Alpha Slot: Difference between revisions
imported>Zombie Man (Moving almost all the mechanics section back to Alpha Slot since they apply to the Alpha Slot. We don't know how the other Slots are going to work.) |
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* can access their Incarnate Abilities Window in which they can manage all their Incarnate abilities which includes crafting and equipping Incarnate components and abilities. | * can access their Incarnate Abilities Window in which they can manage all their Incarnate abilities which includes crafting and equipping Incarnate components and abilities. | ||
* can access a [[Multiple Builds|third build]]. | * can access a [[Multiple Builds|third build]]. | ||
* can join activities restricted to [[Incarnate]]s. | * can join activities restricted to [[Incarnate]]s. This includes the [[Tin Mage Mark II Task Force|Tin Mage]] and [[Apex Task Force|Apex]] Task Forces, plus the [[Weekly Strike Target]]. | ||
== The Unlocking Process == | == The Unlocking Process == |
Revision as of 06:33, 2 February 2011
Overview
The Alpha Slot is the first "level" of the Incarnate System, which launched with Issue 19, and requires a Going Rogue retail code to utilize.
The Common and Uncommon boosts were released with Issue 19; the Rare and Very Rare boosts are scheduled for a later date.
Alpha Slot Benefits
The Alpha Slot can be unlocked by completing Mender Ramiel's arc, which is meant to introduce a character to the Incarnate System by advancing the in-game story-line and lore and by explaining the mechanics of how the Incarnate System works.
Once the Alpha Slot is unlocked, the character:
- can fill the Alpha Slot with an Alpha Slot Ability which can grant universal power aspect enhancements, a level shift, and bonuses to certain in-game tasks.
- start getting Incarnate Shards as a drop from defeating foes that are Level 50+.
- start getting Incarnate Components or Incarnate Shards as a reward for certain Raids and Task Forces.
- can access their Incarnate Abilities Window in which they can manage all their Incarnate abilities which includes crafting and equipping Incarnate components and abilities.
- can access a third build.
- can join activities restricted to Incarnates. This includes the Tin Mage and Apex Task Forces, plus the Weekly Strike Target.
The Unlocking Process
The normal course of unlocking the Alpha Slot follows this general plan:
- Run Mender Ramiel's arc to unlock the Alpha Slot and get the character's first Incarnate Shard
- Determine which Alpha Slot Ability works best for him. That will determine which Incarnate Components are required to craft.
- Run the Task Forces or Raids needed to get those specific Incarnate Components. Alternatively, a character can accumulate enough Incarnate Shards from defeating Level 50+ foes in order to craft the Components necessary (casual friendly but takes longer).
- Craft and equip the Alpha Slot Ability.
- The character can now work towards another or a higher tiered Alpha Slot Ability.
- He can now create a third build to utilize the Alpha Slot Ability or respec one of his other builds to take advantage of it.
- He can now participate in the Tin Mage and Apex Task Forces without suffering a -4 Level Shift imposed on those who do not have their Alpha Slot slotted with an ability.
Alpha Slot Mechanics
- With regard to the Tin Mage and Apex Task Forces, a character is prevented by the game from joining if they do not have the Alpha Slot unlocked. If the Alpha Slot is unlocked, but is not slotted with an Alpha Slot Ability, then they can participate, but at a -4 Level Shift. Thus, they will be at eight levels lower than the Level 54 foes, hitting at 5% of their normal damage due to the Purple Patch.
- All Alpha Incarnate Components can be crafted from Incarnate Shards; therefore, no one specific Raid or Task Force is required to create a specific Ability.
- The reason why the Incarnate Component Gr'ai Matter can be bought with Vanguard Merits is because the Rikti Mothership Raid doesn't have a reward table for completing it.
- Characters can switch between Alpha Abilities by simply equipping a new ability. The old ability is not lost, but simply switched out. There is a 5 minute cool down between equips. Also, equipping an ability is prohibited by being in combat and may require additional cool down time or leaving the mission to equip.
- Higher-tier Alpha Abilities consume a lower tier ability when crafted. Characters can have several higher-tiered abilities, but if they're in the same 'tree', then they'll have to re-craft the lower tiered ability again for each higher-tiered ability they want to have.
Historical
The Alpha Slot was initially supposed to launch with Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[1].