]]| Gash| Melee, Superior DMG(Lethal), Foe Knockback| Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down. }} | |||
{{Power|[[ | {{Power|[[File:BattleAxe_TAoE.png|22px]]| Pendulum| Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback| This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down. }} | ||
{{Power|[[ | {{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Crossbow| Ranged, Moderate DMG(Lethal), Foe Knockback| The Heavy Crossbow can knock down foes. }} | ||
{{Power|[[ | {{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | ||
{{clr}} | {{clr}} | ||
==== | ==== Hoplite ==== | ||
[[File:NewWarriorHoplite.jpg|right|thumb|100px|{{center|Hoplite}}]] | |||
A true Hoplite from ancient Greek history would wield a spear and shield and engage with their allies in a defensive formation, but the advanced students in the School of Ravdos do not seem to emulate this style. Perhaps this is an indication that the Warriors are not as educated as they would like to put off. | |||
''Levels: 20-39'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:StaffFighting_MercurialBlow.png|22px]]| Mercurial Blow| Melee, Light DMG(Smash), Foe -DEF| You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time. }} | ||
{{Power|[[File:StaffFighting_PreciseStrike.png|22px]]| Precise Strike| Melee, Heavy DMG(Smash), Foe Disorient| You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly. }} | |||
{{Power|[[File:StaffFighting_EyeoftheStorm.png|22px]]| Eye of the Storm| PBAoE Melee, Heavy DoT(Smash), Foe Knockdown| With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down. }} | |||
{{Power|[[File:StaffFighting_SerpentsReach.png|22px]]| Serpent's Reach| Ranged, High DMG(Smash), Foe Knockdown| You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down. }} | |||
{{Power|[[File:StaffFighting_GuardedSpin.png|22px]]| Guarded Spin| Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)| You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly. }} | |||
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Pilum| Ranged, High DMG(Lethal)| You throw a pilum at a foe, dealing heavy damage. }} | |||
{{Power|[[ | {{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | ||
{{clr}} | |||
==== | ==== Pankratiast ==== | ||
[[File:NewWarriorLtBrawler.jpg|right|thumb|100px|{{center|Pankratiast}}]] | |||
Once a trainee in the School of Grothia claims their first kill with nothing but their bare fists, they are granted their first tattoos of rank and trained in the ancient art of Pankration. More deadly than their initiate counterparts, Pankratiasts should be approached with caution. | |||
''Levels: 20-39'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Brawling_InitialStrike.png|22px]]| Initial Strike| Melee, Light DMG(Smash), Foe Disorient| You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. }} | ||
{{Power|[[File:Brawling_HeavyBlow.png|22px]]| Heavy Blow| Melee, Moderate DMG(Smash), Foe Knockdown| You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. }} | |||
{{Power|[[ | {{Power|[[File:Brawling_SweepingCross.png|22px]]| Sweeping Cross| Melee (Cone), High DMG(Smash), Foe Disorient| You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes. }} | ||
{{Power|[[File:Brawling_SpinningStrike.png|22px]]| Spinning Strike| Melee (Targeted AoE), High DMG(Smash), Foe Knockdown| You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. }} | |||
{{Power|[[File:Archery_MediumArrow.png|22px]]| Bow| Ranged, Heavy DMG(Lethal)| Typical Long Bow. Long range and deadly. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | |||
{{clr}} | |||
==== | ==== Slasher ==== | ||
[[File:NewWarriorSlasher.jpg|right|thumb|100px|{{center|Slasher}}]] | |||
Although they prefer to be called Swordsmen, everyone refers to these students in the School of Spathi as Slashers. They're experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat. | |||
''Levels: 20-39'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Sword_Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -DEF| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | ||
{{Power|[[File:Sword_Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -DEF| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. }} | |||
{{Power|[[File:Sword_WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | |||
{{Power|[[ | {{Power|[[File:Archery_MediumArrow.png|22px]]| Bow| Ranged, Heavy DMG(Lethal)| Typical Long Bow. Long Range and deadly. }} | ||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | |||
{{clr}} | |||
==== Crusher Champion ==== | |||
The Crushers are experienced members of the School of Skiptro, specialized in the mace. They are stronger and more durable than the initiates after a few months of conditioning, hitting harder and taking more hits. | |||
''Levels: 40-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Mace_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Foe Disorient| You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. }} | ||
{{Power|[[File:Mace_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Foe Disorient| You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time. }} | |||
{{Power|[[File:Mace_Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Foe Disorient| You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time. }} | |||
{{Power|[[File:Mace_Shatter.png|22px]]| Shatter| Melee (Cone), Extreme DMG(Smash), Foe Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[ | {{Power|[[File:TrickArrow_Hold.png|22px]]| Ice Arrow| Ranged, Moderate DMG(Cold/Lethal), Foe Hold| You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent. }} | ||
{{Power|[[ | {{Power|[[File:Willpower_HeightenedSenses.png|22px]]| Heightened Senses| Toggle: Self +{{TypeDefVal|5%|5%|15%|15%|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19|5.19}}, +Perception| You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs. }} | ||
{{Power|[[ | {{Power|[[File:Willpower_HighPainTolerance.png|22px]]| Willpower| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|7.5}}, +MaxHP, +Regeneration, +Recovery| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | ||
{{Power|[[ | {{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | ||
{{ | {{clr}} | ||
==== Hewer Champion ==== | |||
Only the most depraved and bloodlusting Warriors are allowed to advance in the School of Tsekouri. Those with the Hewer title are able to cause great amounts of gruesome damage with both speed and finesse. | |||
''Levels: 40-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:BattleAxe_Chop.png|22px]]| Beheader| Melee, Moderate DMG(Lethal), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down. }} | ||
{{Power|[[File:BattleAxe_Gash.png|22px]]| Chop| Melee, High DMG(Lethal), Foe Knockback| Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down. }} | |||
{{Power|[[File:BattleAxe_Beheader.png|22px]]| Gash| Melee, Superior DMG(Lethal), Foe Knockback| Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down. }} | |||
{{Power|[[ | {{Power|[[File:BattleAxe_TAoE.png|22px]]| Pendulum| Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback| This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down. }} | ||
{{Power|[[ | {{Power|[[File:TrickArrow_Hold.png|22px]]| Ice Arrow| Ranged, Moderate DMG(Cold/Lethal), Foe Hold| You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent. }} | ||
{{Power|[[ | {{Power|[[File:Willpower_HeightenedSenses.png|22px]]| Heightened Senses| Toggle: Self +{{TypeDefVal|5%|5%|15%|15%|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19|5.19}}, +Perception| You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs. }} | ||
{{Power|[[ | {{Power|[[File:Willpower_HighPainTolerance.png|22px]]| Willpower| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|7.5}}, +MaxHP, +Regeneration, +Recovery| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | ||
{{Power|[[ | {{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | ||
{{clr}} | |||
==== | ==== Hoplite Champion ==== | ||
A true Hoplite from ancient Greek history would wield a spear and shield and engage with their allies in a defensive formation, but the advanced students in the School of Ravdos do not seem to emulate this style. Perhaps this is an indication that the Warriors are not as educated as they would like to put off. | |||
''Levels: 40-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:StaffFighting_MercurialBlow.png|22px]]| Mercurial Blow| Melee, Light DMG(Smash), Foe -DEF| You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time. }} | ||
{{Power|[[ | {{Power|[[File:StaffFighting_PreciseStrike.png|22px]]| Precise Strike| Melee, Heavy DMG(Smash), Foe Disorient| You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly. }} | ||
{{Power|[[ | {{Power|[[File:StaffFighting_EyeoftheStorm.png|22px]]| Eye of the Storm| PBAoE Melee, Heavy DoT(Smash), Foe Knockdown| With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down. }} | ||
{{Power|[[ | {{Power|[[File:StaffFighting_SerpentsReach.png|22px]]| Serpent's Reach| Ranged, High DMG(Smash), Foe Knockdown| You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down. }} | ||
{{Power|[[ | {{Power|[[File:StaffFighting_GuardedSpin.png|22px]]| Guarded Spin| Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)| You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly. }} | ||
{{Power|[[ | {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Withering Pilum| Ranged, High DMG(Lethal/Negative), Foe -DMG| You throw a pilum at a foe, dealing heavy damage. The target suffers lethal damage and negative energy damage, as well as a reduction in their damage output. }} | ||
{{Power|[[File:SuperReflexes_PracticedBrawler.png|22px]]| Practiced Brawler| Toggle: Self +{{PosDefVal|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19}}, +Perception| Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. }} | |||
{{Power|[[File:SuperReflexes_Dodge.png|22px]]| Reflexes| Auto: Self +{{PosDefVal|15%|15%}}, +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | |||
{{clr}} | |||
Those | ==== Hunter Champion ==== | ||
Those that have excelled in the School of Toxo are inducted into the inner circles as Hunters. They are gifted with a few additional techniques to hinder their targets. | |||
''Levels: 40-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Archery_MediumArrow.png|22px]]| Aimed Shot| Ranged, Moderate DMG(Lethal)| Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. }} | ||
{{Power|[[File:Archery_FlamingArrow.png|22px]]| Blazing Arrow| Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)| You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn. }} | |||
{{Power|[[File:TrickArrow_Hold.png|22px]]| Ice Arrow| Ranged, Moderate DMG(Cold/Lethal), Foe Hold| You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent. }} | |||
{{Power|[[ | {{Power|[[File:TrickArrow_Immobilize.png|22px]]| Entangling Arrow| Ranged, Foe Immobilize, -Resist(All), -Fly, -SPD| You entangle a targeted foe causing their reflexes to become slowed and sluggish. This grounds them and causes them to have decreased movement speed and damage resistance. Weaker foes will also be immobilized. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash), Fighting Synergy| When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit. }} | ||
{{Power|[[ | {{Power|[[File:SuperReflexes_PracticedBrawler.png|22px]]| Practiced Brawler| Toggle: Self +{{PosDefVal|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19}}, +Perception| Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. }} | ||
{{Power|[[ | {{Power|[[File:SuperReflexes_Dodge.png|22px]]| Reflexes| Auto: Self +{{PosDefVal|15%|15%}}, +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. }} | ||
{{Power|[[ | {{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | ||
{{clr}} | |||
==== | ==== Pankratiast Champion ==== | ||
Once a trainee in the School of Grothia claims their first kill with nothing but their bare fists, they are granted their first tattoos of rank and trained in the ancient art of Pankration. More deadly than their initiate counterparts, Pankratiasts should be approached with caution. | |||
''Levels: 40-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Brawling_InitialStrike.png|22px]]| Initial Strike| Melee, Light DMG(Smash), Foe Disorient| You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. }} | ||
{{Power|[[File:Brawling_HeavyBlow.png|22px]]| Heavy Blow| Melee, Moderate DMG(Smash), Foe Knockdown| You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. }} | |||
{{Power|[[File:Brawling_SweepingCross.png|22px]]| Sweeping Cross| Melee (Cone), High DMG(Smash), Foe Disorient| You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes. }} | |||
{{Power|[[File:Brawling_SpinningStrike.png|22px]]| Spinning Strike| Melee (Targeted AoE), High DMG(Smash), Foe Knockdown| You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. }} | |||
{{Power|[[ | {{Power|[[File:Archery_FlamingArrow.png|22px]]| Blazing Arrow| Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)| You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn. }} | ||
{{Power|[[ | {{Power|[[File:SuperReflexes_PracticedBrawler.png|22px]]| Practiced Brawler| Toggle: Self +{{PosDefVal|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19}}, +Perception| Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. }} | ||
{{Power|[[ | {{Power|[[File:SuperReflexes_Dodge.png|22px]]| Reflexes| Auto: Self +{{PosDefVal|15%|15%}}, +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. }} | ||
{{Power|[[ | {{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | ||
{{ | {{clr}} | ||
==== Slasher Champion ==== | |||
Although they prefer to be called Swordsmen, everyone refers to these students in the School of Spathi as Slashers. They're experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat. | |||
''Levels: 40-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Sword_Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -DEF| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | ||
{{Power|[[File:Sword_Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -DEF| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[ | {{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. }} | ||
{{Power|[[ | {{Power|[[File:Sword_WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | ||
{{Power|[[ | {{Power|[[File:Archery_FlamingArrow.png|22px]]| Blazing Arrow| Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)| You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn. }} | ||
{{Power|[[ | {{Power|[[File:Willpower_HeightenedSenses.png|22px]]| Heightened Senses| Toggle: Self +{{TypeDefVal|5%|5%|15%|15%|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19|5.19}}, +Perception| You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs. }} | ||
{{Power|[[ | {{Power|[[File:Willpower_HighPainTolerance.png|22px]]| Willpower| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|7.5}}, +MaxHP, +Regeneration, +Recovery| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | ||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | |||
{{clr}} | |||
=== Bosses === | |||
====Heracles==== | ==== Crusher Elite ==== | ||
[[ | [[File:NewWarriorBoss03.jpg|right|thumb|100px|{{center|A Crusher Elite leading an exercise}}]] | ||
The toughest mace wielders to ascend in the School of Skiptro, the Crusher Elites have been around long enough that they can not only dish out pain, but take it as well. On the streets of Paragon City, one doesn't survive long lacking powers without scars and determination. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:Mace_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Foe Disorient| You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. }} | |||
{{Power|[[File:Mace_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Foe Disorient| You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time. }} | |||
{{Power|[[File:Mace_Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Foe Disorient| You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time. }} | |||
{{Power|[[File:Mace_Shatter.png|22px]]| Shatter| Melee (Cone), Extreme DMG(Smash), Foe Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:Archery_ConeArrow.png|22px]]| Fistful of Bolts| Ranged (Cone), Moderate DMG(Lethal)| The Warrior can fire a cluster of bolts from their crossbow in a cone in front of them. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
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==== Hewer Elite ==== | |||
[[File:NewWarriorBoss02.jpg|right|thumb|100px|{{center|A Hewer Elite guarding the Warrior island in Striga}}]] | |||
The most Elite Hewers are granted their final tattoos by the School of Tsekouri, now true bloodlusting berserkers. The most experienced with the axe can take their opponents clean off their feet, and sometimes those opponents lose their feet in the process. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:BattleAxe_Chop.png|22px]]| Beheader| Melee, Moderate DMG(Lethal), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down. }} | |||
{{Power|[[File:BattleAxe_Gash.png|22px]]| Chop| Melee, High DMG(Lethal), Foe Knockback| Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down. }} | |||
{{Power|[[File:BattleAxe_Beheader.png|22px]]| Gash| Melee, Superior DMG(Lethal), Foe Knockback| Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down. }} | |||
{{Power|[[File:BattleAxe_TAoE.png|22px]]| Pendulum| Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback| This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down. }} | |||
{{Power|[[File:Archery_ConeArrow.png|22px]]| Fistful of Bolts| Ranged (Cone), Moderate DMG(Lethal)| The Warrior can fire a cluster of bolts from their crossbow in a cone in front of them. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
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==== Hoplite Elite ==== | |||
[[File:NewWarriorStaffBoss.jpg|right|thumb|100px|{{center|Hoplite Elite}}]] | |||
Hoplite Elites are fully inducted into the inner circles of the Warriors, with updated tattoo designs to reflect. Top-ranking Hoplites are fast, evasive, and hit with the force of a dozen initiates. Do not underestimate them. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:StaffFighting_MercurialBlow.png|22px]]| Mercurial Blow| Melee, Light DMG(Smash), Foe -DEF| You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time. }} | |||
{{Power|[[File:StaffFighting_PreciseStrike.png|22px]]| Precise Strike| Melee, Heavy DMG(Smash), Foe Disorient| You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly. }} | |||
{{Power|[[File:StaffFighting_EyeoftheStorm.png|22px]]| Eye of the Storm| PBAoE Melee, Heavy DoT(Smash), Foe Knockdown| With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down. }} | |||
{{Power|[[File:StaffFighting_SerpentsReach.png|22px]]| Serpent's Reach| Ranged, High DMG(Smash), Foe Knockdown| You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down. }} | |||
{{Power|[[File:StaffFighting_GuardedSpin.png|22px]]| Guarded Spin| Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)| You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly. }} | |||
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Pilum| Ranged, High DMG(Lethal)| You throw a pilum at a foe, dealing heavy damage. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
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==== Pankratiast Elite ==== | |||
[[File:NewWarriorBrawlerBoss.jpg|right|thumb|100px|{{center|Pankratiast Elite}}]] | |||
Full graduates of the School of Grothia use their bodies as living weapons. Top ranking Pankratiasts are known for their vicious and relentless assaults, often ending a fight under a minute from where it began. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:Brawling_InitialStrike.png|22px]]| Initial Strike| Melee, Light DMG(Smash), Foe Disorient| You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. }} | |||
{{Power|[[File:Brawling_HeavyBlow.png|22px]]| Heavy Blow| Melee, Moderate DMG(Smash), Foe Knockdown| You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. }} | |||
{{Power|[[File:Brawling_SweepingCross.png|22px]]| Sweeping Cross| Melee (Cone), High DMG(Smash), Foe Disorient| You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes. }} | |||
{{Power|[[File:Brawling_SpinningStrike.png|22px]]| Spinning Strike| Melee (Targeted AoE), High DMG(Smash), Foe Knockdown| You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. }} | |||
{{Power|[[File:Archery_ExplodingArrow.png|22px]]| Exploding Bolt| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
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==== Slasher Elite ==== | |||
[[File:NewWarriorBoss01.jpg|right|thumb|125px|{{center|Slasher Elite}}]] | |||
Some of the finest swordsmen on the streets, the masters of the School of Spathi are experts at using their blades for both offense and defense. High-ranking Slashers are known for liberating opponents of their dominant hands, collecting them as trophies. | |||
''Levels: 20-39'' | |||
''Powers'' | |||
{{Power|[[File:Sword_Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -DEF| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | |||
{{Power|[[File:Sword_Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -DEF| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. }} | |||
{{Power|[[File:Sword_WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | |||
{{Power|[[File:Archery_ExplodingArrow.png|22px]]| Exploding Bolt| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
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==== Crusher Gladiator ==== | |||
[[File:NewWarriorCrusherBossHigh.jpg|right|thumb|100px|{{center|Crusher Gladiator}}]] | |||
The toughest mace wielders to ascend in the School of Skiptro, the Crusher Elites have been around long enough that they can not only dish out pain, but take it as well. On the streets of Paragon City, one doesn't survive long lacking powers without scars and determination. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:Mace_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Foe Disorient| You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. }} | |||
{{Power|[[File:Mace_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Foe Disorient| You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time. }} | |||
{{Power|[[File:Mace_Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Foe Disorient| You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time. }} | |||
{{Power|[[File:Mace_Shatter.png|22px]]| Shatter| Melee (Cone), Extreme DMG(Smash), Foe Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:Mace_CrowdControl.png|22px]]| Crowd Control| Melee (Cone), High DMG(Smash), Foe Knockback| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down. }} | |||
{{Power|[[File:Archery_ConeArrow.png|22px]]| Fistful of Arrows| Ranged (Cone), Moderate DMG(Lethal)| You fire a fistful of arrows at foes in a cone in front of you. Good at close range. }} | |||
{{Power|[[File:Willpower_HeightenedSenses.png|22px]]| Heightened Senses| Toggle: Self +{{TypeDefVal|5%|5%|15%|15%|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19|5.19}}, +Perception| You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs. }} | |||
{{Power|[[File:Willpower_HighPainTolerance.png|22px]]| Willpower| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|7.5}}, +MaxHP, +Regeneration, +Recovery| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
{{clr}} | |||
==== Hewer Gladiator ==== | |||
The most Elite Hewers are granted their final tattoos by the School of Tsekouri, now true bloodlusting berserkers. The most experienced with the axe can take their opponents clean off their feet, and sometimes those opponents lose their feet in the process. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:BattleAxe_Chop.png|22px]]| Beheader| Melee, Moderate DMG(Lethal), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down. }} | |||
{{Power|[[File:BattleAxe_Gash.png|22px]]| Chop| Melee, High DMG(Lethal), Foe Knockback| Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down. }} | |||
{{Power|[[File:BattleAxe_Beheader.png|22px]]| Gash| Melee, Superior DMG(Lethal), Foe Knockback| Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down. }} | |||
{{Power|[[File:BattleAxe_TAoE.png|22px]]| Pendulum| Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback| This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down. }} | |||
{{Power|[[File:BattleAxe_Swoop.png|22px]]| Swoop| Melee, Extreme DMG(Lethal), Foe Knockup| A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards. }} | |||
{{Power|[[File:Archery_ConeArrow.png|22px]]| Fistful of Arrows| Ranged (Cone), Moderate DMG(Lethal)| You fire a fistful of arrows at foes in a cone in front of you. Good at close range. }} | |||
{{Power|[[File:Willpower_HeightenedSenses.png|22px]]| Heightened Senses| Toggle: Self +{{TypeDefVal|5%|5%|15%|15%|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19|5.19}}, +Perception| You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs. }} | |||
{{Power|[[File:Willpower_HighPainTolerance.png|22px]]| Willpower| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|7.5}}, +MaxHP, +Regeneration, +Recovery| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
{{clr}} | |||
==== Hoplite Gladiator ==== | |||
Hoplite Elites are fully inducted into the inner circles of the Warriors, with updated tattoo designs to reflect. Top-ranking Hoplites are fast, evasive, and hit with the force of a dozen initiates. Do not underestimate them. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:StaffFighting_MercurialBlow.png|22px]]| Mercurial Blow| Melee, Light DMG(Smash), Foe -DEF| You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time. }} | |||
{{Power|[[File:StaffFighting_PreciseStrike.png|22px]]| Precise Strike| Melee, Heavy DMG(Smash), Foe Disorient| You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly. }} | |||
{{Power|[[File:StaffFighting_EyeoftheStorm.png|22px]]| Eye of the Storm| PBAoE Melee, Heavy DoT(Smash), Foe Knockdown| With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down. }} | |||
{{Power|[[File:StaffFighting_SerpentsReach.png|22px]]| Serpent's Reach| Ranged, High DMG(Smash), Foe Knockdown| You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down. }} | |||
{{Power|[[File:StaffFighting_GuardedSpin.png|22px]]| Guarded Spin| Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)| You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly. }} | |||
{{Power|[[File:StaffFighting_SkySplitter.png|22px]]| Sky Splitter| Melee, Extreme DMG(Smash), Foe Knockup, Disorient| You leap into the air and hammer your foe with an overhead bash from your staff. Sky Splitter deals Extreme Smashing damage, will knock the target into the air and will briefly disorient your target. }} | |||
{{Power|[[File:LuminousBlast_GlintingEye.png|22px]]| Shining Pilum| Ranged, High DMG(Lethal/Energy), Foe -ToHit, -Recovery| You throw a pilum at a foe, dealing heavy damage. There is also a chance that you will reduce your target's chance to hit and their Recovery. }} | |||
{{Power|[[File:SuperReflexes_PracticedBrawler.png|22px]]| Practiced Brawler| Toggle: Self +{{PosDefVal|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19}}, +Perception| Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. }} | |||
{{Power|[[File:SuperReflexes_Dodge.png|22px]]| Reflexes| Auto: Self +{{PosDefVal|15%|15%}}, +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
{{clr}} | |||
==== Hunter Gladiator ==== | |||
The masters of the School of Toxo are not to be trifled with. Only the most agile and accurate Hunters are promoted to the rank of Gladiator - their skills and loadouts rival some military contemporaries. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:Archery_MediumArrow.png|22px]]| Aimed Shot| Ranged, Moderate DMG(Lethal)| Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. }} | |||
{{Power|[[File:Archery_FlamingArrow.png|22px]]| Blazing Arrow| Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)| You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn. }} | |||
{{Power|[[File:Archery_StunArrow.png|22px]]| Stunning Shot| Ranged, High DMG(Smash), Foe Disorient| You fire a blunt, weighted arrow at your target's chest. The Stunning Shot inflicts high damage and has a good chance of stunning your foe. }} | |||
{{Power|[[File:TrickArrow_Hold.png|22px]]| Ice Arrow| Ranged, Moderate DMG(Cold/Lethal), Foe Hold| You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent. }} | |||
{{Power|[[File:TrickArrow_Immobilize.png|22px]]| Entangling Arrow| Ranged, Foe Immobilize, -Resist(All), -Fly, -SPD| You entangle a targeted foe causing their reflexes to become slowed and sluggish. This grounds them and causes them to have decreased movement speed and damage resistance. Weaker foes will also be immobilized. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash), Fighting Synergy| When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit. }} | |||
{{Power|[[File:SuperReflexes_PracticedBrawler.png|22px]]| Practiced Brawler| Toggle: Self +{{PosDefVal|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19}}, +Perception| Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. }} | |||
{{Power|[[File:SuperReflexes_Dodge.png|22px]]| Reflexes| Auto: Self +{{PosDefVal|15%|15%}}, +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
{{clr}} | |||
==== Pankratiast Gladiator ==== | |||
Full graduates of the School of Grothia use their bodies as living weapons. Top ranking Pankratiasts are known for their vicious and relentless assaults, often ending a fight under a minute from where it began. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:Brawling_InitialStrike.png|22px]]| Initial Strike| Melee, Light DMG(Smash), Foe Disorient| You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. }} | |||
{{Power|[[File:Brawling_HeavyBlow.png|22px]]| Heavy Blow| Melee, Moderate DMG(Smash), Foe Knockdown| You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. }} | |||
{{Power|[[File:Brawling_SweepingCross.png|22px]]| Sweeping Cross| Melee (Cone), High DMG(Smash), Foe Disorient| You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes. }} | |||
{{Power|[[File:Brawling_SpinningStrike.png|22px]]| Spinning Strike| Melee (Targeted AoE), High DMG(Smash), Foe Knockdown| You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. }} | |||
{{Power|[[File:Brawling_CrushingUppercut.png|22px]]| Crushing Uppercut| Melee, Extreme DMG(Smash), Foe Knockup, Disorient| You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. }} | |||
{{Power|[[File:Archery_ExplodingArrow.png|22px]]| Explosive Arrow| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:SuperReflexes_PracticedBrawler.png|22px]]| Practiced Brawler| Toggle: Self +{{PosDefVal|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19}}, +Perception| Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. }} | |||
{{Power|[[File:SuperReflexes_Dodge.png|22px]]| Reflexes| Auto: Self +{{PosDefVal|15%|15%}}, +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
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==== Slasher Gladiator ==== | |||
Some of the finest swordsmen on the streets, the masters of the School of Spathi are experts at using their blades for both offense and defense. High-ranking Slashers are known for liberating opponents of their dominant hands, collecting them as trophies. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:Sword_Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -DEF| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | |||
{{Power|[[File:Sword_Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -DEF| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. }} | |||
{{Power|[[File:Sword_WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | |||
{{Power|[[File:Sword_HeadSplitter.png|22px]]| Head Splitter| Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF| You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:Archery_ExplodingArrow.png|22px]]| Explosive Arrow| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:Willpower_HeightenedSenses.png|22px]]| Heightened Senses| Toggle: Self +{{TypeDefVal|5%|5%|15%|15%|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19|5.19}}, +Perception| You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs. }} | |||
{{Power|[[File:Willpower_HighPainTolerance.png|22px]]| Willpower| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|7.5}}, +MaxHP, +Regeneration, +Recovery| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
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=== Named Enemies === | |||
==== Warrior Quantum Gunner (Minion) ==== | |||
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art. | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|0|0|20|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
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==== Lieutenant Quantum Gunner (Lieutenant) ==== | |||
Although they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat. | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|20|20|20|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}| The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet. }} | |||
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==== Elite Quantum Gunner (Boss) ==== | |||
These Warriors have been around long enough that they can not only dish out pain, they can take it as well. On the streets of Paragon City, one doesn't survive long as a mace wielder without building up a resistance to smashing attacks. | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
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=== Elite Bosses === | |||
==== Heracles ==== | |||
[[File:HeraclesNew.jpg|right|thumb|100px|{{center|Heracles}}]] | |||
''Main Article'': [[Heracles]] | ''Main Article'': [[Heracles]] | ||
This Warrior tough has stolen [[Stephanie Peebles]] | This Warrior tough has stolen [[Stephanie Peebles]]' wedding band. It would mean a lot to her if you could get it back. | ||
''Levels: 20-29'' | |||
''Powers'' | |||
{{Power|[[File:Sword_Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -DEF| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:Sword_Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -DEF| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | |||
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. }} | |||
{{Power|[[File:Sword_WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | |||
{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF| You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:Archery_ExplodingArrow.png|22px]]| Exploding Bolt| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: Self +{{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|2.0|0|2.0|2.0|50%}}, +Recovery| Heracles has Stephanie Peebles Wedding Band, which grants him special resistance. }} | |||
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==== Titus ==== | |||
{{MIA}} | |||
''Main Article:'' [[Titus]] | |||
Titus is leading the local Warriors chapter in yet another attempt to take control of the streets of Port Noble. | |||
''Levels: 40-44'' | |||
''Powers'' | |||
{{Power|[[File:Sword_Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -DEF| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | |||
{{Power|[[File:Sword_Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -DEF| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. }} | |||
{{Power|[[File:Sword_WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | |||
{{Power|[[File:Sword_HeadSplitter.png|22px]]| Head Splitter| Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF| You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:Archery_ExplodingArrow.png|22px]]| Explosive Arrow| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:TrickArrow_Hold.png|22px]]| Ice Arrow| Ranged, Moderate DMG(Cold/Lethal), Foe Hold| You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent. }} | |||
{{Power|[[File:Willpower_HeightenedSenses.png|22px]]| Heightened Senses| Toggle: Self +{{TypeDefVal|5%|5%|15%|15%|15%|15%}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0|5.19|5.19}}, +Perception| You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs. }} | |||
{{Power|[[File:Willpower_HighPainTolerance.png|22px]]| Willpower| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|7.5}}, +MaxHP, +Regeneration, +Recovery| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | |||
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==== Agamemnon ==== | |||
Agamemnon is the leader of the Warriors. With his unmatched martial skill and several powerful artifacts, he has made the Warriors a force to be reckoned with, and put down all challengers to his title. | |||
''Agamemnon can currently only be found in Mission Architect.'' | |||
''Levels: 46-52'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:BattleAxe_Gash.png|22px]]| Chop| Melee, High DMG(Lethal), Foe Knockback| Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down. }} | ||
{{Power|[[File:BattleAxe_Beheader.png|22px]]| Gash| Melee, Superior DMG(Lethal), Foe Knockback| Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down. }} | |||
{{Power|[[ | {{Power|[[File:BattleAxe_TAoE.png|22px]]| Pendulum| Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback| This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down. }} | ||
{{Power|[[ | {{Power|[[File:BattleAxe_Swoop.png|22px]]| Swoop| Melee, Extreme DMG(Lethal), Foe Knockup| A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards. }} | ||
{{Power|[[ | {{Power|[[File:BattleAxe_WhirlingAxe.png|22px]]| Axe Cyclone| PBAoE Melee, Moderate DMG(Lethal), Foe Knockback, Attract| You spin your Battle Axe in a huge circle, attacking all nearby foes. This attack deals moderate damage to any foe it hits, draws them into melee range and can knock them down. }} | ||
{{Power|[[ | {{Power|[[File:Archery_ExplodingArrow.png|22px]]| Explosive Arrow| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back. }} | ||
{{Power|[[ | {{Power|[[File:TrickArrow_Hold.png|22px]]| Ice Arrow| Ranged, Moderate DMG(Cold/Lethal), Foe Hold| You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent. }} | ||
{{Power|[[ | {{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers. }} | ||
{{Power|[[ | {{clr}} | ||
=== Archvillains === | |||
==== Odysseus ==== | |||
[[File:Odysseus.jpg|thumb|100px|{{center|Odysseus, with Fists of Vulcan}}]] | |||
''Main Article:'' [[Odysseus]] | |||
Odysseus has amassed quite the collection of ancient powerful artifacts, many of which bear the mark of the Well of the Furies. The Gloves of Hephaestus are the piece de resistance in his collection, and vital to your scheme. | |||
''Levels: 20-44'' | |||
''Powers'' | |||
{{Power|[[File:Mace_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Foe Disorient| You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time. }} | |||
{{Power|[[File:Mace_Jawbreaker.png|22px]]| Jawbreaker| Melee, Superior DMG(Smash), Foe Knockup| This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air. }} | |||
{{Power|[[File:Mace_Shatter.png|22px]]| Shatter| Melee (Cone), Extreme DMG(Smash), Foe Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:Mace_CrowdControl.png|22px]]| Crowd Control| Melee (Cone), High DMG(Smash), Foe Knockback| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down. }} | |||
{{Power|[[File:TitanWeapons_ShatterArmor.png|22px]]| Vulcan Clobber| Melee, Extreme DMG(Smash), Foe Disorient, -DEF, -Resist(All)| You batter your enemy with your mighty weapon dealing Extreme Smashing damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time. }} | |||
{{Power|[[File:Archery_ExplodingArrow.png|22px]]| Explosive Arrow| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| {{DamResVal|30|30|30|0|0|0|20|p=-}}| The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
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===Named | === Named Bosses === | ||
{{columns|2| | |||
* Aegialeus (''Crusher Gladiator'') Found on the [[John Houston#Chapter Four-and-a-Half : A Not-So-Quiet Riot|A Not-So-Quiet Riot]] mission from [[John Houston]] | |||
* Achilles (Boss) | |||
* Agamon (Boss) | |||
* Ajax (Boss) | |||
* Alexander (Boss) | |||
* Amphitryon (''Hewer Elite'') Found on the [[Bobby Curtin#Part Four: Jack of Diamonds|Part Four: Jack of Diamonds]] mission from [[Bobby Curtin]]. | |||
:''Amphitryon is one of the Warriors' newly promoted Elites. While the gang has never made much of an impact on the Rogue Isles, he is here looking to make a name for himself by establishing a Warriors foothold here in Nerva.'' | |||
* Andreas (Boss) | |||
* Andros (Lieutenant) Found on the ''Go to the warehouse, defeat Agamon, the Champ, and anyone with them'' mission from [[Ashwin Lannister#Go to the warehouse, defeat Agamon, the Champ, and anyone with them (26-30)|Ashwin Lannister]] or [[Laurie Pennington#Go to the warehouse, defeat Agamon, the Champ, and anyone with them (26-30)|Laurie Pennington]] | |||
* Anton (''Slasher Elite'') Found on the ''Stop the Warriors from stealing the museum's artifacts'' mission from [[Andrea Mitchell#Stop the Warriors from stealing the museum's artifacts|Andrea Mitchell]], [[Cain Royce#Stop the Warriors from stealing the museum's artifacts|Cain Royce]], [[Dr. Cheng#Stop the Warriors from stealing the museum's artifacts|Dr. Cheng]], [[Josef Keller#Stop the Warriors from stealing the museum's artifacts|Josef Keller]], [[Oliver Haak#Stop the Warriors from stealing the museum's artifacts|Oliver Haak]] or [[Piper Irving#Stop the Warriors from stealing the museum's artifacts|Piper Irving]] | |||
* Axe Master (''Hewer Elite'') Found on the ''Defeat the combatants'' mission from [[Amanda Loomis#Defeat the combatants|Amanda Loomis]], [[Dennis Ewell#Defeat the combatants|Dennis Ewell]], [[Hinckley Rasmussen#Defeat the combatants|Hinckley Rasmussen]], [[Jim Bell#Defeat the combatants|Jim Bell]], [[Lt. Manuel Ruiz#Defeat the combatants|Lt. Manuel Ruiz]] or [[Tyler French#Defeat the combatants|Tyler French]] | |||
* Big Brutus (''Crusher Elite'') Found on the [[Mission:Tip - A Compromising Photograph#HERO: Read the rest of the 'suggestion'.|A Compromising Photograph]] Hero path tip mission | |||
* Blade King Caesar (''Slasher Elite'') Found on the ''Stop the ritual before the Banished Pantheon can finish it'' mission from [[Laura Brunetti#Stop the ritual before the Banished Pantheon can finish it|Laura Brunetti]] or [[Miriam Bloechl#Stop the ritual before the Banished Pantheon can finish it|Miriam Bloechl]] | |||
* Bocephus (Boss) | |||
* Bronze (Boss) | |||
* Calistes (Boss) | |||
* Demos (Boss) Found on the ''Go to the warehouse, defeat Agamon, the Champ, and anyone with them'' mission from [[Ashwin Lannister#Go to the warehouse, defeat Agamon, the Champ, and anyone with them (26-30)|Ashwin Lannister]] or [[Laurie Pennington#Go to the warehouse, defeat Agamon, the Champ, and anyone with them (26-30)|Laurie Pennington]] | |||
* Hector (Boss) | |||
* Heracles (''Slasher Elite'') Found on the fifth ''Bust gang leaders, their crews'' mission from [[Amanda Loomis#Bust gang leaders, their crews 5|Amanda Loomis]], [[Dennis Ewell#Bust gang leaders, their crews 5|Dennis Ewell]], [[Hinckley Rasmussen#Bust gang leaders, their crews 5|Hinckley Rasmussen]], [[Jim Bell#Bust gang leaders, their crews 5|Jim Bell]], [[Lt. Manuel Ruiz#Bust gang leaders, their crews 5|Lt. Manuel Ruiz]] or [[Tyler French#Bust gang leaders, their crews 5|Tyler French]] | |||
* King Mace (''Crusher Elite'') Found on the ''Defeat the combatants'' mission from [[Amanda Loomis#Defeat the combatants|Amanda Loomis]], [[Dennis Ewell#Defeat the combatants|Dennis Ewell]], [[Hinckley Rasmussen#Defeat the combatants|Hinckley Rasmussen]], [[Jim Bell#Defeat the combatants|Jim Bell]], [[Lt. Manuel Ruiz#Defeat the combatants|Lt. Manuel Ruiz]] or [[Tyler French#Defeat the combatants|Tyler French]] | |||
* Leonidas (''Slasher Gladiator'') Found on the [[John Houston#Chapter Four-and-a-Half : A Not-So-Quiet Riot|A Not-So-Quiet Riot]] mission from [[John Houston]] | |||
:''The Warriors are creating a lot of chaos to create a diversion for something!'' | |||
* Lukas Morakis (''Slasher Elite'') Found on the ''Beat all Warriors in warehouse'' mission from [[Ashwin Lannister#Beat all Warriors in warehouse|Ashwin Lannister]] or [[Laurie Pennington#Beat all Warriors in warehouse|Laurie Pennington]] | |||
* Mace Master (''Crusher Elite'') Found on the ''Investigate the meetings between the Warriors and the Tsoo'' mission from [[Amanda Loomis#Investigate the meetings between the Warriors and the Tsoo (20-25)|Amanda Loomis]], [[Dennis Ewell#Investigate the meetings between the Warriors and the Tsoo (20-25)|Dennis Ewell]], [[Hinckley Rasmussen#Investigate the meetings between the Warriors and the Tsoo (20-25)|Hinckley Rasmussen]], [[Jim Bell#Investigate the meetings between the Warriors and the Tsoo (20-25)|Jim Bell]], [[Lt. Manuel Ruiz#Investigate the meetings between the Warriors and the Tsoo (20-25)|Lt. Manuel Ruiz]] or [[Tyler French#Investigate the meetings between the Warriors and the Tsoo (20-25)|Tyler French]] | |||
* Orion (''Crusher Gladiator'') Found on the [[John Houston#Chapter One: Muckraking|Muckraking]] mission from [[John Houston]] | |||
:''Orion is a hunter, through and through, and rarely loses his prey.'' | |||
* Paris (Boss) | |||
* Pythagoras (''Slasher Elite'') Found on the ''Get the Platonic Solids away from the Warriors'' mission from [[Amanda Loomis#Get the Platonic Solids away from the Warriors (20-25)|Amanda Loomis]], [[Dennis Ewell#Get the Platonic Solids away from the Warriors (20-25)|Dennis Ewell]], [[Hinckley Rasmussen#Get the Platonic Solids away from the Warriors (20-25)|Hinckley Rasmussen]], [[Jim Bell#Get the Platonic Solids away from the Warriors (20-25)|Jim Bell]], [[Lt. Manuel Ruiz#Get the Platonic Solids away from the Warriors (20-25)|Lt. Manuel Ruiz]] or [[Tyler French#Get the Platonic Solids away from the Warriors (20-25)|Tyler French]] | |||
* Samson (''Hewer Elite'') Found on the ''Investigate the meetings between the Warriors and the Tsoo'' mission from [[Amanda Loomis#Investigate the meetings between the Warriors and the Tsoo (20-25)|Amanda Loomis]], [[Dennis Ewell#Investigate the meetings between the Warriors and the Tsoo (20-25)|Dennis Ewell]], [[Hinckley Rasmussen#Investigate the meetings between the Warriors and the Tsoo (20-25)|Hinckley Rasmussen]], [[Jim Bell#Investigate the meetings between the Warriors and the Tsoo (20-25)|Jim Bell]], [[Lt. Manuel Ruiz#Investigate the meetings between the Warriors and the Tsoo (20-25)|Lt. Manuel Ruiz]] or [[Tyler French#Investigate the meetings between the Warriors and the Tsoo (20-25)|Tyler French]] | |||
* Search leader (''Hewer Elite'') Found on the ''Find out what's so interesting to the Banished Pantheon and the Warriors'' mission from [[Laura Brunetti#Find out what's so interesting to the Banished Pantheon and the Warriors|Laura Brunetti]] or [[Miriam Bloechl#Find out what's so interesting to the Banished Pantheon and the Warriors|Miriam Bloechl]] | |||
* Seneschal (''Slasher Elite'') Found on the ''Rescue Dr. Archos'' mission from [[Laura Brunetti#Rescue Dr. Archos|Laura Brunetti]] or [[Miriam Bloechl#Rescue Dr. Archos|Miriam Bloechl]] | |||
* Squad leader (''Hewer Elite'') Found on the ''Recover the scroll from the Warriors'' mission from [[Laura Brunetti#Recover the scroll from the Warriors|Laura Brunetti]] or [[Miriam Bloechl#Recover the scroll from the Warriors|Miriam Bloechl]] | |||
* Sword Master (''Slasher Elite'') Found on the ''Defeat the combatants'' mission from [[Amanda Loomis#Defeat the combatants|Amanda Loomis]], [[Dennis Ewell#Defeat the combatants|Dennis Ewell]], [[Hinckley Rasmussen#Defeat the combatants|Hinckley Rasmussen]], [[Jim Bell#Defeat the combatants|Jim Bell]], [[Lt. Manuel Ruiz#Defeat the combatants|Lt. Manuel Ruiz]] or [[Tyler French#Defeat the combatants|Tyler French]] | |||
* Tindalaos (Boss) | |||
* Treasure Seeker Jones (''Hewer Elite'') Found on the [[Oberst Straxt#Send a message to the Warriors|Send a message to the Warriors]] mission from [[Oberst Straxt]] | |||
* Trojan (Boss) | |||
* Valiant (''Slasher'') (Lieutenant) Found on the fourth ''Bust gang leaders, their crews'' mission from [[Amanda Loomis#Bust gang leaders, their crews 4|Amanda Loomis]], [[Dennis Ewell#Bust gang leaders, their crews 4|Dennis Ewell]], [[Hinckley Rasmussen#Bust gang leaders, their crews 4|Hinckley Rasmussen]], [[Jim Bell#Bust gang leaders, their crews 4|Jim Bell]], [[Lt. Manuel Ruiz#Bust gang leaders, their crews 4|Lt. Manuel Ruiz]] or [[Tyler French#Bust gang leaders, their crews 4|Tyler French]] | |||
* Warrior Negotiator (''Crusher Elite'', ''Slasher Elite'') Found on the [[Night Widow Ragana#Sure... glory to Arachnos.|Disrupt the meeting]] mission from [[Night Widow Ragana]] | |||
* Warrior Propagandist (''Slasher Gladiator'') Found on the [[John Houston#Chapter Four-and-a-Half : A Not-So-Quiet Riot|A Not-So-Quiet Riot]] mission from [[John Houston]] | |||
* Warrior Rearguard (''Slasher Elite'') Found on the [[Mission:Tip - A Compromising Photograph#HERO: Read the rest of the 'suggestion'.|A Compromising Photograph]] Hero path tip mission | |||
* Warrior Rioter (''Slasher Gladiator'') Found on the [[John Houston#Chapter Four-and-a-Half : A Not-So-Quiet Riot|A Not-So-Quiet Riot]] mission from [[John Houston]] | |||
}} | |||
== Historical == | |||
The Warriors faction underwent a complete redesign with [[Issue 28 Page 1|Issue 28, Page 1: Legacy]] and given new models and enemy variations. | |||
== Related Badges == | |||
{{BadgeBox|Legionnaire}} | |||
{{BadgeBox|Smasher Elite}} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 19:25, 5 November 2024
Overview
The Warriors are a medium level street gang that can be fought mainly in Striga Isle and Talos Island in City of Heroes and through newspaper missions in City of Villains.
Several changes and updates have been made to the Warriors faction from the Homecoming team; for better information on the faction as they appeared on live, please research the Paragon Wiki.
Background
Warriors official info ( Copied from the City of Heroes official website [1] )
The Warriors are a fierce street gang in Paragon City. They operate primarily out of the Talos Island and Striga Isle zones. Their membership is wide and varied, and they don’t seem to discriminate based on ethnicity, race, or religion. The one common trait that all members share is the ability to fight and to fight well.
The Warriors take their inspiration and colors from ancient Greek soldiers, emblazing their jackets with the image of a crested hoplite helm. They also wear ornate bracers, and many sport detailed tattoos depicting ancient battles. However, their camouflage pants, torn vests, and combat boots are all trappings of modern urban warfare. As a final touch, perhaps symbolizing the glorious crests of their heroes, they all wear red headbands.
The rank-and-file street soldiers of the Warriors consist of Bruisers, Slicers, Slammers, and Choppers. The Warriors train exhaustively in the use of archaic weapons, such as one-handed crossbows, broad swords, and battle axes. This intensive training regime has made them tougher than most street gangs, and they dominate any encounter with the Hellions or Skulls.
Lieutenants tend to carry longbows to target high-flying blasters and teleporting defenders, but their real mastery is in their up-close work. Crushers carry heavy maces, which they use to bash their enemies to a pulp. Swordsmen, called “Slashers” by everyone on the street, are experts with the blade, able to demonstrate both finesse and ferocity. Chopper lieutenants, called “Hewers” among themselves, wield brutal axes and are capable of dealing out gruesome damage.
The Warriors’ martial skills are also seemingly enhanced by some exposure to magical energies. Nowhere is this enhancement clearer than among the bosses, although some suspect that the lieutenants and even some of the street soldiers have also benefited from a magical blessing. The Smasher Elite, Slasher Elite, and Hewer Elite are not only expert fighters, but are magically tough and resilient. Inexperienced heroes may be surprised the first time they land a powerful blow to see the Warrior laugh it off and strike back just as hard.
The Elite rule the roost and run the day-to-day activities of the gang. Although they commonly engage in many base gang activities, like extortion, robberies, and protection rackets, their focus is primarily on the buying and selling of mystical artifacts – running the magical black market, as it were. This often puts the Warriors in conflict with the Circle of Thorns. The Warriors seem to have neutral or even positive connections to the Outcasts and Hellions, however, two other gangs focused on the trade of magical artifacts. The Warriors have had a long-standing rivalry with the Trolls and the Freakshow, but their greatest enemies are the Tsoo, who constantly threaten to usurp their territory and drive them out of Talos Island.
While a number of the Warriors’ bosses have been captured by heroes and served time in the Zig – bosses like Heracles, Alexander, Aeneas, and Patrochus – reports are sketchy on who truly leads the gang. Rumors suggest a man named Odysseus founded the Warriors after he stole a magical artifact from a defeated hero, or possibly did a favor for the Circle of Thorns, or even sold his soul to an Arachnos mystic. To date he has remained hidden, directing his soldiers from the highest levels.
Architect Entertainment Description
After making a deal with a demon prince, David Odysseus Hill formed one of the most powerful gang forces in Paragon City. In fact, he now leads the coalition of gangs known as Smuggler's Run. All of the Warriors gain power by drinking from an ancient mystical urn given to Odysseus by the demon. It is whispered around Paragon City that the urn is connected to the Well of the Furies. With his own highly trained fighting force adding the muscle provided by the Hellions and Outcasts, this group is a threat to take over all gang activity in Paragon City.
Villain types
Minions
Warrior Bruiser
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a balance of muscles and brains are most often given to the School of Grothia, adept at leaving bruises and blood wherever they go.
Levels: 20-39
Powers
Boxing Melee, Light DMG(Smash), Foe Disorient
You strike your opponent with a strong punch that causes light smashing damage and has a small chance to stun foes. If you have also trained Kick, this power's damage is increased by 15% and your chance to stun increases.
Kick Melee, Moderate DMG(Smash), Foe Knockdown
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to knock opponents down. If you have also trained Boxing, this power's damage is increased by 15% and your chance to knockdown increases.
Brawl Melee, Light DMG(Smash), Fighting Synergy
When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit.
Hand Crossbow Ranged, Moderate DMG(Lethal)
Small rapid fire Handheld Crossbow.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Chopper
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show potential for rage and destruction are most often given to the School of Tsekouri, trained with an axe to butcher their adversaries.
Levels: 20-39
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Hand Crossbow Ranged, Moderate DMG(Lethal)
Small rapid fire Handheld Crossbow.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Slammer
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show raw strength are most often given to the School of Skiptro, trained with a mace to shatter an opponent's ability to continue fighting.
Levels: 20-39
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Hand Crossbow Ranged, Moderate DMG(Lethal)
Small rapid fire Handheld Crossbow.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Slicer
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a tactical mind are inducted into the School of Spathi, trained with a sword for both precision disarmament and brutal life-ending maneuvers.
Levels: 20-39
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hand Crossbow Ranged, Moderate DMG(Lethal)
Small rapid fire Handheld Crossbow.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Soldier
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate keen senses tend to be matriculated into the School of Toxo, learning to strike fast and from a distance.
Levels: 20-39
Powers
Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.
Exploding Bolt Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back.
Brawl Melee, Light DMG(Smash), Fighting Synergy
When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Striker
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate a level of control over kinetic energies are most often given to the School of Ravdos, trained to wield a staff to keep enemies at range and maximize their evasiveness.
Levels: 20-39
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Archer
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate keen senses tend to be matriculated into the School of Toxo, learning to strike fast and from a distance.
Levels: 40-54
Powers
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Blazing Arrow Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Brawl Melee, Light DMG(Smash), Fighting Synergy
When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit.
Reflexes Auto: Self +Def( M12% R12% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Basher
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show raw strength are most often given to the School of Skiptro, trained with a mace to shatter an opponent's ability to continue fighting.
Levels: 40-54
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Willpower Auto: Self +Res( All6 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Brawler
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a balance of muscles and brains are most often given to the School of Grothia, adept at leaving bruises and blood wherever they go.
Levels: 40-54
Powers
Initial Strike Melee, Light DMG(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target.
Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet.
Sweeping Cross Melee (Cone), High DMG(Smash), Foe Disorient
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes.
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Reflexes Auto: Self +Def( M12% R12% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Cleaver
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show potential for rage and destruction are most often given to the School of Tsekouri, trained with an axe to butcher their adversaries.
Levels: 40-54
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Willpower Auto: Self +Res( All6 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Spearman
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate a level of control over kinetic energies are most often given to the School of Ravdos, trained to wield a staff to keep enemies at range and maximize their evasiveness.
Levels: 40-54
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Serpent's Reach Ranged, High DMG(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Reflexes Auto: Self +Def( M12% R12% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Swordsman
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a tactical mind are inducted into the School of Spathi, trained with a sword for both precision disarmament and brutal life-ending maneuvers.
Levels: 40-54
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Willpower Auto: Self +Res( All6 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Lieutenants
Crusher
The Crushers are experienced members of the School of Skiptro, specialized in the mace. They are stronger and more durable than the initiates after a few months of conditioning, hitting harder and taking more hits.
Levels: 20-39
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Clobber Melee, Extreme DMG(Smash), Foe Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Hewer
Only the most depraved and bloodlusting Warriors are allowed to advance in the School of Tsekouri. Those with the Hewer title are able to cause great amounts of gruesome damage with both speed and finesse.
Levels: 20-39
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Gash Melee, Superior DMG(Lethal), Foe Knockback
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Hoplite
A true Hoplite from ancient Greek history would wield a spear and shield and engage with their allies in a defensive formation, but the advanced students in the School of Ravdos do not seem to emulate this style. Perhaps this is an indication that the Warriors are not as educated as they would like to put off.
Levels: 20-39
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Eye of the Storm PBAoE Melee, Heavy DoT(Smash), Foe Knockdown
With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down.
Serpent's Reach Ranged, High DMG(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.
Guarded Spin Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Pankratiast
Once a trainee in the School of Grothia claims their first kill with nothing but their bare fists, they are granted their first tattoos of rank and trained in the ancient art of Pankration. More deadly than their initiate counterparts, Pankratiasts should be approached with caution.
Levels: 20-39
Powers
Initial Strike Melee, Light DMG(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target.
Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet.
Sweeping Cross Melee (Cone), High DMG(Smash), Foe Disorient
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes.
Spinning Strike Melee (Targeted AoE), High DMG(Smash), Foe Knockdown
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
Bow Ranged, Heavy DMG(Lethal)
Typical Long Bow. Long range and deadly.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Slasher
Although they prefer to be called Swordsmen, everyone refers to these students in the School of Spathi as Slashers. They're experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.
Levels: 20-39
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Bow Ranged, Heavy DMG(Lethal)
Typical Long Bow. Long Range and deadly.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Crusher Champion
The Crushers are experienced members of the School of Skiptro, specialized in the mace. They are stronger and more durable than the initiates after a few months of conditioning, hitting harder and taking more hits.
Levels: 40-54
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Clobber Melee, Extreme DMG(Smash), Foe Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Hewer Champion
Only the most depraved and bloodlusting Warriors are allowed to advance in the School of Tsekouri. Those with the Hewer title are able to cause great amounts of gruesome damage with both speed and finesse.
Levels: 40-54
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Gash Melee, Superior DMG(Lethal), Foe Knockback
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Hoplite Champion
A true Hoplite from ancient Greek history would wield a spear and shield and engage with their allies in a defensive formation, but the advanced students in the School of Ravdos do not seem to emulate this style. Perhaps this is an indication that the Warriors are not as educated as they would like to put off.
Levels: 40-54
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Eye of the Storm PBAoE Melee, Heavy DoT(Smash), Foe Knockdown
With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down.
Serpent's Reach Ranged, High DMG(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.
Guarded Spin Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly.
Withering Pilum Ranged, High DMG(Lethal/Negative), Foe -DMG
You throw a pilum at a foe, dealing heavy damage. The target suffers lethal damage and negative energy damage, as well as a reduction in their damage output.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Hunter Champion
Those that have excelled in the School of Toxo are inducted into the inner circles as Hunters. They are gifted with a few additional techniques to hinder their targets.
Levels: 40-54
Powers
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Blazing Arrow Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Entangling Arrow Ranged, Foe Immobilize, -Resist(All), -Fly, -SPD
You entangle a targeted foe causing their reflexes to become slowed and sluggish. This grounds them and causes them to have decreased movement speed and damage resistance. Weaker foes will also be immobilized.
Brawl Melee, Light DMG(Smash), Fighting Synergy
When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Pankratiast Champion
Once a trainee in the School of Grothia claims their first kill with nothing but their bare fists, they are granted their first tattoos of rank and trained in the ancient art of Pankration. More deadly than their initiate counterparts, Pankratiasts should be approached with caution.
Levels: 40-54
Powers
Initial Strike Melee, Light DMG(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target.
Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet.
Sweeping Cross Melee (Cone), High DMG(Smash), Foe Disorient
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes.
Spinning Strike Melee (Targeted AoE), High DMG(Smash), Foe Knockdown
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
Blazing Arrow Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Slasher Champion
Although they prefer to be called Swordsmen, everyone refers to these students in the School of Spathi as Slashers. They're experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.
Levels: 40-54
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Blazing Arrow Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Bosses
Crusher Elite
The toughest mace wielders to ascend in the School of Skiptro, the Crusher Elites have been around long enough that they can not only dish out pain, but take it as well. On the streets of Paragon City, one doesn't survive long lacking powers without scars and determination.
Levels: 20-39
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Clobber Melee, Extreme DMG(Smash), Foe Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Fistful of Bolts Ranged (Cone), Moderate DMG(Lethal)
The Warrior can fire a cluster of bolts from their crossbow in a cone in front of them.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Hewer Elite
The most Elite Hewers are granted their final tattoos by the School of Tsekouri, now true bloodlusting berserkers. The most experienced with the axe can take their opponents clean off their feet, and sometimes those opponents lose their feet in the process.
Levels: 20-39
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Gash Melee, Superior DMG(Lethal), Foe Knockback
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Fistful of Bolts Ranged (Cone), Moderate DMG(Lethal)
The Warrior can fire a cluster of bolts from their crossbow in a cone in front of them.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Hoplite Elite
Hoplite Elites are fully inducted into the inner circles of the Warriors, with updated tattoo designs to reflect. Top-ranking Hoplites are fast, evasive, and hit with the force of a dozen initiates. Do not underestimate them.
Levels: 20-39
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Eye of the Storm PBAoE Melee, Heavy DoT(Smash), Foe Knockdown
With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down.
Serpent's Reach Ranged, High DMG(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.
Guarded Spin Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Pankratiast Elite
Full graduates of the School of Grothia use their bodies as living weapons. Top ranking Pankratiasts are known for their vicious and relentless assaults, often ending a fight under a minute from where it began.
Levels: 20-39
Powers
Initial Strike Melee, Light DMG(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target.
Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet.
Sweeping Cross Melee (Cone), High DMG(Smash), Foe Disorient
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes.
Spinning Strike Melee (Targeted AoE), High DMG(Smash), Foe Knockdown
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
Exploding Bolt Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Slasher Elite
Some of the finest swordsmen on the streets, the masters of the School of Spathi are experts at using their blades for both offense and defense. High-ranking Slashers are known for liberating opponents of their dominant hands, collecting them as trophies.
Levels: 20-39
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Exploding Bolt Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Crusher Gladiator
The toughest mace wielders to ascend in the School of Skiptro, the Crusher Elites have been around long enough that they can not only dish out pain, but take it as well. On the streets of Paragon City, one doesn't survive long lacking powers without scars and determination.
Levels: 40-54
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Clobber Melee, Extreme DMG(Smash), Foe Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Crowd Control Melee (Cone), High DMG(Smash), Foe Knockback
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.
Fistful of Arrows Ranged (Cone), Moderate DMG(Lethal)
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Hewer Gladiator
The most Elite Hewers are granted their final tattoos by the School of Tsekouri, now true bloodlusting berserkers. The most experienced with the axe can take their opponents clean off their feet, and sometimes those opponents lose their feet in the process.
Levels: 40-54
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Gash Melee, Superior DMG(Lethal), Foe Knockback
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Swoop Melee, Extreme DMG(Lethal), Foe Knockup
A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards.
Fistful of Arrows Ranged (Cone), Moderate DMG(Lethal)
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Hoplite Gladiator
Hoplite Elites are fully inducted into the inner circles of the Warriors, with updated tattoo designs to reflect. Top-ranking Hoplites are fast, evasive, and hit with the force of a dozen initiates. Do not underestimate them.
Levels: 40-54
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Eye of the Storm PBAoE Melee, Heavy DoT(Smash), Foe Knockdown
With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down.
Serpent's Reach Ranged, High DMG(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.
Guarded Spin Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly.
Sky Splitter Melee, Extreme DMG(Smash), Foe Knockup, Disorient
You leap into the air and hammer your foe with an overhead bash from your staff. Sky Splitter deals Extreme Smashing damage, will knock the target into the air and will briefly disorient your target.
Shining Pilum Ranged, High DMG(Lethal/Energy), Foe -ToHit, -Recovery
You throw a pilum at a foe, dealing heavy damage. There is also a chance that you will reduce your target's chance to hit and their Recovery.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Hunter Gladiator
The masters of the School of Toxo are not to be trifled with. Only the most agile and accurate Hunters are promoted to the rank of Gladiator - their skills and loadouts rival some military contemporaries.
Levels: 40-54
Powers
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Blazing Arrow Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Stunning Shot Ranged, High DMG(Smash), Foe Disorient
You fire a blunt, weighted arrow at your target's chest. The Stunning Shot inflicts high damage and has a good chance of stunning your foe.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Entangling Arrow Ranged, Foe Immobilize, -Resist(All), -Fly, -SPD
You entangle a targeted foe causing their reflexes to become slowed and sluggish. This grounds them and causes them to have decreased movement speed and damage resistance. Weaker foes will also be immobilized.
Brawl Melee, Light DMG(Smash), Fighting Synergy
When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% )
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Pankratiast Gladiator
Full graduates of the School of Grothia use their bodies as living weapons. Top ranking Pankratiasts are known for their vicious and relentless assaults, often ending a fight under a minute from where it began.
Levels: 40-54
Powers
Initial Strike Melee, Light DMG(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target.
Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet.
Sweeping Cross Melee (Cone), High DMG(Smash), Foe Disorient
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes.
Spinning Strike Melee (Targeted AoE), High DMG(Smash), Foe Knockdown
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
Crushing Uppercut Melee, Extreme DMG(Smash), Foe Knockup, Disorient
You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Slasher Gladiator
Some of the finest swordsmen on the streets, the masters of the School of Spathi are experts at using their blades for both offense and defense. High-ranking Slashers are known for liberating opponents of their dominant hands, collecting them as trophies.
Levels: 40-54
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Head Splitter Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. The power of this attack can actually extend a short distance through multiple foes.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Named Enemies
Warrior Quantum Gunner (Minion)
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Lieutenant Quantum Gunner (Lieutenant)
Although they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Elite Quantum Gunner (Boss)
These Warriors have been around long enough that they can not only dish out pain, they can take it as well. On the streets of Paragon City, one doesn't survive long as a mace wielder without building up a resistance to smashing attacks.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Elite Bosses
Heracles
Main Article: Heracles
This Warrior tough has stolen Stephanie Peebles' wedding band. It would mean a lot to her if you could get it back.
Levels: 20-29
Powers
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Head Splitter Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. The power of this attack can actually extend a short distance through multiple foes.
Exploding Bolt Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back.
Resistance Auto: Self +Res( S30 L30 F30 P-20 ), Prot( Ho 2.0 St 2.0 Sl 2.0 Kb 50% ), +Recovery
Heracles has Stephanie Peebles Wedding Band, which grants him special resistance.
Titus
Main Article: Titus
Titus is leading the local Warriors chapter in yet another attempt to take control of the streets of Port Noble.
Levels: 40-44
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Head Splitter Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. The power of this attack can actually extend a short distance through multiple foes.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Agamemnon
Agamemnon is the leader of the Warriors. With his unmatched martial skill and several powerful artifacts, he has made the Warriors a force to be reckoned with, and put down all challengers to his title.
Agamemnon can currently only be found in Mission Architect.
Levels: 46-52
Powers
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Gash Melee, Superior DMG(Lethal), Foe Knockback
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Swoop Melee, Extreme DMG(Lethal), Foe Knockup
A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards.
Axe Cyclone PBAoE Melee, Moderate DMG(Lethal), Foe Knockback, Attract
You spin your Battle Axe in a huge circle, attacking all nearby foes. This attack deals moderate damage to any foe it hits, draws them into melee range and can knock them down.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Archvillains
Odysseus
Main Article: Odysseus
Odysseus has amassed quite the collection of ancient powerful artifacts, many of which bear the mark of the Well of the Furies. The Gloves of Hephaestus are the piece de resistance in his collection, and vital to your scheme.
Levels: 20-44
Powers
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Jawbreaker Melee, Superior DMG(Smash), Foe Knockup
This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Crowd Control Melee (Cone), High DMG(Smash), Foe Knockback
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.
Vulcan Clobber Melee, Extreme DMG(Smash), Foe Disorient, -DEF, -Resist(All)
You batter your enemy with your mighty weapon dealing Extreme Smashing damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Resistance Res( S30 L30 F30 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Resistance Resistance
Archvillain resistance.
Named Bosses
- Aegialeus (Crusher Gladiator) Found on the A Not-So-Quiet Riot mission from John Houston
- Achilles (Boss)
- Agamon (Boss)
- Ajax (Boss)
- Alexander (Boss)
- Amphitryon (Hewer Elite) Found on the Part Four: Jack of Diamonds mission from Bobby Curtin.
- Amphitryon is one of the Warriors' newly promoted Elites. While the gang has never made much of an impact on the Rogue Isles, he is here looking to make a name for himself by establishing a Warriors foothold here in Nerva.
- Andreas (Boss)
- Andros (Lieutenant) Found on the Go to the warehouse, defeat Agamon, the Champ, and anyone with them mission from Ashwin Lannister or Laurie Pennington
- Anton (Slasher Elite) Found on the Stop the Warriors from stealing the museum's artifacts mission from Andrea Mitchell, Cain Royce, Dr. Cheng, Josef Keller, Oliver Haak or Piper Irving
- Axe Master (Hewer Elite) Found on the Defeat the combatants mission from Amanda Loomis, Dennis Ewell, Hinckley Rasmussen, Jim Bell, Lt. Manuel Ruiz or Tyler French
- Big Brutus (Crusher Elite) Found on the A Compromising Photograph Hero path tip mission
- Blade King Caesar (Slasher Elite) Found on the Stop the ritual before the Banished Pantheon can finish it mission from Laura Brunetti or Miriam Bloechl
- Bocephus (Boss)
- Bronze (Boss)
- Calistes (Boss)
- Demos (Boss) Found on the Go to the warehouse, defeat Agamon, the Champ, and anyone with them mission from Ashwin Lannister or Laurie Pennington
- Hector (Boss)
- Heracles (Slasher Elite) Found on the fifth Bust gang leaders, their crews mission from Amanda Loomis, Dennis Ewell, Hinckley Rasmussen, Jim Bell, Lt. Manuel Ruiz or Tyler French
- King Mace (Crusher Elite) Found on the Defeat the combatants mission from Amanda Loomis, Dennis Ewell, Hinckley Rasmussen, Jim Bell, Lt. Manuel Ruiz or Tyler French
- Leonidas (Slasher Gladiator) Found on the A Not-So-Quiet Riot mission from John Houston
- The Warriors are creating a lot of chaos to create a diversion for something!
- Lukas Morakis (Slasher Elite) Found on the Beat all Warriors in warehouse mission from Ashwin Lannister or Laurie Pennington
- Mace Master (Crusher Elite) Found on the Investigate the meetings between the Warriors and the Tsoo mission from Amanda Loomis, Dennis Ewell, Hinckley Rasmussen, Jim Bell, Lt. Manuel Ruiz or Tyler French
- Orion (Crusher Gladiator) Found on the Muckraking mission from John Houston
- Orion is a hunter, through and through, and rarely loses his prey.
- Paris (Boss)
- Pythagoras (Slasher Elite) Found on the Get the Platonic Solids away from the Warriors mission from Amanda Loomis, Dennis Ewell, Hinckley Rasmussen, Jim Bell, Lt. Manuel Ruiz or Tyler French
- Samson (Hewer Elite) Found on the Investigate the meetings between the Warriors and the Tsoo mission from Amanda Loomis, Dennis Ewell, Hinckley Rasmussen, Jim Bell, Lt. Manuel Ruiz or Tyler French
- Search leader (Hewer Elite) Found on the Find out what's so interesting to the Banished Pantheon and the Warriors mission from Laura Brunetti or Miriam Bloechl
- Seneschal (Slasher Elite) Found on the Rescue Dr. Archos mission from Laura Brunetti or Miriam Bloechl
- Squad leader (Hewer Elite) Found on the Recover the scroll from the Warriors mission from Laura Brunetti or Miriam Bloechl
- Sword Master (Slasher Elite) Found on the Defeat the combatants mission from Amanda Loomis, Dennis Ewell, Hinckley Rasmussen, Jim Bell, Lt. Manuel Ruiz or Tyler French
- Tindalaos (Boss)
- Treasure Seeker Jones (Hewer Elite) Found on the Send a message to the Warriors mission from Oberst Straxt
- Trojan (Boss)
- Valiant (Slasher) (Lieutenant) Found on the fourth Bust gang leaders, their crews mission from Amanda Loomis, Dennis Ewell, Hinckley Rasmussen, Jim Bell, Lt. Manuel Ruiz or Tyler French
- Warrior Negotiator (Crusher Elite, Slasher Elite) Found on the Disrupt the meeting mission from Night Widow Ragana
- Warrior Propagandist (Slasher Gladiator) Found on the A Not-So-Quiet Riot mission from John Houston
- Warrior Rearguard (Slasher Elite) Found on the A Compromising Photograph Hero path tip mission
- Warrior Rioter (Slasher Gladiator) Found on the A Not-So-Quiet Riot mission from John Houston
Historical
The Warriors faction underwent a complete redesign with Issue 28, Page 1: Legacy and given new models and enemy variations.
Related Badges
You have shown the leaders of the Warriors who the real combatant is.
The Warriors respect those who fight.