Ancillary Power Pools: Difference between revisions

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== Overview ==
== Overview ==
'''Ancillary Power Pools''' become available to hero-aligned characters at level 41. A character can only select one Ancillary Power Pool. Additionally, [[Patron Power Pools]] open at level 41, but require doing a [[Patron]] arc to unlock, so only characters of villain alignment can unlock these pools (though they stay unlocked for that character regardless of alignment after unlocking). [[Warshade]]s and [[Peacebringer]]s do not get access to these Pools.
'''Ancillary Power Pools''', also known as '''Epic Power Pools''', become available to hero-aligned and villain-aligned characters at level 35. Additionally, [[Patron Power Pools]] open at level 35, but require doing a [[Patron]] arc to unlock, so only characters of villain alignment can unlock these pools (though they stay unlocked for that character regardless of alignment after unlocking). A character can only select one Ancillary Power Pool or [[Patron Power Pool]] on a [[Multiple Builds|particular build]].
 
[[Warshade]]s, [[Peacebringer]]s, [[Arachnos Soldier]]s and [[Arachnos Widow]]s do not get access to Ancillary Power Pools.


Unlike the regular [[Power Pools]], these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.
Unlike the regular [[Power Pools]], these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.


Just like the regular [[Power Pools]], you can choose a different APP/PPP during a [[respec]].
Just like the regular [[Power Pools]], you can choose a different APP/PPP during a [[Power Respecification|respec]].


== Pools by Archetype ==
== Pools by Archetype ==
{{section columns
| heading 1 =
=== Blaster ===
=== Blaster ===
| section 1 =
Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.
Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.


* [[Cold Mastery]]
* [[Arsenal Mastery]]
* [[Electrical Mastery]]
* [[Dark Mastery]]
* [[Flame Mastery]]
* [[Electricity Mastery (Blaster)|Electricity Mastery]]
* [[Fire Mastery (Blaster/Corruptor/Defender)|Fire Mastery]]
* [[Force Mastery]]
* [[Force Mastery]]
* [[Munitions Mastery]]
* [[Ice Mastery (Blaster)|Ice Mastery]]
 
| heading 2 =
=== Brute ===
| section 2 =
* [[Dark Mastery]]
* [[Earth Mastery (Brute/Tanker)|Earth Mastery]]
* [[Energy Mastery (Brute/Tanker)#Brute|Energy Mastery]]
* [[Fire Mastery (Brute/Tanker)|Fire Mastery]]
* [[Ice Mastery (Brute/Tanker)|Ice Mastery]]
* [[Psionic Mastery]]


| heading 3 =
=== Controller ===
=== Controller ===
| section 3 =
Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.
Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.


* [[Dark Mastery]]
* [[Earth Mastery (Controller)|Earth Mastery]]
* [[Energy Mastery (Controller/Dominator)#Controller|Energy Mastery]]
* [[Fire Mastery]]
* [[Fire Mastery]]
* [[Ice Mastery]]
* [[Ice Mastery]]
* [[Primal Forces Mastery]]
* [[Psionic Mastery]]
* [[Psionic Mastery]]
* [[Stone Mastery]]
=== Defender ===
Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psychic Mastery gives them slight control capability.


| heading 4 =
=== Corruptor ===
| section 4 =
* [[Dark Mastery]]
* [[Dark Mastery]]
* [[Power Mastery]]
* [[Psychic Mastery]]
* [[Electricity Mastery]]
* [[Electricity Mastery]]
* [[Energy Mastery (Corruptor/Defender)|Energy Mastery]]
* [[Fire Mastery (Blaster/Corruptor/Defender)|Fire Mastery]]
* [[Ice Mastery (Corruptor/Defender)|Ice Mastery]]
* [[Psionic Mastery (Corruptor/Defender)|Psionic Mastery]]


=== Scrapper ===
| heading 5 =
Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.
=== Defender ===
 
| section 5 =
* [[Blaze Mastery]]
Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psionic Mastery gives them slight control capability.
* [[Body Mastery]]
* [[Darkness Mastery]]
* [[Weapon Mastery]]
 
* [[Leviathan Mastery]]
 
=== Tanker ===
Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.
 
* [[Arctic Mastery]]
* [[Earth Mastery]]
* [[Energy Mastery]]
* [[Pyre Mastery]]
 
=== Brute ===
 
* [[Arctic Mastery]]
* [[Earth Mastery]]
* [[Energy Mastery]]
* [[Pyre Mastery]]
 
=== Corruptor ===


* [[Dark Mastery]]
* [[Dark Mastery]]
* [[Power Mastery]]
* [[Psychic Mastery]]
* [[Electricity Mastery]]
* [[Electricity Mastery]]
* [[Energy Mastery (Corruptor/Defender)|Energy Mastery]]
* [[Fire Mastery (Blaster/Corruptor/Defender)|Fire Mastery]]
* [[Ice Mastery (Corruptor/Defender)|Ice Mastery]]
* [[Psionic Mastery (Corruptor/Defender)|Psionic Mastery]]


| heading 6 =
=== Dominator ===
=== Dominator ===
 
| section 6 =
* [[Dark Mastery (Dominator)|Dark Mastery]]
* [[Energy Mastery (Controller/Dominator)#Dominator|Energy Mastery]]
* [[Fire Mastery]]
* [[Fire Mastery]]
* [[Ice Mastery]]
* [[Ice Mastery]]
* [[Primal Forces Mastery]]
* [[Psionic Mastery]]
* [[Psionic Mastery]]


| heading 7 =
=== Mastermind ===
=== Mastermind ===
| section 7 =
* [[Dark Mastery]]
* [[Electricity Mastery (Mastermind)|Electricity Mastery]]
* [[Energy Mastery (Mastermind)|Energy Mastery]]
* [[Fire Mastery (Mastermind)|Fire Mastery]]
* [[Ice Mastery (Mastermind)|Ice Mastery]]
| heading 8 =
=== Scrapper ===
| section 8 =
Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.
* [[Dark Mastery (Scrapper/Stalker)|Dark Mastery]]
* [[Energy Mastery (Scrapper/Stalker)#Scrapper|Energy Mastery]]
* [[Fire Mastery (Scrapper/Stalker)|Fire Mastery]]
* [[Ice Mastery (Scrapper/Stalker)|Ice Mastery]]
* [[Psionic Mastery (Scrapper/Stalker)|Psionic Mastery]]
* [[Weapon Mastery (Scrapper/Stalker)#Scrapper|Weapon Mastery]]


* [[Chill Mastery]]
| heading 9 =
* [[Charge Mastery]]
=== Sentinel ===
* [[Heat Mastery]]
| section 9 =
* [[Field Mastery]]
* [[Dark Mastery]]
* [[Fire Mastery]]
* [[Electricity Mastery]]
* [[Ice Mastery]]
* [[Ninja Tool Mastery]]
* [[Psionic Mastery]]


| heading 10 =
=== Stalker ===
=== Stalker ===
| section 10 =
* [[Dark Mastery (Scrapper/Stalker)|Dark Mastery]]
* [[Energy Mastery (Scrapper/Stalker)#Stalker|Energy Mastery]]
* [[Fire Mastery (Scrapper/Stalker)|Fire Mastery]]
* [[Ice Mastery (Scrapper/Stalker)|Ice Mastery]]
* [[Psionic Mastery (Scrapper/Stalker)|Psionic Mastery]]
* [[Weapon Mastery (Scrapper/Stalker)#Stalker|Weapon Mastery]]


* [[Blaze Mastery]]
| heading 11 =
* [[Body Mastery]]
=== Tanker ===
* [[Darkness Mastery]]
| section 11 =
* [[Weapon Mastery]]
Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.
 
* [[Dark Mastery]]
* [[Earth Mastery (Brute/Tanker)|Earth Mastery]]
* [[Energy Mastery (Brute/Tanker)#Brute|Energy Mastery]]
* [[Fire Mastery (Brute/Tanker)|Fire Mastery]]
* [[Ice Mastery (Brute/Tanker)|Ice Mastery]]
* [[Psionic Mastery]]
}}


== History ==
== Historical ==
{{historical|type=section|reaso=change}}
*During Issues [[Issue 14|14]] to [[Issue 16|16]], the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
*During Issues [[Issue 14|14]] to [[Issue 16|16]], the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
*[[Issue 16]] introduced [[Blaze Mastery]] for [[Scrapper]]s.
*[[Issue 16]] introduced [[Blaze Mastery]] for [[Scrapper]]s.
*[[Issue 18]] unlocked Ancillary Power Pools for the [[City of Villains]] [[archetype]]s.
*[[Issue 18]] unlocked Ancillary Power Pools for the [[City of Villains]] [[archetypes]].
*[[Issue 21]] lowered the level at which Ancillary Power Pools unlock from 41 to 35. The level at which individual powers unlocked changed as well: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
*[[Issue 27 Page 5|Issue 27, Page 5]] lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.


== See Also ==
== See Also ==

Latest revision as of 05:29, 28 July 2024

Overview

Ancillary Power Pools, also known as Epic Power Pools, become available to hero-aligned and villain-aligned characters at level 35. Additionally, Patron Power Pools open at level 35, but require doing a Patron arc to unlock, so only characters of villain alignment can unlock these pools (though they stay unlocked for that character regardless of alignment after unlocking). A character can only select one Ancillary Power Pool or Patron Power Pool on a particular build.

Warshades, Peacebringers, Arachnos Soldiers and Arachnos Widows do not get access to Ancillary Power Pools.

Unlike the regular Power Pools, these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.

Just like the regular Power Pools, you can choose a different APP/PPP during a respec.

Pools by Archetype

Blaster

Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.

Controller

Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.

Defender

Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psionic Mastery gives them slight control capability.

Scrapper

Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.

Tanker

Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • During Issues 14 to 16, the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
  • Issue 16 introduced Blaze Mastery for Scrappers.
  • Issue 18 unlocked Ancillary Power Pools for the City of Villains archetypes.
  • Issue 21 lowered the level at which Ancillary Power Pools unlock from 41 to 35. The level at which individual powers unlocked changed as well: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.

See Also