Lambda Sector Trial: Difference between revisions
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All [[Incarnate Component]]s other than [[Alpha Slot]] requirements will drop during this trial, and [[Incarnate Experience|Physical Incarnate Experience]] is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots. | All [[Incarnate Component]]s other than [[Alpha Slot]] requirements will drop during this trial, and [[Incarnate Experience|Physical Incarnate Experience]] is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots. | ||
== In Detail == | == In Detail == |
Revision as of 22:04, 30 September 2011
This article is about the Incarnate System Trial. For the Praetorian neighborhood, see Neutropolis.
Overview
The Lambda Sector Trial | |
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Team Size | 8-16 players |
Badge | Lambda Leader |
Enemy Groups | |
The Lambda Sector Trial is one of the first two Incarnate Trials to be released with Issue 20 which takes place in Praetoria. As such, it is one of the first (and so far along with the Behavioral Adjustment Facility Trial, one of the only) instances of gameplay that was designed with Leagues in mind. A maximum of 16 players can raid the Lambda Sector.
During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the LFG menu), it is possible that your unseen helper is meant to be Prometheus as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the Well of the Furies.
All Incarnate Components other than Alpha Slot requirements will drop during this trial, and Physical Incarnate Experience is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots.
In Detail
The Lambda Sector Trial is an incarnate Trial that takes place in Praetoria. There is no contact for this trial, though it could be argued that Prometheus is your contact. However, rather than going to anyone for a mission, the players use the Team-Up Teleporter to find other interested players. The trial consists of a single mission that has three stages: Clearing the street of the IDF troops that guard the door, defeating the security robot that guards the elevators, smashing as many of the supplies as possible before Praetor White arrives (the two teams typically split up in this section with each team handling a different type of supply. The benefit here is that every destroyed pair of items gives temporary powers, and delays Praetor White's arrival), and finally defeating Praetor White himself once he shows up.
Notable NPCs
Rewards
Badges
Lambda Leader | Complete the Lambda Sector Trial | |
Synchronized | Destroy a Weapons Cache and an Incubation Pod within 2 seconds of each other during the Lambda Sector Incarnate Trial. | |
Lambda Looter | Complete the Lambda Sector Trial having acquired 10 Pacification Grenades and 10 Molecular Acids but using none of them. | |
Antacid | Complete the Lambda Sector Trial having acquired 10 Molecular Acids but using none of them. | |
Well-Stocked | Complete the Lambda Sector Trial having acquired 10 Pacification Grenades but using none of them. | |
Master of Lambda Sector | Earn the Synchronized, Well-Stocked, Antacid, and Lambda Looter badges. |
Incarnate System
- Incarnate Threads drop instead of Incarnate Shards.
- Physical Incarnate Experience, which unlocks the Alpha, Interface, and Destiny Slots if any of those slots are locked.
- Once per 20 hour period, an Empyrean Merit will be awarded upon successful completion of the Trial.
- Any successive completion of the Trial within that 20 hour window will instead award an Astral Merit. This functionality is essentially the Incarnate Trial version of Merit Reward Diminishing Returns.
- Random Uncommon Components can be awarded for the first time a badge is obtained. A random Rare Component can be awarded for the first time the Master of Lambda Sector badge is obtained. Bonus Astral Merits can be earned multiple times as long as the requirements for the badge are fulfilled, even if you already have the badge.
- The following actions during the Trial award an Astral Merit as of May 24,2011 :
- Collecting all 10 Molecular Acids inside the facility.
- Fulfilling the requirements of the Antacid badge by completing this objective and not using any of the Molecular Acids on the Reinforcement Portals.
- Collecting all 10 Pacification Grenades inside the facility.
- Fulfilling the requirements of the Well-Stocked badge by completing this objective and not using any of the Pacification Grenades on Marauder.
- Fulfilling the requirements of the Synchronized badge by collecting a Molecular Acid and a Pacification Grenade inside the facility within a two second window will award an Astral Merit one time per Trial event.
- Defeating the optional 30 reinforcements during the fight with Marauder.
- Defeating Marauder.
- Fulfilling the requirements of the Lambda Looter badge by completing this objective and not using any of the Temporary Powers.
- In total, a successful trial will always get 3 Astral Merits. You can earn an additional merit for killing the reinforcements in the final phase, completing Synchronized and ONE of the 3 temporary power badges. The maximum astral merits a player can earn in a single run, excluding the one for Empyrean Merit and Open League, is 6.
- Collecting all 10 Molecular Acids inside the facility.
Strategy
- Main article: Lambda Sector Strategy Guide