Aaron Brady (Developer): Difference between revisions
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== Overview == | |||
[[File:Aaron Brady.jpg|thumb|right|Aaron Brady|250px]] | |||
'''Aaron Brady''' was the lead programmer at [[Cryptic Studios]] from Jan 2005 - Oct 2007. He transitioned to [[Paragon Studios]] to become the director of technology from Aug 2007 - Feb 2009 before moving back to Cryptic Studios to work on Neverwinter. | |||
== Contributions == | |||
*Wrote high performance real time networking system using UDP and IOCompletionPorts that reduced memory and CPU consumption across all servers. | |||
*Wrote server side shared memory loader to reduce memory usage allowing more instances per server. | |||
*Built analytics system to track user pain points such as where engagement dropped off and what systems were being underutilized. | |||
<ref>https://www.linkedin.com/in/abrady/details/experience/, Linkedin Experience Page</ref> | |||
{{NorCal NavBox}} | {{NorCal NavBox}} | ||
[[Category:Cryptic Studio]] | [[Category:Cryptic Studio]] | ||
[[Category:NorCal Studio]] | [[Category:NorCal Studio]] | ||
[[Category:Developers]] | [[Category:Developers]] |
Latest revision as of 19:52, 23 August 2024
Overview
Aaron Brady was the lead programmer at Cryptic Studios from Jan 2005 - Oct 2007. He transitioned to Paragon Studios to become the director of technology from Aug 2007 - Feb 2009 before moving back to Cryptic Studios to work on Neverwinter.
Contributions
- Wrote high performance real time networking system using UDP and IOCompletionPorts that reduced memory and CPU consumption across all servers.
- Wrote server side shared memory loader to reduce memory usage allowing more instances per server.
- Built analytics system to track user pain points such as where engagement dropped off and what systems were being underutilized.
- ↑ https://www.linkedin.com/in/abrady/details/experience/, Linkedin Experience Page