Toggle Suppression: Difference between revisions
imported>Macskull |
imported>Macskull |
||
Line 20: | Line 20: | ||
*[[Ice Armor]]: ''Chilling Embrace, Icicles'' | *[[Ice Armor]]: ''Chilling Embrace, Icicles'' | ||
*[[Ice Control]]: ''Arctic Air'' | *[[Ice Control]]: ''Arctic Air'' | ||
*[[Invulnerability]]: ''Invincibility'' | *[[Invulnerability]]: ''Invincibility'' | ||
*[[Radiation Emission]]: ''Radiation Infection, Enervating Field, Choking Cloud'' | *[[Radiation Emission]]: ''Radiation Infection, Enervating Field, Choking Cloud'' | ||
Line 29: | Line 28: | ||
*[[Umbral Aura]]: ''Inky Aspect'' | *[[Umbral Aura]]: ''Inky Aspect'' | ||
*[[Willpower]]: ''Rise to the Challenge'' | *[[Willpower]]: ''Rise to the Challenge'' | ||
*[[Mental Manipulation]]: ''World of Confusion'' | |||
Line 34: | Line 34: | ||
*[[Sonic Resonance]]: ''Sonic Dispersion'' | *[[Sonic Resonance]]: ''Sonic Dispersion'' | ||
**[[Controller]] version only. Other versions suppress. | **[[Controller]] version only. Other versions suppress. | ||
*[[Illusion Control]]: ''Superior Invisibility'' | |||
Revision as of 10:37, 9 March 2010
Overview
Issue 13 introduced this QoL mechanic for toggles. Self- and ally-affecting toggles will no longer detoggle when under the affect of a Status Effect. Offensive toggles that affect enemies will still detoggle.
Toggles that are suppressed will continue to drain endurance and provide mez protection, but all other attributes will shut off.
In PvE, a suppressed toggle will stop providing all buffs except mez protection. For example, a Force Field Defender is hit with a Rikti Mentalist's Mezmerize. The Defender is now sleeping and her Dispersion Bubble is no longer providing her with any defense. It is still providing mez protection and if the Defender is next hit with a Dominate she will not be held. In this situation the Defender's teammates will still benefit from the defense and mez protection so long as they themselves remain un-mezzed.
In PvP, defensive toggles do not suppress for any AT.
Detoggling Powers
If these powers are found in ancillary or patron power pools, they function the same way. (So Dark Mastery: Oppressive Gloom functions the same as Dark Armor: Oppressive Gloom.)
- Dark Armor: Death Shroud, Cloak of Fear, Oppressive Gloom
- Dark Miasma: Darkest Night
- Electric Armor/Electricity Manipulation: Lightning Field
- Fiery Aura/Fire Manipulation: Blazing Aura
- Ice Armor: Chilling Embrace, Icicles
- Ice Control: Arctic Air
- Invulnerability: Invincibility
- Radiation Emission: Radiation Infection, Enervating Field, Choking Cloud
- Sonic Resonance: Disruption Field
- Spines: Quills
- Stone Armor: Mudpots
- Storm Summoning: Hurricane
- Umbral Aura: Inky Aspect
- Willpower: Rise to the Challenge
- Mental Manipulation: World of Confusion
The following powers detoggle, when they should suppress:
- Sonic Resonance: Sonic Dispersion
- Controller version only. Other versions suppress.
- Illusion Control: Superior Invisibility
The following powers suppress, when they should detoggle:
- Umbral Aura: Orbiting Death