Defender: Difference between revisions

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== Strategies ==
== Strategies ==
The underlying principle behind Defender play is that of support. No single power of the Defender sets tends to pack a distinct punch on its own, because they're designed to improve the power of a team. What this means is that most Defender attack sets are designed to start with a large number of cumulative attacks.
The underlying principles behind Defender play are those of support and attack. The Defenders primary set powers are designed to improve the power of a team, either directly or by weakening the foe. Defender support powers come in three flavors. Buffs targeting only others, buffs that target the Defender also, and debuffs that target the enemy. (For purposes of this discussion, I have classified healing powers as a buff and controlling powers as a debuff). Defender power sets offer different mixes of these, some favoring one extreme or the other, and some offering a varied balance. Sets that feature debuffs and buffs that benefit the Defender will allow for faster and safer solo play, while sets that focus on targeting others tend to have a more immediate and visible benefit for the team, and are greatly in demand for this reason.


This can be seen fairly evidently in Defender secondaries; most of them attack very quickly, and almost all Defender secondaries have a cumulative debuff effect of some variety. This means that a Defender's actual attacks can be stacked together very quickly, and their debuffing effects can be maximized. Therefore, the most potent powers of the Defender are usually at their finest because they can be stacked. Defender play, when solo, is very action-focused; you attack very quickly, and many of your buffs and debuffs recharge very quickly. This speed seems to be so that in a team, you can quickly transfer your attention around to different concerns.
The Defenders secondary powers are ranged attack sets. While they lack the punch of a Blaster they still contribute team damage and allow for self defense and aggro management. Although they do less damage, Defenders benefit more from the ranged attack secondary effects which are useful in contributing to an overall strategy of enemy debuff or control. This can be seen fairly evidently in Defender secondaries such as Dark Blast which has a cumulative To Hit Debuff effect. The Defender's attacks can be stacked together very quickly leading to significant debuffing effects.


As a noteworthy exception, Archery does not have a cumulative debuff effect, instead possessing a basic accuracy boost. In the past it was thought that Archery synergized with Trick Arrow, as it was believed attacks from the primary and secondary did not cause any issues regarding re-drawing the weapon. Before Issue 11, Developers weighed in on this discussion on the official forums to assure players that there was nothing that slowed down/quickened attacks because of weapon draw animations. During Issue 11, the animations for both Archery and Trick Arrows had their weapon draw times, as well as many of their 'arrow draw times', removed. Now, a player with either Archery or Trick Arrows will be faster than before (whether they draw their bow before attacking or not), and a player with '''both''' Archery and Trick Arrows will be even faster. The developer, Back Alley Brawler, encouraged people to see the change not as characters being slower if they didn't have both powersets (as each set is now much faster than before), but as a bonus if they did.
The most potent powers of the Defender are usually at their finest when they can be stacked or are complimentary effects such as Damage Buff and Resistance Debuff.


The unfortunate drawback is that Defenders rarely have much visible individual impact; because their powers are so powerful when cumulative, they tend to not have much immediate effect on their own. Their Powers are much better at making the entire team stronger. Defeating a higher conning boss or lieutenant while solo for most low-level Defenders can best be compared to pushing rope uphill. A group of defenders, each making the others more powerful is a true sight to behold, and can be much more powerful than many other teams. While the Defender is often very safe, with their debuffs and buffs, the exchange for this safety is speed in soloing.
Full use of both a support primary and an attack secondary makes Defender play very action-focused as you quickly transfer your attention around to different concerns. This contrasts with Controller play which features two support sets and rewards a more methodical approach.
 
While some individual builds can play the prima donna, most Defenders are much better at making the entire team stronger allowing them to achieve more, faster. Defenders are force multipliers, they make everyone else better in addition to their own contribution. A group of defenders, each making the others more powerful, is a true sight to behold, and can be much more powerful than other teams.


== External Links ==
== External Links ==

Revision as of 00:38, 9 January 2009

Overview

Archetypeicon defender.png

The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.

Faction: Hero

The Defender's power sets are:

Primary: Buff/Debuff
Secondary: Ranged

The Defender has Low Hit Points and Medium Damage.

Power Sets

Primary Power Sets

A Defender's primary power sets are designed specifically for buffing or debuffing. They are:

Secondary Power Sets

A Defender's secondary power sets are designed for ranged attacks. They are:

Ancillary Power Pools

Inherent Power

  • Vigilance
  • In PvP, some debuffs from Defender primary powers are unaffected by the target's Resistances.

Strategies

The underlying principles behind Defender play are those of support and attack. The Defenders primary set powers are designed to improve the power of a team, either directly or by weakening the foe. Defender support powers come in three flavors. Buffs targeting only others, buffs that target the Defender also, and debuffs that target the enemy. (For purposes of this discussion, I have classified healing powers as a buff and controlling powers as a debuff). Defender power sets offer different mixes of these, some favoring one extreme or the other, and some offering a varied balance. Sets that feature debuffs and buffs that benefit the Defender will allow for faster and safer solo play, while sets that focus on targeting others tend to have a more immediate and visible benefit for the team, and are greatly in demand for this reason.

The Defenders secondary powers are ranged attack sets. While they lack the punch of a Blaster they still contribute team damage and allow for self defense and aggro management. Although they do less damage, Defenders benefit more from the ranged attack secondary effects which are useful in contributing to an overall strategy of enemy debuff or control. This can be seen fairly evidently in Defender secondaries such as Dark Blast which has a cumulative To Hit Debuff effect. The Defender's attacks can be stacked together very quickly leading to significant debuffing effects.

The most potent powers of the Defender are usually at their finest when they can be stacked or are complimentary effects such as Damage Buff and Resistance Debuff.

Full use of both a support primary and an attack secondary makes Defender play very action-focused as you quickly transfer your attention around to different concerns. This contrasts with Controller play which features two support sets and rewards a more methodical approach.

While some individual builds can play the prima donna, most Defenders are much better at making the entire team stronger allowing them to achieve more, faster. Defenders are force multipliers, they make everyone else better in addition to their own contribution. A group of defenders, each making the others more powerful, is a true sight to behold, and can be much more powerful than other teams.

External Links