Issue 16 Badges: Difference between revisions
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Revision as of 01:56, 23 May 2020
Overview
Issue 16 introduced just a handful of new badges, but saw the reduction in requirements for many previous badges. The reductions were an extension of the Developers' stated intent in Issue 15 of making future badges less dependent on aberrant behavior (i.e., AFK farming) to earn.
For both Heroes and Villains, it added 2 Achievement badges. In total, 2 badges were introduced for Heroes and Villains upon the release of Issue 16. An additional 2 Accolade badges, 3 Veteran badge, and 7 Event badges were added later, for a grand total of 14 badges during Issue 16.
NOTE: Issue 21 changed the requirements for Veteran Rewards badges. The Veteran badges listed below are linked to the current versions as part of the Paragon Rewards Program.
Achievement Badges
There was one Hero/Villain Achievement badge added with Issue 16.
Master of the Imperious Task Force | Complete the Imperious Task Force with No Temporary Powers and Zero Team Defeats |
There was one Hero-only Achievement badge added with Issue 16.
Master of the 5th Column Task Force | Complete the Dr. Kahn Task Force with No Temporary Powers and Zero Team Defeats |
There was one Villain-only Achievement badge added with Issue 16.
Master of the 5th Column Strike Force | Complete the Barracuda Strike Force with No Temporary Powers and Zero Team Defeats |
Changed Requirements
Achievement Badges
The following Hero/Villain Achievement badges had their requirements changed with Issue 16.
Demolitionist | Badge requirement was reduced from planting 25 to planting 10 bombs on the Rikti Mothership during Rikti Ship Raids | |
Nigh Indestructible | Reduced from enduring 100,000,000 to enduring 25,000,000 points of damage | |
Invulnerable | Reduced from enduring 500,000,000 to enduring 50,000,000 points of damage | |
Immortal | Reduced from enduring 1,000,000,000 to enduring 100,000,000 points of damage | |
The Unwavering / Punch Drunk | Reduced from paying off 100,000 to paying off 50,000 debt | |
The Unyielding / Unbroken | Reduced from paying off 400,000 to paying off 100,000 debt | |
The Unbroken Spirit / Relentless | Reduced from paying off 800,000 to paying off 200,000 debt | |
Deathless | Reduced from paying off 1,200,000 to paying off 400,000 debt | |
Undying | Reduced from paying off 2,000,000 to paying off 600,000 debt | |
Exalted | Reduced from paying off 10,000,000 to paying off 1,000,000 debt | |
Restrained / Slacker | Reduced from being held for 30 minutes to being held for 10 minutes | |
Entangled / Sleepy | Reduced from being held for 2 hours to being held for 30 minutes | |
Imprisoned / Dazed and Confused | Reduced from being held for 10 hours to being held for 60 minutes | |
Confined | Reduced from being held for 20 hours to being held for 3 hours | |
Caged | Reduced from being held for 40 hours to being held for 6 hours | |
Jailed | Reduced from being held for 80 hours to being held for 12 hours | |
Medical Specialist | Reduced from healing others for 10,000,000 to healing others for 3,000,000 hit points | |
Medicine Man / Woman | Reduced from healing others for 50,000,000 to healing others for 5,000,000 hit points | |
Empath | Reduced from healing others for 100,000,000 to healing others for 10,000,000 hit points | |
Celebrity / Bling | Reduced from earning 1,000,000 to earning 500,000 influence/infamy | |
Sensation / Mr. Big / Ms. Big | Reduced from earning 10,000,000 to earning 2,500,000 influence/infamy | |
Superstar / Midas Touch | Reduced from earning 20,000,000 to earning 10,000,000 influence/infamy | |
Trendsetter | Reduced from earning 100,000,000 to earning 50,000,000 influence/infamy | |
Popular | Reduced from earning 1,000,000,000 to earning 250,000,000 influence/infamy | |
Leader | Reduced from earning 2,000,000,000 to earning 500,000,000 influence/infamy |
The following Villain-only Achievement badge had its requirement changed in Issue 16.
Impounder | Reduced from destroying 200 to destroying 100 cars in Mayhem Missions |
Accolade Badges
The following Villain-only Accolade badges had their requirements changed in Issue 16.
Born in Battle | Changed from earning the Exterminator, Lanista, Pirate, Primal Instinct, Raider, Triumphant, Swashbuckler, and Unbreakable badges to earning the Exterminator, Hammer Down, Ironman / Ironwoman, Pirate, Primal Instinct, Triumphant, and Swashbuckler badges | |
High Pain Threshold | Changed from earning the Bad Luck, Deathless, Freak of Nature, Gangbuster, Locked and Loaded, Spider Smasher, and Technofreak badges to earning the Bad Luck, Freak of Nature, Gangbuster, Locked and Loaded, Relentless, Spider Smasher, and Technofreak badges |
PvP Badges
The following Hero/Villain PvP badges had their requirements changed in Issue 16.
Somewhere in Time | Reduced from capturing 100 to capturing 50 pillboxes in Recluse's Victory | |
Back From the Future | Reduced from capturing 1000 to capturing 100 pillboxes in Recluse's Victory |
Invention Badges
The following Hero/Villain Invention badge had its requirement changed in Issue 16.
Fabricator | Reduced from crafting 10,000 to crafting 2000 enhancements |
Defeat Badges
The following Hero/Villain Defeat badges had their requirements changed in Issue 16.
Coldblooded / Coldhearted | Reduced from defeating 250 to defeating 100 Circle of Thorns Hordelings or Hellfrosts | |
Illusionist | Reduced from defeating 500 summoned Illusionists to defeating 100 summoned Illusionists, Phantasms and Dark Servants from Master Illusionists | |
Protectorate / Devourer of Earth | Reduced from defeating 500 to defeating 100 Devouring Earth emanators | |
Untouchable | Changed to defeating 100 The Family bosses, including Marcone versions | |
Venomous | Reduced from defeating 200 to defeating 50 Arachnos Toxic Tarantulas |
The following Villain-only Defeat badges had their requirements changed in Issue 16.
Electrician | Reduced from defeating 200 to defeating 100 Gremlins | |
Hero Slayer | Reduced from defeating 100 to defeating 25 Heroes in Mayhem Missions |
Event Badges
The following Hero/Villain Event badge had its requirement changed in Issue 16.
Toy Collector | Reduced from opening 200 to opening 100 presents during a Winter Event |
Supergroup Badges
The following Supergroup badges had their requirements changed in Issue 16.
Gas Trap Base Defense | Reduced from spending 30 hours mezzed to spending 6 hours | |
Repulsor Base Defense | Reduced from 1,000,000 debt to 500,000 debt | |
Emergency Capacitor Plans | Reduced from 2,000,000 debt to 1,000,000 debt | |
Auto-Doc Plans | Reduced from 5,000,000 damage healed to 1,000,000 damage healed | |
Robo-Surgery Plans | Reduced from 25,000,000 damage healed to 2,000,000 damage healed | |
Combat Log Plans | Reduced from 100,000,000 damage healed to 25,000,000 damage healed | |
Fusion Generator Plans | Reduced from 750 PvP kills to 250 PvP kills |
Later Badges
Accolade Badges
There were two Hero/Villain Accolade badges added after Issue 16 was released.
Hell and Back | Earn the Dark Fiend, Hell Hath No Fury, Terror, Monster Masher, and Monstrous badges | |
Vigilant / Determined | Maintain an active account from August 15, 2009 to November 15, 2009 |
Veteran Badges
There were three Hero/Villain Veteran badges added after Issue 16 was released.
Enduring | Have an active account for 66 months | |
Genuine | Have an active account for 69 months | |
Distinguished | Have an active account for 72 months |
Event Badges
There were seven Hero/Villain Event badges added after Issue 16 was released.
Dark Fiend | Destroy the Banner of Fiends during the Halloween Event 2009 | |
Hell Hath No Fury | Destroy the Banner of Scorn during the Halloween Event 2009 | |
Terror | Destroy the Banner of Terror during the Halloween Event 2009 | |
Monster Masher | Destroy the Banner of Mayhem during the Halloween Event 2009 | |
Monstrous | Defeat the Greater Mystic Aspect during the Halloween Event 2009 | |
Festive | Login during the Winter Event 2009 | |
Lord / Lady of Winter | Defeat Lord Winter during the Winter Event 2009 |