Power Set Proliferation
Revision as of 18:46, 16 July 2009 by imported>K26dp (added Issue 16 info)
Noun
Powerset Proliferation
- Refers to the addition of new powersets for all non-epic Archetypes during the release of Issue 12: Midnight Hour and Issue 16: Power Spectrum. The added powersets are as follows:
Blaster - Psychic Blast (Issue 12)
- Mental Manipulation (Issue 12)
- Radiation Blast (Issue 16)
- Battle Axe (Issue 12)
- War Mace (Issue 12)
- Super Reflexes (Issue 12)
- Claws (Issue 16)
- Electrical Blast (Issue 12)
- Storm Summoning (Issue 12)
- Archery (Issue 16)
- Trick Arrow (Issue 16)
- Plant Control (Issue 12)
- Thermal Radiation (Issue 12)
- Cold Domination (Issue 16)
- Earth Control (Issue 12)
- Electricity Assault (Issue 12)
- Earth Assault (Issue 16)
- Cold Domination (Issue 12)
- Ice Blast (Issue 12)
- Assault Rifle (Issue 16)
- Traps (Issue 16)
- Storm Summoning (Issue 12)
- Thermal Radiation (Issue 16)
- Fiery Melee (Issue 12)
- Fiery Aura (Issue 12)
- Electric Melee (Issue 16)
- Electric Armor (Issue 16)
- Electric Melee (Issue 12)
- Electric Armor (Issue 12)
- Broadsword (Issue 16)
- Dark Armor (Issue 12)
- Dark Melee (Issue 12)
- Electric Melee (Issue 16)
- Electric Armor (Issue 16)
Note
It was said by Positron that Issue 12 contains the first set of Powerset Proliferation. There will be more at a later point. [1]