Scrapper: Difference between revisions

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* Electrical Melee and Electric Armor were [[Powerset Proliferation|proliferated]] to Scrappers in [[Issue 16]].
* Electrical Melee and Electric Armor were [[Powerset Proliferation|proliferated]] to Scrappers in [[Issue 16]].
* Kinetic Melee was added to the game with [[Going Rogue]].
* Kinetic Melee was added to the game with [[Going Rogue]].
* The [[Patron Power Pools]] were made available to Tankers in [[Issue 18]]
* The [[Patron Power Pools]] were made available to Scrapper in [[Issue 18]]


== See Also ==
== See Also ==

Revision as of 19:06, 23 September 2010

Scrapper
Archetypeicon scrapper.png  CreateSymbol Hero.png
Primary Melee
Secondary Defense
Inherent Critical Hit
Base HP 1338.6
Max HP 2409.5
Primary Sets 21
Secondary Sets 14
Epic Power Pools 4
v  d  e


Overview

The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of distance attacks. Scrappers possess Critical Strike capability. Their melee attacks have a chance to sometimes do double damage.

Alignment: Hero

The Scrapper's power sets are:

Primary: Melee
Secondary: Defense

The Scrapper has Medium Hit Points and High Damage.

Power Sets

Primary Power Sets

A Scrapper's primary power sets are designed specifically for melee. They are:

Secondary Power Sets

A Scrapper's secondary power sets are designed for defense. They are:

Ancillary Power Pools

Patron Power Pools

Inherent Powers

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Scrappers have been in the game since Issue 0. Their original primary powersets were Broad Sword, Claws, Dark Melee, Katana, Martial Arts, and Spines. Their original secondary powersets were Dark Armor, Invulnerability, Regeneration and Super Reflexes.
  • Body Mastery, Darkness Mastery and Weapon Mastery were added to the game in Issue 3.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Fiery Melee and Fiery Aura were proliferated to Scrappers in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Blaze Mastery was added to the game in Issue 16.
  • Electrical Melee and Electric Armor were proliferated to Scrappers in Issue 16.
  • Kinetic Melee was added to the game with Going Rogue.
  • The Patron Power Pools were made available to Scrapper in Issue 18

See Also

External Links